a multiplayer game of parenting and civilization building
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Yeah that was an itty bit jarring to just stab you from three tiles away. Seems the arrow is tied to the bows actual range as any attempts to off screen snipe someone just led to me running towards them.
This patch confirmed for butter knife 2.0 electric boogaloo.
It's important for stuff like this to be out there otherwise it's going to the butter knife situation all over again. If you see someone making an arrow note they're 100% valid and should be killed on sight.
Hell make and hide your own arrow note and be prepared for the coming shit storm. Thank you for putting this out there so we can know what to look out for.
It's a nice little town. I was Maddalena Laughter your great aunt. I spent most of my days doing random little tid bits around the city as I was streaming the game to one of my friends to show it off. I ended up finding out that our family cow was/is bugged out and wrote a little guide for the future generations knew how to tend to Bessie without causing themselves any loss.
My last words were related to my weird grandmother who gave me all her clothing as long as I promised to bury her with her owo note on top of her grave. Was a good little life even if I didn't get anything too special done.
Not sure if it was just the Laughter family cow but the dry milk cow wasn't degrading into it's normal counterpart. Family cow would stay in its dry state until watered.
If the cow was left long enough after giving it water the cow would properly degrade like normal and require food before having a calf. However once milked it returned back to its former eternal dry state which allows players to just trade water for milk.
To replicate just feed a cow, wait for calf to despawn, then milk. Cow will stay in the dry state until rewatered returning to its milkable state.
No idea what triggers it but all kinds of different objects can speak. We had a bowl in one village that said :KNIFE
"/clay bowl"
If anyone figures out how to trigger the bug to make other items speak we could just inscribe how to make objects on said object
*picks up clay bowl* :Use round stone on clay then fire in kiln.
It really was a nice little life.
Laaibah was born alone and afraid in a quiet almost familiar village. His mother had had been rather busy at the time of his birth and didn't notice the little boy who scurried over to a warm patch by the berry farm. His cries were heard by one of the men from the village who fed the boy and scooped him and returned him to his loving mother. Laaibah admired his Uncle Jim, the man who had saved the young boys life when no one else seemed to notice the little boy crying for food and attention.
Once returned to his mother Laaibah would get his name "You are L." What a silly name for a little boy the child thought. As he grew older he would expand his name from just a single letter to his chosen name of Laaibah. Laaibah loved nature as a child often exploring the various areas around his home for any sort of little treasures a boy his age could carry. On one such adventure he found a skeleton bearing an old wool cap, a pair of snakeskin boots, and a few other goodies to boot. Laaibah prized these possessions and wanted to show his Uncle Jim all the things he found out exploring in the world.
On his trip home the boy came across his older sister blankly staring out into the field when an all too familiar sound was heard. Laaibah would finally get a chance to do as his Uncle Jim had for him as a child. Laaibah promised not to leave this little girl alone in the wilderness and stayed by her side feeding both her mother and the girl whenever they were hungry. As if sensing his nephew needed help once more Jim appeared from the village center to carry the small girl away from the less than hospitable wilderness.
As the boy became a young man he soon found a passion for making paper. He got to enjoy the thrill of the wilds while always coming home to see the smiling faces of his loved ones. One day while Laaibah was working a younger girl had come to ask if she could help him out with his work. Laaibah could sense he knew this girl from somewhere but couldn't figure out where the two had met before. Sam II and Laaibah worked in perfect harmony making plenty of paper for anyone and everyone who could ever want some.
Returning home one day after one of his many trips the man was greeted by Sam with a basket of two roses and a single note tucked in the back. Laaibah reached down into the basket and as he picked up that piece of paper he read out the very words that would change his life. "Will you marry me?" With great joy in his heart he accepted Sam's love and soon the two had a small family together.
With each Child Laaibah would pass on one of his many possessions to his ever growing family. His wool cap was passed to his daughter Violet, now dyed blue in celebration of his first daughter with his wife Sam II. He would distribute the rest of his things to his various children as now Laaibah had learned that the little knick-knacks he had collected in his youth were just mere objects to be enjoyed. The real treasure was his wife and their beautiful children.
Laaibah would do many deeds in his life from stopping a crazed man and keeping bears from destroying their little home but time was not kind to Laaibah. Each and every day Laaibah would grow weaker his walk turning to a slow gait as he fought on to cherish every moment with his family. Sam II seeing Laaibah in such a miserable condition tried to cheer the old man up. "Let's make paper just one more time for old times sake." Sam II would fetch the shavings while Laaibah would prepare the fire for the two. The elderly man turned his back for just a moment and turned back in shock to what he had seen.
A young boy no older than ten had dumped logs onto he had prepared for the two to make one last sheet of paper. His heart had sunk into his chest as he realized his body no longer had the strength to start another fire for the two to relive their youth together. As Sam II had returned to the now roaring fire Laaibah felt his eyes grow heavy. He heard the whispers of his mother beckoning him home as he tried his best to say his goodbye. "My time comes. I love you." and with that his eyes shut for the final time.
Instructions on how to use a teleporter farm (Done this before but it took like four sheets of paper and was only readable by old people before the update.)
Epitaphs for marked graves so people know who is buried at the spot.
Probably should write about one tech so newer players know where to check for recipes.
I'd say coordinates for iron mines but I don't know how many players actually still use the coordinate software besides myself at this point.
I like to write "X was here" just to leave a mark on history. And I also like to write little warning written as folklore like "Watch out! There are little girl eating trolls in the woods!" if there are wolves in the woods so little girls don't go out there and die.
That's a good idea too. I remember one family having a suicide baby road that was filled with almost two dozen skeletons from babies killing themselves. That was a spooky ass place to build a hut and warn the locals about the dangers of suicide baby road.
"They say you can still hear their last words echo through this swamp. F"
Once you post enough times you'll be able to link just anyone else. I wasn't a part of your family but here is your family link so others can see.
I'm sure everyone knew about the moving ice ponds but I have zero idea why they've seemed to clutter on that road. I really doubt it was some kind of rng for that many ice ponds to move that far east together in a large group.
A shame you can't actually guide penguins or you might be able to "kick" the ponds away from the road.
All keys get set to the ? Key whenever the server is reset. Same goes for every single lock. The only way to produce these keys is to leave a key laying around until the server is eventually restarted.
They only seem to act as skeleton keys because all the locks are defaulted to ? as well. ? keys do not work on any other lock besides ? so should your ? key not be opening a door/chest you know the lock is fresh.
Should you have more locks than ? keys you can always make duplicates by either making more locks and keys (less effective) or just making duplicate keys by using a steel blade blank on your ? key and filing it like you would a key+lock blank.
Nice to meet you too. I really just wanted to keep gathering up iron from the mines but clearly that wasn't how things played out.
First kill was Tacori who wanted to kill anyone without a last name. If you're going to pick a reason to stab someone at least pick a better reason than something people normally can't control. Our eve didn't even pick a last name until her third child so two of us kids didn't have a last name to begin with. Figured I'd stop that problem before she started stabbing the multiple no surname people in the family. I have no idea why you would want to murder people with no last name instead of just asking people to let you name their kids. It's not even that big of a hassle.
Second kill was Mike Telander II who grabbed an unattended knife and immediately stabbed Tobias. People had already said Mike was a griefer from before and this proved them to be exactly right. Obvious course of action was to stab the kid for murdering another child.
Third kill and only regrettable kill was Babyboy. After dealing with someone who wanted to kill for basically no reason followed by someone who literally killed for no reason I thought someone else was killing for no reason. Without a second thought I stabbed Babyboy which evidently the wrong thing to to as she was killing a griefer and not just another random killer. I do want to say I'm sorry for murdering you as it was just a bad judgement call on my part to not ask why you killed that kid.
Fourth kill was my younger brother Okalani. He offered to help me with all the iron collecting at a young age but since the mine was rather far out I decided against it since the area was crawling with snakes and wolves. On my final return of the iron haul he stopped me at the road asking me where the iron mines were. Since I trusted him I stopped to attempt to tell him where they were when he pulled a knife and I moved. I kill anyone who makes any sort of attempt on my life regardless of gender and age so when Okalini went over to the bushes I stabbed him too.
I died at the ripe age of 59 after being stabbed by someone else. No one moves by right clicking with a knife I know you're not an idiot and was attempting to play the victim.
And that's how I ended up killing four people when all I wanted to do was grab iron out of the iron mines.
The thing is currently the limit is based off character limits. The only people who can get the maximum use out of paper are elders who could recite town rules off a piece of paper.
Obviously there has to be some sort of limit on the thing otherwise we'd have three year olds spamming giant bubbles of prewritten text.
I think Jason should keep the writing limit as is: Old people generally set the rules and as such should be able to write the most on a piece a paper. However, I think at some point in the late teens or early adult life people should be able to state the whole piece of paper. This way you don't get these weird situations where something important is left off.
Ex: Kill all black (bubble babies)
I mean duh you should just write cursed but I could see something like that actually happening.
Yeah this is a really good update. Couldn't help but try to have a little fun while paper was pretty much limitless. Between a lot of the clutter items being stackable, the new writing system, and the railway buff I feel like this was a 10/10 update even if a little buggy.
Also I guess your bowl loved the update too.
Reading paper seems to be fixed, HOWEVER putting it in your backpack will still crash the client. (Possibly just wasn't updated again yet. Will attempt again in a sec.)
Was in the middle of writing out WGW and didn't want a masterpiece to be lost while I worked.
As of typing this reading paper that is written on will cause a client crash. More than worth posting this in the main forums until Jason gets around to fixing it.
Ended up dying (Client crashes) as I was trying to learn writing and leave a little note for all the eves who were killed by Eve Greathouse.
Edit: Accidentally posted the messed up iron instead of my last words.
populating the abandoned village,
Damn I was really hoping people wouldn't. I've been living on and off in that little outpost since very early in its lifespan. I specifically didn't do upgrades beyond the shell of an outpost in an attempt to deter people from moving in and messing up the place. I mean without people living in the outpost the place was constantly looted of things I had made. Hell I made nine buckets this morning and left them prepped in my cow pen for someone to milk it but on return most were missing AND my cow pen was destroyed.
It just feels bad each time I come back and find this little place more and more trashed as people move in and enslave themselves to the berry farm.
Anytime cities are/were close or multiple families lived together there has been violence. You are likely never going to see a war on the sort of numbers we had back in the day due to lineage ban I can remember a war between multiple cities lasting multiple hours. People were literally just having kids to send them between villages to stab each other. Though I think that's the only time I've seen myself have a thirteenth cousin in game.
Last time I'm going to post in this thread as OP is very clearly not here to have an open discussion but to throw insults around when someone disagrees.
The only people that won't be swayed by him are those that think for themselves. Those with not enough well-being (pein) to draw their own conclusions will follow him, and the mindsets he promotes, like sheep to a shepard. He might not know it, but he is leading an army of mentally unwell individuals. If he wasn't in this community, you would see no thread about "so many griefers," you wouldn't have a "griefing" problem in the game, and other people in-game would not be kill eachother for "griefing."
People who are unwell will grief. They will kill eachother, mess with eachother's progress and express their frustrations on other people. This is a huge distinction from trying to play the game. Look at what a griefer does: hides, messes with the farm, hides, is always trying to move items around, and hiding. You won't find a griefer, because they're always doing something. If you do, they look busy. If they're killing people, they're leading them off into the distance. Again, you won't see them. A true griefer will always find a way to cover their tracks, because of the inherent shame of having insecurities and mental health issues.
A griefer will accuse other people of griefing to hide their actions. People who support killing people for, "sponging" are griefers. Make no mistake. Do not fall for their (weak) manipulation. They're just going to try to lead you to do that same things..
Even if Pein was to disappear or have never played the game in the first place people would still be upset with people who sponge. These people are essentially like your lazy coworker(s) who get nothing done while the rest are working double time to pick up for their slack. Yes, Pein can be on the extreme side at times I'm sure no one is here to disagree about that but regardless of whether he plays or not we would still have issues with griefing problems. If Pein was the only "griefer" we had in game I'm sure there wouldn't be other people running around with black text bubbles constantly.
I have no idea why you think griefers are some sort of god players. I personally used to think something along the lines until I started doing something about it. If you see someone running off into the woods with supplies to make a knife and they don't return with the file? That's probably someone who has no good intentions for your town. You see someone purposely picking up all the sterile pads and dropping them everywhere? Probably not someone you should be trusting. No one is perfect and eventually they'll get caught in their current life or the next.
This thread really should be closed. This whole thing has just been a one sided discussion where OP is sticking his fingers in his ears and not attempting to refute any of the points anyone has made. I'm not sure if OP is just a troll attempting to waste everyone's time or someone trying to get others to reaffirm his flawed ideas.
I mean we still have people who build near soil and bring water back home instead of vice versa. Being naked in any biome besides desert burns food at a double rate. If memory recalls its about five seconds per pip (square) in green/black/yellow/blue, ten seconds per all desert surrounding, and about twenty two seconds on a perfect tile.
I would assume people who build in green are mostly thinking short term and attempting to build near where they get their original food. Ideally, you want to build all your farm land within desert tiles and things people aren't going to stand around outside you desert tiles.
Things that belong in the desert: Farms, Bakeries, Forges, Sheep pens, Naked people.
Things that do not belong on desert tiles: Buildings, Baby Fires, Dressed people, Graveyards, Flooring (besides roads.)
I think straight up denying the idea of sponges is goofy to begin with. There are indeed people who never do anything besides do exactly what the name states. They just straight up suck up the available resources in a town. These sponges or "berry people." are generally just newer players who haven't cared or been taught anything besides tending to bushes if even that. They are the first people to drop whenever soil isn't dropped off near them as they don't understand the concept of foraging for food when things start to turn bleak and a famine arises. Sponges will eat up all a towns resources (the only real place they can thrive) before dying out and moving to eat on the next towns bushes.
Why is it that sponges are first taught to take care of bushes? Probably because taking care of a massive berry farm is boring. Well why do people make large berry farms if no one wants to take care of them? Because if you don't have a food these players can recognize they end up dying. New players are needed to be kept around because they can give birth to more useful people. Berry bushes are an incredibly vicious cycle that cause massive famine if not properly tended to which again kills all the newer players.
When I see someone running around in town like a goose with its head cut off I generally ask if they are a new player. I go out of my way to try to teach these players basic farming and something other than just how to be stuck glued to a bush for sixty minutes. I try to show them that the big brown crock I left with a bowl is food that they can eat. When I started playing in March I had no idea how to do most the things even after watching people play the game for two straight weeks. I remember a time where everything was basically handed down from one person to another, a time where you had to show new players the ropes or else nothing changed in your lifetime.
I'm never going to sit here and just say "Kill all the sponges, sponges don't deserve to have any fun what so ever." but I understand how frustrating it can be in game to watch what should be a thriving and expanding village just stagnate as people essentially just waste resources as they eat/water/soil bushes.
Older players need to try to be a little more understanding of newer players and try to teach a little when able and newer players need to take some sort of initiative to learn about the game from sources other than just their grandmother.
Not every life is going to be a productive life but you have to understand everything you're enjoying in game is built off of someone else's hard work. People get annoyed when they see you just standing there doing nothing for long periods of time. If you go full sponge mode people very much have a right to be angry that they're working to make things better for everyone and you're just crunching bones and eating berries for sixty minutes.
I get it. I've had lives where I've done the same exact thing and when murdered I wasn't the least bit mad about it. You don't have to be a work horse every single moment you play the game but understand that people don't want you wasting their time. I spent an hour and a half of my time collecting rabbits (Was born a Greathouse then born to Turnip) and I can't even tell you how frustrated I was to see people make themselves full sets of fur clothing while living in a desert.
The people who scooped up the furs did NOTHING their whole lives. We didn't expand our food sources, we didn't expand the road. But hey, I'm sure those people deserved to sit around with all the furs on while children starved out because they couldn't take the time to do anything.
The point is it's a game about coming together and working together. No one wants to work hard all the time but please don't do jack all.
Also, the reason we don't have railing systems is that they're just big dumb toys with almost zero real value for their cost. No sane person is going to spend two iron mines to make a track that a human with a cart can out perform and won't get griefed by some random dude with a shovel.
TL;DR Have fun but don't be a giant sponge.
Tarr, do you know how to make a skeleton key the "Key = ?"
I saw one on the house locked up north, I went to claim the key after the keyholder was attacked by a bear, the bear but starved getting the loot.You can remove marked graves? With what, a pickaxe or chisel?
The ? Key is a blanked key aka a - key. Whenever the server resets all locks and keys are changed from their normal letter to a - key and lock respectively. You can remove these just as you would a normal lock should you have a spare - key lying around.
You can always make more duplicate - keys in two ways: You either take a - key + steel blade blank and file it or you can leave normal keys out until the server eventually resets and defaults all the keys in game to the - state.
For the uncle graves I just teleported a child inside the room and had them open the door from the other side. Once the door was open I went inside and shut the door then removed it with a flint. As long as people do not put doors back in their place the rooms are usable, and should someone put a door back up I'll just teleport a child in again and remove the lock/open the door.
You can't remove the uncle graves but with a little bit of knowledge you can just get around them.
I logged in today, and saw locks were put back, and people grieved the southern left room, blocking the door.
SMH.
How will we reach these kidddssssss?!
I removed both of the doors being blocked by uncle graves so both of those rooms are usable again. Also left a - key in both cities so any of the chests/doors can be opened (Except the goose house and the southern left hand building as they have fresh locks by someone else.)
I also have two spare - keys hidden and an B + C key waiting to be turned to - keys. Things are looking up as long as people take care of the city.