a multiplayer game of parenting and civilization building
You are not logged in.
It's unfortunate, cursing should be a nuclear option. Killing someone should be enough most of the time. Now you HAVE TO curse people. It eliminates any spectrum of force. There's no talking->violence->curse. Just the curse.
I'm sure it's great for a game with such a small playerbase to have so many regulars on constant month-long bans huh.
i run away from moms like you
Great. We're better off without you. I don't give a heck about meme score and I'm in like 6th place. You are only harming yourself.
Remember when someone running around with a bow and arrow in town was very suspicious? Remember when someone with a knife in their pack and no reason to have it was suspicious? Remember when people would keep distance during arguments for safety? Someone could just pull a knife and stab you, just like that. A serial killer could lurk on the edge of town with bow and arrow to murder with no witnesses. I miss that drama and tension. The murder-mouth yakety sax chases were so goofy and stupid in comparison, and not murder doesn't even exist any more. People kill by building property fences and trapping idiots inside. They do it in plain sight with their name on the gate and nobody does anything about it. Nobody CAN do anything about it, because of the no solo update.
You stand there making murder mouth trying to teach noobs how to posse for ten minutes while the guy keeps trapping and starving them. It's like some comical who's on first bit. Say I join you. You join me? No, say that you join me. You join me. No, no, say the words I join you. I join you. Oh, you have to be holding something first though.
It's ridiculous and broken and stupid.
A good baby is basically afk. You don't move, you don't click, you don't talk. Maybe you make faces at mommy. That's it. If you jump out of mom's arms you're not getting fed. If you run around a lot you're not getting fed. If you try to use babyspeak you'll get fed but nobody's listening.
What if they're building a bear arena?
Is the bearena griefing?
Anyway, don't mix real life and game mechanics, it doesn't make any sense.
I agree. The game mechanics don't make any sense. They're based on the logic that you can't do everything yourself. That learning to do something is a lifetime commitment. It's not unless you choose to make it a lifetime commitment.
Are there people that spend their life chopping down trees? Yes. Do we strictly NEED them to chop down a given tree? No. You can do it yourself if you want to and you know how. Same thing with baking. Bakers exist, sure. They're great when you just want some bread and don't want to bake. That doesn't mean you need to make a lifetime commitment to bake something yourself. Do farmers exist? Yes, obviously. So do home gardens. Etc.
The point is that it should only be a commitment if you choose to make it one. If you want to be a farmer or a baker or a lumberjack: great! If you just want to do something a few times, that's great too. There's no reason that we should be forced to use our time in a way we don't want to. That's a hamfisted and unrealistic mechanic trying to push people into committing to things when they don't necessarily want to. It's stupid and misguided from the very start, and the only way to tolerate it is by grinding enough score that the system no longer affects you.
Polymaths do exist in the real world. There really are some people that can do it all.
Jonny Kim for example:
https://en.wikipedia.org/wiki/Jonny_Kim
Navy SEAL, astronaut and medical doctor.
Or maybe Ken Jeong:
https://en.wikipedia.org/wiki/Ken_Jeong
Doctor, actor and stand-up comedian.
There are lots of these people in the world. Multi-classing is completely possible.
I can work summers on my uncle's farm for a few years when I'm young. When I get bigger I can start handling livestock. After highschool maybe I get a job in a bakery for a few years. Take night classes and get a job machining. Take that experience and start working in an auto shop. Hey, you know what, with some hard work and learning I could probably even build an engine myself from scratch- after having a half dozen other jobs before that. It's not that unreasonable.
How many jobs have you had so far in your life? Have you ever gone hunting with your uncle or that one redneck friend? Maybe you stayed the night and started a campfire? Ever taken down a tree piece by piece with a ladder, a rope and a rented chainsaw? Baked some home made bread for the family thanksgiving? Does doing any of that mean you can't still do the other stuff too?
The homeland update sort of nerfed new players learning too in a way.
Best way to learn is doing it yourself and that's impossible now. You can go eat wild food but that's pointless without kids. They're what make pressure to settle and plant. Without that it's pointless.
Right! You can't get cursed if you don't play! It's really very simple. Don't play the game and you can't get cursed. That's the obvious solution here. Anything else is unrealistic.
Don't trust the self-righteous; they are most likely to do evil.
The wrong they do every day is just after all. Right?
Once again he's revealing both his tiny offensive babydick and pea sized brain.
Will this little boy ever stop embarrassing himself? I doubt he could even if he wanted to, at this point.
Ah. I know better than this. Don't feed the troll. Right. Not replying to destiny any more.
Much like in real life, communication in game is often pointless. A convincing argument is more about shouting over the opposition than anything else. The people shouting loudest are usually griefers, or at best pernicious morons. That's why appeal to majority is almost always wrong. Mob rule killed Socrates. There's nothing right about pandering to idiots.
If someone is afk standing next to the fire, are they griefing? With perfect temperature, only tabbing in every few minutes to drink some milk? They're using up the least possible amount of water during a lifetime. Staying somewhere that their babies can be cared for by other mothers. Sure they're not working, but they're not wasting either and that's better than most people.
I see afks getting cursed all the time. Is that curse deserved? Or is the person who's abusing curses like that the griefer here?
I've been saying it for a while. Ever since the family specialization update when we were all living in one or two big bell towns. It's very easy to get blocked from spawning if there are only a handful of available spots on the map. Now with the homeland update it's impossible to be born outside of town. If you bend over backwards to be nice and you only play a few lives a month it's probably fine. If you don't like pandering to noobs or you play every week there's a strong chance of ending up a donkey for no good reason. Most people are very petty and frivolous when it comes to cursing. It's not something that they use sparingly, it's something they see someone do once and copy. Without understanding how or why they just see it as a straightforward "screw you" to someone they dislike for whatever reason.
It's at a point where you can't even confront legitimate griefers at all. You can't kill them. You can curse them, but that just gets you cursed back. Is it worth risking a MONTH-LONG ban to save this one town this one time? No. Just let him wreck it and hope the next town is nicer.
"some period of time" here is a month or more.
You will be banned from playing mostly during primetime.
It's completely broken and I'm glad to see more people banned.
So I'm thinking through the numbers a little. Diesel engine costs about a dozen iron. One set of tools costs about 10, newcomen machining set about another 10, each newc tower another 4. Let's say you build a tower for the well, for smithing and for an oil rig that's 12 iron. Plus a few tanks. About 50 total iron to reach oil tech. That's assuming you can rush sustainable mining tech rather than installing a diesel well first. Also assuming that no tools break and nothing gets lost, which is ridiculous.
Let's assume an average of 2 iron veins within the family well tapout zone. First and second stage each have 4 iron. Third stage requires a pick and supplies 6 iron. Fourth stage requires stanchion kit and supplies 10 iron. That's 24 iron per vein pre-diesel. Or 48 total pre-diesel. If your family settles in a homeland with access to only 2 iron veins it's a very thin line. We're really reaching a point where necessary resources are stretched to unreasonable levels. It's starting to become an exercise in madness.
Huge gaps in skill make cooperation very difficult sometimes. For the most part, you either know something or you don't. It's hard to teach people in-game. If someone doesn't know how to make a shovel do you really want to spend the next 15 minutes telling them? Do you want to waste precious resources as teaching material? The opportunity cost alone is huge. That time spent teaching could have made a dozen pies, compost piles and sheep.
Recently I had a son and the only shirt left was a medical vest. I asked, son do you know how to doctor? He said no, so I gave him my shirt and took the vest. Asking that question made him want to learn so while he was young I explained the process. Use a pad from your pouch on a wound, then stitch it with needle and thread. If it's an arrow wound you need a hot knife to do surgery first. Like a lot of ohol it's fairly simple when you know how, but as a new player hearing it explained can sound complicated. He was intimidated and decided he'd rather not risk it, too much pressure.
When you meet a player that does know how though, it's always a blessing. A brother that's building in our small town, and I just hit 40. So babytime is over and I march in naked wearing my straw hat after giving everything away and offer to help. Together, we finish a 7x7 building with hardwood floors and plastered adobe walls. He hauls adobe while I build walls, I make boards while he makes plaster. It's always great to have a partner on a project- but you can't count on it.
I think some of you "people" really need to go back to reddit.
edit: thanks for the gold kind stranger!
These changes force gameplay into the domain of cheaters and meta-slaves. Heavily restricting iron for example. New players will NOT be able to learn smithing if metal is precious. In poor towns where a few pieces of iron are precious nobody will trust a noob to use it. Ridiculous. Imagine bakeries where new players are cursed because they critically mismanaged water by accidentally making bread instead of pie.
To me, these constant constraints on resources pushes the meta towards foraging. No iron? Use wild soil and water to farm milkweed for stone hoes. Or take morti's approach. Water wild berry bushes with goose ponds and subsist on sustainable wild food.
Any decent player can run into the untouched wilderness and survive to 60. With the recent homeland update reproducing under those circumstances becomes much more difficult. When the family's territory is so restricted wild resources become much less sustainable. It forces the classical model, forming a settlement to support greater populations. Eve can't feed everyone with wild berries so you have to plant more. The poor family's runner baby that goes to live somewhere else is no longer viable.
Here two axioms emerge. Necessary resources are finite and we have no alternatives. Again it becomes a game about desperately drawing out the inevitable. We've been there before plenty of times. Before long people will figure out a new meta and normal life will resume. Then? More constraints.
Pale Blue Dot
Have you ever watched Carl Sagan's Cosmos? It's one of my all-time favorite TV series. None of the information presented is very complicated, but it states the basics in such a poetic way that watching is a pleasure. I actually live near Ithaca, NY where the late Sagan taught at Cornell university. Recently while doing some snooping I learned that the university was actually our Jason's alma mater. It really is a beautiful campus, I've visited it a few times to see friends going to school there.
Anyway, Cosmos. Check out the Voyager Golden Record as well if you haven't already. What a way to put a message in a bottle.
As for people like Legs who calls it cheating: if I would use vanilla and you use zoom, I would be still better at it so what is your excuse?
I win by default. You are not even eligible to compete with someone as great as me as long as you keep cheating.
I mean, not to mirror spoonwood but resource scarcity was never a central theme. The basic premise is to improve by building. You pursue more advanced tech because it makes life easier. That's how civilization building works. This becomes sustainable through content updates which were never delivered. To you, colorful loom-woven clothing is a bad thing. To the players, it's a good thing. What's the point of building an engine when the newcomen pump is so much easier to run? """Upgrading""" to a diesel well now means losing productivity. The same with these iron changes. The whole point of building infrastructure and advancing tech is to get rich and make an easier life. You're trying to defeat that by design. The solution is new content that makes use of more abundant resources, not kneecapping the current build. What you're working on is utterly limited, it's trash. This is not sustainable game design. It's life support for a doomed game, and the cure is C O N T E N T.
What the heck bros... I thought it's impossible to cheat on VAC secured servers...
Alright, from now on it's an automatic curse on anyone caught using mods.