a multiplayer game of parenting and civilization building
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It is chinese mod for the game. That is all I know.
http://bbs.onehouronelife.cn/?thread-38.htm
Some sort of knowledge dispencer that gives useless advice ,but not for free.
pic related
Better player identification and situation awernes. Playing without zoom mods reminds me of watching microbes under microscope.
Reworked animals because most are just boring, they move mostly at random with rather limited interaction with players.
Random disasters so we don't need griefers to breake monotony and making game chalenging
For a person who does not care about people IRL enough to form any meaningful relationship this game makes me able to interact with people.
Although it forces you to help and care for others it does so in natural way and without long term comitment, you are born anonymous and leave the game in an hour or less.
I think these are the things that made me buy the game instantly and keep me playing it.
how about just a window with place for small item
*To encourage players to explore outside of their village bubbles and find other families
- finding places in vanila client is super hard, grid tapout may help to find villages
- maybe some lowtech version of bell tower or signpost/landmarks that are "visible" from greater distance
*Only specialists can manipulate/pick/drop objects in a specialty biome
- stolen items can be safely hiden in special biomes
- What about attacking other or map making
*Some way that rubber is consumed on a regular basis by a high-tech civ, to make a constant supply of jungle and desert products necessary
- timing belt that brakes is good candidate
Also give specialists some some buff in their biomes.
People plant gooseberrie because we need lots of them for wool and compost, there is no alternative. Then eating them is easy, no cooking just pick from bush.
Why we stoped using horses for transport.
From wiki:
Problems with horsecars included the fact that any given animal could only work so many hours on a given day,
had to be housed, groomed, fed and cared for day in and day out, and produced prodigious amounts of manure,
which the streetcar company was charged with storing and then disposing. Since a typical horse pulled a streetcar for about a dozen
miles (19 km) a day and worked for four or five hours, many systems needed ten or more horses in stable for each horsecar.
No chance, voice chat would be immersion breaking.
Try doing /yoohoo and shouting person name and hope they see it.
Mabye this could be a comand feature? Only targeted player would get some sort of notification like pointing arrow or see diferent colour speach bubble.
I don't think Jason does not use ideas posted on forums because he just does not read them, but because this are not his ideas.
This game is one person project by choice.
Tutorial Eves are included in logs this affects avg. location a lot. Still it is cool to see that they eat cooked rabbit but no pie.
Box on fence looks nice. Could we get something similar for walls, like serving window?
@Dodge : It is not exeption, paint and milk go into cart too.
14.IX there ware 651 unique player ID's (counting only lives longer than 5 min), 169 curses total, 80 cursed unique players, 5 had curse score over 20 (some over 100)
15.IX 672 players, 180 curses, 83 cursed players
16.IX 517 players, 133 curses, 46 cursed players
I'd love to see more object/animal interactions. Sheep are the only animal that can wreck havoc on farms but only destroy carrots.
Cover the whole rift in ancient stone walls ollj so maybe Jason will add some way to remove them.
EXPLOSIVES
A griefer button in start menu that costs 100% of life tokens.
Spawn as adult man in fixed spot some significant distance away from civilisation. Can only craft fire, primitive clothing and iron swords (no steel or newcomen needed). Regain life token for each kill but only when he dies close distance to his start location.
Bring back stolen goods to griefer camp to make next raids easier.
Woud this be fun game play for anyone who does not want to build civilisation or take care of family?
Just download OHOL editor, Awbz full relese has one.
https://github.com/Awbz/OneLife/release … n_full.zip
Launch EditOneLife, click on Objects
clicking images on right side loads objects, left side adds sprites to them
press = to make screenshot
This was mine favorite:
snake skin boots, skirt with maching hat and contrasting shirt
Made new version today updated link in first post, yellow hat fits on head better and red hat has animated tassel.
Tested it only on CCM server.
I'm preety much happy with it now, so that is probably final version.
I'm not sure what "replace the gas" means.
How to insatall:
Find main game folder- right click on desktop shortcut choose properties click open file location, for Steam version right click-> properties -> local files tab -> browse local files
Find Sprites and Objects folders
Download my texture replacement zip file
Copy files from zip to corresponding folders and remove cache files (three in total)
Run the game
This stuff was on my mind for long time and since no update this week it helped me to mobilse my lazy arse finish it and share it with you.
Treat this assets like v0.1 or alpha verion or something, im not happy with it and may try to do it better but i don't have time right now.
If you can improve my drawings, you have my blessing do whatever you want with it and have fun.
white hat is the same as it was because it's to easy to make and black one looks cool.
updated download link:
https://mega.nz/#!R8wnharA!5th7u7cFH0jl … Daj9hAMmYU
give me feedback if it works. thanks.
Jason, how do you make your characters?
sheep making video
https://www.youtube.com/watch?v=WbQsZ5rQ2gg
also what if characters had noses?
which one is the worst?
Thanks I understand now. My first granddaughter died minute before me so my score was 0 at that point and it made more points than older child who died after me.
How does age of death affect score?
Granddaughters who died at age 5 of gave me +0.53 ,age 10 +0.39 and age 21 +0.61.
Isn't longer life = bigger score?