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a multiplayer game of parenting and civilization building

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#26 2018-06-29 22:46:44

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: Advanced Roads for Horses and Citys

FounderOne wrote:

Just updated one part of the first post. Rest will come later. Is this okay Morti? Do you want something added or deleted?

All accept for the part where you suggest I've come up with some perfect town.

FounderOne wrote:

Morti designed the perfect city by scratch with this design.

I originally made that picture for a post where I asked people to give input on the ratios of various crops to one another.
I put less berries and more carrots and beans than I am used to seeing because I wanted people to chime in and say "That's too many carrots!" or "Not enough cabbage! I love sauerkraut. Sauerkraut is life. Add more cabbage!" or just someone saying "It should all be berries! Berries for days. Nothing but berries matter. Berry meta rules!"

I wanted other people to make arguments for diversity, to whip up some scripts using all the factors like water, soil, tilling, space, time to grow, time to prepare and food produced given, and they say things like "Well, actually, berries are 0.178 times more efficient than the next leading food source, until you have iron, and then, you want one of everything with any excess labor going towards making sauerkraut which is 0.274 times more efficient, when you factor in the IWS (Iron, Water and Soil) quadratic equation of -13x^4-7x^2+3, weigh that against the natural log of n branched trees within a radius of π*r^2 and adjust that according to the griefer coefficient of 1/30 when you compare excess ax production to the spawn rate of new players (griefers) who might get their hands on an ax and cut down 3.2n trees within a radius 3πdx where d is the diameter of the town and x is the number of inhabitants."

I wanted someone to bust out some serious logic and burn through the batteries of their graphing calculator while they whipped up a Powerpoint presentation of scatter plots that would make any TED talk presentation look like kindergarten show and tell.

I have not done this, therefore I am not perfect, and certainly, neither is the example of a town I clicked up in MS Paint in a half hour. Not that doing such a thing would even qualify as perfect. Perfect for production efficiency may not be perfect for enjoyment, or perfect for motivation. I can't build these things on my own. Some people don't like the design. Some people just want to make a castle and for all the farms to be where their serfs toil and quarrel while all the best food and tools are stored inside their locked doors. Sometimes those people even try to kill me over my use of Big Hard Rocks for roads when they are trying to make some useless structure five screens off.

I'm sorry, but I don't want people to think anything I make is anywhere near perfect. Maybe just a little better, than previously demonstrated alternatives; a little more pleasing to the eye. A little easier to organize. I wanted a system that could transcend any single town and be used anywhere. Something we could all begin to familiarize ourselves with and more easily see where the flaws are; where production is lacking or being neglected and see a niche we could fill in the community and know that we are being productive and making a beneficial contribution. Even if it's just the guy farming corn so people can have the 2 extra food buffs of Shucked Ear of Corn and Popcorn. I want people to know where they are needed and know where what they need is.

That is the point of an orderly town; less time wasted not doing what you to do. As the town grows and the number of roles increase, I want it to be easy for people to see where they are needed and to be able to have the space to work so that they can provide what is missing, to their family.

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