a multiplayer game of parenting and civilization building
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Can not trade without some way to clearly own items, also transportation costs
are pretty rough atm.
As per the roads, I think they were part of what brought on the Apocalypse as
they were how all the Eves usually found their ways to the ruins.
...
Fuck yeah.
I got killed by my daughter too. I was telling all my girl kids to spam babies as hard as they could, we were in a huge old city and I was feeling mischievous.
...
I am going to obfuscate and use my intellect and lots of words to try to pretend me and a group of friends using 3rd party shit to get around game mechanics that influence difficulty doesn't count and we didn't cheat to set a new record.
Full of shit.
This is because it IS insincere either that or you are too dumb to realize the above.
I for one think assuming stupidity over ill intent is just a mark of moral cowardice.
Blasphemers get only the knife and the arrow..
Beri Lord of the Bushes maker of Soils and feeder of Sheps is more powerful than your puny God.
p.s. At least you are not a heathen shovel worshiper..
I know they are useless, but who else wants a penguin hat?
I was unable to club any of them, I like clubbing seals and dressing my family is luxurious hides.
We need to be able to eat seals and other meats raw for maybe less food restored.
YAHG wrote:Baker wrote:...
Amen, I still think decay would've been cooler. I have been in big boring places and tried
to make it interesting by spamming babies to starve it out or by trying to start blood feuds
<3I saw someone do that, We had 2 families. Don't remember the names. Long story short
our grandmother told us that the city was our rightful land and that the other family had
invaded our lands. So a bunch of my family grabbed weapons and slaughters the other
family, they sparred one guy as a punishment. He would live on but his family line would
die with him.
Glorious... I often like to tell people to kill anyone without our last name. In prosperous
lands I like to spend my life forging knives and leaving them all over the place..
Tbh I actually prefer how the game is now. I found the big cities to be impressive but also incredibly boring and overcrowded. So my average pre-apocalypse life went as follows. I'd be born into a large city, My mother would give me a brief tour of the city. They had wooden floors and bearskins rugs everywhere, several huge farms, 10+ carts of extra food, a big pie factory, several of all the steel tools and everyone was fully clothed. You couldn't contribute anything that wasn't already done a thousand times, just work the farm and make pies.
Yes, that is impressive that players built it but let's be real, that city would have been on and off for weeks. Eves would find by spawning near it or a road leading to it. They would find tons of supplies and everything already made for them, So they would have kids and so on. That Eves family would have the city for a few generations maybe a lot. Then maybe people would start getting off or leaving the city or just someone got bored and murdered everyone. So the cycle repeats itself.
Once that city has exhausted the tech tree they have nothing to do but make food forever. Dying out didn't matter because the next eve would just come in a few hours. They aren't building anything new, The city has already done everything many generations ago.
You might die a lot more after the apocalypse but it's not to say that they aren't any advanced civs, just not to the extent of the old world. Your civ just has to keep there lineage going so the future generations can climb the tech tree but once your family line dies out, It's unlikely anyone else will find it. Sure, It sucks to lose everything but civs die, that's life.
Amen, I still think decay would've been cooler. I have been in big boring places and tried to make it interesting by spamming babies to starve it out or by trying to start blood feuds <3
Aye, what Turnip said.
Only once have I stumbled across any signs of other people when I have recently spawned as a new eve. It feels kind of lonely, tbh. Thats why a new Eve's job is to setup all of the basics and pass it to her daughter(s). Live to 60, and then respawn in the same camp to keep building and learning as you go.
Aye it is rough. It hurts a lil when you barely manage to get it all together before you are too
old. Today I lived till 60 and had duel forges oven bellows and a ~15 berry bush farm RIGHT
next to a 5 pack of ponds with a few more a few screens away.
I didn't have time to make myself any clothes etc, just trying to set something up. I tried the
live to 60 thing so many I could eve myself back there and set up a good town, the spot was
pretty damn nice. Alas I spawned into a carrot farm tribe, who know not the way of the
'BERI'.... heretical soil wasters..
I still remember when
..we didn't baby the mentally ill people in our culture and they didn't run rampant over us trying to make us pretend they were healthy and sane.
Once we have the "littlest bush digger" we will be the same.
Also, "what happened in your last life" including some accounts from the griefers . I do vendettas in game, and murder people who call me dumb etc.
Nah fuck ignoring them, mock em, tell them to go back to reddit from whence they came.
https://www.youtube.com/channel/UC4a-be … subscriber
I only did 4 videos so far for this game, I am probably not the most interesting youtuber. I tend to get distracted by the game and forget to say anything.I was about to play another life or two, will record and post up as well, 'Remember to talk'
https://www.youtube.com/watch?v=TUISgNa … e=youtu.be Should be done processing in a half hour etc.
just actual parasites filling up their "portfolio of games featured"
Dat irony doh
https://www.youtube.com/channel/UC4a-be … subscriber
I only did 4 videos so far for this game, I am probably not the most interesting youtuber. I tend to get distracted by the game and forget to say anything.
I was about to play another life or two, will record and post up as well, 'Remember to talk'
Thank you, good stuff to know.
I was looking for horse info as soon as I saw my first one, I really wish we could tie em to trees.
Going on on rock hunts is a BITCH when the fucker is always bolting. Also need to be able to use
backpack and bow while mounted, because glorious glorious horse archer master race...
Items and buildings build up over time cluttering the server and take away from the fun of building things yourself BUT randomly
(yes apoc is random because it can happen TOTALLY outside of your control) destroying everything is not a good way to fix the problem.
Humans are WIRED to become attached to things that we create and build up, the problem needs to be solved regardless but
apocalypse is not a fun game mechanic when you are not involved in it. Most people do not enjoy being stripped of agency.
Why not just make everything we make in game decay over time, thus requiring upkeep of some sort? The timings do not have to
be realistic they only have to be fun, this also turns all new content into jobs for people to do. People like having jobs in the villages,
being a part of something and being useful is FUN and REWARDING. Spending a life making things better feels good, that is what
I would tell other people when I talked about this game to them.
An IRL day is 1440 Game Years... If I leave a steel axe in a field for that long all that would be left (if anything) would be a lump
of iron rich ore.
Adobe walls can decay step by step until they are just a pile of clay (straw isn't a forever thing).
Tools can decay in steps, (accelerated by use?) having to replace the hafts is cool and engaging, so is having to sharper or reforge
old tools (they can just turn into scrap or even plain ore). Making the one adze your people will need forever is retarded and makes
learning smithing feel like a HUGE letdown. It would be cooler if you have to keep providing a village with tools, perhaps we can
have plows to till soil?
The simple way (no new art) is to to just add timed reactions to degrade all items back through the steps. The game files are NOT
easy for someone unfamiliar with them to parse though as almost nothing is labeled (mostly just numbers). I HOPE you have some
sort of ledger on your end but timed reactions for decay are already
Example: Deep Well --> Well --> pile of stones or maybe even a pool?
If things like baskets only lasted an hour or maybe two, people could have basket maker as a job! That is a cool thing like being the
farmer or the compost maker or the tailor. It is fun to be useful and this is wired into our brains to be something that is enjoyable,
good content.
Example: Wheeled cart (wheel breaks) --> Wheel barrel --> Sledge --> Crate --> Boards --> Nothing. Imagine you are taking out
the water cart to fill up the pouches and it busts a wheel, but you manage to limp it back home.. Do you fix it or does it keep degrading
until your descendant is laboriously dragging a sledge, when it happens to him that crate would need to be fixed to be retrieved. This
is cool shit and you don't even have to draw new art, only a reaction.
If each step takes an hour or less/more for some you can make upkeep into a viable occupation instead of us just drowning in items.
This has the added bonus of all of your new content becoming jobs for people to have.. People would probably like this, they get to
feel useful.
Seeded plots can eventually grow on their own. Carrots can turn into wild carrots if in the right biome as can wheat and both can die
off eventually (maybe hour?) if not in the right biome. Soil laying out untouched for long enough can just disappear.
Some seeds do not seem to despawn, none should last longer than an hour. No food should last more than an hour.
Fences can rot (or just slowly walk backwards through the stages for art free, temp solution), those floor board roads should decay
over time too. Let us make roads but make us also upkeep them. Make road builder a job someone can do.
Animals should NOT live forever either. Horses and Sheep should die off just like people do.
These sorts of changes can fix the problems of clutter and people stagnating while also making the game a richer environment for
people to live and work inside of instead of robbing them of their agency and all sense of legacy.