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#126 Re: Main Forum » Great last words » 2019-05-16 22:05:16

Much better than the last words of my most recent life..

iLKYdP4.png

They're lucky I just suicided rather than take my knife and stab everyone. Didn't wanna get cursed.

#127 Re: Main Forum » I was born as the baby of a stuck Eve » 2019-05-16 19:44:50

Booklat1 wrote:
Jk Howling wrote:

-Make springs only spawn in grassland biomes. There's literally no way to make grassland biomes not necessary for an eve camp's survival. Not without pushing everything that spawns there [soil, milkweed, berry bushes, branch trees, saplings, etc.] spawn in every biome a spring can spawn in. This increases the viability for each spring, giving every one at least a chance at being a home.


I mean, we just need rope and branches to spawn elsewhere

And soil, at the very least. An early civ literally cannot survive without soil, and a vast majority want it close enough that you don't have to spend 5 minutes running abck and forth per basket.

Saplings are necessary for early planting if you don't have enough milkweed for a stone hoe [which is a waste anyways when there's saplings nearby]. Berry bushes are necessary for the seeds to plant your own. Though I suppose it wouldn't be nearly as bad as it would be with soil, which you need to run back and forth for repeatedly..

#128 Re: Main Forum » Ok Community, Let's Clear Some Things Up: » 2019-05-16 19:27:40

"There is no apology to make, because I am no griefer."

Aand you lost me in the first sentence. Like I said in Toxic's thread, for me it's a matter of owning up to your actions and accepting the consequences. All you do is deny them and refuse to accept the fact that you've done shitty things to people within this game.

You've also shown time and time again that the only thing you're capable of is handing out excuses and whining about how unfair we all are and dragging Toxic's name into everything because "u forgave him reee y not me???"

In the recent words of Bill Nye... You need to grow the fuck up.

#129 Re: Main Forum » I was born as the baby of a stuck Eve » 2019-05-16 19:21:14

-Make springs provide enough water for an eve camp to get off the ground, before digging it into a well. Automatic "bootstrap" capabilities, with enough to last for at least the initial farm [I'd say 15~ uses before drying up, with no chance to renew the water]. This reduces the current requirement that Eve camps must be set up near a swamp.

-Make springs only spawn in grassland biomes. There's literally no way to make grassland biomes not necessary for an eve camp's survival. Not without pushing everything that spawns there [soil, milkweed, berry bushes, branch trees, saplings, etc.] spawn in every biome a spring can spawn in. This increases the viability for each spring, giving every one at least a chance at being a home.

-Perhaps, if its possible, Property Fences collapse whenever another eve spawns within x blocks of them? I'm not sure if that's possible in terms of programming.

#130 Re: Main Forum » Hotfix went wrong... i suppose » 2019-05-16 19:13:52

jasonrohrer wrote:

In general, assuming that you aren't really trapped, you can walk away from your spring and find a better one.  As long as your line remains alive, that "bad spring" will not be used by any other Eve spawn.  So, block the bad spring by surviving, dammit!

Yeah guys, jeez. Just survive in the shitty unlivable area or walk 1k tiles to find a better area, gosh. What's the problem??? Oh you mean there's springs that are literally unlivable in terms of spawn and regardless of this, people are respawning there repeatedly? That's not an issue obviously. Every spring is livable! That spring in the middle of the jungle without a grassland for miles is totally livable! You just have to spend your entire life running back and forth with all the necessary items! /s

Seriously Jason, if you're gonna force us to spawn at the same spring over and over again, then for god's sake do something to give them all at least a chance at being viable. We're sitting at the same exact problem we had when it was ponds and not springs that turned into wells: A village has to be at a specific biome mix [grassland+swamp] or else it's not getting past gen 2.

You need to reduce our need for ponds by giving us the ability to bootstrap until iron automatically, regardless of the spring placement. It's as simple as giving the spring some water usage before wells, like Ponds used to be. Alternately, you could force 2-3 ponds to spawn near every spring, but that would get messy quickly I think..

However, reducing our need for the grassland biome isn't possible without some major changes in spawning locations for a lot of necessary items [milkweed, the assorted branch trees, early foods+seeds, saplings, soil]. So simple solution is just to push springs to only spawn in these biomes. Give every spring at least a decent chance at being viable this way, instead of the foolish notion of forcing people to spawn in unviable locations time and time again thinking it'll improve gameplay.

#131 Re: Main Forum » I feel sorry for Datruff » 2019-05-16 01:25:52

Personally for me, it's just a matter of owning up to your mistakes and taking responsibility for your actions. I don't have the highest of expectations when someone with a history of bad behavior claims they've stopped, but giving them a chance to own up to their mistakes and turn things around doesn't hurt. An honest apology and an open willingness to change is commendable.

But running around denying every accusation, regardless of proof, and continuing to screech "I'm not a griefer! I'm a good guy! I'd never grief!" does nothing to help anybody's case- certainly not your own.

It comes down to a matter of respect. I can respect someone who admits they've made mistakes and wants to move past them. I can't respect someone who behaves disruptively and immaturely, then does nothing but make try to excused for their actions.

#132 Re: Main Forum » What if we force Eve to get real... » 2019-05-16 00:34:02

I agree with Tarr's points. I'm also thirding the notion of enabling springs to give us a limited amount of water prior to being dug into a well. You seem absolutely determined to shove us into the same unlivable spring spots over and over again, so do something to make them at least slightly liveable.

Perhaps combining this concept with, say, locking springs to only spawn in grassland biomes.. as we currently cannot play without early access to grassland biomes. Then, it'd give every eve at least a chance at turning their spawn into a decent camp. Or at least, a better chance than the way they currently spawn.

Currently we absolutely require the grassland for our home to be viable. I like to call them the "home biome" while most other biomes are "supporting biomes." These are the places we make our villages. We have to. We can't survive without the items they provide to the early game. These items include:

-Early soil
-Early milkweed
-Most of our early food
-Access to plants such as berries and milkweed for seeds
-Branches for kindling, and all kinds of tools [fire tools, iron tools, cart supplies, fire pokers, bows, fences, flooring, buckets.. everything, really]
-Saplings for home markers, arrows, mixing rubber, cooking rabbits/geese.. etc.


With springs only spawning in grassland biomes, combined with enabling us to use them as a water source before iron tech.. every eve would have a chance, if only slightly improved, at being able to live there than they would if it spawned in the middle of a jungle. Unless all these natural items were to be pushed to the other biomes springs spawn in, we'd have little to no chance to build a home there. You can't expect us to live in a savannah, or a jungle, or the mountains, when you don't supply us with any of the necessary items to survive there.

#133 Re: Main Forum » What Happened to My Kids? » 2019-05-15 02:12:41

spurofthemoment wrote:

Ohhhh okay. That makes sense. How do I go back and find my own tree after time has passed and it's not on the front page anymore? I know I've been to my personal trees page once before but I'm not sure how to get back to it.

You can reach it either by clicking the link on your initial download page, which you can find in your email. Or by clicking the "Family Trees" link in the game menu when you first load it up. Either should take you straight to your own personal family tree list.

#134 Re: Main Forum » An observation » 2019-05-15 01:25:34

FeignedSanity wrote:

"The second you add some bullshit microtransactions to buy more lives is the second I stop playing this game permanently. Keep tossing stupid ideas like this out to the public and you're going to lose people very, very quickly my dude"

VS

"I feel that adding microtransactions to the game would cause me to stop playing for good. I also fear that you may lose people very quickly if you continue to publicly voice ideas like this."

They both say the same thing, but they say it differently.

I won't lie when I say I could've worded that better, but I did mean every word of it, and I do think it conveys my feelings on that idea quite honestly.

These crazy ideas are going to scare longtime players off, if they haven't already started doing so, solely from the very real possibility that he's going to add them to the game regardless of the negative feedback he receives. Just look at people's reactions to his initial threads regarding Warswords and Fences.

I feel like at this point, people are simply afraid of having their opinions ignored, even when he's asking for them from the community. I know I am. And while not everyone's opinion should or will be acknowledged, its still a scary thought to imagine something like microtransactions being added in with no regards to the feedback received.

#135 Re: Main Forum » Ways to make EVERY life precious » 2019-05-15 00:12:26

jasonrohrer wrote:

Stopping people from playing is probably a bad idea.... but maybe there could be some bonus for playing the life you're handed.  Like... a "super baby" token that you get once per hour, or something...

Rewarding players for playing long/productive has been requested and discussed by people among the community for months lol. I vividly remember hearing the initial idea well over 6 months ago. But hey, better late than never to reach that conclusion. It's a much better concept than pay-2-play or microtransactions.

Give us a reward for living our our lives and dying of old age. Right now, the more you play the game, the less and less fulfilling it becomes to live to 60. There's little incentive other than "I like this town/area." We should be rewarded for this, even in a small way.

Maybe you can consider your previous idea of the selection screen for our next life, except instead of being enabled whenever you /die, you'd be giving us this as a reward for living to 60. I think there'd have to be additional limitations of some sort, however. A cooldown so we don't just pick and live consecutively, perhaps, or having to live multiple lives to 60 consecutively to unlock this feature..

Some sort of reward, in general, for living with the life we're dealt to 60 would be nice though. Even if it's simply something like a slightly extended life, or a small fertility boost, or something of the sorts.

#136 Re: Main Forum » Ways to make EVERY life precious » 2019-05-14 22:37:17

Nope. Nope. Literally nope. The second you add some bullshit microtransactions to buy more lives is the second I stop playing this game permanently. Keep tossing stupid ideas like this out to the public and you're going to lose people very, very quickly my dude.

Trying to force us to play how you want us to play and only that way is not going to keep your current playerbase, nor will it bring in new players.

I get that infant suicide is an issue, because people are rerolling so they can play the lives they want to play. Forcing us into a scenario we don't want to play is just going to harbor resentment and irritation in the playerbase. I have no doubt griefing is going to rise dramatically from people forced into a life with no other options and simply taking things out on the surrounding players. Either that or people will simply stop playing.

but you already got your 20 bucks so why would that matter lol

#137 Re: Main Forum » A proposed solution for repeated /DIE » 2019-05-14 18:25:27

yes, yes, 100% yes. I would love this feature. Giving us a way to choose how we'd like to spend our next life, rather than /die spamming til we get there, would be amazing- not just for us as the players, but also for the mothers already playing.

The only change I'd like to propose is showing a "living members" or "living females" count alongside the name/age/gen. This is often an important factor for me when determining whether to stay in a family, because I like to help the small, struggling families more than the thriving communities with 8+ fertile females running around. This is normally figured by the use of mods, namely the Awbz mod [which shows all living female relatives] and the Hetuw mod [which shows live females within a certain radius]. Making it an official feature would be great to help us make a decision.

My biggest concern would be that griefers would be able to abuse this to target large families and cities a lot easier. They could simply choose their victims. That being said, it'd still be better than the /die carnage they wreak getting there as they currently do. There's also the matter of players being able to abuse it to return to projects/towns, but there's always been ways of doing this and likely always will be. People will find ways to work around any system set in place. That shouldn't be something that deters progress.

#138 Re: Main Forum » Late village life is really good right now » 2019-05-13 03:46:23

Yeah last live I had was in a town that definitely seemed to have ruins around. Found the crumbling remains of an eve camp barely 100-150 tiles south of our little place. Found a handful of broken down fenced in areas around. Land was nearly barren surrounding us- no milkweed, no wild foods, no saplings. Everything had been picked clean except the trees and the ponds.

Our little town was doing pretty well though. We had a charcoal pump on our well and a real fence pen for the sheep I finally got [was nearly completed when I was born, so I decided to add the corner entrances and finish it. Our land had a good number of maple trees, even if everything else was picked clean, so there's that.]

Weird thing was that there were already sheep pelts and even a felt hat laying around.. so I can only assume there was a larger, possibly dead civilization nearby somwewhere. I considered making a lasso to tame a horse and riding out but I was getting a bit old by then and we needed the ropes for other things.

#139 Re: Main Forum » Swift justice for griefers is a bad idea, analyzing the griefer "mind" » 2019-05-13 00:54:28

Frankly, if someone grabs an item you were using or that needs to be near a place to work [file should be near forge, since you only use it on steel objects], and doesn't respond when you start asking questions, 9 times out of 10 they're probably griefing. Had a pair of twins do this to me the other night lmao.

There I am, setting up my cart with supplies to go mine an iron vein. Just finished the bucket for the stanchion kit, and swipe! Off goes a blonde twin with the bucket. Run after him yelling "wait/stop" but kid just keeps running. He eventually drops it so I grab it and return to town, passing word that they're griefers. His twin snags the cart I was gonna use as well.

Neither had anything to say til after they were stabbed, and even then were trying to spin it back on me with some convoluted "he was taking these items out of camp we took them back hes a griefer" bs. Nobody bought it.

#140 Re: Main Forum » The Adventures of Eve Ta and the Pies » 2019-05-13 00:20:14

Pies are still alive. The Aney fam was there for a bit, my mom kept shouting "Kill N***ers" bs that I was planning on ignoring because the last living girl seemed chill. Learned a few words from their language. Then me and my baby girl got stabbed because anti-whites, even after I raised one of her babies myself [she was a cutie, hope she takes care of her demonspawn mom. Looks like she planned to grab a bow once she was old enough.]

Good job Jason, you've officially added racism to the game.

#142 Re: Main Forum » Swift justice for griefers is a bad idea, analyzing the griefer "mind" » 2019-05-12 23:23:35

From personal experience, most griefers are nasty whether you're nice to them or not. For example, a few nights ago I played my first eve run in quite a few weeks. And long story short, I ended up having only a single daughter, who was obviously going to run.. but decided not to when I told her "fuck you" for running and potentially dooming my run before it even really began.

My older son, the only kid that chose to stay, fed her berries and explained she was the only girl. I let him. And then she came back and decided to be a toxic little bitch, spouting shit like "fuck/you" "bitch" "go away" etc. She even snowballed me once and nearly caused the last baby I had [another little boy] to starve.

So I did the only right thing in the scenario and shot her with a bow, because I'd rather have no lineage at all than one hinged on this toxic player who literally did nothing the entire 15 minutes she was alive except sit in camp, eat berries, and call me names.



I highly doubt even if I was nice to her, she would've been a good daughter. From all appearances, she probably would've just ran off and starved like an ass, rather than /die and reset my timer, because fuck me amirite. I can only assume she stayed out of spite.

#143 Re: Main Forum » Yum Survey » 2019-05-12 19:12:19

1. I support yum and will chain if there are foods readily available for such, but won't go out of my way to make inefficient or obscure foods just for the sake of another +1. In fact, my support for yum has been dwindling lately because of the "yum elitists" who screech and rave and praise how good a shitty food is for the bonus with no regards to the time and resources put into it. It's annoying.

And before you start typing Spoonwood, please don't.

2. Probably around 5-6. I'll chain off anything available or can be made quickly, and often tend to play in eve camps, so my food choice is usually pretty limited. Best case scenario, I'll have wild foods [banana, wild carrot, burdock, wild onion] and a few crops/early foods [berry, berry in bowl, carrot, omelette, sometimes popcorn or stew].

3. Whatever the camp needs at the time. Like I said, I usually tend to play early eve camps, so it can range from getting the first farm set up, to hunting rabbits and gathering clothing, to collecting iron and forging the first tools, to building the sheep pen. Usually its rabbit hunting for me though. I like clothing the village.

#144 Re: Main Forum » Swords and Gibberish are here... » 2019-05-11 04:42:18

Awh, sad our family didn't make it sad I starved half way through the life because the berry fields never ended up being tended to and we lacked water. I had something going on shortly anyways though.

I definitely saw someone named Berry running around! You might've noticed me as the blond kid who kept spamming "by!/hi!"" lol. And there definitely was a sword, I watched about 6-7 people get stabbed in quick succession with it. I even picked it up briefly but that shit spooked me too much.

Tbh I'm just glad my wife(?) Sun didn't get killed. Later saw a brother named Dante running around with a loaded bow and begged him not to kill her. Dunno who he was looking for in the end though.

#145 Main Forum » Swords and Gibberish are here... » 2019-05-11 04:06:13

Jk Howling
Replies: 7

And looks like swords stupidly overpowered. If you were around for the butterknife epidemic, it's basically that- except restricted solely to other families. You can stab as many times as you want. Even when the sword is bloody. With no cooldown whatsoever. You can even set the bloody sword down if you want to eat big_smile

Just lived my first testrun life in a multi-family town. The gibberish thing was interesting. I learned via notes how to say "I love you" and "hi!" and spent most of that life running around trying to communicate with the other family. I eventually found a lovely woman named Sun Flower, to whom I gave a rose and professed my love. We couldn't understand each other much, but we'd still stumble across each other now and again throughout our lives and trade "Ie tesh snie"s back and forth. I rescued an abandoned baby boy and named him after her as well!


And then someone came through with a sword and stabbed like a dozen people.

10/10 update. I love broken swords and not being able to curse outside killers. /s

#147 Main Forum » Finding an Abandoned City » 2019-05-10 03:30:08

Jk Howling
Replies: 0

I was the firstborn son of a dying eve. We were alone, in the middle of nowhere. She was dressed finely in linens, with a fancy tophat, and when she proclaimed that she coild go on no longer..

I begged her to stab me with the knife she carried. We could die together, at least. But she refused, urging me to live on, despite having no relatives or even a campsite to live in.

I begrudgingly honored her wishes. Curious about the finery of her clothes, I found her trail and followed it backwards. I found the corpse she must've looted, and followed his trail as well. It took a few years, but I eventually started seeing signs of civilization- cut trees, trimmed branches, even a well. Eventually I found a road, and followed it.

And discovered a ghost town.

The place was in ruin. Floppy baskets, broken down carts, and skeletons littered the area. Lots of knives and arrows around. A small graveyard. I can't help but wonder if there was a murder spree, or if they starved, or if they just ran out of players. There was no way for me to tell tbh.

I found a camera, with a few supplies that made it clear they'd died before they could finish it.. So I did it for them. This image captures the mood pretty nicely, I think:

ulHVrtt.png


Glimpsing the graves and corpses, it seems the village was once populated by the Yun family, and later, the Wangs. The Yuns had died off about 10-11 hours ago, according to the graves I found. The Wangs, it seemed, were about 5-6 hours ago. Sad I couldn't repopulate it myself.

Pictures of the Town

#148 Re: Main Forum » Dear my suicidal daughter (Ro family) » 2019-05-09 16:15:53

Lol I managed to grab a baby before she could run the other night. She definitely was going to make a run for it, saw her start to right before I picked her up.

I just held her until she got impatient enough to /die.

It was pretty satisfying.

#149 Re: Main Forum » If we are getting a language update ... » 2019-05-09 02:50:53

Tbh I like the idea of marriage giving a fertility boost rather than babies being reliant on it. Instead of changing the game entirely, it just adds a useful element- though I can imagine people abusing this by trying to get people to do female-female marriages so both ends get the fertility boost.. hmm.

Maybe it should just be your traditional male-female pairing? It would give males a bit more of a use, since right now their only benefit is getting to work without interruption [which not many people care about, it seems.] Now they'd be able to boost fertility. That'd help a bit with balance.

Maybe the children could also carry the male's surname. That gives them also the power, in a way, to continue their lineage.. No more fertile females? Send your son towards town in search of a wife to continue your line. Children could appear on both family trees.. Also it goes without saying that after death, their family tree has a little "married to x" line, similar to the current murder system.

Another idea is that they can choose a new surname upon marriage, and create a new family tree together. That'd be an interesting dynamic. People did want the ability to branch off of their original lineage, this'd be a nice way to implement that.

Mostly just spitballing here. I like the potential of this tbh.

#150 Re: Main Forum » Dear my suicidal daughter (Ro family) » 2019-05-08 17:43:14

This is why I happily pull a knife and stab those little fucks. If you're not gonna lineage ban yourself from my town, I will gladly do it for you.

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