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a multiplayer game of parenting and civilization building

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#26 2019-03-25 15:28:05

Tarr
Banned
Registered: 2018-03-31
Posts: 1,596

Re: Jason PLZ - next necessity

breezeknight wrote:

cooked mutton & cooked rabbits are also not stackable lol

you only suggest to waste my in game time with doing something i don't want
it has absolutely nothing to do with any sort of a solution to the scattered meat problem
you are being ignorant & outright silly

- - -

So the issue isn't that we lack ways of dealing with the problem but you personally are just too lazy to solve them for yourself. Sure, if you don't want to do something in game then don't no one in game is going to force you to play in a style you don't want to as you've got a /die command for that or can just suicide. This just boils down to you not wanting to use the tools you have to solve your own problems. If anything this just reinforces the idea that meat should spoil and decay so people like you don't need to clean the stuff up in the first place.

If your argument was something more akin to that per person you're going to produce 12.5 rabbits to fully dress them then sure that's a good argument on why meat should be more stackable since you're going to be producing a lot of meat dressing people up. Now with the changes to sheep you don't have to produce a bunch of mutton to clutter an area up since you can just feed the naked adult sheep and forgo the mutton that you can't be bothered with using.

So no, I still don't think you should be able to stack it when you can:

-Not produce excess mutton while still keeping the compost cycle going
-Dump any meat in a meat biome if you're too lazy to cook it in the first place
-Either cook the meat and have the tiles cleared up by people eating the stuff.

Spoonwood wrote:

That's a waste of food and will just reset a player's yum chain.

You're enabling more people to yum by adding cooked mutton/cooked rabbit to the towns available yum pool. Oh wait, you don't make yum food for others only yourself so disregard this point.


fug it’s Tarr.

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#27 2019-03-25 20:36:19

Anandamide
Member
Registered: 2018-06-05
Posts: 142

Re: Jason PLZ - next necessity

Why cant we have small stacks? Two mutton stacks would change the game a bit, every storage tech, both implemented and hypothetical is better so there is always an incentive to use that tech. You couldn't pick up the whole stack, like all the other stacks, its just an in place thing to reduce the clutter a bit. It would make even more sense if meat eventually got a decay timer if outside of a box. It would let you put it together before you transport it out, but cant just leave it like that. It would force more milkweed to be grown to build more storage, and make things flexible for when you actually go to use it.

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