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a multiplayer game of parenting and civilization building

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#101 Re: Main Forum » Can we get a way to remove locks? » 2018-08-30 20:15:01

There is indeed a way to remove a lock.
What I´d like to see is a way to melt a lock down to scrap iron.
That way nobody will be able to use that lock again and I can reuse the iron to make something else.
This reclaiming iron is in my opinion not overpowered since it costs two iron to craft anyway.
It is just a way to get rid of this... rather annoying item.

#102 Re: Main Forum » I found a glitch! [FIXED] » 2018-08-17 10:45:34

The_Llamacorn wrote:

Report these bugs in the "Known Bugs" section in the index.

This has been reported for a few months here.
Feel free to make a new topic about it.

#103 Re: Main Forum » Googles opinion on Jason Rohrer » 2018-08-15 17:36:05

This picture makes me understand why she ended up marrying you.
You can drown a whole nation in those eyes wink.

#104 Main Forum » Googles opinion on Jason Rohrer » 2018-08-15 01:19:54

Mr.XIX
Replies: 2

sexy developer

Saw this picture below the ttbooks interview and wondered if Jason used it before.
Didn't expect this to happen.

(big closeup here)

#105 Re: Bug Discussion » Oiling file blank with the second half of a goose » 2018-08-14 11:55:21

Bumping this post.

Steps to reproduce:
1: Craft a file blank
2: Get a cooked goose
3: Eat one half of the goose
4: Try to oil the file blank with the second half of the goose

Expected result:
File is now an oiled file

Observed result:
Crafting does not work

#106 Re: Main Forum » [Disc] things you don't like about gameplay » 2018-07-29 10:12:14

Things that are permanent.

Talking about ponds, rabbit holes, cactus, filled trashpiles.
When I build my house, I want to be able to clear all tiles.

#107 Bug Discussion » Oiling file blank with the second half of a goose » 2018-07-29 08:42:29

Mr.XIX
Replies: 2

Is currently not possible, but should work like this, right?

#108 Re: Fixed Bugs » Goose draining ponds » 2018-07-09 20:01:45

Just a friendly reminder this is still in the game.

#109 Re: Fixed Bugs » Blocked inside a sheep » 2018-06-22 10:23:31

jasonrohrer wrote:

I think the sheep blockage prevents you from walking south

That's the 'bug'.

It is not clear sheep bones underneath you block going south, since you can walk off north,west and east.

Anybody knows whether the same applies for small trashpits?

#110 Re: Main Forum » HelP! low fps » 2018-06-21 11:06:28

The system might not meet the last industrial standards, but will still run the game.

If you go to your settings folder, inside the onehouronelife folder.

You can adjust a file called targetFrameRate; you can lower this to 30 for better performance.

You can adjust countOnVSync to 0 as well

#111 Re: Main Forum » Set sail! Fetch me that horizon » 2018-06-21 11:00:55

Stunning.

Even water flowing towards the sea.

Just wow.

#113 Re: Main Forum » More violent wolves? Also let bears kill people even if on items » 2018-06-20 21:51:32

YAHG wrote:

If you gotta buff arrows so that they only require string to make tied shaft instead of rope that is cool too.

Newsflash: They only require string.

You can read here what your options are, when making a tied skewer.

#114 Re: Main Forum » Re: improved lineage ban; bring back bad mother code? » 2018-06-19 13:04:08

jasonrohrer wrote:

Improved lineage ban so that it only applies if you have lived a total of one hour in a given family line, or if you have lived a single life longer than 30 minutes in that family line, or if you died from murder.

This could result in elderly people asking other to stab them in order to return to the village.

We all know people are willing to suicide a lot to respawn in the same village.

[small] I'm reading this right, right? [/small]

#115 Re: Main Forum » Guide: how to make a sheep pen » 2018-06-18 13:01:35

@pein

Are you bored with home-markers marking the entrance of you sheep pen?
Use raw tortillas!

Step 1. Ask a kid to pick up a raw tortilla and walk to the spot you want blocked
Step 2. Pick up the kid. He will drop his raw tortilla
Step 3. ???
Step 4. Profit! There is now an item on the ground that cannot be picked up!

#116 Re: Fixed Bugs » Raw tortillas stuck on ground » 2018-06-18 12:57:06

wondible wrote:

One of those was me and my mom.

When I got old enough to pick things up, I grabbed a tortilla from a rock to look at the transitions. Then mom picked me up, forcing the tortilla to drop, even though it is not normally allowed on the ground and has no pickup transition.

https://www.twitch.tv/videos/274382647?t=33m09s

Good catch!

#117 Fixed Bugs » Raw tortillas stuck on ground » 2018-06-16 14:29:50

Mr.XIX
Replies: 7

In my lifetime I encountered some stuck raw tortillas on the ground.

You can't pick up or drop raw tortillas.

SPECULATION ALERT:
When somebody dies with a raw tortilla in their hand it gets dropped on the ground.
Resulting in a permanently useless tile.

EDIT: tile is not useless, it can be used to block the entrance of a sheep pen for sheep. (Do I sound like pein yet?)

#118 Re: Main Forum » SAPLINGS! » 2018-06-16 11:45:31

komody wrote:

thoughts?

my two cents

Saplings as we know now should be replaced with a twig-like tree which can still provide skewers.

Using a (still unidentified) tool on a tree results in a seed of that tree.
You can plant this seed in soil.
That seed will grow into a sapling in a few generations.
The new sapling can also be harvested for skewers.
Saplings should grow into their respective tree in a few generations.

Problems that might occur:
Grievers planting tree seeds on your beautiful cornrows. (to get inside your head wink )

#119 Re: Fixed Bugs » if you pick a berry it says "meh" on the left screen side » 2018-06-16 11:33:58

This is part of the latest update

jasonrohrer wrote:

This update adds a YUM mechanic, which gives you a bonus for feasting with a long chain of food variety.  The more variety you eat, the better you feel.  So let's eat beans for every meal!   Er... yeah, so plain bean tacos do get a little boring.

I've not seen a full explaination yet, but you can learn about it by playing.

FounderOne wrote:

The +1 was just written on the normal background, very hard to see.

This might be an interface bug. My guess is that is should be on a piece of paper as well.
Please try to reproduce the bug and post a screenshot if you are able.

EDIT: The +1 is indeed barely shown. This is because the (old) zoom-mod need some adjustments.

#120 Re: Bug Discussion » Players are unable to practice killing other players via knife/bow » 2018-06-16 11:28:22

jasonrohrer wrote:

Not sure about the practice weapons.

You can kinda practice already by feeding people food as they run by.  If they nom nom, you hit them.

Corn cobs as practice knives.

Oh yes! Raising food wars to the next level!

Rotten tomatoes as practice tool for bow and arrow!

Brb, writing a reddit post.

#121 Re: Fixed Bugs » Goose draining ponds » 2018-06-16 11:24:30

The Geese are back once more!

After a goose comes back from his laying egg state, he will drain water from the pond.

Steps to reproduce:
Find a pond.
Wait 10 minutes for it to lay an egg

Expected result: goose standing next to a full pond with egg.
Observed result: goose standing next to a pond with egg, with 1 less water.

This is not a 100% reproduction rate, because the chance to consume 1 water is 20%.
My educated guess it happens in 20% of the cases

(As a result, a near-empty pond with goose might not be able to produce an egg.)

#122 Re: Main Forum » More murder problem discussion » 2018-06-14 00:40:29

jasonrohrer wrote:

And the hermit remains defenseless, again...

I really like hermits, but to be fair...

When a few soldiers walk up to a lone farmer, they will take all the crops.

The hermit doesn't always have the tools to defend himself.

There is strength in numbers.

#123 Re: Main Forum » Bye all - griefers won » 2018-06-11 21:54:19

I sadly have to agree, that grievers are quite common in villages.
Not just the murdering kind, but rather the disturbing kind.

Examples are: cutting all trees in the area, cluttering all empty spaces and hiding tools.

Having a surplus of food would encourage teaching and talking, but it has a rather nasty side-effect.

I would not mind seeing a karma-system getting in place to repulse the grievers.
(Adding a button in the family tree to report good and bad behaviour?)

#124 Re: Main Forum » Tip for building stone buildings. » 2018-06-03 11:32:53

Berry_Bee wrote:

Good to know! I never thought of that! Quick side question since you bring up stone walls, are there any ways to move rocks faster than by hand? I've tried putting them in a horse cart but that seems to not work. It's such slow work building those walls!

I've done quite some building and I think I could build the fastest by doing two runs;

First, I take a shovel, chisel and mallets in a cart, and start walking past all the rocks in the area.
Digging them up, and devide it once with the chisel and mallet into a split rock.

After that, I dump the tools at my building site, and start collecting the splitted rocks. It will use two spots in your cart to collect, but it still fits!
You will have to reassemble them at your building site and cut them again into cut stones.

This work is particulary easy if you cut all the rocks, and then ask somebody to collect them for you, while you build your site.

#125 Re: Main Forum » Food, Glorious Food » 2018-05-31 17:06:22

Morti wrote:

I should have made a column for that, not sure what to call it though. Effective Food Value? Post Bonus Value?

In the settings folder of the server, the file is called eatBonus.ini

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