a multiplayer game of parenting and civilization building
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Regarding the weakness of a game that "needs griefers" to be interesting.... this game is inspired in part by Rust, so, yeah. Human interactions and conflicts are way more interesting than interactions with the environment or a crafting tree. I wouldn't say griefing is the goal exactly, but conflicts between people are going to occur, and they are interesting! Griefing is the most extreme form of this.
Griefing is also the only visible form of this right now, isn't it?
Perhaps you should add a reason to have serious conflicts. Then solving griefing would be just a special case of dealing with spies.
Curse system is fundamentally broken because all the cursed players share the same consequences. It is effectively a ban, but the punishment is determined by random players that know nothing about the crime.
Two alternatives:
1) "Bless you" as a way to mark players you like. Will make it easier to trust players. Personal whitelist instead of shared blacklist.
2) "I owe you" as a way to remember to thank players later, in another life.
Last edited by Kinrany (2018-09-15 14:12:52)
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