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#1276 Re: Main Forum » Deciding who has a baby » 2018-04-18 22:36:43

jasonrohrer wrote:

Thanks for all this!

I don't think it needs to be too complicated.

Temperature seems like the most sensible simple metric that captures a lot of other factors.

The other thing that was mentioned briefly was length of family line so far.

I will think about "distance from a male."  Every village keeping at least one male around....

Though this doesn't help with Eve so much, and also flies in the face of a decision that I made years ago for good reasons.  This should NOT be a game about mating and consent and all that nonsense---if you don't want to have a baby and some griefer male keeps following you around anyway,

Contraception

jasonrohrer wrote:

and then you have a baby against your will, what just happened?

Abortion. Adoption. Feed the kid to a hungry bear to appease the mushroom gods. Throw him in an atomic powered Soylent green machine to provide food for the town. There are so many solutions to this problem.

jasonrohrer wrote:

All that emotional baggage from the real world.

You give us problems, we'll come up with the solutions.

jasonrohrer wrote:

That is not the point of this game, and it would distract from the 10,000-ft view of the human situation that I'm trying to construct here.

This is also, that 10,000-ft view, for billions. Reproduction is such an integral part of life. Maybe it's easy to shrug off now that you've leaped that most monumental hurdle for any single organism to surmount, but for all those people on Earth, trying to get laid, trying to make a six figures so they feel financially secure enough to attract high enough class mates, for those people going to the gym for 6 hours a day every other day of the week just so they look ripped enough that they are comfortable flirting with women, for almost everyone, for almost every reason we exist, this is a thing.

Jason, we don't know each other, but I like you. I like this game. I like your attitude, and I don't want to change you too much.

Never lose sight of that 10,000-ft view, whatever it is. Sure if I dug more through your past; comments, games, etc.. I'd find it and see what you're shooting for, but I'm not going to do that.

Instead I want you to know that you are not alone, there is always a man, some logarithmic distance away who wants to put his ideas in your head.

XD

I get you to add them to your game, like a deposit of sperm in an unwilling recipient.

I'm not saying we want to rape your ideas with our own, that would be callous of me.

I want our ideas to make sweet love, at a glance, and leave a little seed of my idea in your ideas belly.

jasonrohrer wrote:

I don't want to spawn Even and Adam together and then have Adam chasing Eve around while spam-chatting, "Come closer, honey."

As I pointed out, this would be a problem that you could give us solutions for, like the eve staying cold, or hot, if she didn't want kids, she could eat wild carrots to reduce the odds of getting pregnant, or a similar product made from the bark of a swamp tree, it's up to you.

If it's all too frustrating you could always add aspirin to the game, I mean, we do have willow trees, just waiting to have another purpose.

Just keep havin fun with this, it's your seed, in our lives, whether we end up appreciating it or not, we'll live with it.

#1277 Re: Main Forum » Deciding who has a baby » 2018-04-18 08:08:16

Artarda wrote:
carrotlover wrote:

I think Eves should spawn at the age of 14, so they can at least find a place before having a child.

food intake and temperature seems good references at this moment. maybe as the techtree advances, new references can adjust birth rates, even choosing if she is going to have a baby. who said abortion plant that denies pregnancy for x minutes? get out, we don't discuss that in here. thank you.

so that's it.

Actually, in real life, there was a plant called Silphium that was consumed during the Roman era to prevent unwanted pregnancies. It was so popular, that it was actually eaten to extinction, and is also minted on some of their coins.

Source: https://en.wikipedia.org/wiki/Silphium

From https://en.wikipedia.org/wiki/Silphium#Medicinal_uses

Many species in the parsley family have estrogenic properties, and some, such as wild carrot are reputed abortifacients (chemicals that terminate a pregnancy). Given this, it is quite possible that the plant was pharmacologically active in the prevention or termination of pregnancy.

#1278 Re: Main Forum » Deciding who has a baby » 2018-04-18 02:46:05

Morti wrote:

she's got his son in one hand and shes pullin carrots with the other.

This makes me think, we need backpacks for babies like people have in many parts of the world, so working mothers can still use their hands. Or just, let a backpack hold a baby up to age 3-4 or so and just have the kids head stickin out the top. Going to the tailor in a big town, just to grab a harness for your kid that is going to be grown up in a couple minute may not be worth it if that is the items only purpose. Maybe a rope or a sheet of cloth, with multiple uses, could also function as a baby sling.

#1279 Re: Main Forum » Deciding who has a baby » 2018-04-18 02:39:50

AstroTitan wrote:

(MalesFactor) (0~1)  =  0~1

No males, no babies what-so-ever. Given the way Eve's work atm not sure this is a good idea, but adding 0~1 to a base value, so no males around never makes fertility 0, could work.

I really like the idea of guys getting close to girls increasing the likelihood that they get pregnant, without there having to be actual sexual intercourse.

I just imagine guys running through town, to drop things off, swinging by the farm to check out that cute new girl in town, passin through real quick and then when he returns, minutes, years, later, she's got his son in one hand and shes pullin carrots with the other.

#1280 Re: Main Forum » Deciding who has a baby » 2018-04-18 02:06:38

Anshin wrote:

Could we have rare cabbage plants/seeds that will spawn a baby for those towns left with only males or the elderly (or anyone) who still want to adopt kids? Automatic last name should be Cabbage, and Eves can't chose that last name.

Or garbage pails where unwanted kids abandoned by their Eve's can be found. They could be given names like: Too Slow To Catch Ma Joe, Les Value-than-a-basket-n-sharp-stone, Ned Not A Girl, Whitney Whiner, Abandoned Brandon, or The Sorry Kid.

#1281 Re: Main Forum » Deciding who has a baby » 2018-04-18 00:21:31

Is there a point when a building over a biome, over rides the temp of the biome?
If so then having a house, that would provide a comfortable temperature, with a floor and walls, maybe ceilings and multiple stories in the future, these could be worthwhile endeavors for males to invest their time in to attract females.
The man provide the woman with a nice comfy house, her chance of making babies goes up, and together they make a family that takes over the world.

#1282 Re: Main Forum » Deciding who has a baby » 2018-04-18 00:00:01

YAHG wrote:

Having a Man about might be a good positive multiplier to baby making.
Sum of food value in a radius around the Mothers could be interesting (could give different weights to domestic vs wild food)
Sum of items around would make them go more to bigger cities, sorta like it seemed to spawn eves pre apoc.

How many babies the Mom has that are at the pre-grab age could be good idea?
Maybe if they have certain kinds of items in grasp, like food etc?

I would say luxuries, like furs and gold, should increase birthrate, but I think you'll find irl women reproduce quite a lot in places around the world, with very few luxuries.

They could be a modifier though. They certainly help in some cases.

Another modifier, as well as goods and men, would be alcohol, or drugs that might lead to more promiscuity.

Sexier clothing would be another option, adding a value to items for attractiveness (not just sex appeal) could be useful later to implement some features involving charisma. Something like the R value for insulation seen here https://youtu.be/WbQsZ5rQ2gg?t=45m6s
An S exponent to reproduction?

What about a comfort value that is modified by things including how well fed you are and that your temperature is balanced, among other things?

#1284 Re: Main Forum » Bells are meant to praise the Carrotgod » 2018-04-14 14:47:54

Alf wrote:
Morti wrote:

What is wrong with you people!?


What do you mean?

If you have to ask me that, I can't reason with you.


Everyone knows God is the Transhuman AI in the Atomic Powered Robot, and Stephen Hawking was his prophet.

The APR is the only being known, with the power to kill The Creator.
https://www.youtube.com/watch?v=mT4JktcVQuE&t=2m31s

Your carrots and cacti cannot compare to the life The Creator has provided us with, he makes all things.
The visions your mushrooms provide are but a fraction of that which he allows us to see.

Yet he is bested by one being, one entity, The Atomic Powered Robot.
https://youtu.be/fFLVyWBDTfo?t=4m37s

If you are a man, or woman, of prayer, if there is anything you should be praying to, it's the Almighty APR.


P.S. Bet you're lookin forward to the cat update, and the following, cat recipe, update.


XD

#1286 Re: Main Forum » So the Apocalypse is here » 2018-04-06 14:01:00

Joriom wrote:
Valiry wrote:

Really? 4th apocalypse in few hours?

There are few teams speed running Apocalypse event to see how much we can optimize the build path and how fast we can bring dom to the game world. First attempt took over 5 hours - we had all the tools but nobody was motivated enough to try it himself. Second try took 5 hours as well. Server 11 started the attempt but we took to many bystanders in game who almost starved us to death and trolled the run enough to slow us down to 5 hours again. Third run took just 4 hours. We already had three teams competing for best time but we were sloppy with methods and placement of our first camps. 4th run took only 1 hour 25 minutes. Second team was also about to finish  (one-person teams this time). We believe sigle person can optimize the build down to around 1 hour or 1 hour 10 minutes. Team of perfectly cooperating TWO people (but not more, not enough food) should be able to blast the Apocalypse in single Eve lifetime knowing map and using coordinates to find way. I believe one of two things will happen. People will get bored of speedruns (less likely) or Apocalypse will get nerfed A LOT very soon (more likely).


LOL

I like your group. Can I join? But how are you getting coordinates?

I'd like to help get this Apocalypse nerfed.

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