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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Where did the coordinates go? » 2018-05-12 12:57:49

jasonrohrer wrote:

Yes, I get the chicken-and-egg problem that you're pointing out here.  Don't we need the players who have sunk 100s of hours into learning the game's intricacies in order to keep the thing afloat?

However, something else is possible.

Imagine the hypothetical version of the game where each person only played the game once.

.....

That is the underlying theory of the game.  That's it's ideal form.  You play one tiny part in a much larger story.  It doesn't matter if you play one hour or 100 hours, because you learn from your parents and make your little contribution before dying.

....

I didn't aim to make a game that required 100+ hour players to keep it afloat.

Even financially, it would be foolish for me to make a game for those 100+ hour players.  There are currently only 300 of them, making up about 2% of the people who have played the game.

If I made a game that only appealed to them, I'd be sitting here with $6000 and my life in financial ruins.

On the other hand, those people are the most passionate about the game and the most likely to spread the word about the game.

You realise that your the hypothetical version of the game is to have people to pay $20 to play a game....once.

And in away I think it is the 100+ hr players who are keeping this game afloat currently, given that that are 15 severs that can hold 200 each and only up to 80 to 90 players at a time. Just a thought.

Also if the players don't like it and talk about OHOL negatively via word of mouth, then that means less people will buy it.
And if the game make it so that players who play the game in their free time begin to dislike the changes will leave the game.
If it's near impossible to survive in OHOL then it alienates new players and makes old players more frustrated with the newbies wiping their village.

Now it's near impossible to find out what happened to the village you established or left behind? Just because you want there to be a interesting story. But who's reading this story? And who is the story for? Cos it's not for the players. They're not allowed to RP in the way they want. It has to be "real". Forced RP so that it's real. 

Now with this new system, even more player are likely to just GIVE UP AND GRIEF cos they'll think "What's the point?"

You want parents and adoptive parents to teach their kids?
Then they need to be able to talk with out dying on the spot. When food is scarce, food becomes the main focus and not teaching.

In real life, people who don't have money focus on work so that they can put food on the table meaning having less time with their kids or family. In most cases, not being able to be there when they are needed cos they are trying to make enough money to feed the family.

In this case, everyone is focused on food making, climbing the tech tree quick enough to make compost so that we can make seeds and looking after that 8th baby that was bourn to one female. They don't have time to teach.

OHOL either needs a better communication mechanic cos you starve while typing or a way to make lots of food. You've taken away the latter so a better communication system would be nice. 

Also a better birth system for females, cos having loads of babies at once is ridiculous for one female and can cause a village to wipe or have mass baby deaths. This also works into the only being bourn into your linages after a certain amount of time system.

Only getting to see the fruits of your labor once, if you were an Eve previous only to die cos there are too many babies?
Why bother?

Never seeing what happens to the village you were born in and possibly made a difference in?
What's that point?

And if you do get born back into the village after 24hr or whatever, only to see that your hard work has been ruined?
Yep, I'm done.

I'm still interested in seeing where this game goes but it's not looking good so far.

jasonrohrer wrote:

Also, the ideal form still would ups and downs along the way.  Progress would be fragile.  But given enough time, I think it could be possible for single-hour players to make it all the way through the tech tree.
After all, in real life, we are all single-hour players.....  and yes, there were ups and downs along the way.

Except we can have OVER 60 YEARS with food that we can grow without restrictions and can communicate with out starving on the spot because a half year dosen't fly by while we say or convey one sentence.


----

Also for the player who read this, continuing from

Joriom wrote:

"OHOL is not...."

OHOL is not a game where you die over and over again, making inches and inches of progress each time until you get to the point you're aiming for and feel that you have accomplished something. Where players feel determined to keep playing to complete their objective rather than give up and die.  You have Dark/Demon Souls and Bloodbourn for that.

#2 Re: Main Forum » Dissatisfied with OHOL? Try 2HOL » 2018-05-02 02:51:42

jasonrohrer wrote:

Question:

If someone is messing with you, breaking the rules of your village, how do you deal with them?  Like, if someone picks every carrot and runs off with it and hides it.  And you catch them doing it.  And you tell them to stop.  And they don't stop.  Then what?

That is the only reason that killing is present in OHOL, because I cannot envision how player-generated laws would function without it.

You could implement a reporting and temporary banning system like in other online multi-player games.
I know that's kinda impossible with players being anonymous in game and it's a lot of work for one person but perhaps later down the line?

#3 Re: Main Forum » Dissatisfied with OHOL? Try 2HOL » 2018-05-02 02:15:46

I'm defiantly going to switch to 2HOL, I'm tired of starting from scratch over and over again and I don't care if there are griefers there.

I just want to start in a place where I don't have to worry about food constantly. Where I don't have to keep making the same basic tools over and over again, only to die from starvation and start all over again. I'm tired of being abandoned by Eves, murdered for the hell of it of it or because there was not enough food.

I want to build things that will stay and be left behind for later generations or someone else to use or made into something better. I want to be able to choose a job and stick with it without having to worry about how the farm is doing.

I want to see new and interesting things that you can craft.

I WANT TO HAVE FUN!

I will come back to OHOL when things have balanced out and more tech is added.

#4 Re: Main Forum » The role of males in the game » 2018-05-01 14:36:41

I had a small inkling that the gander wars was going to crop up at some point.

Any way, the issues with the game, I feel, is that males are not needed to reproduce.
Thus they can be seen as useless in the game and creates this "females only" mind set. Males are good for working on the village when there is only ONE female giving birth constantly, trying to raise all the babies by her self. But once there is enough females then that "females only" mind set may start to creep in.

In real life, when it come to having children males are important to produce them, (and yes if you want you can say only their sperm is needed then fine, but they are still needed) that's simple biology.

In this game immaculate conception kinda makes males redundant. If two females act as nurse mothers and the rest work on the village then it can prosper. Especially if the  population is kept in check.

Now if males do become necessary for child birth then incest becomes an issue when all there is, is people from the same family line.

So i get that it can be a bit tricky.

There was a suggestion some time ago, (not sure who said it) that if there is a male in the village that birth rates rise and so in turn, less males mean slower births. ( This may have been said on discord) Which my help balance things.

Perhaps males can have a baby bottle as well like this anchent greek one that was found in a mass grave, (very fitting to all this)  posted by the National Geographic.
w,200

In the game males could wear one made of a water pouch, a clay nozzle and rope like a backpack and every time they pick up a baby that baby get's fed. We could use the sheep for milk and have to use the milk bag on a feed sheep to get the milk. It last a minimum of feeds necessary to get a baby to child hood perhaps.

Males just need some reason to keep them. I mean if you have the nudity mod on (I do for Youtube), they could just be seen as a barren female running around with short hair.

I like playing as both genders, I don't like being killed cos I was born a boy or left out and not spoken to when I get older.
It can get lonely being male in this game. sad

#5 Re: Main Forum » Missed Connections » 2018-04-28 18:04:51

To my mother Ash and my un-named son,

I am sorry.
Mum I was your little girl Missy. You raised me as you worked hard and kept the fire warm.
You gave me my great grandmothers back pack when she died. I was very thankful.
We all did well and I had a son but then food got scarce.
There was has so many dry planted carrots seeds but the water pouches were missing. I tired to get water with a blow but died from hunger.

I only hope you, my son and my siblings made it.

I'm sorry son I didn't get to name you.
I hope you survive and grow up strong.

See you all in the next life.
Missy.

#6 Re: Main Forum » I'm done. » 2018-04-28 04:58:44

I feel your pain.

Trying to survive over and over again, being abandoned over and over again, building the same things over and over again just to get things going is tedious. I want the game to improve but I some times feel like "what's the point?" it's just gonna get wiped or my lineage is going to die out and whatever is left will decay and wilt away.

I want to like this game again, I do, but I can't. The spark is gone.
I still hope that the next update will make it better,  then the next, then the next...

I teeter and the line between keep the game or get a refund and play the custom servers because this product is not what was advertised.

The game is still young however and it feels like an alpha build you find on Steam so I'm sure it will improve some time down the road.

So for now, I will be keeping up with the updates but I may leave the game for a while.

#7 Re: Main Forum » Newbies: The Path to Failure or Success? » 2018-04-27 16:10:45

Lavea wrote:

As a fairly new player, I'm finding it an incredibly steep learning curve. It's not a game I can come to to relax. I am trying. I've learned a few things. I had one life with a mum who was a really great smith. I tried to watch her without interfering, but she was so quick I couldn't get the hang of what she was doing, and then I felt bad because I couldn't pick it up. I do feel this game is such a rush, it almost punishes you for doing absolutely anything except constantly try to look for water and carrot seeds. I've never yet had a game where I haven't felt bad for taking up resources trying to learn something new. It does put me off playing cause, I don't want to just spent the game forever water and carrot seed running.

I have been trying to make the official wiki more user friendly and helpful to new players rather than walls of text and lists. It's a bit time consuming though. hmm

The Onetech site is great for recipes as it is constantly updated with the game. However it's existence can be easily missed and it's bit fiddly to navigate but do look it over. It dosen't have any information about the game just recipes.

I know that it would of been more fun to learn while playing, but until the game mechanics are balanced out it my be the best option at the moment to learn from the wiki's.

I do love teaching new players how to survive, that's why I always ask if they are new, but with the game in it's current state the best I can do is teach them what I like to call "The three laws of the land". smile

#8 Re: Main Forum » Game is dying » 2018-04-27 13:45:11

I feel that the game is very missed balanced at the moment and so is turing people off. The decay needs tweaking, composting needs a re-think and communication needs to improve.

I get some players like the decay update because they didn't like being born in a big village and got bored. That they're glad that everything got wiped during the apocalypse because there was nothing left for them to do. However, all they had to do was wait till they grew up, grab a basket of carrots and leave. Start their own village.  Or if they didn't want to start completely from scratch, then take a hand cart with the basic tools to start with and a bit of food. But they didn't, they stayed, got bored and sometimes stared griefing.

Big villages are alright for new people cos they can be taught how to survive. Watch experienced players and get a feel for what is possible. Then once they learned how to craft and make food, they could run off and make their own village or be prepared as an Eve.

But that didn't happened and that's why I think Jason has implemented all these new updates.
Nobody decided to move out from the nest and so he made the nest fall apart on it's own to force us out and build our own.

So now the game is missed balance and forces everyone to move constantly. Old players who liked to teach new players and work on what they couldn't finish are now forced to start over and over again. Being abandoned constantly by Eves, having their village die because of new players  and watching what could of been a legacy crumble and die is no fun.

That's why I think the player base has dwindled.

New players do come in but they've learned about the game through word of mouth, Twitch or Youtube which is free advertising for the game since it's not on Steam. However, if a Streamer or Youtuber, bigs one like say Twisted, Paragon Hex or Checkpoint view the games updates negatively, that may effect the games sales and have less new comers to the game.

So yeah, the game is dying but theirs still hope. New updates may balanced the game and give it new life. Other wise the game brakes and sadly, dies. I don't want that. Not just because I paid money for it, but because I love the concept and feel that it can go far.

But only time will tell.

#9 Re: Main Forum » Newbies: The Path to Failure or Success? » 2018-04-26 19:18:12

When most of us old players started it was easy to build a village, make food and teach new people without starving. Progress was made and role playing was fun. After the apocalypse and the food nerf, it's became harder to teach new player.

I have no problem with new players and when I'm female I try and ask each baby "Are you new?". If I get  "Y" then ok, the village might survive. If I get a "N" then I try to teach them the 3 main rules of the land. But I can't do that if the farm is just starting and i'm trying to make enough food to support them and my self.  Or if the tools needed to till the row has just broke and you have to scrabble to make a new stone hoe so you don't starve.

Some times you get into a desperate situation and the newbie picks all the carrots or empties the ponds and you get angry. Your hard work has been messed up and you've had no time to teach them because you starve on the spot while you're trying to type to them. That in it self can be really hard if you are still young and can only type a few letters at a time.

I agree we should help them, but it's harder with the games current build.
But that's just me.

#10 Re: Main Forum » The decay update is perfectly fine, it's players that are wrong » 2018-04-26 19:01:37

Eve-rlastingGamer wrote:
Finrael wrote:
Eve-rlastingGamer wrote:

Rule 6:  Don't dig wild carrots.  They don't respawn.  Ever.

Does seeds on wild carrots still respawn? For couple of days I thought They give one seed per bush and then never respawn. If so, whats respawn time?

Sorry, I recently took over my aunt's game after she did a rage quit. Haha

I was told that wild carrot seeds respawn, but I don't believe they actually do.  I'm not sure if this is an error in the code, or if the game creator, Jason, did this intentionally.  If it was an error, I can understand.  From what I've learned, OHOL is under constant change and updates.  Plenty of things will slip through the cracks if only because he's working too hard on it.  If not?  Well...  then it should probably be fixed.


If you only pick seeds from wild plants, or take partial roots, then they will (of course) reproduce again.  Plucking a seed shouldn't damage this the plant in any way.  Same for cuttings.  So, should he have actually altered it so that it never seeded again, then I would have to cry BS.

Also, and I know this is aside the topic entirely, how much longer do you think until he adds an update about with potatoes?  It seems to me to be the next logical addition.  Potatoes are easily grown around the world and were discovered fairly early, after all.  Give us potatoes, Jason!  We want to make various foods with them!

Roast Potatoes
Mashed Potatoes
Potatoe Soup
Carrot, Rabbit, Potato Pot Pies

Come on, Jason, you know you want to!  Lawl!

Wild carrots don't re-seed after picking them.
The only use they have after picking their seeds is to dig them up in an emergency.
This was done a while ago. Jason wants us to pick up and move on after we used all the resources in the area.

I do feel that the decay time and uses amount should be changed. Baskets should last least 3 generations or so.
When I play the game now, I'm just doing the same thing over and over. Farming food, remaking tools and trying to look for soil as the village I'm born in hasn't domesticated sheep yet or the eve is new and dosen't know how to make compost.

It's become tedious as someone who's played this game for a while now. I want to do the things and jobs  Jason wants us to do, but it's more about surviving and getting your kids to survive or looking for an eve if you are the last male.

I don't know. I've tried to adapt and I'm gonna keeping trying but it almost feels like banging your head on a brick wall. 
But that's just me. If you need more info, check the wiki or https://kazetsukai.github.io/onetech/ to keep up to date with the changes and to learn recipes.

JRDiscord1.jpg Messaged 4/12/18
JRDiscord_2.jpg

#11 Re: Main Forum » Update 75: The Monument Update » 2018-04-16 15:37:16

Can all this be added to the wiki as it's bit out of date.

#12 Main Forum » What dose everyone want out of the game? » 2018-04-13 18:40:10

AliCatGamer
Replies: 24

During the food leak discussion on discord the developer Jason Rohrer said that the payers don't know what they want so i'm interested to know what direction all of you would like the game to go in.

What_players_want.jpg
Steady_state.jpg

What do you want out of the game?
What do you hope for in the future of it's development?
What is it missing or need to improve?

Things like that.


I will be making a video about it but I wanted to get a feel of the general consensus before hand.
I hope that's ok?

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