a multiplayer game of parenting and civilization building
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i was in the same town earlier, i had dropped something in an empty spot but ended up getting a carrot in my hand instead and ate it on accident.
It's possible to "catch" a carrot that floats into position. A carrot is treated as being in an empty tile the whole time that it is autopathing to it's open position. I can see how something like this could be annoying but generally I think accidents like this are bound to occur when using the speed harvester.
I can't believe we're discussing teleportation! Wild!
I'm just happy we found a use for the things instead of just being a baby toy or some gimmick.
I'd like to thank you for the farming idea in the first place. This could actually be pretty groundbreaking in the farming department if it picks up any.
Your smaller system is probably better in the long run though. Yours works better with a team of farmers harvesting crops rather than my system which likely is easier on a solo farmer. It's not too finicky to get yours up and running properly, the clicks can take a little getting used to but it's pretty easy to get into a good rhythm. I ended up being able to teach a few children in the village how to properly use the harvester before I ended up dying myself.
A sample image of the farming system I ended up using. This takes up much more space but once set up is easy to manage. Plant your seeds, water, and when time to harvest comes just pick and press against a pillar. This one ended up in a heart shape instead of the normal diamond shape due to the pond at the top taking a spot.
Here is FounderOne's setup.
Post harvest:
If you can afford to set these things up with stone I would recommend it over doing an adobe set up. I ended up having someone accidentally water one of my pillars causing me to have to fix it and a misclick caused one of the pillars to become a full adobe corner. This isn't the biggest of deals but it does mess with the vision of the crop behind it.
TL;DR Smaller is better for team farming, larger probably better solo farmers and aesthetic.
can we build the small version pls in the carrot etc farm?
That's an actual use for them. You can grow a carrot farm plot in the center and then just click on one of the pillars to speedily move them to open tiles. I hadn't even thought of using them to speed up carrot harvests though I don't think it's very practical.
cheaper version? 4 adobe would work?
i think i could make from needles and make a long line to teleport someone far xD
bonus if lands in a pen xD
i want a muflon meat thrower xd
Next time I'm in game I can test four adobe though it should work all the same. These teleporters have a limited range based on how far the game scans for empty tiles. The problem with the four tile set up is that you are just launching items in every sort of direction. I believe if you copied the original model but didn't build the three on the unused side you could skimp the total amount of resources to six adobe/stone.
You can use these things to throw mutton around but walking it is always much more practical than getting into position and having it primed to put items where you want.
experienced this as a baby yesterday. at first i thought i was going to get murdered when i was grabbed by an old man but then he said "want to see my magic trick" or something along those lines. Once i had my own kids i took them there for a ride too or would give them to someone. make sure your baby is fed first though before tossing them in.
Hi there. That was me when I was first taking babies through the teleporter yesterday. I'm glad other people were showing the babies the trick after I had passed on from the village. Being male kind of sucks for launching babies as you have to make sure to stuff the babies with food to ensure their safety.
A small test proved that a small diamond (Just one pillar in each cardinal direction) will indeed allow babies to teleport. However these smaller teleporters will clog up everything around them rather than the larger ones which will only clog up the side you use items on.
LOL. Any reason for all other pillars except middle one?
Yeah if you only have one pillar it won't trigger the autopatching. Instead it will just poke the pillar with the item you have in hand. I believe the bare minimum amount of stone corners you can use is four. Just set it up around you in a miniature diamond like I'm stand in the picture. The larger diamond shape allows you to decide which way you're launching a baby with the teleporter. Right side is NE + SE, left is NW + SW, Top is NW + NE, and the bottom middle is SE + SW.
Basically it's only as big as it is for aesthetic purposes and control on which way we launch our babies.
so they fly when they born?
Nah, you have to take the baby over to one of the sides that have been set up like in the picture and touch it against the middle pillar. This poofs the baby to the nearest available tile.
Damn your corn kernels carpets! Place your bouncy castles away from my stew industry area!
Sorry, the original designs were waaaay too close to towns when I was first making them. (Jones Family + one other family I forget.) I now make sure to put them in a corner of a town to prevent carpet bombing a whole section of town with corn.
I love that thing, must give it a try asap
For best results do not set up the teleporter to a specific location so the baby ends up flying off to an unknown location.
Primitive teleporters eh, I wonder if high tech civs will have actual teleporters.
Then we could one day build one way teleporters to a tundra in the middle of nowhere.
Yeah hopefully if he ever implements real teleporters they go a little further than a screen and a half away from its starting point.
I'm sure if you've been to any of the active families today you've noticed a diamond shaped set of pillars located somewhere near the city. These things are generally surrounded by masses of clutter (I normally use corn kernels as my priming tool, sorry for the mess.) ranging from corn kernels, milkweed seeds, and anything else easily available around the structure.
So what do these do and how do they work?
These structures are autopathing any item used on the center pillar to the surrounding area in an attempt to place whatever is used on it in an empty tile. Anything you can carry can be used on said structure and will float off to a nearby empty tile around the structure thus creating a large amount of clutter. With enough clutter once a baby is used upon the center piece they will poof into an available tile generally 7~12 tiles away from the center pillar if primed.
What are these good for and why are you making them?
To my knowing these baby teleporters are generally useless besides for having a little fun with a mother and her child. At worst you can prime a teleporter to launch a baby into an arctic biome which will auto set temperature to its surrounding tiles. These Aborty-Porties could be used to quickly dispose of unwanted children but ideally starving them out is probably more ethical and quicker than loading it into a death teleporter.
These teleporters can also be used to delete items should you surround the area with enough gunk for the autopather to stop being able to reach an open tile. Of course doing this will jam the teleporter for a short period of time until said item just disappears forever into the abyss.
Some common issues that occur with the teleporters:
Sometimes you will have a jam occur that does not seem to resolve with time- IF something like this occurs attempt running in and out of the different sides of the teleporter. Walk a few tiles out each side and it should bullet hell launch some items in an outward spray to unjam itself. Bonus points if you load the teleporter with knives or other cool object.
Baby is smacking its head into the wall when attempting to teleport- This means the teleporter is currently jammed and either needs you to run around to unclog it or to pick up an item at the portals max range. Should you be at this point you have primed the teleporter to be able to launch a baby where you want.
Credit to whoever decided to make a cool diamond shaped pillar piece first. Without you I wouldn't have attempted to copycat said shape and certainly wouldn't be having this much fun.
Both carrots and berries have pros and cons.
Carrots pros:
Faster food production: Once watered it only takes four minutes for these to grow out and be ready for picking. You can grow three sets of carrots in the same spot in the time it takes for a domestic berry bush to be ready for harvest again.
I heard you like pie: One plot of carrots is enough to fill five pies vs a berry bush only filling one pie and leaving a singleton berry on the bush. Cooked berry rabbit pie = Cooked carrot rabbit pie. In the early game if someone is catching rabbits making pies is a great food source for people out traveling.
Here today, gone tomorrow: Since carrots leave behind hardened soil rows when harvested you can always move your crops from one spot to another. If you're done growing carrots you can always till the row and regrow another crop in its place. It's also just as easy to move a carrot farm should water become scarce in the surrounding area.
Carrot cons:
Hoe haters: You're gonna bust a whole lot of stone hoes and skewers presteel tools if you only grow carrots. If you happen to be unlucky a stone hoe can (and will) break on it's bare minimum amount of uses for you (six). This feels terrible but maybe if you're lucky you'll hit that normal twenty uses out of it.
Hoarders: Once harvested if you do not have plenty of baskets be prepared to have a bunch of tiles filled with their presence. Each plot of carrots takes up five tiles worth of space or 1.66 baskets. I'm sure everyone has seen a whole screen dominated by their orange glow once or twice after a big harvest.
Never forgives, never forgets: Carrots go to seed after five minutes of being in their harvestable form. Should you leave dry carrot seeds in the ground to attempt to save space someone will more than likely come along to water said dry patch. Overwatering used to be a bigger issue in the past but still comes up every now and again. Every large village has this issue and you see rows upon rows of seeding carrots because someone got too carried away with watering.
Not approved for children, elders, or new players: I'm sure you internally scream if you've ever seen a streamer eat on one or two food bars empty. Each carrot is worth seven squares and thus are almost always wasted on children and the aging population. Calorie waste brings down the whole farm plots efficiency when new folk/young folk/old folk eat up a carrot.
Berry pros:
A berry forgiving plant: Should you pick the last berry off a bush you have ninety minutes until the bush actually fully dies. Should you not have the supplies to take care of said bush you have about thirty minutes to stake it before it ends up drying out to where it actually needs to be taken care of. A berry bush with stakes does not degrade down into a dry bush so you may keep an staked bush around indefinitely if you really wanted to. Another note: Berries can be left on their bushes until you actually need them unlike carrots which will seed.
Yum yum: A gooseberry bush actually produces more food overall than just a plain jane carrot plot should you alternate between eating a gooseberry then setting a gooseberry in a bowl and eating it. This is the easiest way to start a yum chain that leads to you eating less food overall.
Saver of hoes and noobs: You are going to save a lot of hoes in the early by planting a sizable berry farm. Once you get that initial area of bushes up all you need to do is remember to feed your bushes a well balanced diet of soil/water/workers to keep it happy. Most new players know how to eat and take care of bushes. If not this is an easy teachable activity that most towns need to keep trucking.
Berry cons:
Famine now served in bush form: If your berry bushes are your only reliable source of food you had better be taking care of them. A berry bush requires two minutes before it will change to languishing and eight more minutes before you get anything from it after being soiled + watered. A large berry farm can be misleading if you aren't paying attention to how many berries are on the bushes. Should you fail to maintain the farm in a good shape say goodbye to a large chunk of your population.
An unshakable and unmovable object: Once a large berry farm is established it's going to be there for a towns lifetime. Even though a large berry field is indeed destroyable it's unlikely to occur. At some point water is the likely thing to run out around a city and these bushes aren't gonna just up and walk over to the next well/pond. Another issue is that a small berry farm will likely be continued to be expanded slowly eating up more and more space you have in town.
Lazy if not given attention: If you want food from bushes you have to give them plenty of attention or else you're getting the cold shoulder. Yes, a berry bush is forgiving in the sense you can ignore them for a lifetime and a half but it's not doing you any good to actually ignore them for so long. A big enough berry farm is going to chew up your labor force and spit out their bones due to how much attention you have to put on a berry farm. Bushes aren't regrowing food until they've been picked clean and resoiled/watered.
Ideally, there's probably a lot more to this than what I've listed but this is just some basic pros and cons.
TL;DR - Berries are good at an eve camp if you want to give them care, carrots are good if you feel like quick food but don't mind spending time breaking hoes all day.
If you've seen a sign locked to a wall it's probably one of mine. I've always liked to do sign work as having a town name distinguishes it from all the other little towns that crop up. As of lately since the population split I've been more focused on building random oddities. If I'm actually being productive I generally enjoy being the shepherd.
http://lineage.onehouronelife.com/serve … _id=577678
Needless to say that was an awful experience. Having two people attempting to stab you makes killing either of the griefers a much harder task than just killing one. I'm sure everyone knew something like this would occur as soon as the ability to play with friends was added to this game. As annoying as this turns out to be I think it's a lot more interesting than having two people run around in the murder stagger for one persons crime.
However, I do think that cursing one twin/triplet/quadruplet should lead to the whole group receiving a combined curse point. Cursing is already a weak mechanic (I've seen one or two people cursed max since the update) and having to spread point between two people is even worse. Either everyone gets a point for the sins of the sinner or maybe the person getting cursed gets the amount of points multiplied by the size of the group their in. Another possible idea is that whenever grouping with friends instead of counting each individual players curse points it adds both players together while queued together to determine whether or not said group has black or white chat bubbles.
I'd personally rather see cursing be tweaked before seeing the 30th murder nerf so we might actually get to move along the tech tree.
Edit: I apparently hadn't kept fully up to track with the twins update and had assumed the second griefer dying was broken heart kicking in.
Somebody had started kindergarten in a town teaching kids stuff en masse. Half of the kids were dead before middle of first lesson
Adjusted curriculum: "Lesson 0. How to eat and where to stand."
I ended up helping build the original building (it was meant to be a nurses office but some kid decided we should make it a school.) It was pretty cute having adults run around town and ask if their child could be enrolled in the school even if it probably killed half the students who enrolled. I'm not real sure if the guy was actually teaching any of the children other than asking if they knew how to make something.
11/10 on the cute factor
2/10 on implementation as they were trying to keep children alive with pies and only explaining with words.
9/10 on population control as it killed most of the poor babies.
Overall it was pretty neat, would do again but maybe actually get someone who knew how to teach to run the place.
Your last paragraph was poorly constructed. People are going to focus on the glaring issue of you admitting to repeatedly destroying different cities and have no sympathy or relation to your original message. Murder very much fits into this game in one way or another. The problem comes up when you decide to start mass killings for no reason what so ever.
You specifically talked about how you should go on a mass killing in the west village we played in together but didn't because it's "no fun." killing while nameless since you can't be cursed. Why would anyone want to work on making new cities if people like you eventually show up to ruin those ones too? When a town is rediscovered it generally takes a bit of work to get the thing back up to livable conditions. You make it sound like eves just pop up to a pristine town and relax for sixty minutes instead of working with her children to fix them up so others can enjoy them.
http://lineage.onehouronelife.com/serve … &id=543055 - Me
http://lineage.onehouronelife.com/serve … _id=543055 < You
If anything it sounds like your source of fun is ruining the game for others.
http://lineage.onehouronelife.com/serve … &id=545222
I was your third son (the boy trying to grab at the lock and key as a baby). It was nice being able to come right back after just dying to old age before putting up the doctor sign for the town. Was able to get a nice little fence in front of the office and some pink roses for everyone to enjoy. Overall I had a nice little life of decorating after a long life of working.
I mean different people like different stuff. I cannot stand being an eve or the first child of an eve. Both of these are incredibly repetitious jobs. Spend ten minutes finding a good spot > Grow thirty bushes > Start tools > Die. A city has many different possible jobs to do vs constantly doing the same four things as an eve. I don't want to go back to full blown mega cities like Ovenpost where the only real thing to do is go find your neighbors to stab. I don't mind having cities die off and become lost forever but most cities don't have natural ends due to some bored person coming along to ruin it for everyone.
Apparently sometime in the Steve history you guys migrated from our original home. I ended up eveing the original city again after believing the original lineage had died off due to griefing. Once that life was over I was reborn to Willow Steve which was actually from the thought dead Steve line.
If anyone has any idea which way the Original Steve Colony is from the secondary I'd love to attempt to reconnect the villages. Sadly, the first Steve lineage is now extinct and the second may or may not still be running.
http://lineage.onehouronelife.com/serve … _id=512615
http://lineage.onehouronelife.com/serve … _id=515142
http://lineage.onehouronelife.com/serve … &id=505084
Yeah it's rather unfortunate that mother wasn't a very smart person. She only managed to name me out of all seven of her children and that only happened after being yelled at for not naming the troll running around. (The guy wasn't even hers to begin with but at least it got me a name.) Jhon and his lackeys ended up busting down the wall to the armory once they had enough of said nameless troll running around and killed the dude. For whatever reason they decided to have a "nameless." crusade through town and attempted to kill anyone who wasn't named at birth. My poor nameless sister was the first person I seen to be attacked since the nameless troll had been killed. Thankfully while I ran to fetch a bow and arrow from the armory a saint patched the poor girl up. With a little looking I found the still bloody king Jhon standing in the town berry patch waiting to be able to strike out again. Just as fast as he struck my sister, Jhon was now attempting to mend his arrow wound. Killing a king however does not come without consequence. Cousin Dolce, Jhon's right hand man would deliver a fatal blow to me as well. As I held on with the last bits of my strength my little sister stabbed Dolce which led to April striking her down next. At the end of the little confrontation four people lay dead in the fields.
You killers of nameless are no better than the griefers who go around killing without any sort of reason. I cannot wait for the naming patch to go out so you people have to find a "better" reason to grief.
It's a multilayer problem. You're essentially just griefing a bunch of children that can't decide whether to get named or not. You see them every generation where someone raised a shitty daughter who doesn't care to raise their kid. You might as well just spawn as an eve and kill all your kids because they might be a troll.
The curse system is also a joke because of how it works. The people who need cursed will avoid it by going nameless and even if they're named it's hard to get ten people to actually spend their token. I spent a whole life attempting to get people to curse someone and at most I got six people to do it if that. The closest I've seen is someone curse begging in a populated city then busting all the ovens and kilns to make sure others would curse him too.
TL;DR: just kill everyone and blow your curses.
I generally only play one eve child run per day when I play. Being born to an eve is the most repetitive gameplay that normally just leads to a failed village anyways. Between being stuck doing the same few things and having to gamble whether the kids willing to live are worth their weight in berries playing as an eves child is unfun for me. Don't get me wrong I do feel bad when I suicide as a girl baby but I'm playing a game to have fun.
It was a little different before the lineage ban came into effect. At least then if I helped an eve camp grow I had the chance to come back and continue helping it grow into a small village. Now a days eve children lives are just: Plant some berries/make tools then go die to be some other eves berry planter. As long as the lineage ban is around I don't play eves and I certainly don't play second generation lives.
Still have yet to see anyone marked by the curse system yet though I just encountered two people in the medic town using the fact they were nameless to grief with no ill effects. The one time I did happen to catch and get rid of a griefer I could only get five or six people from the village to use their curse on them which obviously isn't enough to get that guy marked either.
As long as you can't curse unnamed children I'm done raising them. It's garbage to put in a system to mark these people but leave a huge loophole so they can still get away with it.
Hi Jim, we were born at the same time and dropped off at the same fire. You tried to tell your mother how you were new and were going to be a useless baby. As we grew up you seemed lost in our little village just trying to make sense of how the world worked. I decided to take you under my wings as I started to grow some beans for stew and burritos. The first thing I taught you was to make little rows of soil so we could grow our beans. You were a quick learner and the next thing you know tons of little sprouts grew from the very earth we tilled together. Just as soon as I was ready to teach you the next step you came home to the village covered in blood. Just as quickly as you came you to me you had been yanked away. As I mourned your death a little bundle of joy was born. J-I-M. Amazingly you were not only born back to the same village but to me as well. It turns out you were given another chance to learn and this time I would make sure to see it to the end.
Once I taught you burritos we moved onto stew. Jim you did such a wonderful job at helping out the town. You thought you were just going to be dead weight when in reality you probably did more in your time there than most will do in a lifetime. Before I knew it I grew too old to enjoy all the stew you made. I would have to take a back seat in your life as others offered to teach you pie while I started to get slower and slower with each passing moment. You reminded me why I fell in love with this game in the first place, this is what OHOL does best. Thank you for letting me share an hour of my time with you.
Your mother,
Sariah Gorges.
I actually had two different family lines die out today due to NOT expanding the berry farm. I don't know if it was based on them being new (large carrot farm in gen six with four berry bushes.) Or just people trying to get away from being berry people. Berry farms are crucial in the early generations to supporting a growing population but if used the entire time instead of a crutch to real food (Stew, Pie, Burrito.) you just kill everyone with the amount of sustaining the field requires.
The problem lies in the fact that hoes are awful presteel. I stopped even using stone hoes because they're much more effort and I just seem to have terrible ass luck with them.
Never EVER grow carrots before sheep. They give the same or less (depending if you alternate between berry then bowl of gooseberry) per tilled row. The hoe maintenance is not worth faster food time and the general abundance of soil/water. Once you have enough berry bushes transition farming to stew/burritos. Excess straw at early game can be made to use extra baskets if you aren't at the point of composting. Hell you can have sheep in early generations without a sheep pen people. Free range sheep aren't the worst thing in the world, just drag it north/west/east/south of town and remember the general area you set the domestic mouflon.
The biggest mistake people make is just eating berries their whole lives. I cannot tell you how many times I've set pies/kraut/stew next to a berry farm with bowls and told people to eat from the crock and just watched people eat the berries.
You guys really shouldn't be paranoid about cursing. It's not that easy to get a group to mass curse one person without rhyme or reason. Though I really do like the curse sound and text, I laughed when explaining how cursing worked and my uncle cursed me in response.
And yes, you can curse anyone alive or dead on the server from any distance. Though I think dead people have like an hour time limit to curse them.
South where I met a friend. Ended up being murdered with my own bow and arrow I meant to hunt others with. Turns out someone stole my idea.
This sort of sounds like a sort of filtering player by player based on how you curse. If I'm reading this right it feels like I'd be using the multiple curse system as a guide on my babies. One curse - The new players. Cursing new players gives you an idea when you have a baby that is still learning the ropes of the game. These can be a detriment if they do not know the very basics but are redeemable. I for example would keep these babies due to the off chance they've learned since I've had them last. Curse level two - The sponges. These are people who may or may not know the game but seem to be eating more than doing anything else. These babies are only kept if the correct gender (female.) Otherwise, since they've proven in a previous life that they weren't worth their weight they get dumped on a snake unless able to continue the family line. Level three curse - The troll. This always goes into the garbage whether correct gender or not. If you're off stabbing multiple people in a life without rhyme or reason I'm not risking it.
I'd much rather see a system like described where cursing someone causes you and the other to suffer some sort of consequence. You shouldn't be cursing people just because they're slow or learning the game. You should be using this sort of thing on people clearly going out of their way to ruin the game for others. It should also be a one per lifetime sort of thing to prevent someone from burning their own score to ruin the score of others.
If system one is implemented it should only be a one tier sort of thing so people aren't just filtering others based on levels of karma. If system two is a thing it should be limited to once a life and always cost yourself negative karma to place negative karma on others.
I generally suicide if the camp looks terrible - ex: In a green biome with no water remotely close, multiple generations standing and farming with no tools, people growing carrots before sheep. If you are not growing mass amounts of berry bushes in the early game you're doing it wrong. Hoe usage is so varied that growing carrots in an eve camp is essentially griefing.