a multiplayer game of parenting and civilization building
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A few points on the topic of migration.
1. We did migrate, females left home and started new families and those new families started new towns. It was fun, for me, and it was interesting, to me, and I am the only person I can speak for, but given the binary choices between fun and not fun, interesting and not interesting, I'm fairly certain I was not alone.
2. When the game becomes about migration, it would be great to have a large body of water and a boat to move a large amount of resources; clothing, food, metal, wood, anything to make building at the next destination easier; faster, so that we can get ideal temps and all the nutrition a diverse diet affords.
3. You will never have any idea how much fun this game was three years ago, playing it today. Having your family, having EVERYONE confined, to strips of land, and boxes before them, was dumb art.
Here is a wild idea: It was Jason getting even with Twisted for ruining the game. When the most needed thing for towns in Jason's game to survive was children, and Twisted was suiciding for views on Youtube in search of the biggest towns to make videos in, Jason knew that. It was obvious in the forum that child suicide was devastating, but Twisted didn't care, he was anonymous in game, he could suicide all day looking for the best place to film a video, and seeing question after question, in his videos "How do you find such awesome towns?" Twisted thought he'd give his fans a little tip and told them what they wanted to know; he'd give them the lazy shortcut. And video after video where he was asked, he let them know, to kill themselves. And that's what they did; mass suicides.
The suicides led to people wanting to be mothers in difficult situations, feeling, depressed and they quit the game. Jason then devised a plan to get back at Twisted for ruining the game, by taking his bad advice, he would teach Twisted the error of his ways. So he made the game even worse. And the war between Twisted's struggle for views, and Jason's struggle to teach, that neither man could get over, led to the misery of countless players, many of whom had no idea why the game was getting worse and worse, nor did either of the men understand the harm they were causing to the game community as a whole. As Jason struggled to reach Twisted, a man halfway around the world who was simply looking for a means to feed his future family off of money provided by this new platform known as Youtube, Twisted, nearly as blind as Jason by the desire for fame, failed to see the harm he had caused to his own future, in the past.
Who won?
No one.
You're both causing each other's suffering, both of you feed off eyes you've turned away.
Gluttonous pigs at your cores, the both of you.
Get yourselves cleaned up.
--
As the one person who has given the most of his time to the life of this game, by living it on the inside, I forgive the both of you for your selfishness and, for your short sighted altruism as you look into the faces of your partners and think you have to take from others, to keep them happy, lest they leave you for someone who can take more and give it with a better smile.
We all, have a history together, let's not sacrifice that along with our offerings of the past, but instead, continue to grow together from this experience, like a forest of trees racing through the sky to reach the sun, sheltering each other from the strongest winds.
We are better together, with our seedy pasts behind us.
We can all stand taller, together.
--
Jason has become confined by his art.
You can do anything, Jason, anything you like with this world.
Any point you want to make, any variable you want to tweak, anything you want to put in people's faces, you can.
You are not confined by the game.
You are not confined by the code.
Countless lessons have yet to be learned by the juxtaposition of your world with reality, as we each perceive it day-by-day; experience after experience.
Make people wonder what you are thinking by the acts of your hands and the messages that come through them, not with your absence.
Don't be afraid to make mistakes, be afraid of not making them; not giving people a lesson to learn from.
The same goes to you, here for the kind of love you can't get anywhere else.
Don't be afraid to go out on a limb for the sake of us all.
We're here to catch you if it breaks.
We'll always be waiting.
Now is the time, to climb.
Keep your eyes training on toeholds, and rise.
How about adding the occasional frog sounds to the swamp, that decrease as people cut down the bald cypress?
https://www.youtube.com/watch?v=WVyOsq87qrs
Make people miss the frogs when they are gone?
The mod & 99c part is kind of a joke, I've been looking on Steam at other games and some of them have so much DLC for 99c, it's kinda ridiculous.
What I want is for Jason to come back.
I want him to keep adding things to the game, running experiments and pissing us off.
I miss his input.
I miss trying to figure out the logic behind shit, trying to understand his mind, or figure out which whiner got to him, which community peeve he finally caved on, and after whittling away their input, seeing his part in it. Or, maybe just seeing a change that came purely from him, if such a thing ever existed, or could exist.
I've considered making my own version of the game, like Two Hours, but, there is just not enough desire, knowledge, and determination in me, to teach myself what would be necessary.
--
We are an odd bunch of people. I know he doesn't want to engage with some of us, for various reasons.
But I wish you would, create for us, despite our reactions.
Nevermind 10,000 objects in two years.
Nevermind updates every week.
Share your heart with us.
Maybe, share something you've learned, about having teenage boys, the way Passage was about your wife, and Gravitation was about being with your son. Share, some more insights, into being a human.
On tracks, surrounding the town, with bearmotion detectors.
Real bears.
That cuts bears.
https://www.youtube.com/watch?v=ix68oRfI5Gw
I really want a robotic chainsaw.
Take the next 6 minutes off, whatever you were doing, and just listen while you think about this game and community, over the last 3 years. About yourself, and struggling to figure out this game; to figure out what was going on in Jason's mind, and what is going on in all our minds.
Hi there.
There we go, those are some spicy bugs for sure.
*features
Just as an example, look at the way that he responded to my post. in his AMOGUS? thread: https://onehouronelife.com/forums/viewt … p?id=10474
"yall writing essays arguing over someone shitposting is honestly hilarious"
That was not spam.
If you don't want people to spam but you do want people here, I suggest not banning them and instead correct your own mentality as to how people should be engaged. Set a good example, talk to people the way you want them to talk to you, and when they talk their way, don't be a fucking dick about it, eh?
Whatever human being Shawn has been trained to be, we can always make contributions to that training, and that goes for you as well, monkey. You, me, Jason, even Donald Trump, can learn to be a better life form, while we're still alive, BUT ONLY, if better people have the opportunity to engage with them.
This is a lot like the cursing and exiling shit in the game, which is still a poorly overused mechanic, rather than employing other methods for, how can I say this, corrections. It's training, period. Education is a part of training, parenting is a part of training, everything, you learn, everything they learn, by observation and engagement, is training. Training to be the person you died living as, at the end of the road. Every action taken, everything spoken, every thought that manifests itself in the experience of shared media, becomes who and what we are, and who we will be remembered as.
Every human being, is an opportunity to make this window of time, as a whole, a greater moment for all the future to look back upon, and say "Hot damn, those Egyptians sure pulled off some shit back then, didn't they!?" "Who knew Chinese history was so fascinating? Look at all these momentous occasions in history they have documented." shit like that.
People like us... you!
You are a historic figure in the making.
So are each of us.
Including Shawn.
He deserves the chance to communicate his way, even if it is spamming the Sinhalese 'nya' symbol, or messing around with non-English language words and characters. Maybe the original Shawn's account was hijacked via some Discord scam, or maybe he's just having a bad day? Maybe, he really just wanted someone to engage with him and he was willing to upset people to receive that engagement - think, the sound of a baby crying or a drunk raising his voice at a bar.
Making banning people a thing, more of a thing, by contributing to it rather than taking the opportunity to do your best for them and leaving it at that, it kinda flies in the face of a community centered around a game about parenting to me. But maybe that's why some of you are here, because like me, you know fuck all about parenting, or the importance of good examples, because you just never gave it much thought. But I bet you want to know?
Consider the good people in your past that made you a better person.
Forget the rest.
(or if you want a real spicy challenge, go back to them and make them better, now that you know your role)
Practice, makes perfect practice.
To get back to healthy forums, we first need to have a fun and healthy game that engages players ...
The game is dead, the forums too
Either a big change is made in OHOL or this game is not saved even with the sale of summer sale on Steam!
Does this list the people playing NOT using Steam to log in as well?
I'm not certain it does.
I know a lot of us, even some people who originally bought the game via Steam, have downloaded it from Jason's site after giving him the money or after getting it on Steam and asking him for downloadable, standalone, versions.
It does not surprise me that a large number of people revisit this game years later, to check in on it; it was a great game then, and it's still a great game to this day. For what it is, and what contributions it leads to there being in other games, as well as in the mindsets of those captivated by them, it's worth coming back to time and time again. The mechanics will always insure that there are forms of compassion playing a role, even if the main server were to get down to a couple people, those people will still be reminded of the importance of good parenting, as well as the value of consideration, compassion and cooperation.
I don't see your post as shitposting, or my comment as an essay, or fug's post as arguing, but if that is the way you see it, for now, so be it.
yall writing essays arguing over someone shitposting is honestly hilarious
It's worth it for you, Shawn.
Been watching a bunch of Youtube videos on crafting, bushcraft, survival, science - whatever peeks my interest as I wait for your reply. This one caught my eye and I'd like to share it with you.
Learning Languages Ruined My Life
by Phoenix Hou
https://www.youtube.com/watch?v=ZZ_4gzoDDAE
Apply this sentiment to the different groups of people among our community; adults coming from the Call of Duty or Counterstrike communities, or kids coming from Roblox and Minecraft communities.
Or, as the video suggests, to the greater picture of the world and the relationships that we have between people in Korea, Croatia, Canada, Germany and the United States, for example.
I will keep checking back on this forum, keep the Main forum tab open, and refresh every 5-15 minutes or so, awaiting a response from you. Maybe you are done with this forum for the day and I get no reply, if so, well, that won't stop me from having learned a few new things while I waited.
Care to play together for a few hours on one of the alternative servers?
Start a new camp, make a new town?
Just you and me for starters, come who may.
Not too much planning, one of us log in and the other follow as the kid and we make the most of where we find ourselves?
I have Eve spawns set on most of the 15 servers, but I can easily reset that if you want me to go first.
I'm fine with doing so on any server, if you're up for a little time together?
Not having an active mod to clean the amount of shit in this place is depressing.
I think overmoderation of such a small community is one of our downsides.
If kids or new players want to make their first post about how to grief or want to talk about other games, I don't see a problem with that. Rather there be babies crying here than it be dead silent. At least with some posts being made there is a reason for others to check in on the place and see what's new.
See it as an opportunity to be like a parent to these people, Tarr. Even if they are 50 year old women who just want to insight others, we could all use someone to guide us towards more productive actions.
I recall a year or so ago, someone asking everyone "What was your first post on the forums." and I looked back and saw that my first post was that I wanted to help people spur on the apocalypses triggered by those desert monoliths with the gold disks and horses. But I wanted to do it because I wanted it made harder to accomplish, because I valued the work that people were doing besides the monoliths. Now, had someone done the equivalent of curse and exile me at that time, here on the forum, I likely would have been turned away from this community entirely and just moved on to other games.
Yet here I am, what, 4500 hours played later, 3 years later, still around, because I wasn't scolded at an inappropriate time for a post the community deemed undesirable. Punishment should not be considered a form of education. It is ignorance and aggression taking over a person's actions, and in that way, it is a form of education, of undesirable traits. If we turn away people we dislike, we miss out on making them into someone we do, as well as pass them on to another community to suffer them; to suffer it, which is the product of neglect that can rear it's head in anyone, of any age or degree of experience.
I can only encourage you to always see yourself as a member of the village tasked with raising it's children.
I remember you used to make posts about discoveries and few people responded to them, but the fact that you made them, made me wonder what sorts of things I could also share with others. They encouraged me to chime in, in much the same way.
This is the game designer's site, for the game, including our discussions about it.
Not Discord's, not Twitter's, not Tik Tok's or Facebook's, this is Jason's site.
We should continue to get a steady trickle of people into the game and someday, perhaps many somedays, someone with a huge load of followers will stumble upon the game and give it a go. When that happens some of their audience will also give the game a go, and some of them will also find this place.
So how do we go about leaving something here for them to get a foothold, for them to see a trend and contribute to it? Like a beautiful city missing some of the best new ideas, where they can place those new ideas to be carried on by others that will also follow after them.
Complaints are only good when there are people to listen, people who will do something about it, and frankly, I think complaints are too easy. It's too easy to point out problems; to find things we don't agree with, as problems, and the attempts to solve such issues, as though they are problems that need solving, wind up spreading to areas they weren't intended and doing even more harm than good. They lead to greater security measures where they are harmful to the vitality of existing systems, they turn more and more people away.
I see this game as a game of contributions, many like it are; the civilization builders, the MMOs and the like. We, people, want to contribute to each other's well being. It's something in our nature that has lead to us being one, giant organism, the most successful ever to emerge from this planet so far. Yet some still take the predators path while many others resign to stagnation. But there are two groups that ultimately matter, those who carry on working, and those born into the community who wonder only what it's all about.
What are we to be about, to those a year, ten years, or even a hundred, into the future?
Maybe Jason's grandchildren keep this site going to honor his legacy. Maybe the grandchildren of humanity, 50 years from now, are still coming here to contribute new ideas and plans, out of tradition. Could it be like that? Will the world wide web still even be a thing, 50 years from now? 100? 1,000?
For now we still revisit sites like old megaliths and pyramids, making pilgrimages as it were, to places of our past. As though they are childhood neighborhoods of our hometowns, wondering, how everything worked out, how it came to be then, and for who it is coming to be, at that moment.
So for the new players a year from now, a day from now, what do we leave here?
Not this sort of message. This wreaks of decay and you know it. I know it. But I also know that in decay, there is still life, at work.
What nutrients can each of us leave behind for future seed to take root?
--
I ask this, mostly of those of you who have called this place a home for years now, but I leave it open to those of you who have arrived in the last year or so, as well as any of you to make your first posts in. With things like wikis and discords taking their role, what would you like to see here? Discussions about the meta not found on wiki? A place to tell stories too long winded for discord?
Let's be remembered for our contributions.
Be remembered. Tell a story. Share an idea.
Tell the wind you loved your mother,
your children,
your family,
your home
or the adventure, into the unknown.
Nice to see a thought out and useful forum thread. *claps*
The_Anabaptist
Also, D3mon1cBlack, TrekkieA, MidnightAdrenaline and I figured out how to, potentially, get 9 wells in an 80x80 meter area with the main town well at the center.
Check this link for brief explanation:
https://www.twitch.tv/abitoftheuniverse … YDB00ant-O
And here is a link to the full stream, while it lasts. The part where I explain to Lizz how the well collapse mechanic can be exploited.
https://www.twitch.tv/videos/918474057?t=09h26m42s
And https://www.twitch.tv/videos/918474057?t=05h18m15s for when it dawned on me.
Thanks also, to the support by lizzeegames, Alice, Blahwizard, Babykatiez, Kilian and everyone else that has been playing on the other servers over the last few months.
Here are some examples ingame.
Windowed Building 1
Built at Lizzeegames's place, this was the first proof of concept.
Check out that base sec/pip & indoor bonus.
Windowed Building 2
Built in Alice Town on the same server, this was a more useful implementation of the windows.
Mutton comes in the left, pies go out the right. This was built to feed people coming in at the airport to the east. There is also a rabbit farm to the north, where wild berries and a small carrot farm server to feed both the rabbits and the sheep as well as the people via BCR&M pies.
Windowed Building 3
This was made for BabyKatiez. It is a multiroom structure where pies are made and stored to feed the player working in the adjacent room. In this case, the smithy. Boxes were placed in line with boxes serving as walls for the sheep pen, so that mutton could be conveniently moved by hand, from the pen to the kitchen.
Windowed Building 4
This is a diner made by MidnightAdrenaline. I was mostly hands off on this one, but through Midnight's work we learned a few lessons from this project.
Windowed Building 5
This one is all Midnight's work.
Making these structures takes some planning and practice. Making them look good takes imagination and foresight. While I am concerned more about function than form, I think it's important to the players using them, that they be happy with the appearance. That said, I don't think Jason foresaw people using shelves this way, otherwise he would have designed them to look better when in place. Don't hold everything wrong with the game against him. We all have our parts to play, as well.
There are a lot of places and times where shelves like these would have really come in handy. A lot of resources would have been saved overtime by their use, especially where two adjacent rooms are connected by a highly trafficked door that when open, negates the indoor effect gained by making rooms of the appropriate sizes.
I know some of you don't care about whether a 'room' has an indoor bonus or not, but for those architects that do, you may appreciate this and see the utility of adding windows to your structures.
Thank you, for your time, and consideration.
How have all of you been?
Had a fun night tonight, so far, and it's not quite over yet.
Demonicblack and I decided to twin on BS2 after he hadn't played there for 76 centuries, and I, like 17 millenia, and we both spawned as twin Eves. I, the usual Sol, and since he didn't name himself before he had a kid, I tried to name him Sol too, but the game gave him the name Sola.
We've had a good night so far and the Eve town we started has a little project in it that I've been working with on the custom servers for a month or so now. I call them windows, think Drive-thru windows, for the side walls of buildings. They work great to increase the storage of buildings by 10-20% or so, but more useful than that, they should cut down on the usage of doors and loss of 'heat' experienced when people come into buildings like the kitchens for food.
I'll try to explain with some pictures.
Here you have a typical 7x7 building, shelves across the top and bottom, walls along the sides.
Here is one with 8 windows all accessible by both inside and outside of the building.
Here is one with 4 windows accessible by both inside and outside, as well as 4 corners that can be accessed by the outside.
The trick to making these is you must plaster the walls before the auto-align kicks in and makes these pieces either vertical walls or corner walls.
I find That to make them look better, using half adobe walls on the walls in between, fattens them out to corners (the diamond pattern) and it gives the side walls a more consistent thickness.
Once you have the side horizontal adobe walls, spaced apart and in place, you then plaster them and this keeps auto-align from pulling them into vertical positions. You can then finish the rest of the building and at any time in the process of making them, put shelves on them for storage. Slots can be added to the shelves at any time as well, even when the walls above and below are finished. The shelves can then be accessed from inside and outside of the building.
Why put shelves in the side walls?
To increase storage space on the screen and to preserver the indoor bonus people experience inside the building when all doors are closed. Let's take the kitchen for instance. Pies are made inside the building via deliveries of raw ingredients, bringing them in, people are regularly passing through the doorways so often that a large portion of the time those inside experience no bonus. This can be mitigated by putting skinned rabbits in a slotted box available for the cook to grab, as well as a shelf or two for bowls of berries as well as a slotted box for carrots.
The reverse of this is also true, pies can be place in the windows and made available for people walking up to the building from the outside. With 8 slotted windows, 1 of each pie could have it's own box, at a bakery, for instance.
Nurseries and smiths could also benefit from these for several reasons each, but primarily as increased storage for the to tiles on screen. If you have a zoom mod this isn't such a big deal, but witht he default client, on screen real estate is precious.
Also, easy solution to poverty; just ignore your 150 billion dollars and pretend like it doesn't exist.
That way people who have a dollar are infinitely more rich than you are, in your own head.
Stop being such a good person, Spoon.
You want the rest of us to just accept that we are worse and be bad?
If you want people to be good, you have to be worse than they are, that way they feel better that they aren't as bad as you.