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#101 Re: Main Forum » Dual Families » 2019-09-28 22:57:09

Anhigen wrote:

Aw man, had so much fun playing in the Whistlers today.

My mother gave birth to me in the wild! Scooping me up she told me we were not far from our home. I'd spend the next three minutes never seeing civilization as I watched this absolute legend fully cloth me with pure scavenging skills. When she placed a BP on me she quipped I was lucky. I'd never seen someone multi-task like her. I have literally no idea how she stay fed because I never saw that woman eat--she was a god! She was my hero. I could already fend for myself by the time we got to our "close" town. Up until now it had just been me and mom so when she dropped me off in this incredibly established place my relatives told me I spoke with a funny accent. I've never had family say that to me before.

The place was wicked, stone buildings being erected, multiple pens, diesel pump... some legit players had been through here. And the property was huge--when I first exploring it I thought I had wandered outside of the gate somehow, but no, it was just that big. The rift was on our south side so we must have been in the lower part of the map--my mother could have traveled half the map with me as a bb, idk--AND THERE WAS TWO FAMILIES!

It was so cool seeing another family work along side us, I thought it must have been nice of my elders to let them in. For how advance the place was it had no cows so that became my life's goal. Of course, there's always hiccups along the way... no bow, ok then, I'll just make a... no rope, not a problem I'll just pick so... no milkweed. Right, ok. From scratch it is.

My mother passed on so much information to me, I learned that actually we were the second family here, and she told me of this shrine--lost in the woods--that her and a few other eves made. It was like learning a legend, all the while having my family history completely rewritten--relatives scattered all over the map like stars on the night's sky. My mom was terrified that "we" would die out (she even hand raised my first bb for me), but my second child was still out there, in the world. Funny thing about that little one, she asked me for a the gate pass when she still a bb. I joked that she was gunna run and we laughed. But once she got on her own two feet she did take off--some people are just born with wings--and even though our time was short, I knew she was good.

My mom passed never having met my daughter, which was sad, she even tried coming back while my sister was still of age (I was too old at this point), but was born a boy and made the mistake of /dieing instead of starving. She ran out of lives, maybe, but likely bounced locked herself out.

I eventually did get our village milk--I found a cow, twice, and instead of killing a bison mum, I convinced the domesticated cow to come back to our village with some corn. I also learned that a cow will follow you if you feed it. And in my old age I saw a group of Whistlers, all wearing blue hats, making a fuss in our village. Strangers or maybe wandering stars--the relatives my mom told me tales about as a kid. But I got a funny feeling I knew that wild spirit the moment I saw her. It was my lil adventurer, she'd come "home". Brought her kids with her too. It had been so long--and because of the name randomizer--I had forgotten her name, but not her style.

The village is a fine place to raise kids, and maybe she's ready to settle down, but I'm pretty sure the wind is gunna take her again, once it picks up. That's a Whistler tho, we blow into town--make some noise--then we're gone. Just a tune you'll never forget.

Till then though, they'll all have some nice milk to drink.

Oh hi daughter, thanks for the kind words. smile I was Chloe Whisler that life, and you were my firstborn, Amy (excluding a single SID son I had I think less than a minute prior). I'm also Eve Whisler, which is why I was so concerned with the survival of the dynasty.

Today I played as quad Eves, together with Eves Milks, Halcom and Kelderman. We spawned not far from Knoxville (the town inhabited by Spellmans at the time), and briefly wandered around looking for a good spot. We soon found an abandoned Eve camp with a good 3x3 berry farm and two wells, one deep and one shallow.

Soon while scouting our surroundings, Milks discovered Knoxville just across the desert to the east, and I decided to go check it out. It looked quite promising so I decided to try and enter the town. I managed to slip in when the southern gate was open, but had to be careful as I noticed some of the locals were watching me closely, I think some with weapons drawn. One of them was an old lady, who I think was miskas, who kept following me everywhere. After a while I noticed they must be talking about what to do with me, so I decided to make it evident I'm a productive member of their society, by rapidly producing sheep food, various pies and things like that. I was, after all, there to raise my lineage in peaceful coexistence.

The others in the call were a bit anxious about entering an already heavily populated foreign settlement as Eves, but I decided we should stay and risk it, and soon I managed to get the gates opened for my sibling Eves, who were waiting at the northern entrance. Curiously at the time there was also a certain Eve Earthly (or something along those lines), who was not with us, but had the exact same sprite and was about our age. We all lived till 60 in that town and had offspring to continue our lineages.

After that we decided to try and respawn in the town, and were born as triplet boys (Eve Kelderman took a 30-40min break from the big server) to Sally Milks, and I thought we should set ourselves the goal of burying our Eve remains inside a shrine. Sometimes while quadding my twin siblings and I have been buried in such a fashion, which is where I got the idea from. Even had a screenshot from one of those times to use as a template. We ended up building a shrine on the north side of the town next to the graveyard and near one of the town entrances, expanding it a fair bit from the version in the screenshot.

Already whilst under construction it became something of a local spectacle, with many volunteer workers eagerly flocking to the cause of finishing this monument to their ancestors. In fact one worker, one of my descendants actually, was so eager that she ended up swinging the pickaxe a few too many times, wrecking part of the shrine. In an act of greed, she then tried several times to steal our building material for her own purposes. Ignoring several warnings, she, much to my dismay, had to be put down... It is worth noting that she was already quite old, and quite possibly infirm.

Soon we had another incident where our little sister "accidentally" wrecked my grave in the shrine. She promised to repair it, and indeed brought back new engraving for the tombstone, only to quickly destroy Eve Milks' grave next and make a run for it, with Milks' bones in a basket. I and Eve Kelderman, now our little brother, chased her down, but said grave robbing sister managed to kill Kelderman. I killed her, retrieved Milks' bones, reburied them at the shrine and marked the grave again.

The shrine was still unfinished, no small thanks to these incidents, so we came back as quads, this time as boys to a Spellman, who was out hunting rabbits west of town. We already had a slightly older big brother there too. Soon enough an army of babies marched to the fire back in town, much to the amazement of people already there, and then began work on the shrine. By our later years, we had completed it. Unfortunately last I checked, someone had already griefed Eve Milks' grave, probably the same person as before, as the rest of our graves were untouched (our little griefer sister had vowed to come back and steal Milks' bones again in another life). Jason, if you're reading this, make griefing things like this harder!

I then took a break, after which I SID till I was born a Whisler girl, and you know most of the rest. At that point Knoxville (the original town) only had 1-2 Whislers left, and no girls under 40, and at some point one Whisler had moved to that town I was born in as Chloe. Judging by the graves I saw, the first colonist there was probably Magda Whisler.

I tried finding the original town a couple of times, without luck. One of my sisters went to go find it as well, but she had only one kid, and that kid SID.

I did run out of lives on both my accounts, but I don't think SID'ing particularly affects spawn location once the Eve window is closed; I've spawned to the same mothers several times while SID'ing.

Last I checked the family died out about 2h ago, possibly because people weren't able to connect to the server for a while. BS2 dwindled down to c. 5 players and Steam was down for an unusually long time too, if that's even in any way related.

#102 Re: Main Forum » Suggestion: Halve "hungry work" penalty and/or make it account for yum » 2019-08-29 17:50:57

The latest update made the health penalty from hungry work account for yum, but not the actual permission to do hungry work. For that the game still only considers the amount of actual filled boxes in the food bar. This means that anyone at ~50 years of age even with 20 yum will not be able to cut down a tree. This is likely another oversight and should be addressed.

#103 Re: Main Forum » Suggestion: Halve "hungry work" penalty and/or make it account for yum » 2019-08-27 17:05:21

DestinyCall wrote:

Almost okay with hungry work creating an artificial age cap.   Chopping trees is no work for old men or children.   It's rough work and requires a strong body.   Feels natural enough to me.

However, hungry work should DEFINITELY target the extra pips from yum chaining first, before removing from your actual food bar.  That sounds like  a bug to me.

Having hungry work targeting extra "pips" from yum first would allow for elderly with high yum to continue cutting down trees, at least to a later point than now. Which makes sense: they're fit, and there's plenty of real examples from history of older guys working as lumberjacks, usually after years of experience.

#104 Main Forum » Suggestion: Halve "hungry work" penalty and/or make it account for yum » 2019-08-27 16:25:16

FulmenTheFinn
Replies: 14

I think the current penalty from hungry work to the food bar is a bit too punishing, particularly in Eve camps or early towns, where you might need to cut down a lot of trees to plan out the town in an efficient manner, while also trying to maintain at least some kind of yum chain, without having to constantly badger people to feed you (to avoid eating the same food yourself and thus resetting your chain).

Recently I've observed a sharp drop in the amount of carts and particularly floorboards in towns, which would also suggest the penalty is too high as people are now actively avoiding cutting down trees.

Additionally, in the current iteration of the game, hungry work directly takes away from the squares in the food bar, not the extra numbers of "health" that you gain from yum chaining. This has the effect of limiting the age at which you can cut down trees, and constantly having to eat/be fed when you actually can, even when at a high level of yum. E.g. in my latest life, at circa age 30 I had close to 20 yum and nearly +100 of extra "health" in addition to the actual food bar, but kept having to eat a new food after every 1-2 trees I cut down.

Thus I suggest halving the penalty from hungry work and making it take away from the extra numbers one might have as a consequence of yum chaining, before actually taking away from the hunger bar.

#105 Re: Main Forum » Discord - The breeding grounds Of Griefing » 2019-08-05 17:01:15

Lava wrote:
FulmenTheFinn wrote:
Lava wrote:

yet you defend these people because they were "mature"?

Which people might those be? Last I checked I was only speaking on behalf of Dark and myself.


Dark is defending his whole group and your defending dark which associates you with the others. Im saying Dark is or has been associating with griefers and is trying to defend their Shrill of dignity

So in your mind I'm defending a group of people I don't know, because I'm defending someone that I do know, who happens to be defending said group (tbh I only read him defending himself, but I've admittedly not read through the entire thread). Guilty by association and unless proven otherwise, right? Tsk tsk, there's that mob mentality again.

Btw does this transition of guilt also apply to lawyers defending guilty clients? I'm neither, but I do wonder.

#106 Re: Main Forum » Discord - The breeding grounds Of Griefing » 2019-08-05 16:37:25

Lava wrote:

yet you defend these people because they were "mature"?

Which people might those be? Last I checked I was only speaking on behalf of Dark and myself.

#107 Re: Main Forum » Discord - The breeding grounds Of Griefing » 2019-08-05 16:19:14

Pop fucking corn.

The OHOL Discord is a kindergarden dominated by socially awkward and mic shy teenagers together with a moderator who arbitrarily abuses her powers at a whim without any repercussions from the server owner, and then bans people who complain about it.

I'm not a part of this aforementioned "griefer group", if it even exists, but I have no trouble believing DarkDrak's post in that the accusations about him griefing are entirely fabricated (most probably based on pure guesses coupled with a mob mentality that is dominant among the most active people on that server). I have two reasons for this:

First, I've played with DarkDrak before and I know him to be a good and mature player.

Second, there have been continuing accusations for months now, mostly by the same two people, that I too am some kind of griefer, when in fact I have never griefed. These sorts of baseless accusations seem quite common on that server.

I was actually tempted to make a forum post cataloging this months-long smear campaign by the aforementioned two individuals, but it's not worth the time and actually now I feel kind of sorry for them after I learned that at least one of them is just a 16 year old girl, who in her own words has been diagnosed with autism. I guess that explains something.

#108 Re: Main Forum » Can you implement a sound when peace is declared maybe a text effect? » 2019-08-05 10:50:52

jasonrohrer wrote:

You have to say PEACE together as elders in a mutually-understood language for it to work.  This implies a lot of very hard language teaching effort OR several generations of coexistence (so you now speak a common language through osmosis).

I've triggered peace as an Eve with other Eves, so generations of coexistence is by no means required; just say "peace" in their tongue, exactly the way you see it, and have them do the same in yours. This can easily be accomplished through voice comms, in-game notes or just common sense.

jasonrohrer wrote:

I may use it for other things in the future.  For example, when the last member of a long-lived family dies out.

That'd be pretty neat.

#109 Re: Main Forum » Bow Disspeared Hack? » 2019-08-01 06:48:04

Had this happen to me as well yesterday. I was Eve Whisler and was working at camp, when my son came back telling people to run. Sure enough he was trailed by Eve Sky carrying a basket with an arrow and an unarmed but fully grown son. I had prepared for situations like this and got the bow out that I had made earlier. Assuming they must've had a bow of their own nearby, and because she was carrying an arrow and was still fertile to top it off, I went for the Eve. About 2 seconds later out of thin air a loaded bow appeared in her previously supposedly unarmed son's arms, and he shot me. My line survived through a daughter but two generations later the Sky family wiped the rest of us out. Had it not been for that strange lag spike, the roles might've been reversed.

Later in the evening I had another strange occurrence. I was out in the wilderness alone but heading home which was close, when seemingly out of nowhere a related baby popped out crying and running after me while saying "gma". Mind you, I was well into infertility at this point and furthermore, crying babies are supposed to be able to only say one letter, but this one said three. Instinctively I was compelled to run back to save this poor baby. As I was about to pick him up, he turned into a teenage boy with a knife and stabbed me.

Not sure I can cough the latter incident up to lag.

#111 Re: Main Forum » Your OHOL pet peeves » 2019-07-18 02:45:20

Berry farms that are not 3x3 with the well in the centre.

#112 Re: Main Forum » Terrible Mothers - Lost fitness points? » 2019-07-09 06:13:49

Finbar659 wrote:

I was very into getting my fitness points highish however when I born, there are mothers in the game who decided to abandon me or refuse to feed me which I then starve - losing 3.23 points due to my starvation :l

This happens a lot as quads.

That being said, I don't really care much about the scoreboard. It's anonymous, your score fluctuates a lot and you get punished for team play. It's there so that you can brag to your friends in OHOL for having a high score - for about five seconds till it plummets again.

#113 Re: Main Forum » Murdering someone for breaking your yum chain is super not ok » 2019-07-09 06:02:13

People on these forums like sharing their in-game stories, so here's mine related to this topic:

Not long ago, a bit after the swords update, I was quadding and one of us in the squad was feeling belligerent, wanting to invade a foreign town. Sure enough, we soon came across some foreigners. It was just a colony, but it was set up very close to our town. I felt pity on them and decided we should not raid anyone that life. But then they started feeding me berries, crashing my 30-40 minutes of yum chaining... That day every man, woman and child of that colony and then their home town was put to the sword, snuffing out their entire lineage, all because one or two of them thought force-feeding berries to a foreigner was a brilliant gesture of goodwill.

I still felt sorry for them, as we had just lived a full 60 minutes as quad mothers in their home town the previous life; we were probably slaughtering our great-grandkids. But oh well, such is life in the wasteland.

I guess the lesson to be learned here is don't force-feed people, you'll never know what might happen.

What comes to killing people in your own family for force-feeding, that alone as a reason is a bit extreme, and one should assess their behaviour and productivity as a whole before jumping to drastic conclusions.

#114 Re: Main Forum » Everyone who wants to play with me Send me disc tag » 2019-07-09 05:26:09

I host a server specifically dedicated for quadding, and we play almost every day. You can join if you'd like. Link is in my signature.

#115 Re: Main Forum » People keep feeding me and ruining my yum chain. » 2019-07-06 05:15:51

RodneyC86 wrote:
FulmenTheFinn wrote:
Bob 101 wrote:

As female it's counterproductive because you need to make new food and raise extra babies.

Bigger workforce and more food = counterproductive? Gee, what planet do you live on?

Believe it or not, I think actually as female in a new family (gen 2) it can be detrimental to have a population explosion early on when the first plot of gooseberries and carrots just started to mature.

The farm should mostly be done within gen 1, if not entirely. With a few kids helping, you should be wholly capable of getting sheep as well, before dying as Eve.

Anyway, we're talking about yum chaining here, i.e. not Eve camps, where most of the time you can't yum very high.

In a town with at least a completed farm and an oven, there's really no excuse not to yum chain. And if everybody in the town did it, you'd probably almost halve your collective food consumption, leaving much more time to pursue other things than e.g. constantly maintaining the berry farm.

#116 Re: Main Forum » People keep feeding me and ruining my yum chain. » 2019-07-05 14:07:43

Bob 101 wrote:

As female it's counterproductive because you need to make new food and raise extra babies.

Bigger workforce and more food = counterproductive? Gee, what planet do you live on?

#117 Re: Main Forum » People keep feeding me and ruining my yum chain. » 2019-07-02 13:31:55

After having dozens of great yum chains being forcibly ruined through force-feeding, I've learned to be very careful about standing next to people with food in their hands. That being said, I've not noticed an increase in force-feeding. Just the same old.

#118 Re: Main Forum » hetuw mode » 2019-07-02 13:24:49

As of a few versions ago, zooming in on the in-game map no longer works. Probably a conflict with the button to highlight hostile objects (U).

#119 Re: Main Forum » Twin Eve are different families BUG? » 2019-06-25 13:33:42

Kitaelia wrote:

I like to try to stay at least somewhat informative xD

Don't know if it's properly mentioned in any patch notes, but you can easily see it for yourself by repeatedly /dying.

#120 Re: Main Forum » Twin Eve are different families BUG? » 2019-06-25 04:34:12

Kitaelia wrote:

You can also no longer /die to force Eve spawn even if you had more lives. This is intended.

Not true. The way you describe it was the case only briefly a few weeks ago, before Jason more or less reverted it to the old behaviour. Having also Eve'd around a dozen times in the past few days, I can confirm with absolute certainty that repeatedly /dying does eventually result in being spawned as an Eve. It's just that the number of tries it takes varies, and the max lives are so low that you can easily run out of tickets while doing it, if there's a lot of different settlements alive at the same time. Starting at 12 lives I find I generally spawn as an Eve after /dying around 8 times, but if something goes wrong and you want to try again, you're almost guaranteed to have to wait until you're back at 12 lives.

#121 Re: Main Forum » Twin Eve are different families BUG? » 2019-06-24 12:24:30

Sukallinen wrote:

How to give surname, that's the problem here. They must be born with one then, but I don't see that as too much a problem.

IMO spawning as Eve should be something you can choose prior to spawning. Currently if you want to Eve you have to /die through around 5-8 lives, and if something goes wrong and you want to try again, at best you'll get one more shot before you're out of lives. At worst? Well, tough luck bucko, no more tickets for you; you've gotta wait till you've 5-8 again.

So if being Eve were something you could predetermine through e.g. a checkbox prior to spawning, you could also decide on a name prior to spawning. If all members of the party enter the same name, their Eves will be sisters. It's by no means perfect, and the only thing differentiating their names could be e.g. Roman numerals, but it'd still be a lot better than what we have now.

I quad a lot and we actually tried quad Eve'ing again after a while for a few times. We were all in a call and without voice comms it would've been nigh-impossible due to the different languages. Also our descendants ended up killing each other, as is always the case with multi-lineage towns. Even wrote them a note to tell them of their origins, but that didn't stop them.

If you want to found a new town in the current version of the game while playing with others, then realistically your best bet is to be born to an existing town and then leaving it behind. You won't get to choose a name and thus make the lineage "your own", but it is what it is.

EDIT: I found out after writing this post that with the current system you can actually easily /die through all 12 lives without getting an Eve spawn once. This must change ASAP.

#122 Re: Main Forum » Suggestion: Add a feature to block being force-fed by other people » 2019-06-24 00:28:01

BladeWoods wrote:

I fear an option to totally block feeding other people would make a couple cool situations impossible: Feeding comatose (afk) women. Force feeding prisoners (I know not an actual thing).

It could be something as simple as ticking a box in the settings menu. By default this box would be unticked, and most people wouldn't bother with it, leaving the scenario you describe to a few fringe cases where people who have turned the feature on would forget to turn it off when going AFK or the like. Ideally the in-game settings should also be accessible mid-game simply by pressing something like ESC, as is the norm in video games (as opposed to only being accessible from the main menu like in OHOL).

#123 Main Forum » Suggestion: Add a feature to block being force-fed by other people » 2019-06-23 10:49:50

FulmenTheFinn
Replies: 7

Many a time has a good yum chain been ruined because someone as a gesture of good faith, or perhaps to troll, or simply by accident, fed you something you've already eaten. This can be quite annoying if it's something you've been working on for the past 30 minutes, especially when playing as female, since having a high yum chain, at least to my knowledge, boosts fertility, which in turn ties in to what to me and many others is one of the main reasons for playing as female in OHOL: having kids. And even if that wasn't the case, having high yum is still always desirable due to its effect on reducing food consumption.

Thus I suggest that if possible, some kind of toggleable feature be added to block other people from feeding you.

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