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a multiplayer game of parenting and civilization building

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#176 Re: Main Forum » HETUW just broke » 2021-05-28 11:22:35

CoolEve most of these file sharing links expire this one should be good for 24h I think

http://filesharing24.com/d/MQU

#177 Re: Main Forum » HETUW just broke » 2021-05-28 08:40:25

lol I played hundreds of hours vanilla the point is to accomplish as much as possible within the allotted hour per life

If you think not using mods or chat or trucks or crafting everything from scratch makes you 'pro' the truth is it just makes you 'slow'

Far as 'vets' go my actual next step is to write my own mods/scripts so go ahead and call me a noob when you probably don't even know C+

#178 Re: Main Forum » HETUW just broke » 2021-05-28 04:54:39

It's been fixed by a guy on discord and someone 2hol discord (cause I couldn't get onto the other discord) shared the file with me

https://file.io/se6vlpfhD6K0

use at own risk it doesn't seem to be a virus to me but I am not an expert

#179 Main Forum » Phex » 2021-05-28 03:37:58

forman
Replies: 7

Can't get this to work either no clue how it functioned inside hetuw

#180 Re: Main Forum » HETUW just broke » 2021-05-28 03:09:39

I got awbz to work which I'm thankful for because I literally can't play without zoom

but hetwu was so good I'm functioning at half strength at best

if someone can figure out a fix (or explain how to) that would be great

#181 Re: Main Forum » hetuw mode » 2021-05-28 03:08:33

HETWU recently stopped working since the update

if there is a fix can someone please share?

#182 Re: Main Forum » Another fix for Eve spawns is incoming. » 2021-05-27 11:01:09

Far as eve spawns go I realize there is possibly a bug which is probably super hard to nail down with a project this size.

Still, mechanically, if home zones were only able to change within a limited range of the last home  (say 1000 tiles) I think this would be a fix.
In my opinion, I think they should only be allowed to move west because any east movement causes all kinds of problems.

Far as paving -- I make the roads mainly so I can find my way between cities and guide eves to good spots and also quickly find out where I am (which is why I labelled signs at 1000 and now 500 intervals)

Far as pillaging -- yes paradox, I'm the one who shot the arrow and I do like my vehicles and kero because I find its too difficult to pave so far away without a truck (I used to use horses or stone blocks and both are miserable)

But... I very rarely take things things from old cities these days.

This is  because 1) I'm rarely ever in or near cities because I'm paving/living thousands of tiles west
                        2) Cities are thus too far away to make regular trips to (even with a truck)
                        3) I don't like being a drain on other communities
                        4) I actually enjoy making my own stuff unless I'm really feeling too lazy (which is usually only for very specific things)

Due to the distance problem, I set up my own camps to produce food and tools. The only problem I've had is insufficient iron which I take from old mines or towns.

Far as gameplay and advancement -- there is simply no way to make everyone happy because everyone wants something different.
I've frequently been in remote or new towns and had babies instantly suicide because they want to be in cities (similarly eves keep running back to them)

Others are constantly running off and splitting families and whatnot to live primitive.

Personally, I like to play a sort of meta-game by preserving continuity through position. What I mean is: it doesn't matter where I am born, I find my way
back to the project I was working on. I personally don't like being trapped in one area or limited by the environment I'm born into.  Also, by deliberately not dying of old age I am able to get through all different biomes in different lives and collect any raw materials I need, and bring them to the area I'm working.

This is only possible with roads and navigation and made easier by vehicles though you can (and I often do) walk or get my own horse from the desert.
Note: By the age of 13 I believe I have covered up to 2000 tiles walking on the highway.

Also, Eves move west so fast that without moving into the future, whatever your working on will get quickly left in the past -- inaccessible and forgotten.

This is why I pave the highways and, by using those highways, you too can set up your own project wherever you damn please, all by yourself if you like, just like I do.

One thing that would be nice is if there was an easier way to get iron on your own.

I mean, I typically know where a few old mines are but not being able to open iron unless you are an eve (or so I've been told) I find problematic.

#183 Main Forum » HETUW just broke » 2021-05-27 09:08:08

forman
Replies: 22

Every time I run the mod exe it works then the update downloads and the whole thing reverts to vanilla

Very frustrating

#184 Main Forum » HETUW just broke » 2021-05-27 09:08:04

forman
Replies: 0

Every time I run the mod exe it works then the update downloads and the whole thing reverts to vanilla

Very frustrating

#186 Main Forum » Die On Mushrooms Born Perma High? » 2021-05-19 21:04:03

forman
Replies: 35

I've noticed this a couple times so I figure I'd post it:

If you die high on shrooms you appear to be born permanently high.

Slash die as a baby also doesn't fix this.

I think you have to die of old age for it to go away?

Will update but I'm sure I'm not the only one who has had this happen.

#187 Main Forum » Die On Mushrooms Born Perma High? » 2021-05-19 21:03:58

forman
Replies: 2

I've noticed this a couple times so I figure I'd post it:

If you die high on shrooms you appear to be born permanently high.

Slash die as a baby also doesn't fix this.

I think you have to die of old age for it to go away?

Will update but I'm sure I'm not the only one who has had this happen.

#188 Main Forum » Eve Spawn is Still Broken » 2021-05-17 15:22:25

forman
Replies: 11

I don't know what the data of the situation is or what's the fix.

The fact is, I've moved multiple eves west which is the direction they need to be going.

Every day various families are ending up on roughly a 10k jump back east.

It is impossible to get culture specific goods (latex, sulfur, oil) and going back and forth this distance is literally the worst.

I don't know how or why it's not working the way it was but at this point the game is unplayable.

#189 Re: Main Forum » Switching to Key Blank With Hammer Makes Locks Useless » 2021-04-24 23:31:00

I found a solution to my problem will post eventually -- its magnificent XD

#190 Re: Main Forum » Switching to Key Blank With Hammer Makes Locks Useless » 2021-04-24 18:00:13

Making the keys have to be reformed makes it an investment to break through -- an investment relative to the investment the person put in to locking them.

Keys are a feature -- and as they are, keys are basically pointless.

If you are asking me /why/ lock things away its about time.

I personally take on very large projects that require specialized equipment. Like trucks, engines, kero, oil, and pigment/paint.

I make all of these things and when I want to use them they should be there. I don't want to have to ask permission or spend half my life translating or tracking down an owner who may not let me have them.

If people really need to get into one of my sheds then they can spend the necessary time to do so the same way I spent the time to lock them.

I could honestly smith all the necessary parts to break through a shed in about ten or twenty minutes.

#191 Re: Main Forum » Switching to Key Blank With Hammer Makes Locks Useless » 2021-04-24 12:54:02

Oh and Slinky, it's true I had a lot that time but I was holding it for the desert family which died out directly south of that shed. When the eve returned I came back to give it to them it was gone and the fam died before I could get more from the old lokke base.

#192 Re: Main Forum » Switching to Key Blank With Hammer Makes Locks Useless » 2021-04-24 12:28:24

The reason I started using keys in the first place is because families often die and fences decay leaving all of the valuable goods open to greifers.  If someone really REALLY needed to get through a lock they could smith each key and  lock until they get the combo. This would take time and effort which is exactly the point. But with hammer blank its far too easy. It should at least be as difficult to open as it is to lock and it's not.

I also only store small amounts of things, that I typically made or acquired myself, in a specific place, for a specific purpose that it was intended to be used -- paving usually.

Having to find a gate owner to open a gate that may or may not be close by, who may not speak the same language is a pain and could take half of my life. Especially when they may refuse me access to my own stuff. There needs to be a way to secure your things from life to life with effort, requiring equivalent effort to break through.

#193 Main Forum » Switching to Key Blank With Hammer Makes Locks Useless » 2021-04-24 00:55:06

forman
Replies: 17

I like to keep certain equipment locked in sheds which I painstakingly built from stone with three locked doors that I regularly cycled with three different keys.

I even built a forge outside so I quickly scrap and re-forge keys and locks and put all my forge equipment in locked chests outside the building.

And yet people kept robbing me.

Finally I realized you can easily switch a lock and key back to a blank with a smiting hammer instead of having to re-forge a new lock and key.

Before I realized this, I assumed you would have to re forge them and, in that way, locks and keys seemed effective and fair.

But if keys can be switched back to blanks by using a hammer and a file you can easily break through any number of locks tout suite making locks pointless.

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