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a multiplayer game of parenting and civilization building

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#101 Re: Main Forum » Thoughts on baskets » 2019-05-29 23:17:18

FeignedSanity wrote:

So, we can make baskets with thread now (not needle and ball of thread, just thread)

Is this confirmed? Because I'm not wasting 2 milkweed on a fuckin basket when I can make them with no milkweed instead lmao. Milkweed's already a constantly wanted/needed item in the current meta, both in early and late game. There's little excuse for throwing it away to make baskets, whether in early game where milkweed is in constant need, or late game when taking a cart and making a trip to a nearby swamp is less wasteful of resources.

Honestly I wouldn't be surprised if people considered using early-game thread for making baskets as a new griefing tactic.

#102 Re: Main Forum » how dare you (Jason says: "this is the other Eve thread") » 2019-05-25 23:27:37

jasonrohrer wrote:

Even though players like being Eve, there's simply no room in the game for "more Eves" than there need to be.  If we have 10 Eves, and only one makes a viable village, the other ones who played Eve might as well have played solo on a higher-number server, right?  The only difference is that they had babies along the way, and roped them into what would inevitably be a failed project.

The original idea for the game was that Eve would be extremely rare.  She was player1 on the server, but that's it.

"Well, what happens when everyone dies out?"

Okay, well in that case, a new Eve is spawned to get things started again.

"What happens if there's only one available mother, and 10 people joining.  Will she get 10 babies?  That's insane"

Okay, in that case, we'll spawn more Eves to spread the load.


But you can see that even with these concessions to the original "one Eve" concept, we still really only want Eves in the game when they're really needed.

Also, if you like to Eve, just get born in a town and run away.  Anyone can play the starting-from-scratch game whenever they want (assuming that the land isn't stripped bare around town, which is another problem....)

If you're determined to quite literally never, EVER let players be able to eve, despite it being a popular playstyle that many people enjoy, then you need to give us the fucking ability to properly branch off of a family. We need more space.

I like being eve because it's a challenge, moreso than sitting in a functioning village adding to the already-large food stores and munching on pies. I like being able to start from scratch, build the first kiln, plant the first berries, and being completely on my own, with only my children to continue my legacy. I like seeing the foundations of something great, and coming on later to find that my family is still going! That the tiny eve camp bloomed into a city!

You just don't get the same effect anymore. Having to run for half my fertility just to find wild lands again is not enjoyable. Getting stuck with a surname that means nothing to me is not enjoyable. Being forced into already settled lands no matter how I spawn in, is not enjoyable.

Things stagnated very quickly. I'm already burnt out on being forced together in one small area when the map has easily the space and resources for hundreds, if not thousands, of settlements. I'm tired of seeing a town everywhere I look on bs2. I'm tired of being forced to play with strangers that just end up slaughtering my family a generation later.

Give us options that aren't /die /die /die.

#103 Re: Main Forum » TOMATOES a tool for griefers ! » 2019-05-25 18:13:50

I definitely am one of those too lol. Sounds disgusting. But a simpler recipe that doesn't hinge on making other items would be nice for tomatoes, onions and peppers. Right now they're completely useless alone- you have to either make salsa and chips to go with, or ketchup and fries to go with..

Some simple recipes for the more annoying crops would be nice. Maybe Soup, like Katears mentioned. Or Chili of some kind. Would be cool if we could also add onions and peppers to egg to make a better omelette, since they're common ingredients in such.

We need new, simple recipes... every recipe added into the game since omelettes have been over-complicated, late-game recipes that nobody bothers with except for the occasional yum. We need more early staples, something we don't need higher tech or 500 ingredients to make.

#104 Re: Main Forum » Anyone going to PAX? » 2019-05-25 18:03:11

I've considered going to PAX West for ages since it's literally hosted an hour or two away from my house! The one good thing that comes to Washington lol [you'd be surprised at how many things like band tours and such completely skip past my are ;;]

But I've never gone. It definitely looks fun though, and I'm sure it'd be a good opportunity for you to get some publicity for the game.

#105 Re: Main Forum » Hey Jason, will you make it possible to remove dry ponds? » 2019-05-25 17:55:15

Psykout wrote:

I agree, the real estate thing is annoying. One thing I do like about dry ponds, its like a cistern for bowls of water. If you ever have been trying to run a pump and all the buckets are partial buckets, being able to empty one by dumping it into a pond is nice, but that is extremely low on the totem pole in my book.

Wrong. Please don't waste water by putting it back into ponds, as you can and actually often will lose water doing this. It's not a static storage item like buckets. It's RNG based.

Every time you take water out of a pond, there's a 20% chance for it to go down a use, with a total of 5 uses- similar to tools. The last use if 100% chance to drain it. You definitely DO NOT want to be putting buckets of water into a pond because of the very real chance that you won't get it back. The only time you're guaranteed to get it back is if you put a single bowl of water into an empty pond.

#107 Re: Main Forum » hey » 2019-05-25 03:45:07

Damn. And I thought Spoon pissed me off.

This guy's a whole different level of enraged, all over.. what, a disagreement over a [relatively] small indie game?

Take it down a few notches, damn. There's still a human on the other side of their screen, even if they don't see things the same way you do. There's no need to go to these lengths, and you honestly don't have any right to tell someone to take their own life [even if it weren't in a serious manner]. Especially not over something as insignificant as a video game.

#108 Re: Main Forum » Interesting suggestion for a change to YUM chains » 2019-05-25 02:09:40

>proposes warswords
>nobody likes the idea
>adds it


>proposes change to yum
>nearly everyone [minus literally like 2 people] likes it
>"ehhh nevermind"


Jason's so in-touch with the userbase ;w;

#109 Re: Main Forum » how dare you (Jason says: "this is the other Eve thread") » 2019-05-24 05:14:38

The only way there's a new Eve is if there is actually no viable mother for you anywhere on the server (due to real lineage bans, from having lived 30+ years in each family, or due to birth cooldowns, or due to all women being too old).

I dislike this concept. There are plenty of players of the game who actively enjoy actually being an eve, ones that aren't abusing the system to attack towns. Don't punish the entire playerbase for the actions of a few. I do agree, however, that it could use a bit of limiting to prevent this new griefing method.. and perhaps pull in some new features.


-Applying some sort of area ban that only applies to eves. You'd have your birth area ban, and your eve area ban. If you, as an eve, are killed or kill someone, you get area banned from spawning in that area again. Maybe you can do something with the "eve spawns near people" code to prevent them from spawning near that family again?

-Eve tokens. Limit the amount of times we can play as eve, and make it doable without the /die spam. Maybe have an opt-in button when you first load the game, with the number of tokens available atm. Could do this based on playtime, or like previously suggested, as a reward for living a life to old age. I like the latter personally.

-Give us the option to be a truly wild eve again. There was something exciting about spawning in the middle of untouched wilderness, relying solely on myself and my children.. That doesn't occur much anymore, because eves always spawn near population. Maybe this could tie into eve tokens, giving us a "wild eve" spawn option alongside the usual eve spawns, which shoots the player into untouched wilderness a calculated distance away from the nearest civ [similar to donkeytown's spawning code but not quite as extreme]. This could give rise to multiple sort of clusters of towns [read: counties/states] scattered about the map, as when an eve camp is successful it'd pull more eve spawns towards it for those who don't opt into the wild-eve spawning.


Edit: phrase fix

An additional idea:

-Family integration. Yes, we can learn each other's languages.. after a few generations, a kid can communicate almost flawlessly with the original family of the town. But no matter how well you know the language or how accepted your family is, one jackass with a sword can ruin it all. Give us something more that allows two lineages to become one [and thus, can't have the sword used between them.] A popular idea for this is marriage. Maybe it could be something as simple as acceptance though. Just something to let two peaceful, coexisting families to truly become one and prevent asshole players from popping in and ruing everything.

#110 Re: Main Forum » Interesting suggestion for a change to YUM chains » 2019-05-24 01:00:46

I like the idea. A simple change that makes the current system a bit more effective.

I do hope people are noticing that with the outlined idea, the bonus pips aren't static- you don't keep your extra pips with repeat foods, you only get the extra pips when you continue yumming. This does effect early players chaining repeatedly on wild foods, as once you hit the 5x yum, you're forced to find a new food to regain your bonus pips. You can't simply cycle through them again.

I was slightly confused as to whether or not the bonus pips would carry through but rereading his example, he outlined that it doesn't.

berry      +0 bonus (yum becomes x1)
banana     +1 bonus (yum becomes x2)
carrot     +2 bonus (yum becomes x3)
berry      !!+0 bonus!! (yum remains x3)
berry      !!+0 bonus!! (yum remains x3)

#111 Re: Main Forum » Everyone was trapped until the fence decayed. » 2019-05-23 16:39:34

had something similar happen in a town a few days ago. The fenced-in area was pretty damn big [we even had part of the nearest prairie enclosed for rabbit hunting] but we were still trapped. We had no round stones whatsoever, as some asshole had turned them all into sharp stones, so we couldn't make pie or stew or anything.. but we had plenty of water and the berry fields.

There was also an asshole on horseback who came and started renewing all the weak spots. Luckily he missed a single corner near the east end of town and we were able to escape. The guy came in through there eventually and we dispatched him [he had a sword and a knife so we took no chances].

I took his horse to scout and gather supplies we needed [like iron] but came back to our civ having died, the last girl apparently was a troll and had essentially killed herself. Was me, 2 guys and an old female. We found another horse and left the walled city to start war but never found any living people.

#112 Re: Main Forum » Big Boi » 2019-05-23 04:07:35

I wasn't there but think I saw some pics of this come up on the Discord server! These were the ones I could find.


when she became old:
a0NzyYC.png


and his funeral:
uIewWPV.png

#113 Re: Main Forum » I generally suck at PVP » 2019-05-22 03:26:39

RodneyC86 wrote:

Ah i see

Still a little outlet for physical violence in a controlled setting might satiate some innate bloodlust in some players

That's what eve'ing is for now tongue Just /die till eve, find whatever village you spawned near [since eves now only spawn near living people], get hold of a weapon [preferably a sword], and start 'sating your bloodlust.' You can't be cursed so there's no real consequence to this in-game.

Not the most enjoyable playstyle tbh [and also rather frowned upon], but it's always there as an option. After all, Jason wants wars big_smile [sarcasm btw]

Personally I like the peaceful lives where the family accepts ume and my children, and w integrate into their town. Only takes a generation or two for your family to pick up the language. But not every family is happy to see strangers.

#114 Re: Main Forum » I generally suck at PVP » 2019-05-22 03:12:23

Good way to practice aiming, in a way, is trying to feed people berries [with their permission ofc, don't do it randomly to people. Ever.] It can help you get a feel for aiming at moving targets at least.

#115 Re: Main Forum » Don't take life too seriously » 2019-05-21 20:37:50

>don't take life too seriously
>Spoonwood taking life too seriously

dam chill

#116 Re: Main Forum » Murder momma » 2019-05-21 18:44:13

That's been a lesson I've been trying to preach since curses ever became a thing.. Always be at least 90% certain that your target did something before sing a curse token or pulling out a weapon on them. Personally I refuse to join mob mentality when it comes to curses. If I see a group of people pulling out curses on someone, I'm not going to join them unless I know for a fact that the person is guilty.

I've seen so many people get mass cursed when they didn't do anything, or over something tiny.. Asking people why, it's always "they told me he did x" or "other people were doing it" or the occasional "wElL ThEY kILlEd sOMeOnE!!1" reason for having stabbed them.. learn the full story first, jesus christ.

#117 Re: Main Forum » Why do so many/die when born into an eve village? » 2019-05-19 18:09:37

Personally I miss eve runs. Tarr is right, they're not quite the same as they used to be, because eves now only spawn near people. You don't see wild eves in an untouched wilderness anymore, it's all just picked over wastelands and dead towns.. I miss being able to claw my way up from nothing. I miss being on my own, with only my kids to help me. I miss how exciting it was to find a dead city - now they're everywhere, and it's no longer much of a surprise.

#118 Re: Main Forum » Should the sword kill everyone from other families or only foreigners? » 2019-05-17 21:38:13

jasonrohrer wrote:
Léonard wrote:

Yes, we get it, you want us to use your god damn fences at all costs!!!!

Seriously Jason, the fact that you have to literally tell us this should be a STRONG hint that your mechanic is anything but rich...


So you're claiming that towns with no boundaries create more rich dynamics?

That a vague, undefined perimeter is more interesting than a town wall with a well-defined gate?


Fair warning:  this game is nowhere near as good or rich or interesting as it could be.  You've only seen a tiny glimmer of possibility so far.  It's a complicated game to get right, but I plan to keep working on it until I get it as close to right as I can.

And that means that, two years from now, it will almost be a totally different game from the game you are playing right now.

The only constant will be change.


Now, I know that, for some reason, you all think these changes will make the game more violent and horrible.  Not sure why. The game has always had violence in it.  That hasn't changed too much.  Go back on the time machine server and give the old knife a try.

The plan is to find all the right knobs to tweak to get everything in the game turned way up.  To give you so many things to think about, and so many different aspects to balance as you play, that the possibility space is staggering.  So that every life you live in the game is literally different than any other life you lived.  So that every life you live in the game almost feels like a different game.

I get that you don't trust me to do this, or that you think I'm an idiot, or whatever.  But I don't care.  I'm going to do it anyway, or at least try to.  That's my job.  To make the most amazing game ever.

Adding a broken as shit weapon into the game isn't making the most amazing game ever. It's driving people off. It's causing mass genocide of other families, not to raid them for supplies- but because its so easy and so inevitable for one side to turn, that we might as well!

These aren't rich dynamics. These aren't fun changes or additions. These are overpowered mechanics that are going to drag the game down a road that nobody in its current playerbase is looking forward to without some serious fixes.

Listen to your god damn community, Jason. The majority is in agreement. The swords are broken. They're too strong, too easy to massacre with, and are not adding these "rich dynamics" you keep preaching. They're making your "parenting and civilization building" game into a race war, and little more. Adjusting to the meta of "literally kill everyone or risk being killed" is not going to help things.

#119 Re: Main Forum » Should the sword kill everyone from other families or only foreigners? » 2019-05-17 21:25:05

Tarr wrote:

Video proof of how bad you can be and clear out 80% of a town.

https://www.youtube.com/watch?v=WTOOas0JH6g

@Jason

What are the peaceful options to stopping an attacker? Last time people tried fences/gates and I just forced my way in my threatening to block their gates. A village cannot be self sustainable for a long enough time to just let an Eve fence off all their gates.

To the bow question, sure it's harder to fight someone with a bow but the attacker just needs to walk on top of items to make sure missed arrows get deleted. Do you really think the answer is for people to adapt to such an overpowered weapon? Do I need a video of me cracking open a fenced village to drive this home?

bUt iT's A RiCH dYnAmIC

#120 Re: Main Forum » Should the sword kill everyone from other families or only foreigners? » 2019-05-17 17:37:25

futurebird wrote:

I don’t think if swords stay in or not is a question for a community vote or for me to decide (but if you asked me I’d say get rid of them)

I doubt this will have any impact on what he does with them, I'm just curious and want to see the people's opinions in a more concise and controlled environment than browsing scattered posts around the forum.

#121 Re: Main Forum » Should the sword kill everyone from other families or only foreigners? » 2019-05-17 17:29:17

lol yes having a single person walk in and wipe out an entire family is such a rich dynamic. Having several families that get along perfectly fine until the single bad egg is born and starts stabbing is a totally rich dynamic.

Just out of mild curiosity, have a strawpoll fam. Vote as you will.
https://www.strawpoll.me/18007331

#122 Re: Main Forum » Should the sword kill everyone from other families or only foreigners? » 2019-05-17 04:25:00

+1 to removing war swords. We don't need stupidly broken anti-outsider weapons. The original weapons in the game work just fine and are balanced enough to handle other families alongside griefers from within.

#123 Re: Main Forum » Having foreigners in your town is not worth it. And I hate that. » 2019-05-16 22:34:39

Interesting to point out this thread which actually seems to have taken place earlier within the same village/families.

Yeah it's extremely unfortunate that quite literally every multi-family town is inevitably going to fall to this bullshit. It's impossible to prevent. We literally require the devices that make swords to obtain water lol.

And everybody knows to some degree that, no matter how peaceful a family might be for a time, eventually there will be that one asshole who comes along and spoils it for everyone. Because thats fair right? As is 1 person being able to single-handedly slaughter an entire village and have literally no consequences bc they can't curse him, amirite? XD

#124 Re: Main Forum » Amazing life in a walled city » 2019-05-16 22:25:31

I was born to a woman of Ofallon line who was traveling around just seeing what there was to see. She had a backpack and a sword, and nice clothing in general. I chose to stay with her [was a male] and follow her out of curiosity. She eventually found a horse cart and once I was old enough to fend for myself, we parted ways.

Later we stumbled into each other again at a dead town. She told me she'd come back when she was nearly dead to drop off her supplies. I stayed in the town for about 10-15 minutes, just long enough to feed a sheep, make a saddle, and tame a horse of my own. Just as I was about finished, I saw her death message displayed thanks to the Hetuw mod..

I assumed she was close by, but I never found her cart and supplies. I did find a couple other dead camps, and a second walled city though. Was told by someone on the discord who recognized the walled city that Angel City was to the NE, but I'm dumb and went northwest instead, and only realized this after another 1-2k tiles went by.. lol.

I found a lot of corpses. The freshest one was a mere 27 minutes old. Unfortunately, I never found living people.

I was reborn next life to the town she came from. Unfortunately I ragequit when I was around 40 because the people were just... terrible. It was hard to tell if everyone was griefing/doing dumb things on purpose, or if they were just.. new, or didn't know any better. But I preferred to suicide than try and combat an entire town full of those kind of players, to avoid being cursed to hell and back.

Lineage Link


Pic of the walled city I found:
mlQP1fH.png

#125 Re: Main Forum » lets talk in our OWN LANGUAGE! will be so much FUUUN! ich mach deutsch » 2019-05-16 22:10:33

oui oui, mon ami. Je m'appelle Lafayette.

sorry that's all I know

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