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a multiplayer game of parenting and civilization building

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#26 2018-09-29 22:34:29

UnnoticedShadow
Member
Registered: 2018-09-08
Posts: 307

Re: Make Aprons Decayable

People would not stop making aprons!  They would just consider using alternatives, such as wearing something in the chest slot that warms you.  If this were to make aprons useless, they could just be made to decay. . . say. . over 10 hours instead of five (not necessarily that number), and people would still use them, but consider other options.

     Also for the realism, though that is a smaller part of the problem.

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#27 2018-09-30 00:03:51

Anshin
Member
Registered: 2018-04-01
Posts: 614

Re: Make Aprons Decayable

TrustyWay wrote:

Richs to rags made lots of people quit

^ This is a very real concern. The game already has a steep learning curve, making things harder shouldn't be the focus for now.
Later after there is more breadth of choice to the tech tree, absolutely come back and tweak it for ultrarealism.

Premature optimization is the root of all evil.

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#28 2018-09-30 00:21:15

UnnoticedShadow
Member
Registered: 2018-09-08
Posts: 307

Re: Make Aprons Decayable

Than maybe the problem is that other clothing options are not good enough?  Aprons should not be objectively better than wool sweaters, as they have the same cost, so maybe we just need better chest clothing, than people can complain that aprons don't decay.

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