a multiplayer game of parenting and civilization building
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I think this belongs in 'Off topic' unless arguing about semantics is a crucial part of one hour one life.
it isn't to anyone other than spoon. Also there's no 'Off topic section' so this is basically the only place to post stuff like this.
So untold stories don't exist? Cool
sigmen4020 wrote:And while you can argue that a place doesn’t have a story, towns and villages most certainly do. ]
Towns and villages most certainly do not since they do not by their very nature necessarily have an account, narrative, or a description.
So San-Cal, the town you love to mention, doesn't have a story then?
I know a place that has lots of stories.
It's called a "library".
10/10 post
Ok. So you’re just interested in arguing semantics then. In that case I’m out.
And while you can argue that a place doesn’t have a story, towns and villages most certainly do. Untouched wilderness doesn’t have a story in Ohol and it was never supposed to.
sigmen4020 wrote:Spoonwood wrote:A village is a place, not a story. A town is a place also, not a story.
A village has a story. A town has a story. A place has a story.
No, no place by default has a story. A story needs an account or narrative. Locations don't have an account or narrative by default.
A place has a story behind it, it didn't just pop into thin air. Ergo a place has a story. Or are you now claiming that there's not a story behind let's say Paris (which is a place btw). A place doesn't need to have a written record to have an origin.
A village is a place, not a story. A town is a place also, not a story.
A village has a story. A town has a story. A place has a story.
Not playing the game much atm, been playing other things in the last few weeks.
As for how it’s going in general, it’s going alright. Was really sick for a few hours yesterday, but nothing corona related. So far none of my family members have caught the virus, so that’s good. Though I’m a little worried about my sisters, one of them is in voluntary quarantine after returning home from Italy, and the other is still working full-time.
Also staying inside at home for the most part, because of the virus.
I fed my afk bb to a wolf once. He wasn’t gonna live anyway since it was an early camp and he was born in the wild.
Ah, now down to 72.
Great job. At this pace you’ll be through the list sooner rather than later
I will look at the situation with dry beans and wooden disks.
For wooden disks you can probably just add a new recipe to combine two discs to start a stack of these:
Since currently you can't start the stack again if all discs are removed from the position where they were cut.
This possible solution is similar to the one you did with flint chips when you made them stack, since a stacked set of discs already exist, but is rather limited.:
https://github.com/jasonrohrer/OneLifeD … 43e230dd54
Flint chips can stack. Fixes #136
Piles for days!
Jamie wrote:Ok boomer
I'm not a boomer. I don't know about the streamer though.
Streamers at age 55+ are a rarity, so I'd presume they're not.
Complains that ppl reply to him giving him attention.
Gives him attention by making a thread dedicated to him.
Congrats kid, you played yourself.
he also promised us farts! it's unfair
He also promised us hand gel this week. Jason is such a meanie
Wait, how it will work? Family wells means if a member of your family made a well, only your family can reproduce near it?
Pretty sure there will be indicators in-game showing who has claimed which well. As in you can see who has a well claimed by mousing over it.
And what if your family dies, how can you know well is 'occupied' or not?
No idea. I would presume that it should be reclaimable by a new family somehow.
And what if a brown griefer made a well near arctic, blocking gingers from making snow village?
I guess that's just tough luck for the ginger fam.
How will homesickness affect new Eves? Will they not have any children until they manage to make a shovel and dig a well?
I would hope not.
sigmen4020 wrote:Yeah, rereading his comment he seriously suggests that ppl hold the baby bones for 2 whole minutes lol. Literally noone does that. If they did they wouldn't have very much success since the baby bones first start decaying when on the ground. So you can hold the baby bones for the rest of your life and they still wouldn't decay.
I have a feeling that the "people" he thinks has a problem with this are theoretical and non-existent.
I have a feeling that you're ignoring that people dislike throwing baby bones on the ground, because you want to insist such is a 'non-issue', instead of having to admit it as an issue.
I've yet to see anyone complain about that. JonySky complained about kids suiciding on you in general being annoying, which I can definitely see as annoying, but is not related to thinking that it's 'oh so terrible' to dump some baby bones on the floor in the moral sense.
So who are these "people" that have an issue with dumping baby bones on the floor out of a sense of morality, because I haven't seen a single one. Give me an example, I'm waiting.
In a game where you can only hold one item in your hands, spoon is using the logic that if one didn't have a moral issue with baby bones, they would simply hold them for 2 minutes.
Ha, this is hilarious! Not one single person held SIDS baby and was like, shucks this is a moral dilemma.
Yeah, rereading his comment he seriously suggests that ppl hold the baby bones for 2 whole minutes lol. Literally noone does that. If they did they wouldn't have very much success since the baby bones first start decaying when on the ground. So you can hold the baby bones for the rest of your life and they still wouldn't decay.
I have a feeling that the "people" he thinks has a problem with this are theoretical and non-existent.
sigmen4020 wrote:You don't lose meme score from other players SIDing, resets your birth cooldown, and baby bones decay in 2 mins, so they're pretty much a non-issue.
If it were a non-issue, then every player would be fine holding the baby bones for 2 minutes until they decay. I doubt every player feels that such is good or right.
Do you not do anything with the baby bones? Why do you ignore that YOU have to do something with the baby bones and dismiss such as a non-issue? Do you like having to move such baby bones around or hold them for 2 minutes?
I put them somewhere out of the way and then they disappear in 2 mins like they never existed, but I guess 2 mins is not good enough if they could evaporate instantly right?
Also would like to see you provide an example of someone seriously complaining about bones sticking around for 2 whole minutes, because I haven't seen any other than you right now.
The game design also doesn't respect players, because it tries to force them into accepting whatever situation they end up in and penalizes other people if players born don't like playing in some situation (baby bones from /die), instead of trying to let players choose what situation they want to be in and then deal with it.
/dying only really punishes yourself nowadays. You don't lose meme score from other players SIDing, resets your birth cooldown, and baby bones decay in 2 mins, so they're pretty much a non-issue. Runners on the other hand are a different story.
Spoonwood should be happy in the next update you will be able to actually control your fertility and not be "raped by the machine"
He isn't
bad values ?
Where did you get that idea from ?
You're about to regret asking that.
sigmen4020 wrote:So like exactly what happens in every other survival game?
No. I still have Oxygen Not Included saves with duplicants alive. I still have Rimworld saves with pawns alive. I'm pretty sure that the game designers intend old saves to get kept alive, and I would think that they come as smart enough to know that someone somewhere can keep game characters alive somehow, and they don't object to players doing such. So, I do think that long-lasting survival is expected in survival games, at least until all of the computers stop running or no one has an interest in the game anymore.
How about you give a sourced definition of the word "survival game" that would exclude One Hour One Life from the genre. Being able to save a single player games does not have anything to do with them being in the survival genre. They're single player survival games, being able to save and recall your progress is expected in most single player games (survival game or no), it's by no means a must for the genre.
Survival games are about surviving "as long as possible". "As long as possible" in One Hour One Life just happens to be an hour for every player character and however long families and towns can survive before being killed or destroyed.