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a multiplayer game of parenting and civilization building

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#151 Re: Main Forum » How do you play? / What do you like? » 2019-07-27 15:26:08

One of my favourite things to do when resources and situation allows is building experimental projects with a theory on how it’d affect the town. I also enjoy farming potatoes, and working on oil and diesel pump when no one else is.

#152 Re: Main Forum » It's like Christmas Morning!!! » 2019-07-27 15:14:20

Dodge wrote:

71 players sticking trough chaos that proves the game has a strong and dedicated player base.

Yeah, but you can only push people so far.

#153 Re: Main Forum » It's like Christmas Morning!!! » 2019-07-27 15:04:03

ollj wrote:

Definitely cute.

christmas is when you have a huge family, like, i just managed to raise a dozen of babies by finding 2 jungles full of bananas.
sure, most of dem suckers starve before age 14, but at least they had a chance.

http://lineage.onehouronelife.com/serve … id=5044576

Ollj I’m proud of you, for once I don’t see a single typo wink


Oh no... even Jason is one of them... are we ever going to be safe from the epic trolls xD ?
For the love of god please, no more discount PUBG sad

#154 Re: Main Forum » Coordinates mod » 2019-07-27 12:46:14

Download the .exe (or whatever download is suitable for your OS) and place it in your game folder. You can make a desktop shortcut, but launch the game through the downloaded file.

#155 Re: Main Forum » Irreversable, Significant or Hard-To-Recover-From Griefing Techniques » 2019-07-26 19:03:54

lilbogrusboi wrote:

The first solution to the axe is not that good.
If you had to wait 60 seconds to chop down another tree that would be terrible and people would most likely die of starvation while chopping down trees.
But then having to chop down a tree twice is not going to stop griefers. They will just chop down every single tree just a slight delay.
The solution in my opinion should be to have maple seeds not decay if in a bowl (like milkweed) that way you could keep a bowl of them in a locked door or something then replant. Not ideal but another solution

Oh god no not 60 seconds, literally like 5-10 seconds paired with the double hit. I know it won't stop them but it'd give them a chance. But yeah like I said, please build on the ideas as mine are quickly thought up. The non decaying maple seeds however can act a lot like tomatoes, but on that line of thought maybe planted maples don't dry up soil?.

#156 Re: Main Forum » Irreversable, Significant or Hard-To-Recover-From Griefing Techniques » 2019-07-26 18:59:40

ollj wrote:

filling too many plates witrh turkeys, sure its a population boom, but that attracts raiderrs, and that kills the city,as their steel production lacks plates.

I'm not sure that's irreversible... since you can just eat the turkey. It's more of an advantage than a disadvantage having more food. The solution is doing the common process of making sure people don't take things from important workstations.

ollj wrote:

flooding a family with knifes or arrows. not a thin anbymore in barrle royale mode, but with great power comes great irresponsibility and a lot more murder.

Knives can be recycled. Maybe flooding a town with arrows gives an atmosphere of violence, but it also prepares the town from you bear griefers.

ollj wrote:

killing someone much younger, and overwriting anything he says with "its okay he wanted to die"

You can just move around, and keep spamming up arrow+enter. I'll add it in but it's not a priority in my personal opinion.

#157 Main Forum » Irreversable, Significant or Hard-To-Recover-From Griefing Techniques » 2019-07-26 17:52:45

schmloo
Replies: 9

Unfortunately a lot of things in the game are very vulnerable to being abused and exploited. I noticed that a quick change was made to staking wild bushes as soon as the problem was communicated somewhat properly. I'll state a list of exploitable features, and any additions are more than welcome, encouraged in fact, as I don't want this just to be a biased list just of what I've seen. I'll edit and add them to the post so people can avoid having to scroll through tonnes of comments.

My suggested fixes may not be the best options. There's probably no point in adding them into the post, but it doesn't hurt to have them here.


Griefing Techniques:

Cutting down every maple (or useful) tree in an area.
- Cause: Cutting down large numbers of trees is too easy.
- Effect: Town is deprived of long shafts (required for tool handles and thus general productivity), kindling (a backbone resource of an industrious town) or rubber trees (an important resource for water technology).
- Possible fix: Brief slow movement after using an axe, like after using a weapon.
- Possible fix: Trees require 2 chops with an axe (possibly time-delayed between each use). branches still grow on half-chopped trees.
- (lilbogrusboi) Possible fix: Maple seeds don't decay.

Two or three people wiping out entire villages with swords.
- Cause: Sword combat cannot be countered, even with a brief cooldown. Swords are too simple to craft, resulting in the capability to mass-produce as many swords as flat rock and iron availability, and click-frequency allows.
- Effect: Many generations of hard work and development, and overcoming challenges is easy cut short with low-intermediate knowledge of smithing, and minimal skill in "combat".
- Possible fix: Give swords a decay like any other tool, and allow blocking. Decay happens on kill and block.
- Possible fix: Make people who contribute more to society more wieldy with swords. More tasks completed = higher strength points (per life), with some advantage over people with lower score.

Purpose obstruction with Newcomen towers.
- Cause: Tower with pump kit can not be taken apart, making it a more costly but guaranteed method of making an impassable and unmoveable barrier.
- Effect: Fenced-off towns can be blocked in by Newcomen towers and adobe oven bases. Also allows for making bell towers unusable and unreachable.
- Possible fix: Allow pump beam kit to be removed from the Newcomen tower.

Growing a large amount of non-recyclable veggies, like tomatoes, and intentionally producing clutter.
- Cause: Tomatoes and onions don't decay, and can't be recycled. They are also currently only used in one or two rarely used recipes, that requires one clay bowl.
- Effect: An ungodly amount of clutter. Slot boxes aren't an option as they'll just make more.
- Possible fix: Give more recipes for onions and tomatoes, Allow a range of vegetables to be used as a substitute for carrots or berries in composting.

(ollj) Taking plates from the forge and filling them with turkey slices.
- Cause: Turkey slices can't be removed from a plate.
- Effect: Plate's can't be recovered for a while, hindering smithing for tool production and water technology progression.
- Possible fix: Turkey slices can be removed from plate and stacked like carrots? In fact, maybe many other small food items can do this, such as piles of berries or corn cobs?

(ollj) Flooding a town with weapons to incite violence, and cause a town to kill itself.
- Cause: Simplicity of crafting knives in developed towns, and arrows in towns with much untouched wilderness and grassland resources. Inability to reverse crafting of arrows.
- Effect: Towns that end up with many idle players who feel that they don't want or need to work, and are looking for things to do that they'd not normally do in earlier, more work-demanding towns will often turn to killing each other for the lols. Arrow wounds are exceptionally hard to heal and be taught how to heal, so unless there is an experienced player in the town many people will die if shot by an arrow. Not only in late towns however -- many stabbings are followed by a wave of stabbing the stabber, then shooting the stabber, then shooting the shooter... etc. This would often eventually lead to many/all of the towns girls getting involved and dying.

(ollj) Blocking text when the victim of a murder is trying to prove innocence.
- Cause: Text bubbles overlap when speaking.
- Effect: A victim of a killing can't prove their innocence, resulting in a potential hard worker and/or fertile girl dying at the hands of someone intentionally utilising it.
- Possible fix: Dynamic text bubbles that organise themselves to fit on screen?

(Tarr) Smithing parts that can't be recycled, in order to waste iron.
- Cause: Many parts can't be recycled.
These include: Crude piston, Crude cylinder, Empty fuel tank, Boiler, Wick housing, Precision cylinder, Fuel injection nozzle, Fuel nozzle body, Steel rod, Cam shaft, Crank shaft, Thin steel rod, Drill bit.
- Effect: The same effect as running out of iron, except much earlier --
- Possible fix: Make these items recycleable

(Tarr) Intentionally scrapping multiple-steel parts.
- Cause: Multiple steel parts, such as lock and Key, and diesel engine parts that include 5 bars-worth of iron are recycleable
- Effect: Wasting and faster decay of iron and steel in a town.
- (Tarr) Possible fix: Remove the recycling of multiple-steel parts.
- Possible fix:Allow for reversing crafting of engine parts to be recycled individually.

(Tarr) Filling bowls with irreversible materials  such as carnitas.
- Cause: Carnitas and such can't be removed from bowls
- Effect:  Creates clutter and lessen the availability of bowls in a town.
- (Tarr) Possible fix: Empty into trash pit or be eaten with spoon.

(AmberA) Poking many bears and bringing them to a city.
- Cause: Poking a bear cave does not kill you.
- Effect: Griefers will poke multiple bear caves in an area and bring them all to a city for the purpose of killing everyone.
- (AmberA) Possible fix: Poking a bear cave is an instant bite.
- (AmberA) Possible fix: Bear caves not spawning within X tiles of each other.
- (AmberA) Possible fix: Bears already die with 3 arrows but maybe if can bleed out, maybe 3 minutes with 2 arrows and bleeding out in 8 minutes with just 1 arrow.

Technique.
- Cause:
- Effect:
- Possible fix:

I'm sorry I couldn't provide image evidence of the techniques. If anyone has any, could you quote the part in the post and send it, as it would help to highlight the problems even further. Thanks!

#158 Re: Main Forum » Too easy now » 2019-07-26 15:42:22

Morti wrote:

No I played on the 500x500, long before the berries were staked and the milkweed was used up, I made sets of clothing while people were running around. No one did anything but eat food and run in circles, meanwhile I was getting seals, rabbits and starting farms in the swamps.

You folks just love to complain every time Jason does something, no matter what it is, and you don't even keep your mouths shut long enough to consider why he does it, or, better yet, how we can get through it.

You didn't plan for anything positive, all you talked about, like all you ever fucking talk about, is griefers.
Your go to excuse for all the shit you've done in this game to other players.

"I killed 90 people with sorts because griefers would have done worse."
"Someone called me a bad name, therefore they are a griefer."
This is griefing, that is griefing.
Why don't you people just shut, the fuck up, and play the game.
You have absolutely no fucking clue how good this game would be, if you all, ALL OF YOU, just shut up and played.

Just do the right thing. Just play.
I know exactly where I was, when I was

19.07.25.01.19 44.3 84th
19.07.25.02.21 37.1 292nd
19.07.25.16.08 35.8 399th
19.07.25.17.10 38.2 300th
19.07.25.18.16 37.0 354th
19.07.25.19.52 31.8 551th
19.07.25.10.55 41.3 185th
19.07.25.23.57 17.6 777th
19.07.26.00.15 13.1 850th
19.07.26.02.52 18.7 777th
19.07.26.04.01 18.7 746th
19.07.26.05.03 22.8 684th
19.07.26.06.09 19.4 767th

I've been playing through this whole thing, trying to keep you guys alive.

I didn't panic, I didn't make fucking fences, I didn't try to warp over the rift, although, I was launched over it one life, in the south, and started a home down there, and had half a dozen kids, that were about useless because you guys don't teach people shit in this forum, all you do is whine about fucking griefers, so none one learned anything coming here to see what people are saying about the game, all they know is you're a bunch of butthurt fucking pansies who can't cope with challenges.

Look, stop ruining the game because some 12 year old is playing the way you don't like. You ALL do worse to this community by doing shit like killing people for points, and trying to justify murdering kids calling you names, they're just kids. You're ruining the game for the adults by getting everyone up in arms over every little thing you don't like. YOU are the problem, not the 12 year old that cuts down trees or plays with bears, you, because you can't do anything more productive as a community than complain about it.

You're all so fucking insecure, you can't see the fun anymore. I'm not seeing anything creative from anyone of you on this forum.
It's just fucking moaning, about Jason, and griefers, Jason and griefers, just shut the fuck up already about your problems. Have some good ideas for once, would you?

I know most of you are having a good time playing, or you wouldn't be here, so why aren't you sharing your good times?

And those of you who are, those of you still sharing your stories and good ideas, you are all I have to look forward to in this community. Everyone else that fucking whines and complains about challenges, can just fuck off. Getting people all scared, thinking the 500x500 was going to be a nightmare, planning for the worst, because that's all you think about.

We were all in that together. And we could have done a lot better. I was really looking forward to having another go at it, and seeing how much better we could do the second time around. It was a perfect opportunity for all those people who eat and stand around to learn the value of work, and I think a lot of them did, because come the 1kx1k I saw a lot more of them, bustin their asses to keep the food supply up, and that's exactly what we needed; a challenge. Us vs the elements. Yes, hundreds of wild berry bushes got staked in the 500x500, I saw them just as much as all of you, but I did the most I could with what was left by the end of it.

--

And they weren't all staked by the end of it, there were still several, scattered about...

--

I'm too tired to wrap this up with a more positive message. But I had a lot of fun last night. Especially in the 500x500, but I definitely saw a change in people's playstyles in my 2nd and 3rd lives of the 1k, when I was actually involved with the same town twice in a row, from two different families.

Overall I had a great time. Clubbed a hell of a lot of seals!
And I not only think all of you did some really nice work, when you were actually in the game, but that we could do a lot better. Whether it's 1k, .5 or .2, we will do better, everytime.

--

Sorry for losin my temper; that was rough, but a lot of fun.

Looking forward to it again when I wake up, and so should you.

TLDR; It’s the community’s fault for not making the game enjoyable, not the broken mechanics. Before you dismiss me as a “whiner”, please hear me out.

In a perfect scenario where everyone is cooperative and no one gets fun out of ruining other people’s enjoyment, the game would work perfectly. I agree. No griefing, no stabbing, and a relaxed and open attitude towards implementing dangerous features would all be possibilities. Unfortunately, this is not the case, and malicious people will always be around. Preventative measures need to be put into place to combat people who just want to leech off the game’s vulnerability and use it’s broken features for their own personal satisfaction. This is one of the main reasons why “griefers” can’t have an antagonist role in the game.

The 500x500 royal rumble cagematch was an absolute starving, killing and griefing fest. I’m not sure whether you played in the calm before the storm, or the aftermath, but I like many others burnt out their lives extremely quickly.

#159 Re: Main Forum » Fag » 2019-07-25 22:05:40

No, that's literally just looking for any petty excuse to kill. Go get some tolerance please.

#160 Re: News » Update: New Brothers » 2019-07-25 05:44:53

Thaulos wrote:

Instead of having to add every single variation how about you allow some customization. Like a barber job that could add small things like a different beard or hair style.

+
Oh my god yes please.

#162 Re: Main Forum » Farming is too annoying » 2019-07-24 18:16:41

Farming is easy as hell. You just have to dedicate your life to it, and not expect everything to be lain out before you on a red carpet.

#163 Re: Main Forum » bEcAuSE iT'S roLePLAy1!11!!!!!!!11!! » 2019-07-24 18:12:40

Yes, using roleplay as an excuse for griefing is dumb. It can be answered to anything, like:
"haha im roleplaying a sheep-hater, I kill any sheep I see lol. those darn sheep right?"

#164 Re: Main Forum » Post character ideas for the character update here » 2019-07-23 02:39:21

jinbaili83 wrote:
Angel Carrillo wrote:

Jason, how do you make your characters?

sheep making video
https://www.youtube.com/watch?v=WbQsZ5rQ2gg

also what if characters had noses?
https://i.imgur.com/ndZl75j.png

which one is the worst?

Do not give your characters noses. Do not walk the dark path.

#165 Re: Main Forum » Jobs with a story? » 2019-07-22 18:54:43

I’d be a master potter.

Oh, you want bowls so you can flood the town with carnitas and sulphur? Yeah, don’t worry I gotchu.

Oh, you want plates for an obscene amount of pies, or just chopped tomatoes and onions? Comin’ right atcha.

Oh, you want crocks for your turkey fantasy, or just sauerkraut? Hmu boi I’ll fulfil your order.

Oh, you want dice to gamble for your lives? Sure, whatever I suppose.

Best thing about it is finding a kid, naming them “Potter”, and starting the glorious cycle over again.

#166 Re: Main Forum » Sharing isn't Caring. Give me back my wool, Karen. » 2019-07-22 12:07:03

Peaches wrote:
schmloo wrote:

Okay say you don’t pass it down. When you die, the gate devolves back down into an unapproved gate fence. Just needs hammering with a stone. Some kid aspiring to rekindle the slave trade can come along and hammer that, then there you go. The triangular trade is back in business.

Let's say you do as you're suggesting and never build a fence at all and some kid comes along, aspiring to rekindle the slave trade.

He makes some fences, waits the few minutes it takes for them to be ready while he prepares whatever else he needs, and then does his dirty deeds anyway, regardless of whether he had to make his own fence or not.

Exactly as I said in the post you've quoted; people who want to use them for nefarious purposes will do it whether you build the fence first or not. The point still stands that if you make your own steel tools or farms that you dont want people messing with, fences are what you should use. That's why they exist.

That's like saying you should never make a knife or bow because, somewhere along the line, little Billy is going to come along with the intent to kill the entire family and he might use the tool you made. Or, perhaps you should never put doors on buildings, because what if he makes a lock and locks people in??? God forbid an in-game tool (fences are a tool in this regard) see any use, right?

If he has the ability to use that tool to block someone (or several people) from playing the game for an hour, fences should never get built to prevent it. That’s the safest option. Comparing knives and bows to property fences doesn’t make sense as knives and bows are used in tech progression and food production, where fences are tools for unquestioned greed. If they could be overridden somehow it might be okay, but if you see a fence being built it’s best to just remove the proposition all together or knock it down, at the risk of being stabbed.

They exist, but that doesn’t mean that they are useful or safe for towns. Once I actually made several people properties in one town, and low and behold, the town crashed into the dirt.

#167 Re: Main Forum » asking me if i want to "stay?" just makes me /die » 2019-07-22 08:51:58

Ollj has a superiority complex. If they can’t convince everyone to hand over their knives to Mr. Belltower spammer or prove they can kill towns on a raid with bears as “raid assist” they’ll never get listened to.

It’s all bait, just ignore him.

#168 Re: Main Forum » Sharing isn't Caring. Give me back my wool, Karen. » 2019-07-22 00:33:23

Peaches wrote:
schmloo wrote:
Peaches wrote:

> Forum complains when Jason adds property fences
> Forum complains that people touch the things they're working hard on
> Forum wonders how to fix the issue, keeping people away from their hard work

Maybe a.... barrier of some sort might help you?

Hm yeah, but the big ol’ problem that’s been raised many times is: how do you make sure the person you pass it down to isn’t going to use it as a trap/hoard?

One idea I can think of is using an adobe pillar failsafe in the corner. People must know how to remove it however. It also sort of removes the whole idea of enforcing personal property - if someone wanted to break into your property and take everything for the town because they’re commie scum, and don’t respect glorious capitalist ideals, they can.

You don't need to pass it down if you just use it for your own personal projects, once you die those are done. If somebody intends to use fences as a trap, they'll build their own anyway.

Okay say you don’t pass it down. When you die, the gate devolves back down into an unapproved gate fence. Just needs hammering with a stone. Some kid aspiring to rekindle the slave trade can come along and hammer that, then there you go. The triangular trade is back in business.

#169 Re: Main Forum » confusing bells and shitty hoards » 2019-07-22 00:26:02

Guys, ollj is just baiting. Leave it.

#170 Re: Main Forum » Unpopular opinion » 2019-07-22 00:21:04

pein wrote:

yet healing system requires skill, and preparation what people don't have

the bad thing when arguing with morons is that once you go down to their level they beat you cause they got more experience
i seen people who got healed then they shoot you cause they butthurt
there is a reason why people get shot, and there was a reason why people didnt
just because you are angry, doesn't mean you are right
that's why skill based combat is needed
if you are unskilled on everythign else, you are unskilled to decide who deserves to be killed or who not
you are unskilled to lead a town and you got no right to order people around

and as far as this game goes, all clothes, weapons go to females and 90% of people believe a female griefer over a male worker
mostly males are cursed and people troll males
if you remove the skill from killing you remove the justice too
this is also very dumb cause you cant even outrun a griefer, once you make a turn inside a building you are already dead
so even if you see it comign you are dead

and the biggest reason jason changed it cause he "tried it out" and couldnt stab others
in a world where every noofuck can kill you and you cant do anythign about it, every person who carries an open weapon or jokes about killing or any of that, needs to be dealt with but then a chain of noobfuckness goes around and a lot of people die

the biggest problem with you people is that you cant think logically
you only take the only example where you are the good guy and everyone else is bad guy
you are not a good guy, no one is
everyone is subjective
everyone will think they are the good guy
and this system doesn't favor good guys or bad guys, it favors attackers
the one who thinks about backstabbing others first

ofc you happy when they remove skill cause you don't have any skill
people who had zero chance and had to moderate themselves, now out flexing how good they are

statistically speaking, there are more unskilled killers now, and more kills too
and it became a legit meta to kill others for the heck of it
is it a good story? no
is it a good experience? i don't know what you enjoy about killing civilians who don't even know you are there
back in the days i gave you weapons just to prove that the skill gap is so big that i even let you attack first
you cant call this combat, that would mean that everyoen has weapon and they somewhat agree upon a fight, and they got somewhat equal chance of winning
with no hp or turns, this is the dumbest unbalanced thing i ever seen
checkers has more strategy to it

and i cant see it how in the world would mean that people will heal the useful players
useful players are invisible cause they work
i never really seen successful heals

when a city has pads, it runs out quite quick when a murder spree comes
if you pay attention on who gets healed, well lot of them wont worth wasting a pad

last time we dealt with a swordman, i was healed twice and i healed others 3x in a duration of 3 min with 7 people involved, with 1 casuality on our side

the big dog fucks the small, that is a simple "combat system"

im still thinking jason is too lazy and too stubborn to make a proper dueling system
i don't even see why the heck there is combat in this game, like he said you must kill the griefers to get rid of them, guess what, they kill you first cause they got more time to do so, if not they are dumb as fuck they ever say their intentions
now that comes to the point where are weapons need to be taken, but that makes you a target, if you don't have a weapon you are a target
so basically if you don't have a weapon then get one, and if you have one, use it, hard to justify all this bullshit in this "system" otherwise
he tried to make the game 2d rust with all the bad elements of that game, leaving out all the good ones

and don't use the word "chance", as long as you attack first you are guaranteed to kill
there is no rng involved at all, it's just intention

btw i could fid a reason why one should be killed or not, i can track multiple people on what they work on, what they looking for, just i generally don't want to get involved, same goes for kills, i just don't want to be part of it

same goes to supplies, when the game cant tell apart who made pads, and who fed sheep, so who owns them and who should use them, then is no skill involved on that either
a griefer wont make pads to save others, they hide what others made , which is why your logic doesn't work that way
people lack the skill of healing you so the more skill you got, the more clothes you got, just makes you a bigger target
no one evercares who got those supplies, they save everyone or they stab everyone involved
then they run out of pads and cant save anyone
and most people wont make pads again

don't know about you but i don't play this way, i could lock myself up and deny all the supplies i make but then that would be the problem
i just don't see how it's a good gameplay to prepare for something that might or might not happen and still get fucked over just as easy

btw i didn't used the tiny tree mod at first, cause it's weird
but then one gmae i was a kdi in storm town, got 3 arrows as a kid, and gave to adults to deal with the bears
some griefer who acted like normal in front of others, just hide it and did more bullshit when no one was looking
that was the first i put the mod on, and i found carts of stuff around that town
sure can be used both ways but dumb people are dumb outside the game too, and smart people don't actually need it that much, but it makes it more convenient, so yeah, if you lack the technical skill, you probably lack the ability of judging others too
and this unbreakable morality bullshit is boring
jason isn't perect, his vision isn't perfect, the balance is far from perfect
he made mosquitoes that small so people wont see them
i don't know whats up with his denial for zoom either
his choices arent based on anything, they arent popular or based on any balancing
these mods arent game breaking or unfair, they are free and you can use it as well
and i don't really see why arent part of the game
for example, like 90% of people will quit when the last female is dead
just because you don't know or don't see, wont make your game least shitty when you realize it
the zoom is quite needed to build any decent size structure which can sustain a population density that big

the bigger a sheep pen is, the less materials it uses for the tiles, 3x3 has one tile in center, 5x5 has 9, center tiles don't need walls, simplified
now you need a 7x7 to have an inner size of 5x5, you cant even see a normal shaped structure without zoom
and if you drop items on tiles to navigate, you cause others a whole lot of trouble to clean it up
and the fast roads for short distances are even more annoying
basically just because some people cant imagine how it's possible, or do themselves, they just throw shit around

one example is a description of a life Jason gave:
he made a fence and planted some milkweed, then her daughter did a new one
and he became jelous of her daughter and took her hoe
and was thinking about murdering her out of jelousy
now this maybe interesting once, but this is sooo slow paced bullshit
it's one htign to take it slower, to be slower, or forced to be slower

and he basically balanced the whole milkweed farmign around this
and the ropes are part of everything

on the other hand, he blanced iron, on shortest route between veins and he popped in to a few games and seen a few stacks of iron, so he nerfed it into the ground
same goes for water, he popped in at a time in a few families, and nerfed t accordingly
now the oil

so basically the tech tree top is nerfed, the bottom is made easier, you can basically make unlimited food easily if you know where and what
the water, the tools, the ol is hard af, thegathering of resources is hard

so basically there are 2 groups: those who talk and stay in a small place for a whole life
and those who grind and work all life
the first group depends on the second or dies
the second keeps the first alive out of pity/entertainment
now killing is part of the first category, requires zero skill

i don't know about you guys, but if you already see you got griefers, and you cant defeat them by skill
then basically you got a choice of wasting your time, get killed, quit or run after them like an idiot
and even if you kill them, you gotta deal with others who think "killling is bad" but ruining a whole city is ok
how is different of not being able to kill anyone? they win anyway if they ruin your plans
the number of griefers is higher than before and the people are more annoying ever since the change

Wow that was a long read. I like to respond to things as soon as I see em so I apologise if I overlook anything. I’ll edit as I go along in case I miss things out.

First of all I want to state that I do agree that the combat system is HEAVILY broken. But I don’t think skill requirement is the right way to go about fixing it.

Fundamentally, combat, or some form of forceful punishment, is needed to keep non-immersive antagonistic behaviour in check. This doesn’t mean I condone roleplay griefing, but whatever, I’ll play along until the realisation hits that it damages the game rather than adds a rich dynamic.

I understand that skill is the defining part of who deserves to live and who deserves to die. Survival of the fittest, or the big dog fucks the small, to carry on the metaphor. But pushing the combat system to requiring a degree of skill in PvP interaction also pushes the game into a direction where war and combat is heavily emphasised. Granted combat is definitely one of the biggest impacting factors on the development of human civilisation as we know it, but gameplay-wise it goes against the game’s core mechanic — rebuilding civilisation together. Not struggling against each other. Combat in my opinion should (even though it’s not, but we have many griefers and drama queens to thank for that) be political in nature, where actions are black or white, kill or save. People should use their heads, not their xbox 360 controllers.

I know I’ve suggested it before and I’m repeating it, but I have a rough idea of how a “survival of the fittest” mindset should be achieved. The people who work the hardest and complete more tasks for a town should have an upper hand against people who only play the game to munch berries until old enough to carry a sword, then head out and massacre an entire village. Or, parallel with this, people who live only to stalk the edges of town for 20 years, killing off stragglers/murdering the sheep/hiding important stuff from town behind trees. Note that it’s “tasks completed”; picking up a bowl 200 times before age 8/12 would be uh, very broken. Originally the idea was that people would be split into different categories or tiers, if you will, which defines that higher tiers can kill lower tiers (...easier?).

As for people who think killing is bad, they’re idiots. Extreme measures are required to suppress extreme damage. Pacifism doesn’t work like it does in the real word, as no griefer is going to get inspiration from them saying “make lov not warr heal evry one... guys how to make more pads?”. I’ll give you that one, dealing with someone with good intentions but bad consequence is a moral and situational difficulty.

I’m sorry I can’t remember who suggested it, but someone proposed a visible karma system. Bad players have red names or devil horns or red eyes, whatever fits, and good players have blue name, halos, angel wings... you get the gist of it. Only problem with it is redemption would be exceptionally difficult, and would encourage stabbing newborns, but overall it’d do less harm than good.

#171 Re: Main Forum » Unpopular opinion » 2019-07-19 21:17:05

pein wrote:

lol

the game turns slowly into a visual novel or penguin club

it's not griefers dance when it can be used defensively
i for one, dodged 80% of noob shots, and killed the griefers who lurked around camp
was a skill based matchup where the element of surprise was present, yet you could have minimal chance to retaliate
now evwery moron who cant fill a bowl with berries under 1 mintue, can shoot anyone who is moving
didn't made lag better, didn't made anything better
there are even more griefers, just now they don't even need skill, just bad intention

if a survival game doesn't reward skills, is no longer a survival game, not like is hard to step away or aim a tile
there is no xp system or skill system either so having basic understanding of which of the clicks you use on which tile isn't a high requirement


the higher zoom should be default

I’m very happy with the idea that the “combat” system does not require skill. I agree with the logic that if you want a family member dead, you should have an unobstructed chance at killing them. If the masses disagree with you, they should be healed. Mistakes are made, but that is in the game’s nature — it’s down to the players to form and develop society. If you want to combat these mistakes, think up a way utilising the in-game tools you’re given to both make allowances for people who don’t properly assess a situation and just want to try out the pads because they haven’t yet, and issue a fair judgement on a killer/potential griefer. As far as I’m aware, if you do, it’d be the same as discovering fire at this point. As for swords, I personally believe there should be a potential second chance, like being able to block with a sword.

The “skill” involved should be ensuring supplies are both in abundance and easier to come by for future generations. Two of the big ones in late-game cities are people being bothered to supply rabbits to a huge populace, and supply of firewood. Unfortunately it’s difficult to find people who don’t have their own preplanned goals to set up businesses such as lumber mills (and composting for this, for that matter, would be very inefficient).

I’m aware that I digressed a little bit at the end of this but I believe it all ties in together.

#172 Re: Main Forum » Sharing isn't Caring. Give me back my wool, Karen. » 2019-07-19 20:58:05

Peaches wrote:

> Forum complains when Jason adds property fences
> Forum complains that people touch the things they're working hard on
> Forum wonders how to fix the issue, keeping people away from their hard work

Maybe a.... barrier of some sort might help you?

Hm yeah, but the big ol’ problem that’s been raised many times is: how do you make sure the person you pass it down to isn’t going to use it as a trap/hoard?

One idea I can think of is using an adobe pillar failsafe in the corner. People must know how to remove it however. It also sort of removes the whole idea of enforcing personal property - if someone wanted to break into your property and take everything for the town because they’re commie scum, and don’t respect glorious capitalist ideals, they can.

#173 Re: Main Forum » Sharing isn't Caring. Give me back my wool, Karen. » 2019-07-18 22:31:45

Couple days ago, I fed a bunch of sheep to make an apron in a deep well -> Newcomen transitioning town. Small but not too small pen, no slot boxes. Had a backpack but used it for essentials, so only a slot for the biggest yarn ball.

Sheared em all one-by-one, put them to one side away from everyone. Several people immediately swoop in to take the balls of yarn for thread. Asked someone to “Feed your... own sheep... pls” when I returned to the pen to see her shearing and spindling the fleece I grew (pretty sure she saw me do it), and she replies, holding her kid, with “jesus”.

You see someone feeding sheep, don’t shear what they’ve fed. Ask them first. If you can’t wait for them to finish, tell them how many you’ve fed each time you feed one. At least that’s what I do.

#174 Re: Main Forum » Tarr » 2019-07-18 15:58:11

arkajalka wrote:

Then maybe you add some useful machine to the recipe line of the sword. Maybe you would need oil in quenching/hardening of the sword. They do use oil in making of swords. Actually it's necessary to make a viable sword. If you dont do this proses you kinda get one time use swords that bend on hit. Quenching with water makes it snap. So oil is really the only viable option to make a durable and flexible piece.

https://en.wikipedia.org/wiki/Quenching

In materials science, quenching is the rapid cooling of a workpiece in water, oil or air to obtain certain material properties.

This way they would atleast benefit the community in someway if they are rushing the swords or the swords would be made after the town has acces to oil.

Ooooh yeah quenching with crude oil sounds awesome. Rapid cooling of a metal prevents grain transformation during the cooling process, making it harder but more brittle. I think oil is used because water cools it too rapidly (faster cooling gives less time for atoms to move - metallic glass very rapidly-cooled metal), please correct me if I’m wrong. Maybe an anvil and trough (all-in-one to reduce clutter), for both quenching and shaping tools? Hot sword parts shaped on anvil without oil, then take off and use on anvil with oil again to quench it? I don’t know, just shitting out ideas sorry.

Carbon steel was used for medieval swords as it was stronger in shear and tensile strength (and because swordsmiths didn’t have the technology for precisely measuring carbon). Swords however were heavy and cumbersome, so holding a sword could possibly hinder movement speed. Maybe an extra step in sword-smithing requires a crucible of steel+carbon for high carbon steel? Then with that, You can make blades, hilt, and pommel. Furthermore, the creation of high carbon steal wouldn’t be a dead end as it could lead to advanced construction (concrete, etc.).

Maybe without a leather rabbit fur handle it can be dropped like the previous killing system? Maybe blocking is implemented to decay both swords until they break? This would give a chance for people to defend against first growl and give swords a nerf for gameplay and balance reasons, while also giving the dynamic of an actual fight or duel. Shift left-click to block, shift right-click to kill.

#175 Re: Main Forum » Tarr » 2019-07-18 12:26:06

arkajalka wrote:

If the recipe for sword would reguire several pieces of iron and would be harder to make it would push this mass genocide phase further down in the civs arc. Also requiring more ingots would make others to question the need for it in relation to it usefulness. I mean it used to be a serious effort of persuation to make smith do blades for kraut board (kraut being the most cost effective single source food ingame). Or you had to make it swift and in secresy.

Lets say:
5 overlapped blank blade bases for the blade part.
Hardening
Hammering to shape
Sharpening
Polishing
1ingot for hilt
1rabbit fur piece for the handle
1ingot for knob that secures that all together.

This would atleast push the genocide phase further down and swords would be marvelous creations of a true smith. They are only overpowered cause its so easy to make em.

The problem is, people who just want to “satiate their murderous desires” don’t care how many resources they use. All this would do is run towns dry of iron because people want to only go on killing sprees for the sake of petty thrills and a misguided feeling of skilfulness, and knowing that they have power to change an entire town’s fate alone.

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