a multiplayer game of parenting and civilization building
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Gonna have to put yourself the question: why not kill the person you curse?
If this person is obvious pain for others, eventually you will have the posse. It's more realistic that you need to live with someone you don't like.
I like how it is now, killing for no reason was dumb.
Sometimes I see a glitch (or mod?) that somebody has a happy, angry etc. face for whole life. Tbh I like it, it's like this person has a character
, also I can spot this person faster. What if we, as babies, can use faces to make ourselves more unique? Like if we use same face for 5 times it will replace the neutral one?
PS. Sorry that I made 4 same topics. xD
Sometimes I see a glitch (or mod?) that somebody has a happy, angry etc. face for whole life. Tbh I like it, it's like this person has a character
, also I can spot this person faster. What if we, as babies, can use faces to make ourselves more unique? Like if we use same face for 5 times it will replace the neutral one?
Sometimes I see a glitch (or mod?) that somebody has a happy, angry etc. face for whole life. Tbh I like it, it's like this person has a character
, also I can spot this person faster. What if we, as babies, can use faces to make ourselves more unique? Like if we use same face for 5 times it will replace the neutral one?
Stop him.
Longer live spots. Tbh, towns are pretty messy since iron update. Veterans focused on making new engines, which hurt bringing oil.
I like the idea with bakery and kitchen on the sides of bb room + smith above it, I'll try to do some.
I tried to paint the whole Zucc's smith. xD You used adobe on the sides which I don't recommend nowadays, but suprisingly people still doing this.
What? I didn't even knew about second way, it's inefficient, whole milk thing is about saving water by using only 1 bowl for 4 buckets.
One time I used oil pump to exhaustion in one life, yes it was 11 tanks of crude oil.
They're usually too far from ppl sight and fire dies out there pretty often.
Not the first part.
Beauty. I'll name my daughters Selina to honour this. xD
They can be pretty useful, regarding to their skills. First, they can make maps, then take a horse, go to gingers and find tarry spots for them. Or update existing maps to pumps. Second, they can bring them tires or irons for pipes.
Griefers intencionally doing damage to spoil others lives and work, there's also wasters who eats food and doing nothing which is similar, so you probably did good. AFK's are also a problem - when times are bad, like a bear or very low food and afk or afk's baby die cause there wasn't anyone to look after it = lower gene score, so cursing them is also good.
I suggest leaving it out in the open and unguarded at all times.
Lol. I've tried to store it inside a fence, they cursed me for that and while I was trying to explain, even more people cursed me. xD

I designed this open-space, based on milk, mutton pies and carnitas village. Stone floors covers 'industrial' area, pine floors farm area, wood floors 'social' area. Each area has separate food for people hanging there, so they won't disturb others. You only need 3 cisterns for kitchen, newcomen and farm. Berries and carrots only for sheeps, corn for cows and pigs, horses delivers firewoods and logs directly where needed.
My reason for war is silly, but if we get 6 families, 3 allies vs 3 opponents, what would prevent people from just staying in home, exchanging goods with allies and avoiding opponents? Still no really reason to fight with them beside forced rules, rules that won't fit into OHOL, where you need to do everything by yourself.
OK, another idea. Let's say number of players on server are low, the last fertile female in family dies. In that situation doomed family gains automatically info they're doomed, after which they can declare war, or war starts automatically. They can go and fight with others with war swords, without a need for posse. If they gain advantage over other family, they can have a truce - after that the war is over and invaders gain one fertile female for their homeland, that will continue family lineage.
Locking players in family would be too much, people want variety. However, during war you cannot spawn in your opponents family. For peace you still need two elders, while war can start after first posse kill.
Is gingers bell finally finished? Lol. I placed the bell tower on a 3 tiles path, to make it look like some nice town entrance, also sometimes I'm making two stone walls before the town (when homeland ends), next to road.
Why you're curious, you monster. xD
Oooh, but Adams will exclude need for peace/war...
Funny, I've missed a reason for war. OK, prepare yourselves! A family can invade other town and own females. By that I mean the invaders can propose 'surrender or die'. If both parties agrees, their offspring will have (reverse to peace) moms skin tone and specialization, but dads family looks and surname.
I think every puzzle is now in good place. ![]()
I have idea how to connect marriages without incests, make war/peace declarations useful and nerf specializations just a little.
Families want new genes in pool, but also wanna remain unique. So, after a peace, one family would welcome a female from second family. She can marry someone from them (both parties need to say yes), after that she will lose her home and gain theirs. Her offspring (1-2 only) will posses usual face, but with dad's skin tone. That will add mixed looks, just by repainting existing ones. That kids will posses mom's specialization, however their next generation will assimilate with locals, lose the skills and gain the husband specialization. During war possibility for marriage is closed, after marriage there will be a cooldown for new one (couple hours). Eve's can't mix. Two families from same race can still mix, but just for roleplay.
They can make red paper, then go to other race and make someone from there to use a pen on it. Then take it to next race to buff their knowledge of that language. By that they could have something to trade for.
I have also idea about giving them 'water' biome and ability to make oil rigs there. xD By that 2 families would collect same resource, which means they would compete for clients.
It's a game about post-apo civs. We're rebuilding from scratch with a commune as system.
I was thinking about adding... rare things to game - things that wouldn't even appear in onetech or tips, you must find out yourself what can you make from it. The coolest would be whole dead pre-war town or some very rare ingridients in spec biomes. Another thing, dynamic enviroment, a river that can turned dried or flooded. Fires from heat. A mountain that will block your way. And diseases that will always give different effects and for first you need to figure out how to cure them. Unpredictable things that will make world more alive and interesting.
2 people cursed me for bouncing babies (I was RP as pedo), lately 2-3 for making a fence. In total 5 people and curses wears off after a month. Does it mean if they're offline (like all of them) I can freely play everywhere, or when the curses number gets too high, I NEED to play in donkey for some period of time, regardless if they are online or not?