a multiplayer game of parenting and civilization building
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I also recommend having the recipe wiki open and when you're unsure, alt-tab and have a quick look (ideally idling in desert or on fire).
See, I have an issue with this. Good games, in my experience, don't require new players to go and study manuals to figure things out. The entry to a game shouldn't require someone to earn a Masters in the game's mechanics in order to be successful. The learning process should be built into the game itself, and in a game like this, it really should be coming from 'elders' (if we're going to stick to the way things *actually* worked historically).
If the game requires people to do 'work' outside of the game in order to thrive, it won't be inviting to a mass audience. And that's a serious problem for Jason (assuming he wants to eventually expand his player-base).
Luckily, I am perseverant and as a poor student who probably shouldn't have spent the money on the game, I want to get my money's worth. So, I am slowly figuring the game out. But it has been hard and frustrating, and I am not devoting nearly as much time to the game as I have with other games, which says something. I can imagine myself not wanting to play this game long-term unless there are some significant changes. The constant grind, and having to re-do all the same things over and over again each time you die/respawn, is just not that fun IMO.
Am I the only one who gets really attached to my kids when I'm an Eve? It really pains me when they die because I put so much effort into keeping them alive. It's even worse if I only have a few and they all die. It makes me so sad and makes me wish I did more to protect them lmao.
This game may not be good for my emotional health. XD
I get super attached to my 'family', too. My kids, my mother, any helpful cousins/aunts/uncles/etc.
I played a game last night where I was born as a boy to an Eve. She was grinding to get things done, so the moment I was old enough to fend for myself I jumped out of her arms and ran off to get work done and be helpful. I never saw her again (though, I found a pile of bones quite a while later). I spent the next 40 minutes playing by myself, and it was super sad. I kept calling for her. On the bright side, I learned how to make fire, a bow and arrow, kill a duck, and cook it. I was super proud... too bad my mother wasn't around to witness it.
Is there any way to identify who a body belonged to?
If not, I think for the first 10 minutes or something after a person has died, they should be identifiable. There have been a number of times someone I am working with has died, and I will find bones but I am not sure it's them. Then I run around looking for them, or I am not sure if certain jobs are covered.
http://lineage.onehouronelife.com/serve … l_id=29600
In this two lifetimes I faced a lot of new players. It was pretty hard to teach them while trying to dont let everything collapse.
As a new player, this is my biggest frustration. The 'elders' are grinding so hard to keep things afloat that they have no time to teach the new people. So, newbies wander around, use up resources, and are generally useless, or worse, actively fucking things up.
The grinding in this game is a bit too much, IMO. There needs to be some moments of 'phew... ok, so we're not imminently going to die, so let me teach you this new skill' and/or 'let me learn/master a skill myself'.
Instead, your time is consumed with "MUST MAKE CARROTS, MUST FIND BERRIES, MUST NOT DIE", and you don't get to enjoy the social side of the game.
Some people suggest that you should read manuals/google it beforehand before playing, but a game shouldn't require a manual to gain entry. Good games are not overly hard for new players to access - they are challenging, but not near impossible. I think if/when this game gets picked up by Steam or whatever, and an influx of players come in, there will retention issues because the game is just not easy to get into at the beginning. The most effective way to combat this, without overly simplifying the game, is to have this part of the social role of the game where elders must teach new players. But if they are too desperate trying to survive themselves, this wont/doesn't happen.
I don't know what the best fix is for this. Maybe have food needs slowed down? Maybe have longer decay periods? I'm not sure... but players should be able to enjoy the social game for a few minutes now and again without potentially sacrificing the entire village.
This would make you my great, great, grandchild.
I am sorry to hear of your demise.
This is a 'missed' connection in that I miss my family.
My mother, Sailor Moon, was the only survivor of the third generation of Moons. She named me New, but my name became Newt. We laughed, and she named my little brother Wolf to stick with the animal theme.
Even with 12 children, 13 including myself, I was the only one to make it and pass along our family name. I had 6 children in total, 5 girls and 1 boy, though I thought I had had many more. My children...
Unnamed - she was supposed to be Uno. It was an ironic name that both of us seemed quite entertained by. She was a sweet and loving daughter, and brought me great joy by bearing my grandchildren who I loved so dearly. I was very lucky to have her as my first child.
Charlotte - she didn't live past her teen years, but she was a good kid.
Jacori - my only son. He was tragically taken from us at the tender age of 5 years old by a rattlesnake. I was devastated because I was certain that he was a special boy, and that he was going to grow up into a brave and amazing man.
Then there was Riley - a beautiful, hardworking woman who bore me many grandchildren. I see that she even named some of her children after me.
After Riley came Ociel. Ociel was supposed to be named Ocho, but I actually ended up liking Ociel so much more. A special name for a special daughter. I don't know what ended up happening to her, though.
And finally, there was Nuh. Although Nuh was actually my sixth child, it felt like she was my ninth. So, Nuh was supposed to be Nueva... unfortunately for Nuh, she got stuck with Nuh. I think she was traumatized by the name and killed herself, but I am not sure.
My family was big and full of love. My children were such supportive, hardworking people, and I loved them very much. I was so blessed to be given such an incredible group of people to call my Moon clan.
It looks like my clan continued on for 4 more generations before they met their demise. Sadly, my great, great grandchildren did not make it.
I like your suggestion of only spawning as Eve/Eves baby only a certain number of times as a row- I too get sick of early game grinds every run through-just this once i want to see an actual sheep pen haha!
As for a suggestion for a new player learning the ropes; one thing I did which was quite fun and low stress, was look up the recipe for making early game tools and then set myself to spawn in a server with no other people in it. As a lone adult who didn't have to think of other players it was quite a relaxing run through/way to teach myself some early game survival techniques without the pressure of keeping a family alive. As an extra bonus, the servers with no players usually have plenty of food in them so you don't have to worry about actually getting a farm going properly while you teach yourself how to make a fire for the first time. Sure it was a little lonely, but I felt like it made me a better player when I went back to the main server
How do I change servers?
Maybe I am just on an empty server?
Hello!
I purchased this game less than 24 hours ago, and have put in quite a bit of gameplay time in already.
After seeing the game pop-up in a few places (particularly Youtube), it looked super interesting and I thought I'd give it a try. I wanted to give you some feedback as a brand-new player, as I think it is in the first few days of gameplay that users decide if they are really into it or not.
So...
As a new player, I have found this game to be *extremely* difficult and not as enjoyable as I had hoped. In fact, from what I've read on the forums, old players also find the game difficult. It seems, from what I have been reading, that the developer of the game (Jason) has been worried about 'bored players', and has therefore instituted a bunch of barriers to make it harder to progress/survive in the game. Unfortunately, the major downfall to this is that it seems nearly impossible for new players to figure out how to survive/thrive, and elder players are stretched too thin to actually teach or guide. Personally, I think the developer's focus may be misguided, but I am neither a developer nor a long-time player... so what do I know? That said, a game is supposed to be fun... not stressful and hard. There needs to be a balance of challenge and enjoyment, IMO.
Anyway, the vast majority of my experiences so far have been me getting spawned into the middle of nowhere, often by myself as an 'Eve' or as a baby to an 'Eve' (who often lets me die, which I understand because it's fricken hard to have a baby). Right out of the gate, I am not enjoying this. I crave the social aspect of the game, so being plopped into the game by myself has been incredibly frustrating. I can't learn anything from anyone, I don't have the breathing room to explore/practice/experiment with the environment (because I am literally just running around trying to find berries or onions to stay alive), and I know that I am not a strong enough player to keep a baby and myself alive while learning... I just have to hope that I stay alive long enough, and my baby sticks around and knows what they are doing. Out of probably hundreds of respawns, this has happened maybe twice.
The times I have actually enjoyed the game are when I am spawned into a thriving community. I am able to wander around and learn what's going on, and sometimes someone is able to spare time to tell me something useful. I also love the chance to communicate with others, roleplay the family dynamics, and see the drama of little villages play out. Out of the many hours I have played, this has really only happened once. I was a part of some smaller communities that were ok, but not as fun.
The game seems like a lot of work for a new player. You have to find a place to live, find the things you need, figure out how to do it all. Then you inevitably die and have to restart from scratch. Alone. With nothing. It's just annoying. I crave the social gameplay so badly. I want to spawn into pre-existing families. I want to be part of a community. I want to be taught by the elders. And I do not want to be so stressed about grinding and surviving that it's impossible to enjoy the social aspect.
Maybe this is happening because I am starting at a time when the game is at the beginning of a lifecycle or something, and maybe there aren't communities for me to spawn into. However, from what I gathered from Jason's posts, this is by design. He has intentionally made it so that we spawn 7000 tiles away from the last place, and that we aren't "supposed to stumble upon old towns".
Despite my gripes, the times I was spawned into pre-existing villages have been awesome and I *really* enjoyed the game. Everytime I respawn, I hope to get that experience again. Perhaps something can be done so that players can choose to spawn as Eve? Or maybe have it so that you spawn as Eve or a baby of Eve only a certain number of times in a row?