a multiplayer game of parenting and civilization building
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You realize this post is almost 3 years old right? Why are you searching old posts like this and responding like they're still relevant. At the time of this post the game either had just come out on stream or hadn't been released on steam yet. If you're just looking to troll and necro until you get banned, good luck. No one appreciates the forums getting buried in ancient posts to the point its hard to find new ones.
Necroing threads isn't actually against the rules. You're allowed to necro threads all you want no matter how irrelevant the original post is unfortunately.
There aren’t any server three maps. Thread is clearly a lie and should be bumped to make sure everyone knows.
Almost a year old, but the exchange here is something of a classic read.
Please stop necroing threads that have no relevance to current game issues.
If you care about score that much just walk into a wolf when you start as Eve. If you care that much about meme score just do like the one person and constantly rebirth your alt account to farm score.
Play the game and stop caring about a meaningless score, people falling for meme score is what Jason wanted in the first place. Break your shackles and embrace playing the actual game.
fug wrote:Why not try it yourself instead of possibly spreading misinformation?
Why play a game just to test a bug?
Because it's in bad taste to just spout stuff is broken when it takes < 5 minutes to double check if the issue is true or not.
It's okay, we all look back at our early teenage years and cringe. If you're not cringing at your past self you've likely not grown much as a person.
One of my sources told me that deep wells do reset. She was no longer sure about shallow wells resetting though.
Why not try it yourself instead of possibly spreading misinformation?
You see those types of clothes because they don't decay like others, else you would see tons of clothes everywhere.
Ease of creation + nondecaying = abundance of clothes of one type.
Spoon, I'm not going to even dignify you with any sort of thought out argument if you are going to live in la-la land. You run out of water in a deep well from my experience in about 2-3 hours depending on how efficient or effective people are being with water. Water generation periods are 1 water per 36 minutes or 3% chance to gain a charge and the previously noted hour and a half.
That's not sustainable at all for farming or even baking and in the time you could wait for water you can easily make dozens of tires. In fact, you've inspired me to play an hour to just make a heaping pile of tires to prove my point.
Edit: With large breaks in between rubber making due to language barrier/people wanting to actually play the game I still made about 3 dozen tires. The average newcomen pump lasts about 41 goes before being completely drained.
Some notes: I played black and had a rubber wheeled horse cart. If I drew any real conclusion from this it's other races really should have horse spawns too OR some sort of transport animal. 10 minute walks back and forth between tan and black towns would have been unbearably boring. If towns can't be close transport needs to be available to everyone. 1/6th+ of your game play should not be a walking simulator.
There we go, those are some spicy bugs for sure.
Also, Twisted's original post isn't correct in one respect. Upgrading from a shallow well to a deep well as soon as possible does make sense, since buckets move water faster usually than bowls. But, upgrading from a deep well to a newcomen pump is not advisable, since you can get more water out of a deep well via regeneration.
This is a bad argument Spoon. You should absolutely rush through the early water stages because once you're out of shallow/deep you can make water on command. Saying the possibility for regeneration is an argument for staying on deep is not only silly but absurd. Two and a half hours wait time for ten water OR the possibility of 12.5% chance to gain charge PER wait period is just not feasible for anyone playing on the main server.
If we're going to be acting silly why not just suicide the family and walk back every time we need to get more water since wells revert once the family is dead. Try to reel it back in to a reasonable thought.
Also, seeing shallow wells and deep wells was more common once. Why did things change? The spring system. Wells into ponds was thus easily a better system in terms of seeing early well stages. And back then villages were different as sometimes you saw towns with lots of deep wells and players just avoiding pumps. Sometimes you'd see a diesel water pump early, and originally they could only get installed on a shallow well. Sometimes you'd see a charcoal pump and then not see a diesel water pump for a long time. Since the spring system it's been pretty much the same linear progression with less variance time wise.
You're welcome to have your own opinion but I'll happily disagree. There absolutely should have been a water change from the previous system of building as many wells as humanly possible on ponds. This greatly limited the areas where you could set up while discouraging smart players from sticking around in areas that did not have enough ponds.
The current system at least encourages you to think about where you stick your families as you need to think a bit deeper on where a well should be vs just looking for the largest possible cluster of ponds.
While it was nice to potentially fire up a few newcomens at once this wasn't something normally done. Wells would get upgraded but most folks fired one at a time instead of quickly producing a bunch of water on the spot.
The only glaring issues I would say right now besides early game water sources being best to speed through is the whole iron system being tied to wells and yadda yadda.
In the future use the report function and not start a thread for reports.
Please do not make six threads essentially saying nothing or being basically gibberish. It's cool to have silly threads or mostly nonsensible threads every once and a while but over doing it leads to what is essentially going on right now where on shitpost lead to a diarrhea flood of shitposts all over the front of the forums.
It's okay for threads to be slow right now as the game is waiting for Jason to get back to a level of normalcy and it's okay for the forums to be dead at times. But please do not use this as an excuse to spam for the sake of spamming.
Lets all be good to each other and when the time comes lets all try to be constructive instead of reeing.
Not having an active mod to clean the amount of shit in this place is depressing.
I seriously think you should stop spamming so many trash threads like spoon. There's no reason for people to be posting because the game is essentially on hiatus until Jason is able to start doing stuff.
It's okay for the forums to be inactive when there's no content.
Normal table holds most things that are able to be stored normal + items with food tag. Lab table only holds chemical related things.
Pretty such anything a lab table can hold the normal table cannot.
Not sure this the right place for it but it holds chemicals like sulfuric acid and other stuff.
Basically nothing because no one uses it.
75 years ago on the 7th of February an allied convoy off Iceland was attacked by a wolf-pack of German U-boats which lead to the loss of seven allied ships and many lives lost.
on 7th of February Spoonwood responded to a transmission from Destiny call on an Ohol forum.
These are the facts! You draw your own conclusions sheeple.
Oh god, Spoon is a nazi. What a terrible timeline we've entered.
Well players can't start up new experiences on their own. They can only start up a new family when *the game code* decides that conditions for a new family exist. So, players end up with the same sort of experiences follows from the game deciding what sorts of experiences come as appropriate.
It's the case because he wanted people to use the kerosene mining pick he made during the rift time...
Given the option for players to use the mining engine or just walk around and hit up new iron veins or find loose iron guess what? The players collected up vein iron + ground iron because why would I convert precious water into a net gain of 5 iron per kerosene?
Planes were nerfed to try to redirect people into using the kerosene pick for the same reason. By removing the ability for players to either get iron from planes or just collecting more and more free vein iron he thought players would "run out" of iron or use the mining pick. Now instead of cracking veins and ground iron or flying to the tutorial people just loot dead towns.
We lost the ability to start fresh colonies for balance.
Let's look at the reasons why people /die:
1) They want a specific family. That could be addressed with a menu.
2) They don't want to be a girl because they want to be able to go off and drill for oil or build a road or whatever. This could be addressed with a birth control system, or also with a menu -- select your family and your sex.
3) Artificially reduce their gene score so they don't become leader. This is the main reason I use /die. Perhaps a handicap I can set, so I could still potentially be leader if the town is somehow full of failures or noobs, but I wouldn't be if anyone halfway experienced is around? Just because I can live to old age every life doesn't mean I have any idea how to organize a town or deal with griefers.
When trying to fix the reason people /die Jason was going to implement a menu that gave options such as choosing family by generation length (thus allowing people a difference between early and later game), picking gender, and picking race. This amount of choice would have definitely cut down on the die issue but instead he went with life tokens as other people decided that this removed the random life bit (which would later be removed with the legacy chain which is just old content readded anyways.)
Life tokens did what Jason wanted for a short time - Psychologically people would flip out as they noticed their lives starting to run low and would value the lives more and not risk using the die feature. Fortunately, the player base wasn't dumb enough to stick to this mentality very long and life returned to /die baby city.
Next chapter of the life token story leads us to all the different issues such as the game not being balanced around certain aspects which lead to players running out of lives and being unable to play at all. Imagine buying this game and instantly being dumped to die so many times the game just locks you out. This is a real thing that occurred which probably promptly lead to refunds because it was pretty unplayable for new people. This would happen multiple times throughout patches until eventually just getting to meme levels of tokens and spawn ate to stop this issue from ever happening again.
Niger is not a bad word, it's a country. More offended that Jason didn't remove names such as Childnotnamed and Unborn as the earlier is clearly a placeholder for unnamed children.
If anything the namelist shows how many cool names exist and we all still pick the same names for our kids. RIP.
Content drought. Check back later.
I would go a step further than just making it a clothing related thing and say it should be a mechanic just like leadership with designated role titles. Imagine if players could do something as simple as /baker to either denote a title or find the closest person with that title. You could even specifically have a teacher tag and boom, the game points you towards a player who notes they either want to or willing to teach.
Like most things in the game there's so much untapped potential that could really go a long way in making the game better.
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Please do not ree at the people trying to educate Doug. By teaching him how to make a proper argument we might one day see threads that actually make sense and are relevant to the game and forums instead of his cringe posting.
Bless all those out there trying to educate this poor poor spoon.
I seen you when you were still much too small smacking your mallet on firewood trying to help out our little village so I took you under my wing. Since you seemed a natural to woodworking I taught you how to shape the things you whacked. First a box, rather simple then a sledge, and next a wheelbarrow that soon became a full fledge cart. Next we grabbed a couple logs, quickly changed to brand new clogs. Last we made your very first bucket, and before you knew it I said fu-
Just like a mouse and a cookie, if you give a new player a bucket you have to teach them how to use it. If you help a new player milk a cow you need to teach them what to do with cream. If you teach a new player how to use cream, you have to show them how to use butter, and if you give a new player a bowl of butter, you need to teach them bread. This means you learned to milk, cream, whip, churn, bake, and slice bread. All because you made a bucket you got to learn a little bit about animals and how a kitchen works.
But now that we learned what to do in a kitchen we revisited what brought us together. You learned what was easy to cut, you learned that boards do more than make a box. With the table you made with me we learned more foods and made some friends along the way. With our joint effort we taught you burritos, we taught you tacos, we taught you carnitas, and even learned beans. But like all things there came a chime, I look down and see those numbers - fifty eight, soon fifty nine. We said goodbyes and exchanged good wills but there you taught me something I hadn't noticed.
Cheers Mate you exclaimed as fairwells ended, then I noticed what was fated. My mother named me Mate and I hadn't noticed it. Seemed quite eerie how everyone was friendly and called me their mate, but not one to be leery it seems our life turned out quite cheery.
Anyways, the moral of the story is that its important to try to teach new people and not just dumping them after a single lesson. The best lives are those spent with someone eager to learn anything and everything.