a multiplayer game of parenting and civilization building
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Okay, so what if every action you did in the game added to your gene score and every food you ate took away from it. They could even have weights. Work that makes an engine is more valuable than berry picking. Also wild berries are basically free, and food cost can be based on how much water it takes to make it. The higher the amount of water per pip the more costly to your gene score. It gives people motivation to both do work and be food efficient for a higher gene score.
Oh please. If this is griefing, the word had lost all meaning.
I disagree, if you want to play the game, at least stick a berry in your mouth. What if gene score was based on the actions you took in life(+1 per doing anything), instead of the time you spent alive(+1 per minute). That way gene score would be based on how much you do in a life, not how long you live.
Destiny, I consider you a friend. How would you feel about twining with me?
What exactly is the problem?
Presumably the alternative to being afk is to not play at all. Assuming gene score is worth it, having an afk baby to feed is better for the mom than not having one.
One possible problem I see is that the baby and the mom consume the village's resources but do not contribute anything. But presumably that's exactly as bad as a berry-muncher who walks around the village and doesn't do anything. The only difference is that afk players are easier to spot.
The problem is they are not afk. They are watching Netflix. They stand next to the fire, knowing people will feed them. and they keep half an eye on the screen. If they hear their hunger bell, watch them come to life. This is so NOOB. They do not even try to get better. These must be old players, upset about their gene scores / tool slots. If you want to increase your gene score, raise your children, talk to them, if you are a man take care of your sisters. Do not feed the afk by a fire; if they starve with clothes, next to a fire, it is their own fault. It takes more than a bathroom break to starve like that. Dot not feed the afk. They are not afk, they are griefers.
Thank you. I'm glad ya got a laugh from it!
So that was you? You made that? I knew it existed a long time ago (That thing was around before the apocalypse tower that is near it), but I was suspicious of it and I wanted to see what someone said first. I still haven't used it. I'm really curious now.
Pretty lackluster, everywhere is the same.
Yes it is, the only interesting part is the people. Towns are boring. People SID. People murder. People stand next to the fire, keeping half an eye on the screen while watching netflix, knowing townys will feed them. I bet if they heard their hunger bell, they would play. Why play, when you can increase you gene score with just one eye and a town to feed you. Do not feed the afk. If you want to play at least stick a berry in your mouth. They are not afk, they are not disconnected, they are griefers, that townys feed.
OneOfMany wrote:Please Remove Content
Please add content
Please Remove Towns
Please Remove Content
I have done this. I offer myself to my sister and I follow her, I do what she wants and I take care of her children. Has anyone else every done this? It does help your gene score. I have better ways to improve the gene score, but this is one that I am curious if anyone has tried.
I wish you could be my child in the game. I could teach you all of these things and more. I only play vanilla. I never use zoom out mod. I have in the past. It can be useful, but I just don't think that's how the game should be played. Now mind you I'm all for an in-game option like a spyglass, binoculars and glasses (cause I feel near-sighted in the game), but I would prefer if they were in game. As far as getting lost and knowing your way there are some tips I can give you.
I like to get god mode of the world and look around to see where roads go and what villages are active, before I log on. So, I generally spawn in and know right where I am, based on the surroundings and the family name. Then I can follow the roads to wherever I want to go. Road travel is still restrictive. Roads don't go everywhere and sometimes there can be real dangers that end up killing you before you can click off the road. For maximum safety you can travel beside the road.
When traveling in the wild. Follow the biomes rather than the direction you want to go. Travel in the direction-sh you want to go, but stick to the greens and yellows. I tend to wander in the greens and yellows, because they are safe and full of free food and goodies. When you are in the greens become a berry muncher. Even if you have lost just a few pips, stay gorged on berries. Wild berry bushes grow back a berry every 10 minutes. If you rip off all the berries and thrown them on the ground they will rot in 5 minutes and a berry will grow back every 10. Wild berry bushes are clocks. You can tell the last time you were in that green by how many berries it has regrown. If your direction brings you to a dangerous biome, try and go around rather than through. It may be small and easily avoidable, so why risk it. When traveling in a dangerous biome always stand on something. Animals can not hurt you if are standing on an item. They have a predictable pattern of move, stop, move, stop. When it stops, you dash to the next standing spot and wait for it to move and stop. Then you move and stop. A basket can really help out here, drop your basket and stand on it, if there's nothing else to use. That's why I avoid them if possible, more of a hassle. Now for pathing, I like to cut down everything as I walk by with a sharp stone. Most things in the greens and yellows don't rot. If you cut them, they will stay there forever or until someone finds a use for it. Cut or pull branches, as you move to make a path and you'll never get lost again. As for your direction if you don't know where you are. Towns are east, Wilds are west, you can follow bells if you want and stick to the greens and yellow. If you want to find people or dead towns, look for touched things and follow them, the more the area is touched the closer you are to something. Towns, living and dead are found in the greens and yellows. Nobody settles anywhere else without good reason.
I hope this helps you in your travels and keeps you safe.
I liked it, but it became too big for it's own good.
Here's me and Yikes changing the sign
https://cdn.discordapp.com/attachments/ … ot_467.png
My question is, How do you get a "Hat, Sun, Hot Weather"? I wore one. I saw it and I stole it, because I had never seen one before. How do these exist? Jason or hackers or what?
My code: Ask for content until I get it.
And your prayers were answered. If you want new content, turn Gypsy. It's incredible.
Now on to important business.
To my daughter, Hopelynn An.
You did well, but you learned a hard lesson. The swamps are dangerous. We stick to the Greens and the Yellows. We avoid the mountains and swamps, if at all possible. We do go through them, but only with caution. Remember, standing on an item makes you immune to animals. If you are a wanderer then you have a basket. Drop your basket and stand on it. We do not die of starvation. We do not die by the hands of another. Murder is forbidden (even for murderers). We die in our own time or by tooth and claw. Even though we are free, beware of dangers. You can avoid dying by tooth and claw by keeping an eye out, watching your step and heeding caution.
To my son Free, and others like him:
You were a good son. You did well. Our life style is not meant for all players. People love their towns. There is no shame in not being gypsy. I love you all the same. I hope you enjoyed the experience. At least we were in the tutorial area, try and beat that.
- Katey An, Died of Old Age
We know the valuable and that knowledge has set us free. Food is the most valuable thing and food is free. It is our way to wander the land and she provides for us. She fills our bellies with the bounty of the Greens. She gives us baskets to hold her gifts. She gives us all the tools we need to be free. Free to wander, to visit, to talk and to learn. All we need to do is know the valuable and leave the rest.
If your hands are empty, fill them with food. Then make a basket to hold more food. With a basket full of food, you are now free. That's all it took to gain your freedom. You now control your own destiny. You have time to figure out what you want to do, who you want to do it with and where you want to go. Freedom is time. Time is food. For those that wander, food is plentiful and free. Although the best foods, always come in pie form.
Clothing is also valuable because it gives us more time. More valuable than clothing is the humble needle. For with a needle you can cloth a family. Collect string in the greens, make hats from wheat, sew up a water skin to save on a bowl (and store bait) and make skirts from reeds with rope. Always keep a string on the needle; it uses less room and it's good for emergencies.
After food, containers, clothing and the needle, there are a few very valuable things that will make your wandering easier. A knife, a bowl or two, an unshucked ear of corn, a bow and arrow, a bucket of water and fire making supplies (drill and hatchet) if you want. That's six containable things and two that have to be carried. This setup is ideal, but impossible for a single player without a cart. Oh the value of a cart. A cart on the road is a wonderful thing. Grab a cart if at all possible. Now let's go over each piece so you know the value of each.
The knife is infinitely useful. It skins rabbits, it chops meat, it's sharp to makes things and it kills. Most fear a knife. A knife is only dangerous when the wrong person holds it. In the hands of the wanderer it's incredibly useful.
Next the bowl. I know, right now you’re asking, “Why a bowl?”. It can be made in the wild, with only medium difficulty, but you only need one or two per group. A bowl has so many uses on the road. First off, you can fill it with berries and it holds more than a basket. The young are given berry bowls so they don't starve. When they are no longer young they graduate by making a basket and returning the bowl. When setting up a temporary camp, a bowl becomes very valuable. A bowl splits compost. A bowl makes flour, which refreshes empty pie plates back to yummy pies. A bowl also does water work. Both filling buckets and watering crops. The bowl will be used, over and over again. You really only need one if you have a water skin too, but if there is room in the caravan, two is much better then one. If you are using a water skin too, you can fill it with bait. It's not a bad idea to have some bait in reserve, if your family is growing. Bait can be knocked out and reloaded if you need to use the skin for water work.
This is my favorite part, the value of unshucked corn. Corn is this world's special treat. Everyone intrinsically knows the value of corn. "It calls to them" (to paraphrase a friend), but they know not why. The least valuable thing about corn is it's food value. It is a containable food that never goes bad, but eat berries over corn. Berries are plentiful and free. Corn is special. Because everyone knows, corn is valuable, it can easily be traded. A pie is better than an extra ear of corn. Not the last ear of corn, just an extra one. A town without corn will trade a basket of pies for a single ear of corn because, corn is it's own seed. When setting up a temporary camp, plant your corn and cook up some popcorn (because you know you have a bowl). When the corn is grown, it's time to move on. If you happen upon a dead town, an ear of corn can be turned in to a bucket of milk if a cow is alive. Everyone should carry one unshucked corn as a food item. A food item of last resort. Corn is most valuable when carried rather than when eaten.
We will call the next few things, rich things. Only the rich have these, for these are things that replace a basket. Rich things are not for lone wanderers. Rich things are for families and carts. Food is most valuable. Rich things help to get more food. If you have rich things but no food, you are poor and about to die. Rich things are for the rich because, they can afford them. If you are not rich, do not have rich things. To be rich, be rich in family, or in carts.
The first rich thing is a bucket. Fill the bucket in any swamp and you have a bucket of water. Only the most skilled can make a bucket in the wild. It takes at least four iron to make one in the wild (smithing hammer, adze, saw, axe... something else, maybe?), not to mention bowls, plates, adobe, rope, fire and more. Buckets have value upon value and are worth the effort. On the road a bucket of water can revive a dead town or fuel a temporary camp site. Towns die because they run out of water. With a temporary water source it is possible to exploit a long dead town to the fullest. If there are no pies, make pies. Rich pies. Yummy pies. If there are no crops, water some. Is there a cow? Use the water and fill the bucket with milk before you go. No one knows the value of a bucket of water more than a wandering family in a dead town. It's a commitment to carry a bucket without a cart, but it can be worth it with enough people.
The next rich thing that is just valuable enough to replace a basket is a bow and arrow. This is a free item and easy enough to make in the wild. If your family carries one of these you are truly rich. The bow can be used for protection, but the value of the bow is for food and animal defense. With a bow, pork and mutton are free. When setting up a temporary camp, a bow allows you to increase the food supply and offer protection from boars. Since you already have a bowl and knife, carnitas are a real possibility. Carnitas in the wilds, who would of imagined.
The last item of real value is fire. Fire makes rich food. Fire is a temporary home. The good news is, fire is free too. You need a fire bow drill and a stone hatchet, but that takes only two rope, easily made in fresh Greens. In long dead towns, convert a flint tipped drill to a fire drill and look for an axe. The exceeding rich take their fire making tools with them.
The making of fire is easy. Letting it turn to ash and walking away is hard, but that is our way. We move on. We sip off the land without asking too much and She rewards us with freedom. We can always come back if we wanted to. We move on because we are free. Free to be. She provides and we listen. She makes us free. Praise Be! Praise She!
---UPDATE: The walls are ANCIENT---
NO PICKAXES
MUST USE LOCK REMOVAL OR KEY
NEARLY BUILT
There is imminent danger. If you won't fight and you don't want your genetic score to go down, log out now.
---UPDATE COMPLETE: This has been an Official Announcement from the GPWA---
Okay, so I feel compelled to chime in (and I won't even role-play doing it) I FREAKING LOVE IT! I've never had so much fun as I have now. I've been developing a play style of living off the land, trading and dead towns. Always moving and bringing my family with me. With an infinite world, food is plentiful and free. I have just been moving through the world and enjoying myself and my experience. It's been a very different experience than I am use to in OHOL, but I am enjoying the game a lot more. I use to toil to learn all the recipes and be "efficient". I now throw my fate to wind. I live off my wits, the land, with trading and "what not", and I have never had more fun. Honestly, I don't even mind the tool limit.
---This is an official announcement from the G.P.W.A. (Gypsy Public Works Authority)---
*****There is currently a LVL 5 APOCALYPSE EVENT in progress.*****
BE AWARE:
There is a LVL 5 (FIVE) APOCALYPSE EVENT happening at the SOUTH EAST (SE) corner of the GREAT ROAD. Go EAST on COUNTRY ROAD, Event is SOUTH EAST (SE) of Old White Sharp's Towne. Travel EAST (E) from town until the road lifts (N), at the dip (S), go directly SOUTH (S). Past Oil. South East (SE) of Oil.
ADVISORY:
BRING PICK AXES (2 OR MORE)
MAY NEED LOCK REMOVAL (2 OR MORE)
MAY BE HOSTILE(S), BE PREPARED
--- This has been an Official Announcement from the G.P.W.A. ---
(Nameless Eve, if you hear us, please contact the G.P.W.A. We need you. We need your message to “spread”.
- this message will not be repeated)
lol, tldr, #Dad'sRights
1 s t A d m e n d m e n t ... NSA FU Edward Snowden 2020
(joke)
What about the brotherhood:3
Hmm, I just started the Gypsies. Why not join. It's a fun play style.
And lo, there was a great sound, as if a bell struck, and the heavens opened and the dead rose from their graves.
did you miss me?
I am Gypsy, if you do it too, then you are Gypsy too. Otherwise you are Chattle. Such is the way.
We are Gypsies.
We cause no harm.
We are always moving but,
we stick together.
We know the roads.
We know the greens.
We know the valuable.
We know the dead.
We know the rich.
We are Not Chattle.
Chattle stay in one place and wait to die.
We feast off of the Chattle.
We take what we want and leave the rest.
Fear not the Freedom of the Gypsies.
Fear the Cage of the Chattle.
If you stay, you are Chattle.
No Free Boi shall be Caged. (In Memory of Zack, Free, Love & Gyles Sharp ~ Regina Sharp)
The predominant line of thinking seems to be "if you want to yum, make the better foods (but please don't)". I think there is a place for the 'bad' yum foods. And just for the sake of clarity, when i say yum foods, i mean any food that you haven't eaten yet. In an establishing village you will reach a point where there is enough potential yum foods to maintain a life-long yum chain, but a lot of the 'better' yum foods are not yet available and/or wild foods have become rare. Personally I think at this point it is acceptable, and perhaps even ideal, to make berry pie varieties in small numbers as well as eat foods that are 'bad' when considering value, though it is best if these foods are eaten only by those successfully yum-chaining and moved on from when possible.
Some think eating low value foods like corn and green beans is "lazy" yumming, and in many circumstances that would be accurate, but in some circumstances it can be inaccurate as well. It is easy to say "go hunt a turkey instead of eating raw corn". Yes, turning a raw corn into stew/chips/tacos creates value, and value to cost ratio does change favorably; though these higher value items also have a higher cost both in resources and time, . There is an opportunity cost for everything in this game, due to time constraints. If, for example, you are in an establishing town looking to transition to diesel engine and need to still find a tarry spot and build an oil rig, it is more valuable to the town to work on this task than spend time processing food to make it more efficient/higher value, even though those processed food items are better. Other examples could be gathering rubber, or establishing an iron mine. Before heading out to bring a cart of water buckets to the oil rig and build a kiln and produce some charcoal to drill for oil, while loading up the supplies for your trip you can fill up on popcorn + green bean + shucked corn and head out there with nearly a full bar +39 pips, allowing a long stay to focus on work while retaining full cargo space! While you're out there maybe you'll see a banana/cactus fruit to eat, and if you're yum-chaining, these foods are almost twice as good! And that's the thing about yum-chaining - it's not about just eating bad foods to make them passable, it's about making the best foods way better! Taking a bite of rabbit pie for 26 pips with double digits extending beyond a full food bar is pretty good!
-------
Anyway as far as yum etiquette goes:
-Plan ahead so you don't lose your chain or waste time running around looking for something delicious.
-In general, and especially if you're still familiarizing yourself with yum-chain, avoid the least efficient options until they're necessary. It is incredibly counter-productive if you eat a raw corn at +4, and then subsequently need to reset your chain shortly after.
-Don't do it if the options aren't there. Instead focus on small chains of more efficient food options (popcorn, bread, stew, rabbit pie, carrot/rabbit pie, reset) It gets pretty easy to keep extending this when you expand to things like mutton, berry, berry bowl, and often there's a few good options laying around like omelette, cooked rabbit, bowl of carnitas, turkey and it's broth, then you can get into things like carrot, onion, tomato, etc. It's good to build in this order in general since it protects against lost value in a dropped yum-chain, and because sometimes new, more efficient food items will appear as your life progresses. It feels pretty dumb to have yummed a raw corn early on while leaving a higher value item for later, only to find that later when you need to eat the higher value item someone has produced skim milk and sauerkraut and now you only get to eat one of three. You could always eat the raw corn last if no one had happened to prepare these options, so try to leave the least efficient options for last.
-Prepare food for everyone, not just yourself. If you are preparing yum foods for yourself, make sure you are making efficient use of the cooking session, as kindling has a non-negligible cost. Focus on producing the most efficient foods since most players won't be yum chaining, such as plain rabbit pies, carrot/rabbit pies, mutton pies, //cooked rabbit, bowls of carnitas, and omelettes/stew. Gather/prepare as much as you could cook by yourself before starting to cook, ideally. More if you know there are others who would be helping, though it seems difficult to get people to wait beyond more than 1.5x what someone could do by themself.
-Again, focus on producing the most efficient options such as rabbit pie and carrot/rabbit pie to protect against new players not knowing the difference and to keep non yummers from being forced to consume less efficient options.
-If food is plentiful and there is nothing better to do, produce additional food items to what is already available!
-Work! Make use of your decreased need to eat in your life and accomplish something!
Yup, Isn't that what I said?
Nicely put
Welcome Sisters. I would like to take a moment to address Yumming etiquette. Yumming is a skill and can be a bit of an art. When you go into life knowing you will eat only one raw berry for your entire lifetime, you have to keep your eye open for Yumming opportunities. Which bring us to the topic of etiquette. When Yumming, remember your Sisters. The best yums are shared with others. If you’re making yummy food, make sure to make enough to share. You don’t need to try and feed a whole town, just your Sisters. Those who know the way of the Yum.
Yums that are very shareable:
Roasted Rabbits - Roast a bunch and try grilling a few other Yums too.
Omelettes - After the rabbits make some omelettes, making omelettes resets the cool down of the stone, so you can keep it running forever.
Bread - Make bread along with pies for everyone to share.
Buttered Bread - If you have a knife, butter up some bread for others while you butter your own.
Roasted Mutton - Leave some raw mutton when making pies so there are extra Yums.
Carrot Pies - Don’t forget carrot pies. They are more efficient than eating raw carrots, not to mention yummy.
Carnitas - Make a few bowls while grilling rabbits
Baked Potatoes - These are x2 yum, so bake some extra
Chips - Exceedingly hard to make and limited by lime, but these are some of the most shareable foods.
Fries - If your making one bowl you might as we’ll make five. Who needs ketchup, they are yummy without it (although ketchup would be yummy too).
On a sadder note, my heart fills with sorrow, to say that some people feel it is proper to Yum shame some Sisters for eating very yummy foods. While these individuals, who will remain unnamed, would say such a thing, a Sister never would, she would only ask where her bite was.
Yums you should Not feel guilty for:
Green Beans - Only one bowl in necessary, another Sister will come by to fill it when it’s empty.
Berry Pie - Nonbelivers see no value in this pie, but if you are with the Yum, then you know why there should be one.
Berry Carrot Pie - Yet another Yum to share
Popcorn - A favorite Yum as a child, much better than a berry.
Fresh Corn - Only peel it when ready to eat it, that way it stays fresh forever.
If you have clothing and Yum chain your entire life, you will only need 17-20 foods to reach age 60. On this list is 15. Praise Be! Praise Yum!
We are the Sisterhood of the Yum, it's less of an organization and more of a way of thinking. We believe that Yum Chaining is supreme. Every unique flood you eat in a row gives you a cumulative food bonus (+1 per unique food). If you believe in the power of Yum, then welcome to the Sisterhood. Here are over 30 Yums (over 20 containable) organized by early to late stages. You only need 17- 20 Yums to make it through your life. Yumming is a way of life and we hope that you join the Sisterhood. Praise Be! Praise Yum!
* Containable (so put it in your bp/basket)
Eve:
Berry*
Wild Onion*
Wild Carrot*
Burdock*
Banana*
Cactus Fruit*
First Gen:
Roasted Rabbit*
Berry In A Bowl
Carrot*
Rabbit Pie*
Carrot Pie*
Carrot Rabbit Pie*
Omelette
Berry Pie*
Berry Carrot Pie*
Berry Carrot Rabbit Pie*
Roasted Duck*
2nd Gen
Roasted Mutton*
Mutton Pie*
Tomato*
Fresh Corn*
Onion*
Bread*
Popcorn
Stew
Baked Potato X 2*
Turkey Broth
Turkey Meat
Drumstick
Green Beans
3rd Gen
Shrimp
Carnitas
Milk
Skim Milk
Buttered Bread
Chips
Fries
4th Gen:
Burritos
Tacos
Ketchup
Salsa
Ice Cream
Pork should be dealt with. It's a terrible food, even a pox. So here's my solution.
Roasted Pork
Cook pork like mutton.
Pork Pie
Same as mutton pie, just pork.
Pork problem solved.