a multiplayer game of parenting and civilization building
You are not logged in.
I see bagasse as a way to maintain a hot coal fires and a way to save the main fire, and saving kindling for making new fires, and powering the kiln, and the oven
First thing is how do you make sugar, well that's quite easy to make
Step one prep:
Find a sugar cane plant (you'll need to be a coffee person for this) + use any of the cutting tools (Knife, flint chip, sharp stone)= sugar can bundle
Now bring your bundle(s) to your a central area, divide all of them up into single stalks, and take an iron axe to dice them into Sugarcane chunks (don't worry about breaking the axe I'll get to why)
You'll need a fire for it's coals
once you have your sugar cane, you'll need bowls, this will be dependent on how much sugar your planning to make, as a rule of thumb, always bring a amount of bowl = to the amount of sugar stalks + one bowl for water
Also you'll need a bucket, for water & a flat rock
Step Two making:
put all your chunks into bowls (except for the water bowl) and crush all of them with your rock+ add water to all the crushed chunks
once the fire turns into coals (1 minute) and start putting your soaking sugar pulp into the hot coals remember to remove the bowl once the sugar cane pulp is done cooking, this will be indicated with a noise change and a small visual change, you have no fear of your coals running out as long as you keep switching the bowls that you're cooking
Now using that water bowl (make sure its empty) you'll need to split your cooked sugar pulp, this will result in a bowl of bagasse and of cane juice, you can drop the contents of the bagasse bowl to free up create a free bowl, so you can split more of your sugar cane pulp.
at the end of this you'll be left with a lot of bagasse on the ground & a lot of Cane juice = to the mount of sugar chunks you used
now you will want to keep some of your cane juice so that it will be turned into vinegar, the rest you will convert into sugar
If your hot coals are still available as they should be then you just plop you can juice onto those coals, and then remove the bowl of sugar once you hear the audio que or see the visual cue, and once you take of your bowl you will have your bowl of sugar.
--------------------------------------
now for a few side notes
- if you are worried about the iron use of making sugar, which is a proper concern, you have nothing to fear as Bagasse is equal to kindling, and you can use it to turn hot coals into fire and fire into large fast fire (can't be used for smith and bakery) but if you think about it its's more efficient to use an axe on sugarcane because it will result into sugar and fuel.
- use the bagasse to turn hot coals into fire, so you don't use the kindling that is needed for the forge or bakery, also this will allow you too keep your sugar fire, and allow any one else to use your hot coals
- sugar is really water heavy so make sure not to turn all of your village's water into sugar (unless you're a resource town)
- sugar & vinegar in all can only make three foods- pumpkin pie (but this is need for the feast table), ketchup, and ice cream (which is a multigenerational project) and one really important resource- black dye for its age reversing properties
- you can store a sugar bundle in a cart/horse cart, and you don't need to be a coffee person to make sugar, only just to harvest it, so you can distribute sugar bundles form the wild to different race villages
-that's all
Looks great, but that bread looks a little soggy
Spoonwood we have an update almost every Friday I am pretty sure that we all know that an updates coming
we need a hot coals structure as Pien said before, with how it is now when you put a oven in a building it turns into a Bakery if we need some sort of structure that would say:
Hay!! any hot coal or flat rock foods make them in here!!
Now this would be great as it would also open up a new building in town, so far we have:
the nursery, the closet (if their is enough clothes), the bakery, that random house, and the smithy (sometimes)
and with a hot coals structure that would add another station which will turn into a hot coals building
Plz add a frying pan to remove stress on the flat stone
you know this could be an update on it's own
those bottle are going to fall, I am calling it here
I like the flowers idea, a while back (before the family specialty update) their was some ideas about making some super rare biomes, to create some incentive to trade, and during that time I had an idea about making a rare flower biome in the Jungle Biome, filled with like 10 types of flowers, and you would have to breed these flowers for more flowers, but I ended up not posting that idea.
What would the upgrade be there?
People have talked about a stove or whatever, but how would it be better than hot coals?
This is considered an upgrade because it's more efficient, and saves time
People want stoves and whatever because of this, but I personal reason could be if certain recipes were unlocked by using something
ex like instead of a flat rock you get a frying pan, a pan that will last longer on hot coals, and by using a frying pan you can also make bacon a recipe previously unavailable due to tech
or what if you could use brick oven to make a pizza
or what if you add a microwave (that might be stretching things too far)
well pien, I think Jason heard our call for a berry nerf... and every one should check the change log on onetech, to see the new food values, whole milk is no longer the best food (I think the feast plate is at 60pips!!!)
propaganda won't work, never worked
The best type of propaganda is the type that you don't realize is propaganda
but really I was just saying that we need to educate people about how bad berries are, as most just copy what they see
the problem is the players, the thing is noobs are spoon fed that berries are good,
It's the first food they eat
It's the first thing they are taught to farm
It's the thing that will save them when their running around the village with one pip
and It's what most simple tasks start with: (Rabbits, Sheep, and Compost)
because of those things, noobs become attached to berries, they are familiar, (this is very much helped by the berry hell villages become)
And as older players put away the game and move on, the noobs take the banner, and repeat what they saw their old leaders do, plant berries, and they will lead the next gen of noobs down the same path over, over and over again, until the entire world is filled with dying bushes
I have spent lives, just digging up bushes, and explaining why I am doing it to players who ask, and I usually get to responses:
A. wow thanks for telling me that (these people occasionally will help in the removal of the bushes)
&
B. GREIFER!!! why are you doing this!! Your KILLING the village!!! We NEED berries (these people proceed to take my tools away)
I stand on the premise that it no amount of nerfs will change, the berry meta due to how hard wired it is into the brains of the people
Now I am not apposed to berry nerfs but I do believe that the main way to stop berries is by spreading the anti berry propaganda in order to change how players play OHOL, however if we did get a nerf it would be the best time to flaunt this message.
and I don't know how about for the nerf, berries will require more soil and water over time, for less and less food
Speaking of beans, with the current version of the game, I find it strange that you have to pick dry beans individually from the bean plant, but you can only pick green beans with a bowl. I think it would be better if you could click the dry bean plant with a bowl to get a bowl full of dry beans. Also remove the ability to pick a single dry bean from the plant, because those things get everywhere (but allow pulling them from bowls, in case you need to consolidate beans to free up bowls or mash beans). This would decrease random individual dry bean clutter. Also, the ability to plant beans directly from the bowl would be nice.
well never be able to picked dried beens with a bowl, because, Jason wants to simulated the picking/harvesting process of doing everything one at a time, and the only reason Green been can be picked by bowl is because he made a mistake when making the green bean plants, and made them all the same sprite, so he instead having to do it all over again he just made it harvestable by bowl,
(see what I did their)
So this has to do with the amount of berries, spreading through towns.... the thing is is that I played the Koch family this morning (for me at least) their were, 5 3*3 berry bushes, and from what I learned form the Forms, I was just working on removing them, I was able to get rid of 2 of these patches and replaced them with wheat and corn, to stop people from infiltrating with berries again (I was going to get a third patch but someone watered and soiled them, so I just spent the rest of my life milking the cow)
Now when I played this later this evening (for me at least)
the changes, that I had made had been reversed and the bushes had resumed their 5 3*3 form.
so I am looking for advise, how do we keep this from happening, how do we stop the spread of berries?
Wow, great picture.... hope this goes on the fan art page! and great story to go with it
too many berries too little cows
Also had a hard time telling which were the 3 cities and which were just to images of the same city
But yeah, getting something different out of the mine with each whack could be a thing.
Not sure about having the proportions change over time (more iron early, more rocks later), because that seems like it would create a surplus of useless stuff later, as you bang away for the thin iron at the end.
if we are going to get a different thing every whack shouldn't we make the iron mine infinite? and just decrease the percentage of getting iron every time you mine the vein, which would eventually cause the mine to become stale or the percentage of iron so low that it isn't worth mining their any more, and then remove the Diesel Mining Pick, because if this new system is implemented of RNG mining the Diesel Pick will be in weird place, of should it just make iron or keep the RNG going?
A). You're assuming that a player can mine from age zero. Glad to see you're thinking that one through Dodge.
Well I don't see any labor laws.... so I don't see what's wrong with this
First wow Jason is being really receptive (I guess that happens when you have a smaller fandom)
Secondly this looks great, and I do like Destiny Call's idea of having different mines have a higher chance for different resources,
Such as the tundra will have more chance of gold
Deserts more chance of Alum, Cinnabar, Lapis Lazuli
Swamp for Clay (because clay is everywhere)
Ext
Or just make some resources exclusively to some biomes, so that their is a bigger RNG for more basic resources
what I mean is like don't have Alum, Cinnabar, Lapis Lazuli be a possibility to be mined in the badlands mine, so that their is a great chance for iron and other bad land resources.
which will make it easer to find what you want instead of having a small percentage to find one of everything, because we have so many materials that can be extracted form the ground.
and multiple pickaxes would be great
Well hope you find a good, game to spend your time on, just check in once and a while
I hope Jason is listening and reading this
yah iron views aren't working... guess what new string of updates we will get (oh and I don't know if it is just me but I have been seeing a lot of penguins spawning in the badlands biome after this update)
It looks interesting! I like the idea of going to the them same place repeatedly to harvest minerals maybe other minerals will be harvested like this one day (copper, limestone, ext)
I had a thought way back about a mining system that you would enter a cave to mine, and in the cave you would find, large immovable stones, that could be mined with a pickaxe which would produce gravel, which would needed to to be moved around with baskets, and could be filtered in water to get minerals.
May be Tapestries should be made in the loom, and you could dye the big balls of Yarn
and making Tapestries would go like this
(Any Color)Yellow big ball of yarn + Loom = Loom with yellow warp (Any Color)
Loom with yellow warp +(Any Color) big ball of yarn = Loom with Yellow and White Tapestry
Shears + Loom with Yellow and White Tapestry = Loom with cut Yellow and White Tapestry
Now this is where things get crazy, no one wants a plain two colored or one colored Tapestry, and remember when I said we could color with big Balls of yarn? well what if we could also color a Ball of Thread.....
and then make a Needle and Colored Ball of Thread, now this can be any available color, and lets color.
Let's continue with our Yellow and White Tapestry, and you have a Needle and Black Ball of Thread, and you want to put a rabbit on your tapestry.
Needle and Black Ball of Thread + dead rabbit = Rabbit Print
Rabbit print + Yellow and White Tapestry = (B) Rabbit (Y)&(W) Tapestry, Needle and Black Ball of Thread, and Dead rabbit
And this would go for everything, such as a Rose Print, Mango leaf Print Ext.
now for a question you might have, well antking what will determine the amount of things on a tapestry?
and before, putting anything on a tapestry you would use a charcoal, pencil to divide the tapestry example- One quadrant tapestry is one design taking up the entire space of the tapestry, 2 quadrants to designs in the tapestry, ext. up to four.
Na a bow and arrow could never kill a bear... a bears hide is too tough, I think that we have gotten to used to our modern arsenal to understand the true terror a bear can be... bears are big, really big and their strong, but their also silent so they can easily snek up on you, while not very fast they can still out run a human if time calls for it. bears can also climb (they have a pretty unfair arsinal)
Now we all have probably shot bows in games, but in real life its freking hard to shoot a bow the bow its a life long tool, you have to be using it your entire life to start being really good at it, that's why most medieval armies had hundreds of bow men, because the chance that any of their arrows would hit were really really low
SO because it takes longer to load and shoot an arrow then with a gun the bear would be on you by know and will stand on its hind legs, and
A. try to swip you with its claws= high chance of death as it will break ribs and possibly spinal cord and because its the good old days no one will come to get you
or
B. try to crush you under its massive body= Fatal it will break all the bones in your body, the air will be conked out of you and high chance for organ damage
Now if your able to survive that you better hope that one of your arrows is not only able to pierce the skin but also hit something important (which it will probably not due to how big these things are)
and if your abele to kill it without dying, you better hope that it isn't with other bears like they usually are with during spring and summer
Bears are scary and in real life the only really way to effectively kill a bear with primative weapons is to attack a bear in a group which no one ever did because it was a bear, and their were hundreds of easer things to kill besides a bear, that's why we don't have any bear meat based recipes any where in the world.