a multiplayer game of parenting and civilization building
You are not logged in.
Oh and I forgot to mention, this group doesn’t keep kids unless they are “approved”.
The start of this arc went as expected — a complete shitshow of killing with bows, hunting geese so arrows can’t be made to defend from bears, luring said-bears into camps, families killing any outsider they meet out of paranoia. All because griefing is tolerated in the game.
My problem is with the small community of people who raid and hoard iron, to make more swords, to kill and raid more iron and clothes, in cycle, day in, day out. No one has had a break from it. I’m not completely sure it’s understood how much they’re damaging the game. There’s no point in collecting statistics if the data is going to be greatly affected by certain people intentionally working to sabotage what goes on within the rift. The rift will never get an actual chance at fair success or failure because this certain group of people won’t let it. Last arc I just tolerated it after killing bear after bear, then giving up and going to another server. I hoped this arc would be different... not sure why, I thought maybe some of them had had enough. Clearly the mindset of including “griefers” as an antagonist role in the arc isn’t working, and is only serving to push newer players away until the game gets an irreparable reputation where there are no more new players.
Sorry if this turns out to be a wall of text. Much of it is just ranting but I hope I’ve raised or reemerged some valid points that need to be addressed.
Raiding and killing towns to “Force a reset”... or more accurately just because it’s too easy to. Problem being that dual wielding swords is way too devastating during a raid (by dual wielding meaning having an extra sword or 2 in a horse cart, and dropping after a kill and switching to the one in the cart to kill another, and etc. Solution, not able to drop a sword after killing someone. I’ve also heard rumours about putting a bloody bow in a horse cart after a kill too but can’t confirm that.
Cutting all junipers (most common at end of the last arc). Solution, either junipers are hungry work or map culling makes a return somehow.
Turning a LOT of wrought iron into crude pistons (or any other newcomen part). Solution, a lot more iron things need to be recyclable like rods, wick housings, all newcomen parts... and not nearly half a diesel engine.
Me personally:
A zippo lighter to make fire, juniper and fire in general is one of the main issues at this point
Being able to remove newcommen any stage, lots of building have been griefed this way
Fixing pickaxe so you can destroy more than one wall with it
Fixing engine so they cant be stolen in a second and hidden beind a bearcave/tree
Being able to remove ancient walls and ancient bell tower base with a removal notice, 5-6 person from the same family sign a notice to remove that structure.
This list should totally be a priority. How about a counter to swords as well, like a block that stuns both parties?
I honestly dont remember the good lives. So i assume all the times i lived long were good ones.
I remeber one that is good.
I was some dude (dont remember the name), in a mixed race town. I wanted a sword to defend the town, and some dude told me that if i try to, he will kill me. (I hate you Arthur Royal)
So, i plotted with my little sis (?) to kill him, and her son volunteered to back me up. So i went. I stabbed the guy, and thanks for the kid's help, I got away with it.TL;DR: Never call someone that isnt a griefer one, because he will "grief" you for it.
How positive. Asking for or trying to make a sword in a mixed town to “defend” is just asking for trouble. Imo Arthur Royal very likely wasn’t a bad person, just looking out for the peace.
I don’t like it but I also don’t blame them at this point. No content as promised. If they want to take advantage of the many shit and badly implemented mechanics in the game then I honestly won’t stand in their way.
As for content, I don’t know about you lot, but I’d prefer fewer, content rich updates rather than unimportant and hardly game-changing ones.
schmloo wrote:haha you are blocked
Boom, roasted.Schmool you are a salty
boom roasted
haha you just have nothing interesting to say most of the time
Boom, roasted.
haha you are blocked
Boom, roasted.
Yes to reset.
Yep. No one had brought firewood either, only one piece left when I was born and no one made an effort to restart the fire when it went out.

Mhm. Pretty effective. What if you just removed locks altogether since they have NEVER been used with good intentions? Maybe, while that's being done, the pump beam kit can be removed from the Newcomen tower? I'd usually apologise for making a big deal but it's getting beyond a joke now. This is what causes players to lose faith in the game, which is especially unfortunate because the concept is great and unlocks so much more potential.
Yeah, it feels like griefers have become the accepted majority instead of the minority now.
I’m never going to change my mind - swords either need a significant nerf or a decent on-the-spot counter. Fencing off towns does not work against someone dedicated to blocking in a town. And you can’t run away as people with swords seem to be much faster than those without. The person running away or defending should have some kind of advantage against the person attacking, not the other way around.
What about the yew bow returning a broken wooden tool + rope when used to kill someone (but little/no decay when used in hunting), and have a recurve bow take it’s place in terms of combat limitations? Recurve bow requires a knife to craft.
Just had an idea, what about an escort mode? While an unrelated family member is under escort from one of your own family members, you can’t use warswords on them. You can still however use knives and bows, but this kills the person escorting, not the unrelated person.
An unrelated person being escorted would work similarly to how you hold a baby, except of course you don’t actually hold them like a baby but instead hold them by the arm or something., and can’t move by themselves without breaking the escort. However, they can interact with everything in adjacent tiles. To avoid this being abused, the unrelated family member can’t pick up swords while under escort.
I saw the iron in the horse, after I got stabbed by the no relation, and I was so proud! Trading is a true in-game art form, and paves way for loads of awesome stories — just need to make it worthwhile now.
Your first problem is that you tried trading, period..
Currently there is 0 incentive to trade. If a random unrelated guy waltzed alone into my village with a cart full of goodies, which would be easier and gain more value for my family: giving the guy some of our own items for some of his, or killing him and not only getting the items he was trading, but also his clothes, food, and cart?
The answer will always be killing him. You get more gain out of it, with little to no consequence since 90% of the time your family won't care or will even encourage it [since you are obviously an outsider].
Maybe someday Jason will give us incentive and reason to trade instead of kill/loot.. but I wouldn't hold your breath over it. In the meantime, you can keep trying, but don't expect good results when killing outsiders isn't only easy, but also encouraged.
Yeah that’s very true, it’s far too easy to kill/loot than it is to trade. But there hasn’t been content in a long time, and rather than get bored and get lost I’d rather test out other ways of playing, even if knowing that they’d probably fail.
While the game is set in the future, I think it’s safe to use historical context for a civilisation-building game. Back during and before the bronze age, the successfulness of a “nation’s” (or people’s, empire’s) trade relied on the strength of it’s military. Trade is supposed to encourage mutual benefit — if there’s a chance you can just take their stuff you will, because you don’t care what that group of people thinks about you because they pose no threat.
Imagine being able to date notes from the date that the family’s Eve was buried. Then you could potentially start the age of recorded history, and start recording trade deals by date. Or, official declarations of peace or war by date.
Only when the map is drained on resources is it worth it. Try finding milkweed in the wild a few hours in... better to trade for a bowl of seeds.
I saw a wild milkweed behind the side of a maple tree earlier. Quite a sight.
Commerce isn't viable since everything is relatively easy to get by yourself rather than negotiating. Also, production or harvesting has more net benefit to the ecosystem as a whole rather than trading. Our short lifespans dont help either. When trading takes longer than item production....
That, and because trading is kinda meh, no one bothers with marketplaces with security personnel to enforce trade etiquette is observed
Exotic items or higher quality items like Villas mentioned would certainly encourage trade.
Simple trading can be viable if done correctly in bulk (like you said, production time must be more than trading time). If one town can spare the resources and time that another can’t, and there is a profit in terms of work put in against what your time could have otherwise been spent on, then it can potentially be a net gain for both towns. If one town has an abundance of water, and makes water-based products that another can’t, and the other town has an abundance of non-water related produce such as rabbits or other skins, then both towns can benefit. That’s why I did paper — firstly, it’s something that’s not often made, as it’s not a necessity but a luxury. You rarely see it except for the equivalent of shitposting notes. Secondly, you can transport it in bulk (9 baskets of papers, 12 if you have room in a backpack for translation notes).
Another trading idea is dyes. Since there’s definitely a finite number of alum in the world (with the deserts now being quite small), having a monopoly on all of the necessary requirements for dyes could be quite profitable if another town can spare the resources, wants to actually trade, and you can protect your caravan.
Also it’s fun to try something different, as a change to clearing up after or fuelling other peoples projects and work without any reward. It might not be completely viable, but it doesn’t hurt to experiment like that since the rift will eventually get reset.
I was Tyra Goda, sorry for butchering the job of passing down the trade and dying a quick death in the wilderness. It’s a shame the Slinkers were hostile the second time around - managed to get a deal of paper-basket for a backpack and knife when I went there. Unfortunately that’s the risk that puts off traders, that it’s often easier to just hijack the goods for yourself. You’re literally relying on the kindness of the host, and with swords the way they are that’s very easy to fake, almost impossible even for the most perceptive merchant to for-see.
Fundamentally, shouldn’t the fail condition be the very last person dying, because the area has run out of resources and it’s literally unliveable?
There needs to be somewhere for the spare babies to go. Would it make sense to start another rift “round” early while the current has met it’s failure, or in this case overflow conditions? Then the older rift has a chance for the final family to die out and spend the rest of it’s resources?
What if, with the current system still in place, extra babies above a max limit of 4 per mother start as Eves in a new rift, opening up another 2 hour window there but babies can still be born in the older rift? Also, maybe there’s a maximum number of families present in one rift for this to be allowed to happen? Additionally, what if killing the last female of a lineage gets you-rift banned, and instead of donkey town griefers get confined to their own rift?
Then, when the family actually dies from the environment, that unpopulated rift is then reset like culling used to work (the trigger being lack of people in the rift instead of a set time), not the entire server?
PLEASE STOP MAKING STUPID
CHANGES THAT WE DIDNT ASK FOR. ADD CONTENT OR YOU WILL LOSE YOUR PLAYER BASE
Shouting in caps will do nothing. In fact, you add to the reasons he probably doesn't pay as much attention to the community's input anymore.
Seeing all those kids chasing me was hilarious, I was laughing so hard lmao. I took screenshots but for some reason they bugged out and were all of my desktop background.