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a multiplayer game of parenting and civilization building

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#151 Re: Main Forum » So, I Just Caused an Apocalypse » 2018-04-06 08:24:57

Portager wrote:

I saw it live.

Me too, spawned in and got the coolest mom who was totally into it.  "The end is nigh!!!" and all that.  Who was that?

(I was "END WATCHER" although that's not the name I ended up with exactly)

#152 Re: Main Forum » portager » 2018-04-06 05:20:25

stickyflypaper wrote:
Turnipseed wrote:
Antichthon wrote:

We've talked with Jason, he'll probably make it significantly harder in the future. It's definitely not going away, though. He sounds like he has his heart set on it.

i like the idea alot just seems like an easy way for grievers to screw over everything

Hmm, kind of like in the real world. A large percent of the population is regularly screwed over by a few people with money and power, and they'll probably destroy everything someday.

... and then the game will be hard and fun again wink

#153 Re: Main Forum » So, I Just Caused an Apocalypse » 2018-04-06 03:38:00

The game is kinda fun again.  Thanks!

#154 Re: Main Forum » Is there a way to create a custom server that will respawn me in... » 2018-04-06 01:52:08

Yeah, once you have your server set up, you can edit these files in the settings directory:

forceEveLocation.ini
forceEveLocationX.ini
forceEveLocationY.ini

However, if you're the only one playing, you shouldn't even need to.  By default you'll spawn near (0, 0) and once you maintain an Eve until death at 60, successive Eves will spawn near her camp (which is based on where she created objects, I think the computed center).

#155 Re: Main Forum » Humble Plea from a Turnip » 2018-04-05 08:57:46

quaity wrote:
Go! Bwah! wrote:
quaity wrote:

Karma dictates how you are reincarnated, so it is said.

I love the idea (not mine) of the worst murderers having to spend five hours of wall-clock time as a carrot plant ^_^

But for the most part it would just shift murderers into other forms of griefing that are harder to detect programmatically...

Then the game is inherently broken

Don't get me started...

That said, I'm not the dev and he may have some game-saving tricks up his sleeve.  We'll see.

#156 Re: Main Forum » Humble Plea from a Turnip » 2018-04-05 08:31:26

quaity wrote:

Karma dictates how you are reincarnated, so it is said.

I love the idea (not mine) of the worst murderers having to spend five hours of wall-clock time as a carrot plant ^_^

But for the most part it would just shift murderers into other forms of griefing that are harder to detect programmatically...

#157 Re: Main Forum » Mammas don't let your babies grow up to be bear food » 2018-04-05 08:27:17

quaity wrote:

I didn't know this. Thanks for helping! Little things like this can make the game a lot less stressful.

Sure.  I have a feeling that it's a workaround for some fragility, like not being able to have a corpse (your corpse, of corpse) and an object on the same space or something, so it may get fixed eventually, but enjoy it while it lasts smile

#158 Main Forum » Mammas don't let your babies grow up to be bear food » 2018-04-05 06:49:09

Go! Bwah!
Replies: 7

I've noticed how few people in-game know "the bear trick", that is, if you're standing on an object the bear will walk right through you.

As my last two games had total village wipes by bear (in the most-recent one, I calmly harvested the whole farm with the bear futilely trying to eat me, then led him off into the wilderness), I'm thinking... maybe we should start blabbing this to all our kids?

PS. props to the forgotten poster here who pointed this out.

#159 Re: Main Forum » Favorite moments » 2018-04-05 06:42:39

Siolfor the Jackal wrote:

Last name started with K, but I forgot it already. If you were one of my kids, I'm glad you survived.

No, we were Ho (larl, GET IT?!?) but thanks smile

#160 Re: Main Forum » Favorite moments » 2018-04-05 04:39:43

I was born to a bustling village that got completely wiped out by a bear because everybody freaked out and ran around rather than just standing on objects.

I spent my last years pulling carrots and transporting bones.  Then I died.  Yay!

#161 Re: Main Forum » New player starting woes » 2018-04-04 23:25:48

TrustyWay wrote:

Baby part is annoying but it's the time you get to know who is with you, then if you don't have fun it's because of yourself, I have fun almost every game, mostly because I do other things than working hard. I do lots of roleplay or doing strange things or give order such as "work hard". I can dodge work all the time when I have the crown.

I'm usually pretty good at finding different ways to play but it's hard to find the balance in this game between wanting to mess around, wanting to socialize with players who are actually trying to do something (for some reason), and needing to survive.

I've never been really interested in roleplaying but it's a good point.  If OP likes roleplaying it might be worth it for them to get over the hump.

#162 Re: Main Forum » New player starting woes » 2018-04-04 20:57:48

Yes.

Mewmew wrote:

This isn't really feeling like the fun community game I thought it might be.

I'm "good enough" at this game, and it still feels way too serious to be a "fun community game" (so I don't play it much anymore).  Don't get high hopes.

I don't know what to do about it.  I guess I'll probably just wait and see what becomes of the game in the future, though I hate to see that I'm missing so much of this early interesting build up as well.

Anecdote: we had that "horses" update recently, but being already tired of this game and its demands, I didn't bother trying to work through the tedious craft chain to get a rideable one.  Today I logged on as an Eve, wandered around, found a few ghost cities, found one with a tied-up tamed carted horse.  Tried to fill its cart with bone baskets; got frustrated with how finicky horse movement is.  Rode it for a bit.  Had a baby; raced the baby (I won).  Ran into a bear and died.  Said, "okay, that's about all I'm going to get out of that update," and quit.

In my experience, this game has successfully incorporated a relatively high proportion of life's frustrations and a relatively low proportion of its rewards.

#164 Re: Main Forum » Born without a name... » 2018-04-03 08:02:09

I don't slaughter, but if I don't have a first and last name I'm pretty likely to run off into the wilderness and starve.

Of course, I'm pretty likely to do that anyway, just less likely if I have a first and last name.

#165 Re: Main Forum » Funny first and last names » 2018-03-30 10:13:33

InSpace wrote:

Yours were, but not PastaFasta55s.

Sorry, got mixed up.

#166 Re: Main Forum » Funny first and last names » 2018-03-30 09:38:45

InSpace wrote:

I don't think you get how naming works, it can only take names from the name list, not whatever you write as a name.

http://www.fullmoonzine.cz/files/8d4fd7 … 7808ff.jpg

Check the name list.  They're all valid.

#167 Re: Main Forum » Funny first and last names » 2018-03-30 07:49:35

GENE RODDENBERRY
DJ TRON
OLUWADUNMININU PANAGIOTOPOULOS
ALEXANDER DEGRATE
RICK OSHEA
DONALD <obvious troll is obvious>
(speaking of...)
LONG CATT
MO MONEY
EMPEROR CONSTANTINE
MUAD DIB
WARREN PEACE

etc., etc., etc.

#168 Re: Main Forum » TITLES: Hero vs Villain » 2018-03-29 21:05:42

TrustyWay wrote:

We killed only one an old naked woman that had 10 carrots because she wouldn't talk.

How sad.

#169 Re: Main Forum » How to make a flower crown? » 2018-03-26 03:30:10

I don't see anything like that in the object list.  Closest is gold crown (plus leaf, carrot, or wolf) but I don't think that's what you mean.

#170 Re: Main Forum » Blocking bear caves » 2018-03-25 20:23:02

Oven bases are extremely low-tech.  Not sure if you can shoot through them though.

#171 Re: Main Forum » How does new player spawning work? » 2018-03-24 20:29:55

Kailied wrote:

But what about if you are completely alone is what I'm asking? Otherwise very interesting stuff, and no I didn't die at sixty as eve.

Then the last bit comes into play:

*** otherwise, you are placed near a camp (see below)
***** if you have ever created a camp, you are placed near one (the last one you created, I believe?)
***** otherwise if anybody has created a camp, you are placed near it (but quite a bit less than if it were your camp)
***** otherwise you are placed near (0, 0) (but again quite a bit less than if it were your camp)

If you're literally the first person to play on a server, or if nobody has lived to 60 on that server yet, you'll spawn near-ish (0, 0).  If people have lived to 60 (and the server is just quiet now), you'll spawn near-ish the most-recent camp.  If you have lived to 60, you'll spawn near your most-recent camp.

#172 Re: Main Forum » How does new player spawning work? » 2018-03-24 20:26:09

Kitaelia wrote:
Go! Bwah! wrote:

I went through the code, and it looks like it goes like:

* if there are any Eves of fertile age who aren't marked as bad mothers (!), you are born to a randomly-chosen one, but more likely to one who is "fuller"

Wow this is truly fascinating! Has anyone found in the code what exactly designates an Eve as a bad mother? Like does she get a negative mark for every baby of hers that dies? And on the flip side.. If an Eve is feeding every single baby that pops out of her does that increase the chances of you spawning as one of her children? I am very curious about this!

Sure, I omitted that to stay brief, but the code counts how many children of yours are dead (really, your total children minus your alive children) and then compares it to a limit based on server population: 2 + numPlayers / 3 with a ceiling of 10.  So if there are 10 players and you've let six or more children die, you're a bad mother.

The comment regarding the population-based limit says:

    // lower the bad mother limit in low-population situations                                                                                                                                       
    // so that babies aren't stuck with the same low-skill mother over and                                                                                                                           
    // over

I wouldn't say that you have an increased chance of popping out of a good mother exactly, since the limits are so high and I suspect the "bad mother" clause only gets triggered rarely except on very low-population servers.

It's probably more relevant how well-fed the Eves are.  If you don't want babies, stay hungry!

#173 Re: Main Forum » How does new player spawning work? » 2018-03-24 08:49:59

I went through the code, and it looks like it goes like:

* if there are any Eves of fertile age who aren't marked as bad mothers (!), you are born to a randomly-chosen one, but more likely to one who is "fuller";
* otherwise, you are an Eve
*** if there are any babies, you are spawned next to a randomly-chosen one
*** otherwise, you are placed near a camp (see below)
***** if you have ever created a camp, you are placed near one (the last one you created, I believe?)
***** otherwise if anybody has created a camp, you are placed near it (but quite a bit less than if it were your camp)
***** otherwise you are placed near (0, 0) (but again quite a bit less than if it were your camp)

A "camp" appears to be marked when an Eve dies at sixty, and its location is determined by the object placements that Eve made throughout her life.  It looks like the "center" of those placements with some weighting happening.

There were some things I didn't chase down completely, but I think that's how it all works.

#175 Re: Main Forum » Favorite moments » 2018-03-22 08:21:24

chikenvoice wrote:

"BOY", says my mom. My sister holds me while my mother rushes to make a knife.

See, this is where you lost me.  Why didn't they just say, "be a good boy now and go starve in the graveyard to the east," you know, like normal parents??

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