a multiplayer game of parenting and civilization building
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It's not Helloworlds fault. He was born with selfish genes.
I played as this guy while waiting for a seminar; http://lineage.onehouronelife.com/serve … id=1188421
I dug up thulestumps, made an oven and a ton of clay plates in an empty area of the swamp close to town, then cooked omelettes, told a fertile female where it was, then I disconnect to attend class.
Although this didn't seem to help much at all as can be seen on the tree...
Talk of "theft" is absurd in a game where crafting an item from scratch is rarely done by only one player.
Say for example you fed six sheep to make yourself an apron.
You did take a bunch of berries and carrots that maybe someone else planted and kept going. If it was you who planted those carrots and berry-bushes, then well done.
Although you most probably ate food that wasn't made by you. Even if you only ate from wild food sources, painstakingly gathered on your own it's worth considering that the wild resources belong to everyone. But we're all responsible players here. We all usually leave more food behind than we consume.
Now getting that apron still require someone to make shears and sheep-pen and I have yet to met the player who is able to singlehandedly;
1 - Leave more than, or equal, the amount of food that they ate
2. - get the basic tools to plant berries and carrots (clay bowls doesn't get used up, but I still consider myself indebted to it's maker if credit is to be given where credit is due).
3. - Plant said carrots and carrots (or just gather enough wild ones)
4. - Do all the steps required for sheep
- pen, bow & arrow, etc
5. - All the steps required for shears.
- forge, goose, file, etc
No one here has played truly alone and gone through all the steps by themselves single-player, like just ran away naked as a kid and started with nothing and still managed to make an apron before the clock ticks out.
What I'm trying to say is that this game is meant to be played in a manner where we all build upon the achievements of our predecessors and peers.
Therefore the concept of ownership is absurd.
But communism is never gonna work out blah blah blah blah
I can't believe I spend so much time writing on a thread that everybody is totally fed up with. Who the hell is gonna read all this???
I think all items should decay. And bears should be invisible.
More advanced water physics are really crucial in a civilization building game.
Water and how it is managed is everything when it comes to creating civilization as it is virtually the foundation for all life.
aHHH! i HAVE TO DELETE THE ORIGNIAL POST NOW ><
Booklat1 wrote:boggers wrote:When you're told to stay on a bad temp spot.
TH - Too Hot
TC - Too Cold
HR - the good temp spot is HeRe.what if instead of HR we used PT, as in perfect temp. Also works for TR (temp run)
I think the hard part is going to be getting it understood by anyone who isn't already on the forums and thus already understanding of temp
What if the Q can be used to signalize the possibility for initiating forum speech?
Like if someone just types you "Q" you can potentially just reply; "sure" or something, to show that you are open for abbreviated dialogues.
Getting the perfect temperature just right can be tricky if clothes are involved and finding the perfect can be a hassle under the time constraint of certain situations.
Sometimes there are also other factors the parenting player knows about and the freshly spawned baby player is ignorant about that makes bad tiles preferable over perfect temperate tiles.
Lets say for an example that a bear has been spotted and you want your baby to stand on an item-occupied tile rather than the perfect temperate one or maybe lets say that the parent player is focused on something which makes the perfect temperate tile less favorable over an other chosen one for the circumstances?
Ocean biome - we can't walk on water, but we could build boats to float across it.
We should be able to cross water with varying movment-speed penalties.
The ocean biome should contain 2 different levels of fordable areas and one deep-zone, where only swimming is possible, but at the highest cost to both speed and temperature.
I can hardly remember these myself to be honest.
What redeems them, though, is that their meaning is easy to figure out, when there is some system behind it.
Example; all abbreviations that are starting with the letter "W", are then always to be used in order to know the location of something.
This makes sense because of all query-words (what, when, why, who, which..) "where" is the only one of these which should be useful to a player who has just recently spawned.
Now that the first letter has been decoded, the second can be attempted at, which in these examples are;
"i" in "WiW" and "WiSP"
and "r" in "WrrH".
The second letter is naturally a verb and in this context, but what if, for ease of understanding, we made it so that the second letter in every single abbreviations is a verb?
Thus;
WTiB - "We Talk in berryfield?"
YHM - "you have moment?" or maybe YHT - "you have time?" for simplicity
from;
TTMiB - "Talk to me in berryfield?"
DYHM - "Do you have moment?"
The last letters of the abbreviations should be made so they are easily guessed at and not confused with others. It's still not perfect, but perfection is an abstract idea which doesn't even exist in this life. ... Or any of them.
So for when we are wondering how to spend out lives productively and want to talk to the players who have lived longer, but we are so small we got max 4-5 letters to spell out at a time.
Life is short. We haven't got time to painfully wait to read only one word at a time - often at the expense of being able to type our own response.
Please post your abbreviation-suggestions below and I'll update them into this post so we can have an easily accessible lexicon for reference.
Eldr - Vocative expression to get the attention of greyhaired players
WTB - "We Talk in berryfield?"
YHM - "you have moment?"
WW - "Where water?"
WR - "Where Rabbits"
WM - "Where Milkweed?"
WP - "Where Pen?"
WS - "Where Soil?"
WI - "Where Iron?"
WB - "Where Berrys?"
Wk - "Where Kitchen?"
WN - "Where is the goddamn needle?"
TR - "TouR?"
BH - "Been here"
IkAJ - "I know all jobs"
IkMJ - "I know most jobs"
NN - "Not New"
TH - "Too Hot"
TC - "Too Cold"
HR - "the good temp spot is HeRe"
PT - "Perfect temperature"
TR - "Temp Run"
Zooms out to city full of murder graves.
Yes, I too definitely smell some murdergraves in this closet...
I can testify to JK Howling being decent. This person knows how things are done.
Would be great if one of the dogs could herd sheep...
Thanks, Eves with those last names will be the first to be sent to Donkey Town by Santan curse bot initiative.
I can't be the only one who's puzzled by this...
I've hear about Satan
But who the hell is Santan???
Now, a tech-update with craftable technology to improve the surivability of the ingame community, should always be evened out with a counter obstacle or challenge.
The ability to kill wild animals has come at the cost of being safe from harm from other humans, the horse and carriage has come with the cost of having to travel further to progress.
I think now is nearing the time to add general food decay and food conservation tech.
Carrots, cactus fruit, meat, eggs, stew, etc, should each have their respective storage optimization or else they should decay like berries do. To counter this challenge such an update poses, tech to increase food accessibility could be implemented. Tables to allow a tile to visibly store several cooked dishes on plates or in bowls on said table tile, barrels to safely, but less visibly, store fresh produce (yes the labeling idea suggested above would be very useful here), some kind of packaging technique for bringing cooked meals with you in your bp, glass jars to hold juice and jam, shelves to visibly display conserved food (or whatever), meat smokery and salting to conserve uncooked meat.
In addition some primitive storage techniques are also needed, such as simply storing meat and eggs on cold tiles and drying fruit and appropriate produce on desert tiles or maybe even stashing some in dark, cool, bear caves (that are empty). This would daunt our newest players, but berry bushes would then again always be there to keep them safe and sound.
BTW does sheep eat food or crops when they are loose? I read it once ingame, but I've actually never seen it.
The world of OHOL is a simplified one without most of the challenges of our own. Thus each tech update could be added with the introduction of a realistic, previously ignored, real world factor, which is an obstacle to be overcome.
An other possible challenge could be terrain obstacles such as rivers and ravines, thus creating the need for bridge construction and other such tech.
I'd also like to see more advanced buildings some time in the future. Is it just me that find it odd that people build houses without roofs?
Yes.
Change your description from
We are a peaceful religion, like plenty of others.
to;
We are a "peaceful" religion, like plenty of others.
...
Ok! I admit; some of these are actually so derpy-looking that it's actually kind of cute.
Please ignore the examples you'd find to be 'kind of cute'.
So I doodled around in class a bit today thinking about how to discourage people from picking up the cursed ones... Problem is that they are just so damned cute.
Therefor I sought to remove the cuteness;
The prominent teeth make them look unnatural and off-putting as babies are not known for their big teeth.
Surely, even a griefer would feel a pang of gratitude, should some nooby mother decided to raise him/her despite his/hers menacing appearance.
The evil face should be frozen throughout all life stages, and only the crying infant face should variate from the main sprite. Also why not tweak the crying sound a bit too, just to make it land a little bit closer to the uncanny valley, while we're at it?
Good idea Pein! You guys definitely need some identifiable attire to broadcast your condescending identity to the world! Wouldn't that be super?? Some pre-appointed swag for the leader and some humble, but uniform garb for all his followers.
Perhaps you should make babies grin like Jack the Killer, or give them devil horns to show who is cursed.
You mean this, right?

A creepy enough looking baby might dissuade even the most nurturing of mothers from keeping that particular baby.
The horn is a great idea for keeping a group together when trekking for a new home. Haven't you ever wished that you could just emit a small sound to alert your family of your presence? ... A more eve friendly implementation however, would be if just typing "aaa" could cause some sound to originate from your character.
kitten + ball of yarn = the apocalypse
Wait..
Wait.
Just hold on.
Aurora Aurora but M?
Ok here's a new one that might be relevant;
What is the most creepy baby you can possibly draw?
NOT a ugly baby that might be considered cute for it's ugliness,
....but a baby that is SO creepy that even the most KINDHEARTED player, would shy away from picking it up in shear terror of it's menacing visage.
Can you draw it?
And kittens. ofc.
No. I mean the letter M. Just the alphabetical letter. Was it invented? Did it occur by chance?? TELL ME!