a multiplayer game of parenting and civilization building
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If you get to first place, you will be born wearing a Jason hat.
Really ?
I like to teach people how to play in game.
It's not relevant to the subject, but still.
Not sure if jungle already existed at that time.
When rift was implemented I left the game, until I found my freedom back, some updates ago.
Regarding the races aspect, I think it's, at least, interesting, even if it's not completely polished. This game mechanics encourage single town town with all races instead of villages with roads, but well, maybe at some point we could achieve this (or another close) goal.
Is it a FAQ ?
Well, let's try with three quick questions :
How many objects is there in the game ?
But since I didn't make all of them since the last update, does it matter ?
If content is King, are game mechanics Queen ?
Ok : it's facts. Jason was kind off exagerating, and maybe looking for that content in the future update.
I'll say : wait and see and enjoy the actual content
Regarding new players, the rate could be 24 lives for them at start and then go down to 6 for everyone. Even with that small amount of 6, you could still use /die 5 times, then play your game.
Even if no grieffer was playing this game, killing stay an interesting feature to create stories and feelings.
Something else is keeping ppl for trading : it's easier to gather all communities in the same town, so you never trade.
What about an impossibility to stay in another town ?
Maybe all babies born where there is at least another tribe member within < 100 meter should be only blonde or brune type.
Why not going with a 10% factor with the non native family ?
You want to get a horse ? Fine, but 90% of the case you just loose the lasso and get nothing.
Same with all biome-related items.
And maybe add a more specific sickness in each biome, that will not help you at all.
So it will be possible but be prepare to fail a lot.
Elsayal wrote:Is it not possible to add the last 1/8 from another bowl of butter ?
Nope, never needed to move butter from one bowl to another until this weird situation came up.
So you say nope but didn't try, huh ?
Well, it IS possible.
It's ofc not the best way but it's a workaround until it's fixed.
(it has 7/8 charges left.)
Feast table requires 8/8 bowl of butter which is not currently possible in game due to Jason not getting around to fixing the bug that does this.
Is it not possible to add the last 1/8 from another bowl of butter ?
It's better to have good guys that can't curse instead of a band of four who can actually mess things up, don't you think ?
Hi,
I don't like this system.
The game is hard, you want to make it easy.
Thank You Jason.
Freedom !
Hi,
I was wondering if it's still possible to get a "vanilla" server, like World of warcraft online did some week ago
Meaning, the game as it was on first release on steam.
How much work will it takes ? Could it be done on the "beta" steam version kind of like ? I don't know. I hope this question is not too dumb x)
Thanks !
Hi,
I'm not sure it's only about fun : there are other emotions than fun that could be interesting to experiment through a game.
I can't read all of it, so I can't answer to this message. (Sorry for the trollage)
I'm also really worried about the effort it will take to get all of my kids and brothers and sister added to any spaces I create.
Don't trust all you children just because they are yours.
futurebird, I like the idea of increasing the chance to get thread over multiple generations, but that would take a lot of additional coding. I think Jason's more likely to go for the steady percentage chance.
since the randomness of item shape is implemented with dice, it may be easy.
Making people select the best seeds / animals or so, generation after generation is an amazing idea.
this game is not about achieving goals
Why not ? This game is what you make with it.
How many towns ? At least 24 I guess.
Topic name.
When you’re playing as Eve, once you get a kiln, bellows, an axe and a shovel, what do you focus on next?
What is the most optimal thing to do to advance in the tech tree faster?
Maybe to bring enough Iron for the town.
The text limit combined with the short lifespan can make it difficult to communicate in-game, clearly and politely. You need to make an effort to do so, and it is easy to come across as too harsh. I noticed that you didn't like how she failed to explain why she wanted you to stop ... but did you try stopping and asking her for an explaination? It sounds like you both failed to communicate properly. You intruded on her work and ignored her first warning. She ordered you to stop and assumed you were griefing when you did not listen.
If your goal was to help the carrot farmer, the first step should be establishing if your help is needed or wanted. Most jobs do not require two people, let alone three people to complete efficiently. And some people are not interested in stopping to explain their plans with another random person. You might think you are helping but actually make their life harder. For example, I will frequently spend my life adding wooden paths around and through the berry patch so the bushes are easier to pick. Sometimes, I am getting ready to remove a bush and someone "helps" by adding dirt to the languishing bush right before I stake it. This sets back my work schedule by over a decade, since I now have to wait for that bush to reset completely before it can be removed. It is incredibly frustrating to deal with ... but the people who do this to me are usually not trying to hurt me or my work. They just don't notice or understand what I am trying to accomplish.
Instead of ignoring her warning or getting upset that your help was not appreciated, maybe next time you could pause and ask for more information. You might learn something new. Or simply find a different task so you are not disturbing that villager's work. There is always lots to do in the village.
You're right.
The carrots may have been farmed by her, so one should ask if they can help (if you want smooth teamwork and to avoid screwing up a project)...
Well, I can't see a way to screw up a 'pick the carrot' project