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a multiplayer game of parenting and civilization building

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#176 Re: Main Forum » Guide: Radio Transmitter and Receiver (Spoilers) » 2019-01-12 08:21:14

What exactly is "global"?  We made a receiver, and used a "g" on it.  Does this accept all frequencies or create a special frequency or something?

#177 Re: Main Forum » Berry Road » 2019-01-12 08:08:04

Not nearly wasteful enough.  Berry circle for optimal composting annoyance.

#178 Re: Main Forum » One City Server » 2019-01-11 04:53:21

Fixed the discord link, didn't realize it was set to expire in one day as someone told me on steam.  Lemme know in this thread if there's other issues with the discord, I've never made a channel.

Name bugs fixed and pushed, will be live when I update the server on friday for jason's changes.  If you were Aaby, you'll be something hopefully more interesting xD

https://discord.gg/7QVTABk

#179 Re: Main Forum » Signpost system » 2019-01-11 02:14:09

Yeah I can't see signs being griefed on purpose.  If anything, allowing signs to be griefed could be a positive:  Whereas a griefer can make serious havoc in a town, you'd tie them up ruining only one lifetime of activity if they went around tearing down signs.  Eve griefers likely suicide to town.

So I think the only consideration would be "Would a gatherer accidentally wreck this".  Like making one out of flat rocks is probably not a good idea.

#180 Re: Main Forum » One City Server » 2019-01-10 07:45:53

Hah, I saw that too, that's my apron when I logged out there after seeing it.  There's two jason heads activated.  I was going to just deactivate the apocalypse on the next update tomorrow/friday, but I guess I'll just do it now xD

It's pretty much impossible to get the apocalypse rolling, though.

alright, shutting down the server for a second.

Edit: Alright, server back up, apocalypse off

#181 Re: Main Forum » Naked Adults & Fully Clothed Children » 2019-01-10 06:52:17

I think which gender gets clothes is far more important.  In towns that are generally cold, I'd rather have every female, even baby girls get clothes.  In desert towns, probably best to ship out all clothing, as exploring men will die to malaria and women at home will overheat.

#182 Re: Main Forum » Eve should kill herself at forty » 2019-01-09 04:34:41

Oh I don't care whether people /die tbh, just pointing out that people think /die has no affect on mother fertility because it resets the baby cooldown, when this is not the case: in fact, it actually can severely harm their fertility.

#183 Re: Main Forum » Yum chain broke by feeders » 2019-01-09 02:10:37

Eh, in a game where dudes can steal and ditch car made from the effort of like 5 people's whole lives, I think a minor yum inconvenience is something you're just gonna have to deal with xD

#184 Re: Main Forum » Eve should kill herself at forty » 2019-01-08 23:13:35

Well, /die doesn't mean the mother doesn't suffer some baby loss.  The average baby time is going to be (baby cooldown) + (time to next available baby).  Which can be a huge amount of time at low server population.  Once I had 3 babies, all SIDS.  If none had SIDSed, I probably would've had 2.  So it was actually a huge relative setback.

#185 Re: Main Forum » One City Server » 2019-01-08 01:59:27

Yeah the history of the yum-on is pretty interesting.  I got the idea to start that above the bakery, and the sign was originally going to be "Yum-Only".  But I ran out of letters so it was Yum-on, and then people liked that better.  Back then I think it had like 20 pieces of food, mostly forage.  But then it was too close to the bakery, and people were confused, so I moved it to where it is now..

I don't really like the location, it's partway on a glacier, but It's just way too big to move now xD

I wouldn't know about snakes and wolves.  I think you may have to start your zoo around some sad

Edit:  Btw, going to look into better communication soon.  Usually the server only has 1-8 people, spread out over a gigantic city, and usually when I feel like talking, sometmies I just think "screw it" xD

So either discord, or a chat mod.  Most likely I will be way too lazy for the chat mod, but I may get to it.

Edit: Alright, discord is up, linked in OP.

#186 Re: Main Forum » Eve should kill herself at forty » 2019-01-08 01:54:24

I don't get why people would want to hack around game logic to try and live longer than they should.  Why not just join a server with continuity? Mine's pretty small, but I hear 2hol is pretty big.  I decided I didn't enjoy it, so I never played again on the main servers.

#187 Re: Main Forum » How Many People Play OHOL and How Much? » 2019-01-08 01:47:26

That's kinda weird that the top two avg hours played are so dramatically different from the rest.  Like everything below that seems to gradually taper down but, boom, two huge jumps.

#188 Re: Main Forum » what is cistern?? » 2019-01-07 11:55:45

Oh yeah, I think a while ago water had different regeneration than it does now, so you could make wells regenerate faster by emptying them.  or maybe that's still the case. Dunno.

#189 Re: Main Forum » what is cistern?? » 2019-01-07 10:33:37

It's for the pump:  after a while, you end up getting a water pump, and all of the other water sources dry up eventually.  This pump has a very low water capacity.  The cistern is used in tandem with this pump.

tl;dr  don't worry about a cistern unless your civilization is quite advanced.

#190 Re: Main Forum » Killed for being a "cheater"? » 2019-01-06 22:30:31

Well, it's multiplayer, and you get an advantage to people not doing it, and it's officially discouraged.  That's pretty much the definition of cheating hmm  It's true that it just affects you but think of it this way.   What if a client could magically make you not hunger at all?  Pretty obviously cheating, even though it only affects you.  And especially with towns competing for babies in the last few updates, your utility kinda does affect everyone, and people in other towns negatively.

Let's be real awbz does give you a pretty sizable advantage, probably greater than no hunger to an experienced player.  Ask yourself why you're using it in the first place and it becomes pretty clear how.

That said, the game is pretty sandboxy, non-discouraged options exist that seriously negatively impact other towns (griefing, /die) so I don't really see why anyone would care enough to stab someone, not to mention conversations are pretty awful without awbz. Step one foot away, view center shifts, oh no I can't hear you!

#191 Re: Main Forum » All about Temperature [OUTDATED] » 2019-01-06 22:17:08

I'll have to look at the code again, but I'm assuming it's the yum multiplier, not the yum pip bonus, that's looked at.  In which case the yellow fever exploit thing would probably be a minor benefit mostly canceled out by the temporary bad temperature of yellow fever.

#192 Re: Main Forum » All about Temperature [OUTDATED] » 2019-01-06 06:59:44

Might want to fully elaborate on fertility.  From what I undestand it's you get a weghting based on yum, temperature, and are picked for babies based on that weighting.

Example:

Mom1: Temp: mild (0.5 weight) + 8 yum (highest Yum on server, so 0.5 weight)
Mom2: Temp: hot (lets call it 0.2) + 2 yum (0.125)
Mom3: Temp: worst (0 weight) + 0 yum (0 weight)

Total weights:

Mom1:1
Mom2:0.325
Mom3:0

Baby chance:

Mom1: 1/1.375 = ~72%
Mom2: 0.375/1.375 = ~28%
Mom3: 0/1.375 = 0%

So basically, mom3 is essentially infertile, and mom1 is going to seriously pop out kids.

#193 Re: Main Forum » Server maintenance? » 2019-01-06 06:38:49

Nobody knows, everyone's getting it randomly, probably due to the update (lots of changes to activating and deactivating servers)

#194 Re: Main Forum » One City Server » 2019-01-05 20:12:59

Ah yeah, building that road was crazy xD  My thoughts were anyone using an out of town road would use a car or horse or something, but a barricade is a good idea too!

#195 Re: Main Forum » Created a tool that can prevent griefing/trolling » 2019-01-05 10:07:52

Yeah if a spammer hacked a small custom server for emails that are mostly fake steam emails, they probably should find a new line of business xD

#196 Re: Main Forum » Created a tool that can prevent griefing/trolling » 2019-01-05 09:27:55

Yeah I'm not sure how effective a curse system would be on a server with generally low population.  If griefers want, they can outnumber the players at any time, which the curse "voting" doesn't deal with very well.  My thinking is just getting several players I trust at various time zones SAY powers similar to cursing or banning.

#197 Re: Main Forum » Created a tool that can prevent griefing/trolling » 2019-01-05 08:23:07

Yeah that's a fair point.  I could also check for my user on SAY commands and give myself super powers, like adding people to a blocked list until I have to shut the server down anyways.  Either way, I wish something like this was easy to find before I started my own server, although uncle gus' thread was super awesome too.

#198 Re: Main Forum » Created a tool that can prevent griefing/trolling » 2019-01-05 07:27:13

Sweet.  That scared me a bit  xD  I was using jason's authentication system.  I'll look into this later, your stuff looks interesting smile  Right now my only way of handling a griefer is shutting down the server for a moment and blocking their email.

#199 Re: Main Forum » Created a tool that can prevent griefing/trolling » 2019-01-05 06:24:39

Wait, the keys exist on a custom server in clear text?   Or just the ticketing server?  My impression was the client encrypts the key, the encrypted key passes through the server to the ticketing server.  I got 0 answers when I asked about it on discord unfortunately, and I wasn't about to spend 5 hours digging around to find out hmm  I know the emails exist on the custom server, but that doesn't feel like a huge deal.

#200 Re: Main Forum » Get Onboard With The Bell META » 2019-01-05 01:14:59

Now the big question is, does increasing the amount of bells past a certain point increase the amount of big cities or water them down?


Bell Wars 3000

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