a multiplayer game of parenting and civilization building
You are not logged in.
This was all in Kilian, one of my favorite towns I have lived in. In one of my lives, my grandmother started the huge orchard of maple trees just east of the memorial garden. I was also there in another life right after a griefer chopped down every single tree. It's sad to see how many people enjoy trying to figure out how they can hurt people the deepest.
so, yesterday i wanted to murder a family, that now has an impostor family of the same name, and way too many children and up to three cities.
and i triggered this huge cancerous growdth a bit earlier, by making them abandon their home town, and go all in by migrating to bell towns, because i lured 3 bears into their dumb home town, but all that was like 8 hours ago.im not holding a grudge over a duration of 8 hours, roughly 20 geneations though, that would be silly.
You may be talking about the Qins. We had three towns (I was in the south town, Kilian). I was there when a foreign woman became the last woman in town and we started naming her kids.
I have to say, you sound like you're one of the players that I hate playing with. And that's by your own description, so you must be pretty bad.
those kind of towns, they just have to be genocided. usually 2 to 8 bears do the trick.
You're not going to get me on your side with this. You were accused of being a killer and responded by threatening and killing people. I doubt you'll ever get a single person on your side with that strategy. And your justifications for bear griefing were weak, petty, and childish.
Of course, with the new system, it's much more advisable to run away and leave a baby you don't want in the middle of nowhere. Far more often than not, they will suicide rather than run around for a couple of minutes, so it won't affect your score.
AdelaSkarupa wrote:There is never a reason to stab a baby.
First time i got killed in this game, it hit me so by surprise that i didn't even understood what happened or what to do:
There's something really unnerving about someone who fantasizes about stabbing a baby and motionlessly watching them bleed to death.
I agree with the point about repetitive or purposely obnoxious naming. It aggravates people. As for hard-to-type names, those are often a result of the naming system picking out a name for you when it doesn't recognize the one you chose. Hardly can be helped. The multiple families with the same name in the same town are usually caused by a foreign woman moving in and the locals naming her children. Many have chosen to avoid this situation by simply killing all foreigners (or sometimes just foreign women).
Now, as for your first point about murder, I agree that mass murder can't be considered roleplay, except in cases where a massive number of people are clearly open to roleplaying "war" between families. And I'm totally with you on your point about causing suffering. If your actions are going to cause real-world distress to a fellow player, that is wrong. But I do believe there are some cases where murder can be considered roleplay. That said, if the person that you murder is not partaking in roleplay, I think that's griefing. And I think this is where the difficulty comes in: defining griefing.
There are some that say if you swear, you're a griefer. If you are rude, you're a griefer. If you eat too much, you're a griefer. There are some that, in trying to kill a murderer, accidentally kill the person who killed the murderer; they are normally labeled a griefer and are also killed. I saw a dying old man put his backpack on the ground and I went to pick it up before anyone else could, not realizing that he intended it for a specific person. He immediately cried out "GRIEFER!" This lack of a general concensus on what griefing actually is is oftentimes the first domino in these chain reaction killings.
So I guess my point is, the community needs to get a grip on what it means to be a griefer and need to get to the bottom of situations before taking lethal action or cursing.
I was thinking along similar lines. It should be an alternative, not an easier replacement. It's like the property fences. They are cheaper but still require you to be at the point of making metal tools (a knife). They also have a trade-off in maintenance. So there has to be some trade-off that would make you sometimes choose cotton and sometimes wool.
Remember too that in order for the clothes to have different warmth stats, Jason would have to create a whole new line of clothing. Better to just make it a different - but involved - process to make the same clothes.
Well then the only danger you have is one curse from one very racist baby.
Maybe if you needed fiber combs and spinning wheels. If a spinning wheel required metal tools to make, then it could work, as it would come into play around the same time as sheep. I think most people don't even understand the warmth aspect of their clothing. They just wear what they think looks nice.
That being said there are other things in the game that do similar things, like making baskets from wheat or reeds. The main considerations are byproducts, ease of development, and cost. So I guess it could work. Less costly to develop (considering the berries and carrots it takes to feed sheep) but not as much payoff (no mutton, need more units of cotton than wool).
You can let a racist baby starve. There is no need to stab them.
Drop spindles and baskets are pretty cheap to make. I think if this were implemented as you outlined, it would discourage raising sheep. Of course, you would still need them for mutton but some might just go without.
Random acts of violence happen in real life too, so it doesn't really turn me off from the game if it happens now and then. But it seems to be a focal point now. Some people now consider ringing a bell tower to be griefing, because it invites foreign players to come start a war. I love the language update but people are so lazy, they figure its easier to kill the foreigner than to figure out how to work with them.
I invited a friend to play as twins with me so he can get to know the game. But I am almost certain we will have to deal with him getting stabbed (or worse, shot) over and over and he will not want to play anymore. Only the veteran players are sticking around because we know what there is to love about it.
At least we don't pay a subscription. No matter what I do, I think I've gotten my $20 worth by now.
A couple of ideas to stop what I call town killers. I don't know if there is a generally accepted term for them, but I mean the people who kill all the women in the town so that the town cannot continue. I think this is much worse than killing an individual, as all work is now lost. So here are my ideas:
A stabbed or shot person should easily be able to curse their attacker, even if they didn't see the name. I think that especially includes babies. While they normally can't type enough to curse, I think they should be able to curse if attacked. There is never a reason to stab a baby.
I also think that a person who kills multiple females of their own family should require less than the normal number of curses to go to donkey town. One wouldn't be sufficient, as in the case of someone killing multiple female griefers and being cursed by one of them. But perhaps three or four should be sufficient with certain triggers.
One problem is that the new gene update only rewards players that care about improving their living conditions. The griefer's playing experience doesn't get worse; it just stays the same.
The curse system needs to improve too. A stabbed or shot person should easily be able to curse their attacker, even if they didn't see the name. I think that especially includes babies. While they normally can't type enough to curse, I think they should be able to curse if attacked. There is never a reason to stab a baby.
I also think that a person who kills multiple females of their own family should require less than the normal number of curses to go to donkey town. One wouldn't be sufficient, as in the case of someone killing multiple female griefers and being cursed by one of them. But perhaps three or four should be sufficient with certain triggers.
I joined the forum just to talk about this. There are people that are killing all of the women in towns. I get how griefing can be considered a sort of roleplay at times. But to destroy many people's hard work, wasting a lot of their time and effort and hurting them in a very personal way in the process is the sign of a very sick individual.
I was born into the Leopard family and a person playing Sapphire Leopard methodically killed every woman in the town. I know it's just a game, but to intentionally hurt others for your own pleasure is a serious real world character flaw.
I was the last one in town, so I wrote several pages telling people to curse this murderer. I then rode the rest of my life to find a town and distribute these pages. I only hope that they followed through. But I doubt it, considering the three that "greeted" me all got together to stab a 58 year old man with swords. People really need to reevaluate their attitude toward their fellow man.