a multiplayer game of parenting and civilization building
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Actually, I've since seen a bugfix... it looks like there was at least one server crash.
There was an update today, though I don't know exactly when it hit main server. Scores don't get recorded at low pop, so the last few people on the server won't get counted.
WonLife 350.70
- mother's name is know
- search for craving food when no object search active
- reduce pathing distance in some cases with key command (e.g. picking carrots to a box travels to adjacent tile instead of carrot tile)
- fix running on roads
- attempt to fix end of life music with age scaling
I just did a little VOG survey, and I didn't see any paved roads.
There has only been one 4425-Running-Paver-West on the map, which I understand to be start of it's activity. I did see one road, perhaps look near where the paver was.
Others seem to be covering "why" more haven't been attempted.
Bad news: roads are created by an automatic movement, but only player actions are recorded in the maplogs. There was one paver started before the crash this morning, but no roads.
WonLife 328.69
- login mode is only recorded on the first success. The main server accepts both formats, and it's possible for a transient error to flip us into old mode and get stuck there. You may want to check settings/usingClientTag.ini is 1 for the main onelife servers.
- prevent sending use slot parameter on older servers
- The current object search is shown in place of craving, including a message if no matching object names were found.
- Player slips show the first few letters of the name so they can be distinguished.
-Baby only clothing options?
Swaddling cloth. Movespeed: 0%.
Only afk adults would wear it voluntarily... and they are basically overgrown babies.
I kind of want to go back to the instant temp system (with temp running fixed of course) You couldn't dance on a fire for perfect temp, and you could tell which of two pieces of clothing were better by just swapping them, plus it removes the special exception for crossing biome boundaries.
Would run a bit counter to the temp bonus for breast feeding.
1) Can picked produce be put on top of the pipes? If not, wouldn't this make actual farming of the plots really difficult?
I suppose it could be marked as a small item container (that would only leave out squash off-hand) Though in principal having a bunch of stuff piled on the pipe would block water flow.
Ignorance is bliss for new players and I feel like for the time being until they are up to speed we should adopt a Luddite mentality. Many of us veterans were privileged with the experience of developing our skills during Desert Eden and a time when food, soil, water and iron was simply easier.
I've sometimes thought it would be nice to have experience based servers. New players start at server1, where they will likely find eves and primitive camps figuring how to make fire. But everybody will be in the same boat and able to relate to what hey are going through (the weirdness of the iron system may be an issue here, but maybe we don't even expect iron at this stage) After so many hours, they graduate to the next server, where people are little farther along but still able to relate. We don't really have the population to slice people up like that though.
To become an expert player who can do things efficiently, you have to go through the stages of doing things wrong and inefficiently. Some of us know there are other ways to do that then just playing the game, but in-game is the most in the spirit of the game. Settlements die all the time, but the thing that will help them live longer in the big picture is helping all those enthusiastic new players level up.
WonLife 346.68:
- screen edge push combined with new camera movement as camera-control
- hold 'c' to move the screen view around within the loaded area of the map
`settings/cameraKey.ini` to change the key, or remove to disable.
I wish that the upper end of the tech tree (oil) was not so closely linked with the bottom end of the tech tree (water/farming). It leaves the game in a very fragile state where the whole town is dependent on the few veteran players who are willing and ABLE to deal with the oil-grind.
Even as a bit of old timer, who "can" do oil, I've been kind of conditioned out of it by being incapable 3/4 lives, and then faced with the task of finding the jack/tarry spot.
Now this seems like a good case for extending the power of the exile command. The person exiled is removed from all family member gene scores. Gives the leader an important and unique task.
A bad leader exlie-killing everyone would suffer no penalty.
WonLife 342.67
- patch to block new client messages, e.g. for 2hol
- player search and object search use : instead of /
It kinda represents the difference between "nutrition" and "fullness" in a very abstract way.
And here I was thinking of '+' as body fat.
Yeah, I redid my dings to be strictly time based, thus tacking into account clothing and such. Yum is one of the things I took account of. But this was rare enough that I didn't think to make a bug report of it.
(Interestingly the starving emote works the same way - time based using yum, but the client is still unchanged)
I think it's mainly a question of network latency. The server will put the baby where it thinks you are. There could be:
- some network delay in the move message getting to the server (your client will start animating right away to make it look more responsive)
- the server is momentarily backed up on player messages
- some network delay in the birth message to you
The delay is noticeable sometimes when you bounce on an object for a second waiting for the server to determine what happened
I was there a few times. The gingers are now dead, and both towns seemed to be going through frequent starvation threats event with both around. I mean, they can make pickles, what more do you need?
That's weird. I am seeing badges for everyone, except when they not wearing clothes on upper body, as you say.
Working as intended. It's supposed to look like a badge on your clothing. An exception was made for exile, but generally you need a top to see the badge.
Not really sure about the original issue. Maybe check that your badgeObjects settings files all exist.
See that date at the center of the screen? That's what I meant.
Replay runs nice and smooth for 6.5 seconds and then it pauses and that date shows up for 3.5 seconds (irl time, I checked with stopwatch). No matter how much Game Time/Second I set, it runs for about 6.5 seconds irl and then pauses for about 3.5 seconds showing the date. A bit annoying :c
I haven't looked at the exact trigger in a while, but that is supposed to be for significant user-caused changes. It also not supposed to be exclusive with animation. Perhaps it's not able to handle both animations at once your computer. Which browser are you using?
Edit:
Hmm. If I set 20 frames per second it doesn't pause at all, if I set 25 it pauses every few seconds just for a fraction of a second.
So with 20 frames per seconds it's all fine.
Performance looks more likely then. There are a lot of things I'd like to try to make it faster, but don't know if I'll get to any of them.
One question, why it displays to much horse carts and bears some times, looks like not logical too much horse carts and bears, must be a bug?
The maplogs only record player-caused changes. You mostly see attacking bears and shot bears. You see horse carts wherever somebody dropped a horse and then the horse ran (a timer triggered moving tile); the horse cart was probably picked up from a different tile, which had a '0' recorded out of nowhere. These ghosts will stick around until something else happens on the tile.
If I ever do something with timers (particularly for fences and graves) it might be nice to clean them up. But it's also interesting to see where bear attacks occurred etc.
Tho it pauses every while for a few seconds to show the date... Can I turn it off? I would want to watch without those pauses.
Can you clarify? How often is it happening? Is it particular times of game day? Every so much real time? What do you mean by "show the date"?
the reply is nice, is it possible to speed it up?
Format tab, Game Time per Second. You can also adjust frame rate to your taste, and your computer's capability.
As for why they die out now... I'm wondering it too. I wish we could just download data log (like this http://publicdata.onehouronelife.com/pu … life.com/) and just run replay of any player and see what happened from his point of view.
More could be done here. Maplogs have included player id for some time now, so you could follow roughly where someone went as long as they were doing things in the world, but I'm currently stripping it out during data processing. What you can do now is watch a settlement (here is *a* greathouse), open up funnel, Data tab, and choose Ambient Yesterday, which gets you a 1:1 time scale replay of 24 hours ago. You can change playback speed in the format tab. The maplog update is coming in a few hours from this writing though, so there will be a gap and a required reload after processing delay.