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#76 Re: Main Forum » Family tree is pretty sweet » 2018-05-11 23:18:00

jasonrohrer wrote:

Thanks!

Cause if death is not being logged in the family tree server except for if you are murdered.  That is currently not being displayed, however.  I will add the murder's name next week.

But if you are killed by a bear, that won't be shown.  The lineage server is a separate piece of code that isn't loading any object descriptions, etc.

If we condensed death by snake bite, wolf, bear, etc. into a single cause would it then be accurate to state the causes of death would be as follows:

* Old Age
* Starvation
* Murder
* Death by Other

If so, would it be possible for the lineage server to record and display these causes of death without necessarily reporting which specific object caused that death?

Or am I just making this even more complicated?

#77 Re: Fixed Bugs » Died of old age but still spawned in a random (?) location » 2018-05-11 20:20:13

Awesome to know!

I was pretty confident that you had already thought of this, but there was always a slight twinge of guilt on my side in thinking that my laziness was affecting others. Thanks, Jason!

#78 Re: Fixed Bugs » Died of old age but still spawned in a random (?) location » 2018-05-11 18:07:37

jasonrohrer wrote:

This is all happening server-side.

When you die in the game, the client disconnects from the server, and the server can't tell if you shut down the client between lives or not.

So yeah, I think this is all working as intended.

This might be an opportune time for me to bring up an interesting glitch. I play on a laptop as it's convenient. At times I have shut the lid of my laptop, while in the middle of playing the game, but before death (and so obviously before disconnecting from the client). Most of the time this is accidental (e.g. my dogs jumped in my lap, I dropped the damn laptop trying to pick something up, too tired to look at the screen).

So my laptop, for whatever reason, enters either sleep-mode or hibernation-mode when the lid is shut. When this happens and I have left the client up while alive in game, upon logging in, I find the client is still fully active, but I have of course died in game at this point. So the client "greets" me like this:

AGE: 1541 YEARS OLD
CAUSE OF DEATH: CONNECTION LOST


This obviously doesn't bother me, it doesn't seem to affect gameplay at all for me, but I didn't know if you were aware of this or if it affects any of the game's statistics. I will admit my knowledge of games is more focused on game mechanics and logic, and I do not possess any useful coding knowledge.

However, I did want to make you aware and it seemed to fit (however slightly) with the topic here.

#79 Re: Main Forum » The story of the child wife » 2018-05-09 02:27:42

thirdplanet wrote:

Every time I'm born in FUCKS town I book it outta there as soon as I'm old enough... I used to like living in towns but this one is just too wild and lawless for me haha...

I was born in [F/D/S] ucks town twice yesterday evening (Pacific Time), both times were pretty quiet for me. When I was there the town sign read "BRPUCKWOBES" or something like that. Letters all over the place. But I never witnessed any of the wars or drama? Was it after or before my time there? Hmm..

First life Male I lived until 40, died by snake. Spent my whole life looking for gold to complete the belltower.

Second life Male, decided to go out and live in the wilderness. Explored other towns. Starved in a large savannah biome.

#80 Re: Main Forum » A leson to the "No Boys" civs. » 2018-05-04 22:38:42

YAHG wrote:

Hopefully we did <3

RP is fine, RP gone awry is also fine, people coming back from the dead and killing you for murdering you is fine.
Whether they do it because you killed them or because they killed all the boys maybe isn't super relevant.
I think/feel categorical murder is more vile than individual murder, but I am not sure I have good arguments
for why I see it that way. I think being upset when people are doing evil shit (or even just fucking with you) in game
and taking it out on them in game instead of trying to drag it to some authority figure like a mod or Jason etc. is perfectly fine too.

I agree with the OP in his response to their actions.

I have noticed from time to time people trying to use moralism to silence or censor people here, so far all inroads
of outrage culture have been crushed mercilessly <3. I do not think it is wise to allow that type of cancer to spread
without challenge, EVER.

Calling people out is not the same as trying to silence them.

Longer related explanation:
https://onehouronelife.com/forums/viewt … 531#p12531

Shorter related explanation:
There are no perfect containers, what you do in one place echos into all your places and even into you. Be wary of what you do, nothing is ever JUST anything.

Yes, I agree that there is something so deeply disconcerting about categorical or methodical murder, even in game. I wonder whether it is borne out of player boredom, frustration with the game mechanics/balance, or whether some people just "like to watch the world burn". As I grow older (in game and IRL LOL) I've come to realize there are some people who will do anything for a big reaction. To me, the difference is whether or not you use it to bring joy and happiness to others, or rather use it to spread negativity and frustration.

For me I try not to take it personally, but I will concede that my emotions get the better of me at times. I have been killed/left to starve because I was born a boy, because I was born dark, because I was born light, because I was born at the wrong time in the carrot harvest. I've lost my temper at them at times and cursed at them.

It is often easier for me to accept my death if there is some RP element to it, but not always. For me, RP is really where the game lives. If you aren't RP, you're missing out on this little magical slice of the game. Who cares if everyone wants to RP or not? Who cares if its just the slightest bit geeky or wasteful? My best lives were always heavy on RP.

#81 Re: Main Forum » A leson to the "No Boys" civs. » 2018-05-04 20:07:31

YAHG wrote:

If you can't see that it is Evil then there isn't much else I can say to you.

Why isn't there much else you can say to us about the matter? Why won't you expand on your views and beliefs here so that we can all gain a clearer understanding and work together to be constructive.

My prevailing assumption, which could be terribly and demonstrably incorrect, is that some of the players who are most offended and vocal about this topic believe it's some kind of feminist agenda or political critique on gender roles. I've seen some word choices on the forums that bear similarities to the rhetoric used by "men's rights activists" and "incels" in their own forums. Completely circumstantial? Maybe, sure.

I just want to expound on this a little, because I have played both ways. Very early on my play style was not to raise the boys as an Eve until I had a more established camp. I then lived a few successful lives as a male which proved to me that males are equally as useful. I am especially interested in their affect on population/food balance.

I just want to point this out, from my perspective, more often than not, this isn't personal or political. Stories like Pronghorn's seem to be the exception more than the rule, and even in that case it seems more like a instance of roleplay gone awry.

YAHG, by the way, I think you and I have played a life or two together, and I really enjoyed your blunt, humorous nature.

#82 Re: Fixed Bugs » Weak skewer + weak skewer = knife » 2018-05-04 00:23:15

Chard wrote:
Spockulon wrote:
Uncle Gus wrote:

So in other words:

Although I'm ecstatic about the sign update, if I try to play the game this evening, it will just be a total stab-fest.

That depends how much faith you have in the goodness of people. Although it also means you can't make knitting needles anymore...

Crap! You're right! I didn't even think about not being about to craft an item as a result. It seems like the issue is isolated to "weak skewer" specifically. Could you still produce knitting needles with two regular skewers?

Also, I tend to have a great deal of faith in the goodness/kindness of others, but there are some stabby MF'ers in this game.

#83 Re: Fixed Bugs » Weak skewer + weak skewer = knife » 2018-05-04 00:11:50

Uncle Gus wrote:

So in other words:

Although I'm ecstatic about the sign update, if I try to play the game this evening, it will just be a total stab-fest.

#84 Re: Main Forum » The town of Saint Eva » 2018-05-02 21:40:18

palisade wrote:

Anyone know if the town has survived?

I was born back into the village once or twice in previous lives, but did not make it to elder-hood. I haven't been able to find Saint Eva since. It would be helpful if someone knew which server it was on, and its spatial relationship to other major settlements on the map.

#85 Re: Main Forum » The town of Saint Eva » 2018-05-01 01:15:09

It was one of the best towns I've lived in!

#86 Re: Main Forum » The town of Saint Eva » 2018-04-30 21:47:57

karltown wrote:

I was the king. I left to get seeds several times. When I came back the last time I was almost fifty seven, the town wasn't doing very well. People were picking the seeding rows again. (History repeats, haha) I hope my seeds helped.
I went down to where Asser was tending her children and bestowed her my crown, as she was the head seed protector and a great friend. Alex was my favorite, I thought of him as a son and trusted him the most, so he was given my knife. I hope they ruled well.

It's me, Alex! I was born into a small generation of children in our town. At first, being born a boy, I wasn't sure if I would live. My mother did not seem to care for my life, but the women of our fine settlement stepped up to the task. They raised and nurtured a whole generation, taught us the rules, and took us on tours of our realm.

As I grew older, I yearned for a purpose. How could I best contribute to my town? My favorite job as pie baker was already taken by two fine townsfolk.

I was still young when I found the bow and arrow for the first time. Too young to wield it. My initial attempts to claim the bow were fruitless. Our King grew suspicious of me and moved the bow to a secure location. With all of the murderers and griefs about His Majesty's reluctance was understandable.

I was a young man when a murder occurred. From this moment on I swore to defend our town. I was given the bow and arrow and dedicated myself to maintaining peace.

I frequently toured our town, going from farm to forge to baker, to ensure order. I listened to our townfolk, a talkative bunch, and their concerns and needs so that I could provide regular reports to His Majesty.

My least favorite duty was guarding the seed carrots. I used my presence and weapon as a deterrent. His Majesty had declared that while eating seed carrots is a heinous crime, it should not automatically be sentenced by death. He was a wise and just King, but I was never to save as many seeds as I would have liked.

I was young enough to know Saint Eva, herself. I watched her twice save our town. I helped her chase off seed eaters. We called them idiots together and laughed. In her waning years, I recognized Eva's contributions to our town, and in her final moments, petitioned His Majesty to name the town in her honor.

On His Majesty's deathbed, he passed the crown to Asser who became our Queen, and to me his trusty blade, which I carried with me until my last days.

Queen Asser was not able to provide the same level of security and prosperity that Our Noble King had before. Work was interrupted or left incomplete. We faced famine and death. Many deaths.

Rather than take valuable resources, I used my last moments to tell the townsfolk that I was dying. I placed the bow and arrow and the knife in the middle of town, and requested the bravest and wisest take on the mantle as Captain of the Guard. I starved to death at the age of 54.

I shall always remember Saint Eva, and will live in it's legacy in my next life there!

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