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a multiplayer game of parenting and civilization building

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#126 Re: Main Forum » Coming soon: mining changes » 2020-03-28 17:31:05

This, like oil, is a balance change that really demonstrates how cheating with zoom mod completely breaks the game. For anyone that's not cheating, these resources are incredibly rare and difficult to find. You have to comb through the area surrounding your home very carefully, and even after finding one you rely on memory to get there and back. Crossing through dangerous biomes with animals lurking just off screen. With zoom it's a joke, they see everything, resources, biomes, animals, literal GPS coordinates. That's what the game is balanced around since people are allowed to cheat like this. I've played this game for hundreds and hundreds of hours without ever mining iron. Why? It's either way too far from town to find again reliably or already long emptied by someone else, the same as oil.

Basically, the balance for these vital resources is centered around a very small number of people with vision assist cheats. Any semblance of balance that you achieve is false as long as you allow cheating. It only works if you cheat, and almost nobody cheats. In practice this stuff completely breaks the game and makes resources 100% unavailable. I mean, can you really call it balance when people literally have to cheat just to barely scrape by? Wouldn't the game be much better off banning cheats and achieving a proper balance for everyone?

#127 Re: Main Forum » Jason, got a fairy simple idea for an item » 2020-03-27 14:46:37

A lot of the world's flags follow similar patterns, and I wonder if it would be possible to use procedural generation in making a flag. The most popular colors, popular combinations and formats. It would be cool to have a flag.

#128 Re: Main Forum » Big change incoming: animal attacks can happen on non-empty tiles » 2020-03-27 14:39:31

The bow is a large item, you'd have to carry it in your hand anyway. Might as well carry an arrow on it. That leaves two in your pack, with space for two extra items.

Going hunting with no emergency food just seems foolish. Especially since biomes with dangerous animals are also ones without wild foods. I don't see much use for a quiver over the backpack.

#129 Re: Main Forum » Fun cannot be implemented » 2020-03-26 03:05:24

DestinyCall wrote:

This game is essentially unplayable without zoom.

That is a fatal flaw of the game. You are wrong to cheat. Everyone else that does is also wrong. It should result in a permaban; you are more of a griefer than literal griefers because you directly harm the game balance and mechanics. Without you and people like you the game would be objectively better and far more functional.

Of course that won't happen because mod ability is what enables Jason's couple of free part-timer's to gift their labor. Which is clearly much more valuable than the quality and integrity of the game overall.

#130 Re: Main Forum » Fun cannot be implemented » 2020-03-26 01:53:45

You know, I almost never drill for oil. I've done it a few times, I understand how, it's really not hard. The problem is that any nearby tarry spots are dried by the town well. Any further spots are very difficult to find without cheating (zoom). They occur randomly and only one family can use them. Since they're so far building a road is pointless, it'll be dry by the time you arrive. Maps and waystones are pointless, it'll be dry before anyone else finds it. There are two options for oil: exhausted tarry spots and pumps that one aggressive autist is spending all day to exhaust. If you're lucky you can find an untouched spot with a horse cart 1.2km from town then fail to do anything with it. That's the current meta.

Cheats completely destroy the balance of tarry spots. The same goes for iron mines. It's either empty or some autistic cheater is aggressively draining it within a lifetime. Jason will never address this because he relies on cheaters for charity work but it really REALLY breaks the meta of the game. Any form of balance is impossible as long as cheating is so rampant.

#131 Re: Main Forum » Can we finally have finite wild berries, pls? » 2020-03-25 22:19:15

I agree, goose ponds should also have a finite non-replenishing water supply with only one goose and one egg per pond.

#132 Re: Main Forum » Big change incoming: animal attacks can happen on non-empty tiles » 2020-03-25 02:22:28

DestinyCall wrote:

But I like bears.   

Do we really want to live in a world without majestic bears wandering in the wilds?   That hardly feels like living.

Reminder to disregard known griefers like this.

They deserve a permanent ban in donkey town.

#133 Re: Main Forum » are curses bugged? » 2020-03-24 21:44:24

"""known griefer"""

You mean the person drilling oil to keep three different towns alive? The person trading rubber, running the well and training an apprentice to leave the berrypickers with a half dozen full cisterns? The one that single handedly left enough turkey, milk and mutton pie to feed the next four generations all while raising a half dozen babies? That kind of known griefer? That's the kind you're talking about.

What a joke. You're just a petty ingrate after all huh. So self righteous in persecuting others you never stop to realize that you were the bad guy all along.

#134 Re: Main Forum » Big change incoming: animal attacks can happen on non-empty tiles » 2020-03-24 20:37:44

MrGold wrote:

JK

Just so you're aware, I'm capturing this quote for posterity in case you choose to edit it.

#135 Re: Main Forum » Big change incoming: animal attacks can happen on non-empty tiles » 2020-03-24 20:15:56

Spoonwood wrote:

I thought I'd capture this quote in case anyone finds it useful in the future, and in case it gets edited.

I'm going to go ahead and capture this quote, because like you I also enjoy spamming and making nonsense posts.

#136 Re: Main Forum » Big change incoming: animal attacks can happen on non-empty tiles » 2020-03-24 20:07:35

I'm excited for the many upcoming bear attacks and resulting extermination of all bears within 200 tiles of town.

Nowhere is safe. Hide your kids, hides your wives. The pads are suddenly gone and so are all the arrows. While you desperately make more they're hard at work breeding hogs and pitbulls. It's the law of club and fang at work.

#137 Re: Main Forum » are curses bugged? » 2020-03-24 18:41:08

testo wrote:

What is the objective of the curse system?

It's an anti-griefing system. It completely fails at this.
Curses are rarely merited and griefers are rarely cursed.
In practice, it's overwhelmingly abused by petty people for petty reasons.

#138 Re: Main Forum » are curses bugged? » 2020-03-24 01:25:20

Yes. Innocent players that carry towns being banned by a broken system is this game working as intended. Great job everyone.

You're not very bright are you tarr?

#139 Re: Main Forum » are curses bugged? » 2020-03-24 01:01:40

StrongForce wrote:

im sure then you will not be sent to dt anymore

You're sure. You're also wrong, and arguably an idiot.

#140 Re: Main Forum » Sins » 2020-03-24 00:32:32

DestinyCall wrote:

Not sure if it counts as "anti-griefing" if you kill one griefer and five or six witnesses.

He didn't get cursed for it did he? At the end of the day that's all that matters.

#141 Re: Main Forum » are curses bugged? » 2020-03-23 19:36:36

I guess the bug is a feature huh.

There are a lot of innocent people complaining about it but you're too busy circlejerking to care.

#142 Re: Main Forum » are curses bugged? » 2020-03-23 18:01:29

testo wrote:

I just dont get how you guys get yourself cursed so much

Mostly curse abuse. It's a pretty serious issue. If you curse more than you get cursed I have news for you: you're part of the problem.

#143 Re: Main Forum » are curses bugged? » 2020-03-23 15:15:04

It's been more than a month. The curses haven't fallen off. Yes, I did earn all my curses in a single day. February 20th. Between then and now I've been cursed two times. Those should be the only valid curses at this time. They clearly aren't.

#144 Re: Main Forum » are curses bugged? » 2020-03-22 22:54:52

The curse system definitely needs a rework with these family specialization and homesick updates. It feels really broken right now. I got a bunch of curses last month and stopped playing for a while. In the last couple weeks I've been able to be born normally depending on the time of day.

It's officially been 30 over days now, I marked the date. During the past month 2 people have cursed me. All day today I was blocked from joining the game. How does that work? Is part of the formula based on lifetime curses for the account? Just 2 curses shouldn't block me from playing.

#145 Re: Main Forum » Sins » 2020-03-22 18:56:10

Sometimes when I'm ginger I perform drive-by snowball attacks on people in the bakery. It's so funny, seeing a little orange haired boy silently fuming with a face full of snow while I tell him to get hecked nerd.

He also cursed me, because apparently snowballs can kill people??
(unsubstantiated rumor)

#146 Re: Main Forum » Graveyards » 2020-03-21 02:07:19

I think the issue here is that our friend Mortimer lacks a healthy respect for death.

There is no legend, no legacy, no memory. An hour after you die nobody will ever remember your life. It all rapidly fades into obscurity. Impermanence is a pillar of existence.

You do what you do with full knowledge that it matters today. And that it won't matter tomorrow. That's life son.

#147 Re: Main Forum » 943 visually unique objects » 2020-03-20 22:39:06

You know, as much as people complain the work you do really is impressive. Every bit of this game is made by just one person. All the cute little hand drawn sprites. All the funny sound effects. The phases of life as described by slow, emotive piano. All the concepts and code and mechanical moving parts. You really wear a lot of hats Jason. It's impressive.

#148 Re: Main Forum » There are 28 new piles in this week's update already (aka, DOZENS) » 2020-03-20 21:48:54

That was basically my thinking, something like a grain silo. Grains are a staple and having some kind of dedicated storage would be very nice. It would help to streamline the baking process a lot. Same thing with bales of hay. Take a dung bucket and some water, you can make heaps and heaps of compost very easily.

#149 Re: Main Forum » Cars » 2020-03-20 01:52:26

I can't see the basics of ohol changing much. Content updates have stopped in favor of balancing updates. An acceptable level of endgame technology was implemented and the game was adjusted to that. Adding more advanced tech would break this careful balance. We're in a period of final polishing and then novelty updates while Jason waits for the game to die. It's already been a huge success for him and what's left is just running it to the end. We'll never reach modern or futuristic technology. That's disappointing but understandable. It's just too much work for one person.

Heck, as it is I'd consider OHOL a perfect game. It has a clear vision that's executed flawlessly. Could it be better? Yeah, but not without a much bigger budget. The dev's already wearing too many hats. He's one talented guy with lots of experience, not a AAA studio. Simple living baby, less is more.

#150 Re: Main Forum » Graveyards » 2020-03-19 05:17:36

People who really contribute run off at 59 to die naked and alone in the woods away from town so they don't make clutter.

From a practical perspective, burying someone is always wrong. It's always self serving for you or for them.

We all appreciate it when we're new but the time quickly comes to grow up and accept death.

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