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a multiplayer game of parenting and civilization building

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#201 Re: Main Forum » One City Server » 2019-01-04 18:45:01

Server back up.  I'll see about fixing the name display bug later tonight, will probably leave it on overnight too.  If the update occurs, I'll have to work on that too as with practice server.

Edit: Going to DC people in a bit once I get this merged.

Edit: Alright, taken the server down to update for the new client.

Edit: back up.  Names are still bugged, I'll update.. eventually xD  I just want to play it now haha

#202 Re: Main Forum » One City Server » 2019-01-04 11:50:05

Lel.  Don't worry, the nightly shutoff is a temporary thing hopefully for a day or two until people realize the server is back up and a thing again.  Once we have a solid enough nightly crew to make sure the town isn't utterly wrecked before I can ban any dudes in the morning I'll keep it online 24/7.  I really don't want a repeat so soon of the last griefer heh.

Hopefully the town will get so big we can afford the spawn being wrecked smile

Edit: and in case anyone's wondering, apparently my assigned name is Eve Schinkel XXIX

#203 Re: Main Forum » Update incoming, but more about it tomorrow. » 2019-01-04 11:47:14

This thread is officially the suggestions thread at this rate wink

#204 Re: Main Forum » One City Server » 2019-01-04 10:16:01

Alright, lock and load, server is up.  Things I did do:

-Infinite iron, lots of milkweed
-Login credentials via the official ticket server
-Everyone spawns as eve with an unchangeable name based on their login.  I can log both the name and email hash to everyone's actions and ban people that misbehave (although I gotta take down the server and do a bit of digging to actively ban someone)

Stuff I didn't do:
-Slow down people on rebirth:  Just decided not to, given my new admin powerz, sounds like it'd be a hassle.

It is still getting shut down during off hours, though.  There's already one extremely minor bug I need to fix that I wouldn't have caught in solo testing xD

Edit: Aand shutting down for the night.  Hope to see yall back tomorrow morning smile

#205 Re: Main Forum » Spoiler:??? » 2019-01-04 05:36:38

I'm guessing it's just the server population fixes tongue

#206 Re: Main Forum » One City Server » 2019-01-04 03:44:19

3AM PST to whenever I get up to turn it back on xD  It'll be a temporary solution.

Right now it's just off while I write up the coding changes.  I am getting to it, it's mostly done actually.  The best time to bring it back online will be after jasons update tomorrow, since I would otherwise need to take it down again do a merge and put it back up.  Better to just put it back up after the merge.

#207 Re: Main Forum » One City Server » 2019-01-03 13:08:35

Alright, this is what the changes are going to be.  Tomorrow I'm going to be busy so might be until friday/saturday till the server gets up and running again.  It's a decent amount of changes so I may need to test them out with some guinea pigs big_smile

1) Iron will be infinite (collapsed mines regenerate very quickly), milkweed will give thread instead of stalks.  Mostly for griefer proofing, but helps with grind a bit

2)You'll need to actually sign on with an email-hash and key.  If you don't know what that is, it doesn't affect you, so don't worry about it tongue

3)All players will spawn as eve, they will be automatically be assigned an unchangeable last name based on their unique login which persists throughout all their lives, and when thrown into the world their movement will be initially slowed for a brief period.  So if a griefer is identified and caught, they can be chained killed.  The slow period will be brief enough to be shorter than a murderer's kill timer, so if there's only two people on one can't chain kill the other unfairly.  The slowing part isn't coded yet but looks like it will be easy.

4) Will go through with shutting down the server during dead hours daily.

5) No client download, the list of changes doesn't seem to bad.  But it does mean every time we update the game to jason's changes things might be unstable.


Honestly I think this is all that's needed.  It won't eliminate griefing but it should contain it enough that I'll be happy keeping the server on for most of the day.  Also, now that we're requiring the normal login, I can permaban anyone I catch causing serious trouble >:D



Edit: Hmmmmmm... actually I'm not so sure about this ticketServer thing.  I'll have to talk it over on discord.  I'm kind of surprised this even would be allowed to work for security reasons and it does anyways.  Wouldn't that mean you could trick people into handing over their steam login stuff to your server?

Yeah I don't like that idea, I'm going to scrap it unless I get the okay from someone who's more experienced in this area.  Maybe there's a better way of handling this such as making people immortal period and causing lethal weapons to inflict stun instead.  It's not like death even means anything on the server anyways.  That's probably more work, though.  Le sigh.

Edit: After doing some more digging, it looks fine to use the official ticket server, it uses encryption on the client and ticket server end, so it's not like if my linode gets hacked anyone loses anything xD  I'll proceed with that plan then, since I'm just using the official client.  Huzzah!

#208 Re: Main Forum » Suggestion: Remove wild infinite food sources » 2019-01-03 09:16:21

Well, on a main server, milk/omelettes/popcorn/etc usually aren't that great.  Every bucket of milk is one less sorely needed bucket (and cows being bugged doesn't help).  Every omelette is one less pie or bread, every popcorn one less bowl.  If people mass harvest rope and clay needed for food infrastructure, then they're awesome, but this is rarely done because the few people gathering resources are usually dealing with several crises. So usually "OP food" is just taking up container space for pies, water, stantion kits etc

#209 Re: Main Forum » Suggestion: Remove wild infinite food sources » 2019-01-03 01:29:15

The median citizen is a massive drain on town resources.  So anything you do has to have a huge impact in the long term.  And while theoretically gathering cacti fruit might be just fine, all you're doing is feeding newbies in maybe two generations.  Keep the current town fed, but leave a bigger mark.

Besides, lets be real, horsecarts with baskets are pretty much endgame anyways xD  You can do any number of incredibly useful things.

#210 Re: Main Forum » One City Server » 2019-01-02 17:51:04

Yeah me too xD.  This'll probably take a while given the stuff I want to do.  Incidentally two hours one life does seem to be an interesting place with continuity as well if you guys want to check it out in the meantime.  I haven't tried it myself yet, but looks interesting.

Last bit: I think I am going to require a client download for this when I do get it back online.  It's one thing having to do weekly merges when there's one conflict, but I'm not updating once a week and doing a zillion merge conflicts every time with actively running servers.  Too much time and instability xD.

#211 Re: Main Forum » One City Server » 2019-01-02 03:51:31

Well reading about other servers, they seem to deal with this by making people use a password or something xD  I'd hate to gate it like that, but it might need to be the long term solution.  Even if I can give myself wizard fu to deal with this one guy I'd have to have people always online to monitor stuff since people can do a lot of damage in dead hours.  Tough issue, since this game wasn't really designed with property in mind (yay communism!)

Anyways, too tired to do the whole sebang tonight, but I'm working on it big_smile

Okay here's some of my thoughts, would mind some critique before going to bed.  I don't want to make a game others aren't interested in, but I think these are reasonable, since most people like this just for the continuity:

1)Other servers I've read up on have essentially unlimited gatherable resources, which lionon also suggested earlier, and I think we will have to go this route:  I'm actually not at all interested in "the struggle" of long term resources (it just means longer, boring hauling, how fun)  and I don't think many people playing on this server are either.  Thus, if a griefer is playing at a time when nobody else is on and hides a bunch of crap, we can just rebuild it pretty quickly.

Mostly I'm just talking about milkweed and iron as the game currently works.  As grim and I found out, clay/reed is basically infinite xD  If this requires a client download, we'll have to do that as this seems important, hopefully, not though.

2)This might take a while to code, I have no idea yet, but we're going to want permanent identifiers for people and a curse system that makes it easy to eject people for at least a short amount of time (very low curse threshold for a short amount of time).  Like, people get their names permanently by saying "I am X" exactly once, and they will sign on as that with no way of removing it.  If that's not possible, I'll work more with what I can do.

3)At least until we get some sort of critical mass and more permanent solutions, I'm going to turn the servers off when I know I can't be online for very long stretches of time.  We already know the server is saving things when I turn it off now, so it should be safe to do so.  Will suck for those people that are only online when I'm offline, but I'd rather not have a griefer screwing things up for 5 straight hours.

4)Murder will remain in the game, and in fact will be made even easier as I have time.  This at least will slow a griefer down if there's not enough people online to curse.  Because people are essentially "immortal" its mostly just a slowing mechanism, right?  Probably going to turn off graves so there isn't a mess if someone is defending the town at an awful time.


But the long story short is that I will end up needing to make a lot of changes, so don't get too emotionally attached with anything, as I might screw things up.  Hopefully, we'll be back soon, might be a bit, though big_smile

#212 Re: Main Forum » One City Server » 2019-01-02 01:45:22

Alright, as fun as this is, I think I'm going to shut off the server for a bit, they've moved on to stealing cars and stuff which actually is harmful unlike the apocalypse xD


It's as good a time as any to test how if the database is saving our town correctly.

Edit:  Good news:  Our town did survive being shut off big_smile  Bad news, I think the only way to proceed right now is to write up some admin tools or read up on any jason has.  Server's off for the moment but everything's there.

I think I've got a fun way of dealing with him, but I'll have to take a while to test it out.  Server will probably be back up tomorrow night or earlier.

#214 Re: Main Forum » Map of Birth Coordinates » 2019-01-02 00:44:42

As for donkey town, the current code is "add 20k x and 20k y" So I don't know what those lower left ones are, but the upper left is current donkey town.

Edit: ah nvm, interesting, so tutorial is a grid and not a column then.

#215 Re: Main Forum » One City Server » 2019-01-01 20:22:23

O.o wow I saw it.  That's impressive, how did you get it in there without everything escaping?!  I think someone else will probably kill it tho when they want to milk cows xD

Though I could always just make a separate pen for cows instead.

#216 Re: Main Forum » One City Server » 2019-01-01 15:36:37

Yeah, whenever we start a new town, I'm mostly just going to make it so malaria and clothing feel "better".  So I'm thinking like an overall nerf to mild temperatures, while also making clothing never increase heat above a certain point.  I'm not going to make any code changes during town #2 unless necessray, though, so if the town survives the next update, it'll still stay with the same rules.

Also, I'm going to see if I can recover the cars via riding horse, would help if whoever lost one can tell the general direction it went.  My guess is some people ran out of fuel, since it's not immediately obvious you need to keep a spare tank inside, which means they're probably not far off.

#217 Re: Main Forum » One City Server » 2019-01-01 06:29:33

Ah nice!

Hah, I think we lost both our cars already.  Niether in the town, north or south.  Luckily we've got plenty of iron, but I'm legit making a locked garage before making another engine xD  I think one may have just been in use, though.

Regarding temperature, I read that thread that you just linked, and looks like jason plans on changing it according to a quote.  Sooo.. I think I'm just gonna be lazy and see what he does xD

#218 Re: Main Forum » Any noob servers still running? » 2019-01-01 01:28:36

One city server is pretty active at night time I've found:  Most people seem to be using it to escape Eve hell during nocturnal infertility.  So during 10PM-4AM Pacific time it's a great place to learn as it's essentially a giant sandbox.

#219 Re: Main Forum » One City Server » 2019-01-01 01:23:34

It should look like this:


20181231172228-1.jpg

And remember to check use custom server

#220 Re: Main Forum » Farming plants! the poor potato » 2018-12-31 23:02:20

Well, food balance in general is just way off.  Most are only useful for yum, which generally isn't useful outside of a bell town.

But yes, potato takes the cake as the only one that is actively detrimental.

#221 Re: Main Forum » One City Server » 2018-12-31 22:36:28

@antking I just got in, and linode shows there's been traffic lately too.  Can you screenshot what your settings are?  You can't just click the link in the OP if that's what you're doing haha XD

As for rails, big issue with rails is the iron cost.  If we get a stack of 50 so we can play around, which we had before I made oil and the car, sounds like fun!

As for where, I dunno, to be useful it'd have to be super short.  Only thing I can think of is transportation to and from the oil rig, which is close but a bit of a walk.

Well.. someone's been busy xD
20181231143731-1.jpg


Okay so I've been experimenting with iron runs with the car, and if anyone's interested (and knows enough of the server to be able to find one of the two cars xD) this is the best method I've come up with for mass iron harvesting:

Divide runs into two types: Mining and gathering.  On both runs, take a FULL tank of keresone and take it with you.

1) For mining runs, 1 tank of kersone, a mining pick, and two stantion kits

2) For pickup runs, just take 1 tank of keresone and 3 baskets.

And the idea is we do a whole bunch of mining runs before pickups.

This way there's no worry about finding where the mining spot is, since you just don't care: eventually you'll run into a previous mine and pickup.

I also suggest the iron dropoff is not in the capital, as it'll just get used up instantly xD  People might see 200 iron and think "wow this iron is limitless!" When it just gets harder to get over time.

Like.. maybe it shouldn't even bo road connected.

Anyways, I didn't lose the second car, I just moved it to the other hiding spot.

#222 Re: Main Forum » One City Server » 2018-12-31 13:00:40

Thanks big_smile

Yeah sign making is a real pain on the main servers, I just gave up.  I made the little keyboard in town, though it was someone else's idea to arrange the alphabet in that way.  It's mostly picked apart now though lol.

#223 Re: Main Forum » One City Server » 2018-12-31 12:43:18

Car #1 assembled!

20181231042152-1.jpg

It's currently hidden, I'll plop it in town once we get a proper locked garage.  If someone wants to work on that be my guest.  I think we should hold off on any more cars until we get some more iron, though.

I'm thinking it might be a good idea to make a bell tower and keep it ringing just in case someone takes a car and forgets a home marker.

#224 Re: Main Forum » Car shop brainstorming » 2018-12-31 12:33:14

Guh.  I just built oil + the car from scratch with the multipurpose engine on a custom server.  I have no idea how this would be possible on server 1-3. I think the whole process took 60 iron, 100 buckets of water, 100 charcoal baskets and 8 lives. 

I don't know if a car shop would help much since I would doubtless need help doing this in a crappy city, and space helps a lot so you can just plop down a zillion pipes and pistons before lathing it up.

#225 Re: Main Forum » Meta thoughts - Sheep and Carrots » 2018-12-30 21:25:08

1) If the tiny amount of time it takes to make a decent sized pen for sheep is too much, you're getting to sheep too fast.  People seriously rush composting when they don't need to.  My advice is never make a sheep pen:  Someone else will always do it too early for you.

2) Your other mistake is thinking that sheep will "just wander in the general area and you sheer them when convenient"  They don't.  Have fun with all of your sheep being in the jungles 10 miles away or when 3 sheep derp around your smithery.  You can't just sheer all the sheep or you will run out of sheep.  You can't just sheer all but one, or it might wander off.  You can't just sheer all but two or three or you will have dead lambs everywhere.

3) Biggest mistake with nearly every meta-breaking invention:  You're assuming the next generation will take your advice on how to deal with the invention.  They will not.   Even if you tell them how.  In painstaking detail.  They will do the opposite immediately in comical fashion.

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