a multiplayer game of parenting and civilization building
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I was in that town! Much much much earlier though..our eve Foreman found the Lane's and it was fine. Then eve seamon came..then eve troll.
We had 4 simulaneous families to feed and a large majority of our workforce were children.. At least the Lanes survived! Would be awful if their host town git decimated
That's cool! We had a very odd dynamic going on.
This just sounds like so much unnecessary griefing and ruining the game for others.
Shame it isnt really considered griefing by todays standarts anymore
Well you let me know what you do when there are three families in near-violent conflict and you want to keep playing with your friends. This isn't pre-property update. Stop babying about griefing whenever someone brings up violent conflict. We had the era of over-sensitivity in the community. Now, accept the game as a violent one.
This isn't griefing you buffoon. Griefing still exists, but griefing is not conflict. Griefing is ignoring the game, giving in only to your sole desire to end a town. We were threatened, so we retaliated. It's how the game is now.
Hey all,
I recently did something a little different with a few friends of min who play this game as we tripletted.
We decided to roll for our personality stats for each life using 1d6.
1d6 is a 6 sided die.
We rolled for three stats
MORALITY, JUSTICE, CLASS were each individual stats.
MORALITY: 1-2 was evil (actively works against town) 3-4 was self-interested, 5-6 is good (work entirely for town)
JUSTICE: 1-2 was chaotic (no rules), 3-4 was neutral, 5-6 was lawful (follow stricter RP code)
CLASS: was a 1-6 numeric ranking that would determine who in the group had hierarchal status and set expectations towards leadership goals.
The group then also made a 'racism modifier roll' -- a 1-6 roll that would determine how friendly we would be to non-family members (it was basically a metric to determine how racist we would be in a life. 6 was very friendly and 1 was very racist.
We played this way, rolling separaely for three lives (though we kept a few rolls through some early deaths).
It was interesting. When we were good, we tried to keep the peace and remove trouble makers.
WHen we were bad, we organized and launched large raids against those who's RP had wronged us.
It's obvious though that when triplets and quads even sometimes twins) are involved, there are often power struggles and hierarchal imbalances between the grouped players and the surrounding family. Sometimes it gets really sketchy.
It was a lot of fun. Try it out! I was good twice and evil once. each life involved a lot of killing as racial tensions are meta atm. However, when I was evil I really orchestrated quite the genocide.
Here was a successful form of my standard raid game.
I was born in a multiethnic village. Three ethnicities, a huge property, plenty of steel tech, but not newcomen tech yet -- at least not the roller (so no swords).
I was a triplet. Some weirdness was going on inside involving property ownership and resources. There was low food.
We slipped out with some carts of initial supplies and headed north unil we stumbled upon an abandoned gen 2 base with a solid farm. We were three girls, so we started popping out babies and making stew.
I went on a duo mission with one of my twins. We went back to the huge property and took all their steel, their file, and some tools etc. We return to begin phase two.
At this point, we have two boys. Warrior and raider. I even managed to get my younger sister to join our effort. We got some rabbits for a pack and stumbled upon a pack in the wild. After some smithing, we had about 6 knives and two bows between us five.
We head for our raid. It's been about half an hour since we set up. We stop and grab snowballs on the way.
We find the property gate open, as it often was.
We enter, I snowball their adults, and we start stabbing. We kill maybe 7 or 8 people all together, and claim the land as solely ours, leaving only those related to us alive... but not all of them.
Gottem.
me -- http://lineage.onehouronelife.com/serve … id=4617504
some line involved -- http://lineage.onehouronelife.com/serve … id=4617504
someone else involved -- http://lineage.onehouronelife.com/serve … id=4617504
I think the most annoying thing about that experience for me was trying to talk with the other villagers who were planning the raid, because they were pushing the idea that "We are gingers. We have to attack them first or they will wipe us out."
Oh really? Screw that. I'm a peaceful farming ginger. Leave me out of your dumb wars.
There is a time for war and a time for preparation. Obvuously it was time to prepare. You needed a better leader, clearly. It's a shame I wasn't there.
+rep wont grief with me
JUST finished school dude I can grief now my bad.
looting and pillaging is fun as hell i'll admit and for the ogs that dont like it, you guys should coordinate to go to a smaller server instead to play like you used to
I get the appeal of OHOL is changing, but this guy is right. We play the way our lor d and savior jason christ desires.
This is the coolest fucking story I've read all year. Bravo
Thanks dude, Warmonger meta makes some good stories. A lot of yellow fever too.
Jason, this game is cool.
Hey community.
Through your tears as you realize Jason wants a griefey flavor to his game, also realize my warring ways are accepted by him. I don't care much about the people in this community who complain about griefers. Jason wants it to happen, and I fully embrace that. If anything now, I'd say griefing is highly deterred. You can destroy entire cities now and risk no repercussions. You just need to be from a different line.
Hell, you can't even speak to other lines anymore! People have posted casually about being born to cities where everyone spoke some odd language... Yes, you can no longer speak to people outside your family. You cannot easily coordinate with people unless you are in the same line.
So I show up to a city that's slightly more advanced than my own. However, it has fewer people. Remember new spawning rules? In rather predictable increments, you can find eve spawn locations with prospective settlements. You can find camps or cities in these areas, but often surrounding settlements will be a similar tech level. I stand around for a bit smiling, eating berries and helping them plant. Mind you, I had a crown as I had succumbed to vanity when I saw a gold deposit.
I had a daughter there, was asked many questions I could not answer due to gibber-language update. I said little except to my daughter whom I ultimately left there to return to the village I ruled (I was really just a public facing figure since I was hardly ever home).
My village had no roller, so we had no swords. However, we had one bow and a few arrows. The town I was scoping out had at least one knife. A bow. No roller either so no swords.
When I returned, I coordinated a raid with three individuals and two carts. The plan was to take as much value as we could with what we had. Prioritize pies and steel, tools are good too. I explain that we won't understand them and vice versa due to the update to the raid party.
We roll up. We are the blackest skin and the town is made up of individuals of the whitest skin. It's obvious that we are not from there, so we don't try to hide it. I still have on my crown. We literally just start loading up on tools, and eating food. We got two baskets of pies if I recall correctly. We mostly picked up tools.
Then, midway through, one of their men returns with a cart of iron and a few steel.
We pick it up as he tries to unload it, and run home with 7 or so tools, including a file and smithing hammer, a basket of arrows, two baskets of pies, and a cart or so of tools. On top of that, a cart of iron from a mine, I presume due to the volume. We netted all that loot plus an extra cart!
The whole time, the authority figures were asking all sorts of questions and negative emoting. They tried to agress on us as we left, but we bolted as they tried so nothing came of it and we ultimately weren't followed.
We returned home which was about a 1 - 1.5 minute run northwest that was probably just about long enough to be too difficult to stumble upon by chance. I originally found it when I was running far to scout for milkweed and started following signs of activity (soil pits, clay pits, berries, sharp stones, etc.).
Once home, I found my daughter who I'd left in the town I had scouted. She had a home marker on us. We briefly spoke. She was happy she was a place where she could be understood and held no animosity whatsoever towards me for abandoning her there or for stealing from her adopted parents (they cared for her). She was offput by the white people's odd language. In fact, when the village I was born in decided it would be safest to return with our weapons and wipe out the enemy town's occupants, my daughter joined the 4 man ranks as our designated feeder. Then it was me shotcalling, a bowman, and a looter.
We knew they had only two weapons: a bow and a knife. The plan was to loot the bow before they can draw it (it was sitting at the edge of town) as we shoot their knife-holder. We spam the body for the knife while waiting for the bow cooldown, and then wipe out their fertile population. We knew they had two fertile women at least.
We make the 1-1.5 minute run from our village to their town.
It could have gotten messy if they had prepared for us. They planned not. Our plan works very well, and when we are done, there are no more of the Pu family. I dug for their line, and this is the line we ended.
http://lineage.onehouronelife.com/serve … id=4449065
This was me.
http://lineage.onehouronelife.com/serve … id=4449065
Thanks jason, that game was so satisfying for me and my whole village. We returned, feasted upon our plunder, and told stories of the great battle of Pu where our tactics and cunning led us to a swift victory.
We had literally no incentive to cooperate. The best case scenario for us, if we favor any interaction at all (you always should battle, it's a very unique experience in the game) it would have needed to be a battle. Sure, say we could have become cooperative through some unspoken alliance, but I don't believe you. They were in the way of my family surviving better, and it was easier to wipe them out and take their stuff than it was to try and translate the terms of an agreement to them.
I like your goals, Jason. I want the game to have more tension. I want wars to happen. I like theft. I like property. But it DOES NOT help you care about your line. It makes the game break into smaller cohorts within families, and divides them. I like it. But it's much easier to be greedy.
I think the real problem is that Jason's vision for this game is far different from most of yours. The dude wants it to be multigenerational rust with a lot of drama, not a meticulously calculated survival game where bad people are excluded. He wants more violence.
So I kinda like the property system. It's great if you know the game.
It's not great if you don't.
People get really angry when you have a really nice, fenced in home with the good fixings - large tract of land, an actual building, a small farm, and the general means for nursing and development.
In fact, eventually, you can make your place so nice over generations of hard work that you are practically self sufficient, returning to the town only to craft what you need to keep up with your baby factory. You keep a few kids with ownership around, and send the rest out to the town to work.
A perfect system right? You take from the plenty of the city or large village (obviously it's bad to all out steal when there isn't much around), and you produce a labor force for them. The problem is that people who can't open the gate think you are hoarding something from them.
The truth is, you are. The game has ownership now, and people don't like it. Even a very large property with fair guidelines and a lot of population generation will anger people outside the property. But if what you have isn't straining the town's economy, shouldn't it not matter?
I was recently in such a situation. My mother handed down a very large estate to me on the outskirts of a city that had been around for at least a generation before her, probably more.
There were probably twelve baskets of pies, several bows, many arrows, and plenty of tools IN THE TOWN. Next to nothing other than a berry farm and a building inside the property. We did have a couple ponds we turned into wells, but there was no shortage of water in the city.
I worked hard to maintain the property fence, patch holes that had been worn into it, and upkeep the farm until I had children. My kids helped me, and we collected a knife and a bow for defense, took a basket of pies, made some stew at the massive stew farm, and pumped out a bunch of babies.
One of the children we sent out to work did nothing but spread a story that we were hoarders. We really weren't hoarding much, though we were the richest property. We had only about a sixth of the wealth from the town on the property, I'd say, for around 1/4 of the population of the city residing in the property.
ANyway, the city turned against us, and due to the huge discrepancy in resources, they were able to murder me and at least one of my two guards (the guards were just my eldest children I had given weapons to). We had three knives by the end of it, because I crafted them when people started getting unsettled with us, but the town had more weapons and more people. We asked it be resolved peacefully, but due to our stone house being exposed to the outside, they would continuously mine in and trash the place - again, with us having little in the grand scheme of things - only one box full of a bow, some pies, and some drugs.
I don't know what they got out of it, other than a lot of death and some extra weapons plus a couple shrooms. We were just trying to create a self sufficient property with a sheep and farm, but they got angry at it for some reason.
Is this not the experience others have with it? People get real jealous of properties, almost for no real reason.
Griefing means something different to griefers and non-griefers.
Dead griefers on dead towns make the grandest of best stories.
No, you're not a nice guy. And it's not an unexpected dynamic. This game is supposed to be a coop MMO, which is an entirely unique concept, but you are ruining it for everyone. Not only that, you're ruining the livelihood of an indie dev just because he doesn't have resources to admin the game.
Yo, Jason wants there to be war. Your point is invalid. Yikers.
See? griefers make cool stories.
This won't happen
Well it's official, Jason is a griefer too. Yo Jason, join the griefer discord.
I'll tell you though, I have waged wars. And here's a warning, deep within this thread. There are about to be a lot more wars.
I still have not seen locks used for anything but greifing on the regular server.
I see them for nurseries mostly. Nurseries used to (in the day) double as emergency food stores and weapon stores. Locked room, a few locked boxes, some unlocked boxes, and a designated keeper who accesses all of the things. Besides the keeper, a few members also have keys and full access. Works well for a few generations, but the keys get stolen or hidden.
DaTrüf! wrote:Jesus Christ the dump of hate you guys have given me for this post! You have to realize that sharing this helps you find pit-bull griefers
I gotta agree, they took it a bit too far.
You basically doxxed this player and went on a witch hunt, going out of your way to find and kill them. Moreso, some even vowed to kill anyone who as much as tries to raise dogs. I feel bad for those poor new players who just found out you can have a dog, think it's adorable and can't wait to try it only to get murdered. Congrats, you just scared off a potential regular player. Or worse, you just created another griefer who thinks it's okay to kill people for no reason.
And how much time did all of ya'll spend on this revenge quest that could have instead been spent on having fun, or being productive, or doing laundry, or jerking off ffsChill out a bit and take a moment to applaud this player for having the balls to step up and share how they do it. Don't stomp on someone because they found a way to abuse the system.
Don't hate the player, hate the game.
I reiterate: Why the fuck would jason make pitbulls if he didn't want them to be a murder weapon? Was it a bug? XD
You know what pisses me off as a baker? Why is it rather common for pens to have a transfer box breaking up the pen that can be accessed from within and outside of the pen, but bakeries almost never have a box like that. I know we all hate people feeding babies in the bakery, so why not put baskets of pies in an external facing box that is accessible from within the bakery? Makes sense to me. Same could go for a kitchen.
What i wonder is how these people think its a good idea to grief and be public about it... have some shame. Being a jerk isnt something to be proud of
I don't think I'm a jerk, I think I'm an expected dynamic of the game which Jason empowered with tools that can destroy. I am a pretty nice guy though.
This has been my experience as well. I have never felt like my life was improved by murder. Even when I'm not the one dying, murders create stress and drama. Most of the time, I would much rather be doing something else instead of dealing with getting killed or figuring out who is doing the killing or deciding if the person who just killed someone is a griefer or a vigilante.
My favorite lives tend to involve some degree of roleplay and positive player interaction, like the life where I kept a "braindead" daughter alive for forty years and passed on her care to one of my other kids or the time I married a pie seller who had a son who baked the pies for his dad, or the time I was a shrine priestess and spent my life tending the holy flames and making fire-based foods. None of those lives would have been improved by adding murder drama to the mix.
Your roleplay is fine, but like mine it doesn't always help develop the city. I like drama. You like that.
Good ideas: Breeder Sheep, Domesticated Horses, I don't care about icecream.
Bad Ideas: Sheriff star, keychain
Keys are for unlocking not access. I don't understand the purpose of the chain. It should be more difficult to access locked areas. Dupe and protect keys. Designate a keeper with an apron. Keychain is scuffed.
Sheriff star: They exist. They are crowns. People will still make a lot of crowns. I operate as a sheriff when I have a crown. Why add another wasteful ornament that people will dump gold on?