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#151 Re: Main Forum » More on Leaderboard And Gene Score » 2020-12-11 08:02:40

fug
DestinyCall wrote:
Eve Troll wrote:

Too long? dont read

Why complain

These forums are about expressing ideas and discussing topics. How people conduct themselves surrounding that is not something to be governed or ridiculed. If you dont like how someone formulates their posts or if its too long for you to read no one is making you read them.

I stopped reading after "dont".    These long posts are just too exhausting. 

Can someone summarize this in 140 characters or less?

Watch this, I can summarize it in eight characters. Nonsense. I guess 9 if you want to count the period.

#152 Re: Main Forum » More on Leaderboard And Gene Score » 2020-12-11 01:14:17

fug
Spoonwood wrote:
fug wrote:
Spoonwood wrote:

Destiny was likely not speaking seriously, and thus may have quoted my comment for reasons of emphasis, despite saying otherwise.  Or just using humor to suggest that it might not be worth my time to worry about people who complain "it's too long to read".

You also ended up quoting my comment fug, drawing more attention to it possibly.

Seriously, people who won't read a paragraph or two show little more than that they don't want to think about what gets talked about.  Since you've done this more than once by now fug, for example here: https://onehouronelife.com/forums/viewt … 72#p103972, why would a rational individual expect that you think much on anything?

TL;DR

Five sentences is too much for fug by his own admission.  This strikes me as a reason to distrust people saying "tl;dr", because apparently lack of concision isn't their issue.  Seems to me more like they won't take any or too little responsibility for thinking on things.

Sorry should have just put DR. Kek

#153 Re: Main Forum » More on Leaderboard And Gene Score » 2020-12-11 00:58:12

fug
Spoonwood wrote:
fug wrote:
DestinyCall wrote:

TL;dr

Been bad enough with him ranting in discord.


Good way to sum it all up Destiny.

Destiny was likely not speaking seriously, and thus may have quoted my comment for reasons of emphasis, despite saying otherwise.  Or just using humor to suggest that it might not be worth my time to worry about people who complain "it's too long to read".

You also ended up quoting my comment fug, drawing more attention to it possibly.

Seriously, people who won't read a paragraph or two show little more than that they don't want to think about what gets talked about.  Since you've done this more than once by now fug, for example here: https://onehouronelife.com/forums/viewt … 72#p103972, why would a rational individual expect that you think much on anything?

TL;DR

#154 Re: Main Forum » More on Leaderboard And Gene Score » 2020-12-11 00:12:21

fug
DestinyCall wrote:
Spoonwood wrote:

If the above is too long to read, consider these paragraphs:

I think it'd be best to just scrap gene score entirely/make it inactive, though maintain a leaderboard system on another basis.  Instead I'd think something like a point system based on the longevity of relatives and one's character would be better.  It would still use at least the same relatives.  Players using /die would get negative longevity points for failing to try to have something of a long life.  Mothers or uncles of /die players wouldn't have their scores affected by /die players.  All other players would get positive longevity points for their self or relatives depending on how long they or their relatives lived.  There would exist a bonus of some sort, perhaps double or triple longevity points, for players that lived to 60.  Perhaps even a larger bonus for living to 60 so that players who lived to 60 would tend to drift to the top of the leaderboard ahead of mid-life quitters or those who have trouble surviving for one reason whether it's good or bad.  Such a system would motivate playing more often, or at least not be as questionable with respect to motivation and playing as the current gene score system is.  Players would have incentive to have children also in general, since they would gain more longevity points that way.  Also, players who played the most trying to survive and getting others trying to survive would tend to drift to the top of the leaderboard.

Possible pips at the end of a life would depend on how many longevity points one has up to a point, where past that point more longevity points don't change how many possible pips one can get.

TL;dr

Been bad enough with him ranting in discord.


Good way to sum it all up Destiny.

#155 Re: Main Forum » Leaderboard Advice: Don't Play Much Once You Have Decent Score » 2020-12-10 21:43:06

fug
Rose wrote:

I absolutely dont agree with you.

I was playing all week with new players in early camps.
I fell down from 20  to 550 place on Leaderbord but was having time on my life.

Next week I returned easily to 8 place again

PS ( sorry for spelling mistakes)

Meme score is useless anyways. If anything it is the most important time for vets to play at these times to try to teach and retain players.

If people seriously care about imaginary points over the state of the game they should commit snake step or wolf hug.

Glad to see of all the shenanigans mechanics we have meme score is the one spoon took the bait on.

#156 Re: Main Forum » RIP spoonwood » 2020-12-06 20:48:27

fug

It's a four day ban, chill. It's been made clear targeting other members of the community to ree at them is not okay.

You can ignore posts you disagree with or just not read threads about stuff you know is just going annoy you.

#157 Re: News » Update: Legacy Chain » 2020-12-05 08:30:14

fug

Yet to have actually gotten this function to work, though I guess it's due to taking a break between lives tonight.

Unless playing back to back lives I don't think this goes far enough to fix the /die to family issue.

#158 Re: News » Update: Legacy Chain » 2020-12-04 19:55:34

fug
NoTruePunk wrote:
Spoonwood wrote:

The more I've talked to people on this, the more it seems that a button to disable this comes as necessary.  Killing oneself purposely to avoid this system is not a good solution, and probably the only reasonable one for male players (killing all of one's sisters, mother, and nieces might be difficult, even if achievable, and isn't playing for the sake of one's descendants also).  Not everyone will enjoy going out of one's band to avoid having children as female.  The game gets titled one hour one life.  This might encourage some players who don't want to get reborn into the same family by default to play 59 minutes one life or 55 minutes one life, instead of one hour one life.  A button to enable or disable this system seems much more desire able so that players who don't want it can still play one hour one life.

Just use /die

TL;DR.

The mechanic is weird either way. Having to die a bunch to get back is probably more annoying to players as a bunch of people get bombarded with false start babies vs now people being able to /die to avoid rebirth.

This is overall what should have been done instead of life tokens which have only ever been a negative.

#159 Re: Main Forum » Wtf jason » 2020-12-04 04:49:05

fug

If you can't be nice you'll earn another ban.

It's not hard to ignore posts you don't agree with, and it's even easier to not bait or be rude.

#160 Re: Main Forum » Coming soon: get reborn to your descendants after living to old age » 2020-12-02 22:53:13

fug
Mr.XIX wrote:

I'd suggest there should be a way to opt-out of this feature in your settings.

I mean, some people like it, others don't. Let's give them their own preferences.

EDIT: Looks like we all think the same way

This really should have been the choice when originally adding life tokens instead of choice. It seems weird to have to /die to opt out but it also seems weird to need to /die 8+ times to return somewhere.

#161 Re: Main Forum » Coming soon: get reborn to your descendants after living to old age » 2020-12-01 04:20:33

fug
Spoonwood wrote:

If you want your name on the leader board in any noticeable way, that's rather counterproductive, if not positively stupid.  Also, I note that one has to have played once within the last 24 hours on a server with at least 15 people on it, I think, in order to have a spot on the leader board.  So, there's some motivation to play there.

Also, the new system will enable you to have leadership position without using /die and stay in the same family.  And have more pips at the end of life.  Heck if one has leadership ability, one might even get an Eve spawn and then keep returning to the place they started and get recognized as the leader several times over and over again, by more players than just Hetuw users.  I mean, who has ever gotten an Eve spawn and spawned back to their town over and over again on a main server? 

On that, mind growing some carrots for us there fug?  Or is Grow Carrots just a meme for you?  Alright, maybe you have an account with higher gene score than I do, I don't know.

Leaderboard has all of zero value to some folks such as me (note Jason brings up in the post about how others find zero value in it as well.) Having first place doesn't suddenly make you any better than anyone else as anyone can claim they're X until burden of proof is moved to them. Even if it said my name why would I care about a useless leaderboard? I'm good at not having suicidal children, yay???

Also, why care about leadership? I almost never do anything related to kerosene, trucks, or something that would be behind a gate. Sure, orders can be cool but that doesn't sell me at all in playing in any other style than I would normally play. My time is limited nowadays and would rather have a few good lives of my choice than play ones I wouldn't enjoy. Hell, I even suicide early in some lives due to losing my will to play after 30 or so minutes. 

Anyone who wants Eve can always get an Eve spawn during reset if they know what they're doing. I don't need to play Eve a bunch of times a week and this scarcity of Eve spawns for myself at least means I value them enough to eve be a white Eve.

#162 Re: Main Forum » Coming soon: get reborn to your descendants after living to old age » 2020-11-30 22:51:37

fug
jasonrohrer wrote:

If you're cursed out of the area where your descendants are living, then you will be blocked from getting born there.

Yeah, I made reference to the ability for folks to sort of filter out undesirable family members. Walk off screen > Curse > No more berry munching Aunt and no one is any wiser.


jasonrohrer wrote:

And Dodge, as far as "just /die until you get back there," that only works if enough time has passed to clear up your lineage ban, right?

You can just /die back to your old life due to how the current system works. You round robin to each family until you've visited each family at least once, after this the game will throw you into random families meaning with enough /die triggers you end up where you just were. This is obviously more difficult with many families but when there's only 4 it only takes 4~7 /die to get where you're going.

#163 Re: Main Forum » Coming soon: get reborn to your descendants after living to old age » 2020-11-30 07:28:42

fug
DiscardedSlinky wrote:

Is this going to be a choice to be reborn or is it automatic? Sometimes I just want to move on from a town. I don't want to be forced to play in a single town every life just because I live to 60

I mean you can always just /die if you don't want to continue somewhere.


I feel like this should have been done earlier as this should hopefully cut down on /die babies as people no longer need to cycle through a bunch of families to get to a specific place.

The thing I don't see coming from this update:

Really don't think we're going to be stealing from each other. Races are too interwoven when the games population drops back to normal for people to turn on each other. Currently, with all the families it's probably more okay to loot each other as there's tons of the same race families on the server.

Fun gimmicks with the update:

The town youth can fundamentally judge whether it's worth letting grandma come back as you can curse people and block their respawn. With four tokens per hour a small council can form within a town and essentially vote people out of their respawn which while very unlikely to happen is a possibility.

#164 Re: Bug Discussion » Families can't survive through the night » 2020-11-27 05:14:41

fug

Just going to point out posts like these shouldn't be under bug discussion. Sure, this is a great way to post something without all the trolls coming but in reality you should be posting to the github under code related stuff OR just email Jason asking about this.

It's really difficult to balance having lineages last a long enough feeling time and keeping things fresh. Lineages too long is boring, lineages not lasting too long is boring, and reaching the feel good area on both sides is likely impossible. However, as brought up the family balancing definitely needs looked at.

#165 Re: Main Forum » Your first grief? » 2020-11-26 03:53:07

fug

This thread really should be closed tbh. All it boils down to is


reee acknowledge me grief

vs

reee why you grief.


Instead of reading and posting in a troll thread I recommend you just ignore them. It'll save you some time.

#166 Re: Main Forum » New update is a bullshi* » 2020-11-24 23:10:01

fug
Spoonwood wrote:
fug wrote:

???? What do you even need biomes in donkey town for? If you'd like to build there's 15 other servers to play on.

Maybe something about using a plane to fly from DonkeyTown to the main area?

Hailerm also knows about the other servers, or least did if he forgot about them.

Planes aren't supposed to fly close enough to get from or to donkey town (regardless of the bug existing.)

If they want to play and create a village they can pick a different server else they deserve to be in their little exile loop of not being able to advance.

#167 Re: Main Forum » New update is a bullshi* » 2020-11-24 22:51:44

fug

???? What do you even need biomes in donkey town for? If you'd like to build there's 15 other servers to play on.

#168 Re: Main Forum » Happy Birthday Jason! » 2020-11-14 19:07:11

fug

Time to update his age in game. Happy Birthday Jason!

#169 Main Forum » Some tips for living with bands. » 2020-10-30 00:59:46

fug
Replies: 17

Try settling on the borders of your native band and a different races band. This allows for multiracial towns which have the benefit of easily working together while early game letting Eve control her fertility. Go on X side of the band to be infertile, go to Y side when you want/need babies.

Races that can live together depending on which side of the band you the two races life close to:

White - Ginger: If gingers move to the northern side of their fertility band white people can live above them. This is less desirable as the same can be said about the next combination.

Ginger - White: If gingers move to the southern side of their band and whites move upwards then the white family can live below the gingers. Basically, this is nice if you need someone to go fetch items from other towns without using hetuw chat.

White - Tan: If Tans move to the north side of their band and whites move to the southern side of the band you can have a white/tan village. Again, this is less useful than our next combination because whites really only serve as a helper race.

Tan - Black: If tans move to the southern side of their band and blacks move up you get to easily pump out rubber. Basically these two families should likely always just live together as they produce goods that go with each other.

Black - White: If blacks move to the southern side of their band and whites decide to live under them you get this combination. Makes for quicker exchanges of items as white people can not spout gibberish when taking items. Less good than tan-black for sure though.


Another tip: When deciding where to settle you can put your primary well (the well that produces iron) inside a different races band to collect iron and put your actual town well in your personal band. An example of this is something like what the Song family has where their original iron veins are actually located within the white band while their town well is 40 units up in their actual racial band. The advantage of this is you can attempt to snag more iron veins as there are no deserts/jungle/arctic in white family biomes which raises the chances of getting more veins.

Basically, any of the X - White or White - X borders allows for nonwhite families to slink over the line to attempt to snag more veins on initial well placement as there are no specialty biomes to block muddy vein spawns. To note, you cannot produce extra wells for more iron however you are able to place the initial well (DO NOT DIG UP THE STONE RING) and then place a second ring (what will be your town center). By digging up the town well you will disable the ability to for the original well to be dug up but trigger all the veins around said initial well as if you dug up the well. This is a little awkward as finding iron is a little more difficult but you can just make a waystone to point towards your town veins.

#170 Re: Main Forum » When is it acceptable to curse a /die baby? » 2020-10-26 19:45:30

fug

It's pretty dumb to curse /die babies in the first place as you don't even know it's the same repeat person dying on you.

Can't really blame people not wanting to be white as being s leech race is pretty lame.

#171 Re: Main Forum » Did Tool Slots Hold Back Clothing Getting Made? » 2020-10-26 19:43:23

fug

What a dumb post. Just as dumb as this one.

#172 Re: Main Forum » Coming soon: Specialty Biome and Homland geographic banding » 2020-10-19 19:59:41

fug
Spoonwood wrote:
NoTruePunk wrote:
Spoonwood wrote:

"My family couldn't get iron, because they weren't white."

Who in their right mind thinks that such is not indicative of racist game design?  Who in their right mind thinks that such doesn't come from a racist?

What? Everyone will have iron calm down

No, they won't.  Some black, brown, jungle Eve, or their children will place a wellsite on some spot with no iron mines along the ley line with a black Eve.  I saw that happen last week, and it's not hard to do.

If you make a well with no iron on the ley line you can make a second well to trigger iron nodes.

#173 Re: Main Forum » Remember the days when... » 2020-10-17 04:38:41

fug

>hoarding knives

That's always been for dumb players in the first place. Knives are tools first and weapons second.

#174 Re: Bug Discussion » Unsafe property fences » 2020-10-07 14:21:16

fug

This was brought up to Jason when discussing the issue before the update was even live. Goof ball forgot.

#175 Re: Main Forum » Daughters should look like mom » 2020-10-02 05:51:41

fug

The game really needs more models and more so because of how homelands + lack of babies popping out different colors.

If playing the base game (no mods) it's much harder to identify people because if you're ginger + black every generation has the same exact female models due to only having two different females. (Babies can't obviously be born the same model as mother)

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