a multiplayer game of parenting and civilization building
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There is indeed a way to remove a lock.
What I´d like to see is a way to melt a lock down to scrap iron.
That way nobody will be able to use that lock again and I can reuse the iron to make something else.
This reclaiming iron is in my opinion not overpowered since it costs two iron to craft anyway.
It is just a way to get rid of this... rather annoying item.
This picture makes me understand why she ended up marrying you.
You can drown a whole nation in those eyes .
Saw this picture below the ttbooks interview and wondered if Jason used it before.
Didn't expect this to happen.
(big closeup here)
Bumping this post.
Steps to reproduce:
1: Craft a file blank
2: Get a cooked goose
3: Eat one half of the goose
4: Try to oil the file blank with the second half of the goose
Expected result:
File is now an oiled file
Observed result:
Crafting does not work
Things that are permanent.
Talking about ponds, rabbit holes, cactus, filled trashpiles.
When I build my house, I want to be able to clear all tiles.
Just a friendly reminder this is still in the game.
I think the sheep blockage prevents you from walking south
That's the 'bug'.
It is not clear sheep bones underneath you block going south, since you can walk off north,west and east.
Anybody knows whether the same applies for small trashpits?
The system might not meet the last industrial standards, but will still run the game.
If you go to your settings folder, inside the onehouronelife folder.
You can adjust a file called targetFrameRate; you can lower this to 30 for better performance.
You can adjust countOnVSync to 0 as well
Stunning.
Even water flowing towards the sea.
Just wow.
Solved!
--Close--
Improved lineage ban so that it only applies if you have lived a total of one hour in a given family line, or if you have lived a single life longer than 30 minutes in that family line, or if you died from murder.
This could result in elderly people asking other to stab them in order to return to the village.
We all know people are willing to suicide a lot to respawn in the same village.
[small] I'm reading this right, right? [/small]
@pein
Are you bored with home-markers marking the entrance of you sheep pen?
Use raw tortillas!
Step 1. Ask a kid to pick up a raw tortilla and walk to the spot you want blocked
Step 2. Pick up the kid. He will drop his raw tortilla
Step 3. ???
Step 4. Profit! There is now an item on the ground that cannot be picked up!
One of those was me and my mom.
When I got old enough to pick things up, I grabbed a tortilla from a rock to look at the transitions. Then mom picked me up, forcing the tortilla to drop, even though it is not normally allowed on the ground and has no pickup transition.
Good catch!
In my lifetime I encountered some stuck raw tortillas on the ground.
You can't pick up or drop raw tortillas.
SPECULATION ALERT:
When somebody dies with a raw tortilla in their hand it gets dropped on the ground.
Resulting in a permanently useless tile.
EDIT: tile is not useless, it can be used to block the entrance of a sheep pen for sheep. (Do I sound like pein yet?)
thoughts?
my two cents
Saplings as we know now should be replaced with a twig-like tree which can still provide skewers.
Using a (still unidentified) tool on a tree results in a seed of that tree.
You can plant this seed in soil.
That seed will grow into a sapling in a few generations.
The new sapling can also be harvested for skewers.
Saplings should grow into their respective tree in a few generations.
Problems that might occur:
Grievers planting tree seeds on your beautiful cornrows. (to get inside your head )
This is part of the latest update
This update adds a YUM mechanic, which gives you a bonus for feasting with a long chain of food variety. The more variety you eat, the better you feel. So let's eat beans for every meal! Er... yeah, so plain bean tacos do get a little boring.
I've not seen a full explaination yet, but you can learn about it by playing.
The +1 was just written on the normal background, very hard to see.
This might be an interface bug. My guess is that is should be on a piece of paper as well.
Please try to reproduce the bug and post a screenshot if you are able.
EDIT: The +1 is indeed barely shown. This is because the (old) zoom-mod need some adjustments.
Not sure about the practice weapons.
You can kinda practice already by feeding people food as they run by. If they nom nom, you hit them.
Corn cobs as practice knives.
Oh yes! Raising food wars to the next level!
Rotten tomatoes as practice tool for bow and arrow!
Brb, writing a reddit post.
The Geese are back once more!
After a goose comes back from his laying egg state, he will drain water from the pond.
Steps to reproduce:
Find a pond.
Wait 10 minutes for it to lay an egg
Expected result: goose standing next to a full pond with egg.
Observed result: goose standing next to a pond with egg, with 1 less water.
This is not a 100% reproduction rate, because the chance to consume 1 water is 20%.
My educated guess it happens in 20% of the cases
(As a result, a near-empty pond with goose might not be able to produce an egg.)
And the hermit remains defenseless, again...
I really like hermits, but to be fair...
When a few soldiers walk up to a lone farmer, they will take all the crops.
The hermit doesn't always have the tools to defend himself.
There is strength in numbers.
I sadly have to agree, that grievers are quite common in villages.
Not just the murdering kind, but rather the disturbing kind.
Examples are: cutting all trees in the area, cluttering all empty spaces and hiding tools.
Having a surplus of food would encourage teaching and talking, but it has a rather nasty side-effect.
I would not mind seeing a karma-system getting in place to repulse the grievers.
(Adding a button in the family tree to report good and bad behaviour?)
Good to know! I never thought of that! Quick side question since you bring up stone walls, are there any ways to move rocks faster than by hand? I've tried putting them in a horse cart but that seems to not work. It's such slow work building those walls!
I've done quite some building and I think I could build the fastest by doing two runs;
First, I take a shovel, chisel and mallets in a cart, and start walking past all the rocks in the area.
Digging them up, and devide it once with the chisel and mallet into a split rock.
After that, I dump the tools at my building site, and start collecting the splitted rocks. It will use two spots in your cart to collect, but it still fits!
You will have to reassemble them at your building site and cut them again into cut stones.
This work is particulary easy if you cut all the rocks, and then ask somebody to collect them for you, while you build your site.
I should have made a column for that, not sure what to call it though. Effective Food Value? Post Bonus Value?
In the settings folder of the server, the file is called eatBonus.ini