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a multiplayer game of parenting and civilization building

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#101 Re: Main Forum » Running to the Bell Tower. Why? » 2019-12-03 15:33:06

Boredom and/or the current village have little to no potential for city building. Poorly thought through building projects, lack of structure, likely to die out soon anyway.

A tower run is perfect for a little adventuring. I rarely go straight for the tower, but follow the springs to discover other settlements on the way. A good way to maybe run into something better than what I currently was living in. If I don't find anyone on the way I just go for the tower and enjoy a little luxury before I die. I'm guilty to have done a 6K trip, but I never do it as fertile females because of the score.

#102 Re: Main Forum » Cool Ideas & Suggestions » 2019-12-03 15:23:08

karltown_veteran wrote:

I want towns to grow larger and more majestic. Castles, streets houses just like in medieval times. We might be able to do it if there was an easier way to architecture or if it had more value
If individuals had their own houses and property it would be more individual and family first, tribe second. Evolution at its finest.
Although property fences do exist property itself hasn’t caught on. All you own is the resources in your bag and your apron.

Autolocked doors that function like property fences maybe? I want cities with streets too, with specialists in some homes who do their own craft and sell it on the market for services their family can't perform on their own.

I've only ever seen one example of an actual city and it was several months ago. Several houses on rows connected fences with backyard cropless gardens. Double or triple-layered road network, spread out telegraphs throughout the city. The only thing missing was people to fill it. I believe it was during the family ban system so you couldn't be born in the same family for a good one or two hours.

#103 Re: Main Forum » Cool Ideas & Suggestions » 2019-12-03 14:08:59

Gogo wrote:

More animals - more places where you can't put things down.

Then I suggest Jason lifts the restrictions on smaller items and make it so that standing upon smaller items such as plates, needles and berries don't protect you from wild animal attacks.

#104 Re: Main Forum » How long the town can last? » 2019-12-03 08:36:53

Long enough to make people wanna start to vandalize it. Awful structures, mismatched tiles, messy environments.

#105 Re: Main Forum » Jason, have you thought about sports? » 2019-12-02 22:39:05

I don't mind more leisure activities. Jason, the more fun-on-the-simpler-side stuff we get the better.

#106 Re: Main Forum » Well wine is never getting made » 2019-12-02 21:34:35

Wine is very common. It's hardly wasteful either and so much fun. Hosting dinner parties have never been so entertaining.

#107 Re: Main Forum » We have horse carts, why not wagons? » 2019-12-02 18:18:19

I do think emigration should be more intuitive.

#108 Re: Main Forum » So uhm, how do you trade for oil? » 2019-12-01 18:51:05

Unless Jason literally restricts items collected by a family from being used by others and trade will be made through some sort of trading interface, there will never be trading.

#109 Re: Main Forum » Auto-orient on ancient walls. » 2019-11-30 09:31:46

New idea, hitting them with a tool (whatever we agree on) will reset the wall and make them re-orient themselves. That is if making a wall recalculate whenever a change is made is taxing on the game performance.

#110 Re: Main Forum » Well wine is never getting made » 2019-11-28 23:16:53

Would be so much better if we were trading in finished products instead.

#111 Re: Main Forum » Auto-orient on ancient walls. » 2019-11-28 15:37:01

The only thing that would need it is fences.

#112 Re: Main Forum » Well wine is never getting made » 2019-11-27 13:23:09

StrongForce wrote:

Wine is too op if used without copper
One Glas gives 5 pips
One bottle has 4 glasses
On crock fills 3 bottles
One water and one shear use is needed for one crock of wine
60 pips for one bowl of water and one tool use!!

Lowering the pips per Glas would be funny cause you could do drinking contests hahaha

I feel like if a civilisation manages to cultivate wine, they've earned the alleged 60 pip per bowl of water. Why would they do it otherwise? If anything the low-tech food should be worth less than high-tech food.

#113 Re: Main Forum » We're getting wine but could have more » 2019-11-27 09:59:35

jasonrohrer wrote:

Sadly, feasts didn't make it in before I left for vacation.

Next week, though.

For now, you just have a nice-looking empty table to build!

Thanks, Jason! I really appreciate having more stuff to fill out our homes. Enjoy your vacation!

#114 Re: Main Forum » Well wine is never getting made » 2019-11-27 09:52:20

I think it's great. Jason did well by adding this fluff because we need fluff sometimes to make the environment feel more alive. And the ability to stack the vegetable oils and that stuff in the future through the new bottles sounds like a wonderful thing. I can't wait.

#115 Re: Main Forum » We're getting wine but could have more » 2019-11-26 17:53:42

antking:]# wrote:

Or to make whites do something besides translating, they could be the only ones to age wine, giving them a reason to exists in late game

"It's those eternally tipsy white people, that's why they can speak with foreigners so well."

I buy that.

#116 Re: Main Forum » Question: Is there any way to remove a rabbit hole? » 2019-11-26 17:47:38

I agree with this. If it's abandoned I don't see why we shouldn't be able to remove it. Rabbits wouldn't wanna live in the centre of a village anyways.

#117 Re: Main Forum » We're getting wine but could have more » 2019-11-26 15:48:01

Spoonwood wrote:

No idea how the apocalypse changed wine so that you could understand aliens better.  It seems silly.  But, maybe it's a good sillyness!

So it probably comes from that silly study which circled around everywhere for a time that concludes people speak foreign languages better when they're intoxicated. Something something, no nerves and not afraid to make mistakes. Also, when I'm drunk and abroad in a country where I do not speak their language/English is not an option, I can still make myself understood with hand gestures and the like. Universal language if you will. Again alcohol helps.

Not 100% scientific but an as good implementation of it as one can with the game mechanics and their limitations.

#118 Main Forum » We're getting wine but could have more » 2019-11-26 11:48:39

voy178
Replies: 15

And it will improve speech with foreigners whilst drunk. Perfect for a banquet with the visiting foreign dignitaries.

Speaking of banquets, let's feast! Jason, give us tables and other furniture for our lovely homes so that we can be the best of hosts.

- Yum table, picking out what you haven't eaten already.

- Teaching chairs for longer conversations with slower hunger consumption.

- AFK beds for those brb people.

It would be great!

#119 Re: Main Forum » Food scarcity and wastage has vanished » 2019-11-25 17:30:29

The latter. I was force-fed pie as a milk-drinker.

#120 Re: Main Forum » Not very accessible for new players » 2019-11-24 22:31:32

Spoonwood wrote:
Kinrany wrote:

Sorry, I do understand that you agree. Just a pet peeve of mine: people tend to think of virtual worlds as if they were magical realms where 1+1 can be 3, and where nothing could possibly happen for real smile

In a post-apocalyptic world so many women going around doing tasks that require serious strength I don't find remotely plausible.  The apocalypse changed men and women so that they were so equal in respects where they differ in reality?  No way.

A strong woman is still stronger than a weak man. People seem to forget that these traits we attribute to biological sexes are 100% individual dependent as well.

The vast majority of tasks in-game can be performed equally well by both sexes.

#121 Re: Main Forum » Why build permanent structures vs feed family (Suggestion) » 2019-11-24 22:06:56

Coconut Fruit wrote:
voy178 wrote:

Something that would be really helpful would be if every door would open if you just path-find through, but required you to close it unless it had a spring. Would make our lives easier with less clicks.

That would change nothing. People don't close doors and they wouldn't close it either after this change.

It would make life a little easier. Just walking anywhere and then just close the door after me is a lot fewer clicks.

#122 Re: Main Forum » Welcome to the House of Pine! » 2019-11-24 20:05:02

It's not very friendly for the colourblind.

#123 Re: Main Forum » Why build permanent structures vs feed family (Suggestion) » 2019-11-24 10:36:14

jasonrohrer wrote:

Fourth, doors are less of a pain to use now.  We have snow doors from last update, but this update introduces auto-opening spring doors that don't affect path-finding.

Something that would be really helpful would be if every door would open if you just path-find through, but required you to close it unless it had a spring. Would make our lives easier with less clicks.

Also, by making sheep, fowl and cattle unable to go through gates (and maybe doors) you would also allow for more realistic fences instead of these corner-phobic pens we're building now.

#124 Main Forum » Welcome to the House of Pine! » 2019-11-24 01:17:46

voy178
Replies: 9

Having a blast with the latest update! I welcome you to House of Pine!

I was born into a little eve camp of the House family, my mother was AFK from the start and died soon after my birth. I ended up being alone with only my older brother to keep me company as we were the only one left in the camp. The camp itself was poorly equipped and didn't even have a working forge, but it didn't matter to me. I had one goal and that was to construct a majestic eve-building.

So with the help of my slave labour enthusiastic children and grandchildren, we created this gorgeous little home a few years before I had to take my leave. It was so nice to have the entire family, noob and veteran alike, take part in a project like this which wasn't very complicated. I told people to gather pine leaves and long shafts which is so easy to find that people are likely to do the work. They brought it to me and I could assemble them like IKEA furniture and bam, we had a fortress to ourselves. Special thanks go to my brother, Red House, who kept slaving on the farm to provide us with food. A shame though is that it was doomed from the start seeing as the closest spring was already dry when I spawned in. We will keep this little pine hut in our hearts even if it wasn't meant to be.

I love building in this game, and it's at its most fun when things actually progress at a good pace. If this would have been a stone building or adobe it would have taken way too long to be fun to make.

Also, the auto-snap feature is really destructive. I wish it didn't ruin finished walls if someone put down a fence next to the building since there is no way to correct it if you take away the fence besides demolishing and start from scratch.

http://lineage.onehouronelife.com/serve … id=5543660

VTzOzLB.jpg

#125 Re: Main Forum » Why the arctic farming change? » 2019-11-23 22:40:24

You can still have snow towns, just put the farms outside of it. You know, like your well.

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