a multiplayer game of parenting and civilization building
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A couple of answers:
1. You cant
2. Pray for more players joining in dead hours
3. Make bots who's sole purpose is to keep the lineage going
Jason always blamed the players for lineages dying "You can make lineages go on forever, it's up to you" but the reality is that survivability of lineages depend on player population and depending on timezones there will be less players which will make lineages die without you having done anything wrong.
Bad design in other words...
In real life it works the opposite way, 2 "players" can multiply but in ohol you need a player to log in to create a character in game, Jason didn't take that into account so the game is rigged basically.
Jason changing the game is unlikely so your best bet is to program some bots that can do basic stuff like eating food, staying warm, taking care of kids etc, or uninstall game that's a pretty good one too...
Everyone had the same starting point with tool slots. It also wasn't like one became better at say chopping trees by choosing to use an axe as a tool. Also, the idea was based on village need, not on players having reason to be different. Assuming that people had chosen the most needed slot at a given time, that would mean a fair amount of overlap. If both you and me chose using an axe, because our village had a severe shortage of kindling and firewood, why would we trade our slot abilities? We had the same one.
Yes "tool slots" was not the right way to implement a job of specialization system for multiple reasons.
To be fair even if the right way was done it would still have not led to trade since other issues would prevent that like the ones i mentionned previously and also due to how families and population are represented in game but all these issues could have been fixed, the game went another path and i highly doubt Jason is going to put more thought into this, he seems pretty set on going the forced uninteresting mechanics way and the game engine is so limited anyway that i'm not even sure it's worth sinking countless hours into thinking about the best way to implement a system that is actually interesting and enjoyable to play if it might not even be possible to add it to the game.
Trade between a car mechanic and a computer game designer does not arise because of equality of the people involved, even though both involve technologies no more than 200 years old. On the contrary, the car mechanic has knowledge, inclination, and ability to repair cars, while the computer game designer paying for such services does not. The car mechanic does not have the knowledge, inclination, and ability to design computer games. Their trade precisely because such specialization saves each other time *and because* by trading the two parties gain the benefits of the expertise and superior ability of the other person. Though it's often more like "I'm willing to spend money for your superior ability in repairing this car, and you're willing to spend money for my superior ability in computer game programming"
Yeah that was the whole idea of the job/specialization system, everyone would have a specialization and eventually trade would happen because it would be the best/most efficient (costing less ressources and time) to do things and the better way to run/evolve a civilisation, but unfortunately due to how poorly and simplified the job system turned into "tool slots" was implemented and because of how the game is structured, infinite respawns, infinite world, infinite ressources etc.
It simply didn't happen.
Regarding men and women i think women being the only one being able to give birth and breastfeed and men by opposition being able to work more makes a good enough difference.
But of course since you dont really lose much by abandonning your child then that difference becomes insignficant.
Abandon your child, work on your project, die, respawn, use a mod to find the coordinates of what you worked on, get it back, profit...
And from what i've seen so far "in next life" doesn't seem to be much more interesting in that aspect, but it's still very early and not even officially released so maybe could change.
Dodge wrote:get a life?
Dude, you're letting Spoonwood live rent-free in your head.
Uhm no, you take this way too seriously.
And no i did not came to defend spooney wooney, he is more than capable of defending himself and destroying you as he has demonstrated many times. (most recently in this thread here)
Hmmm so you really think his delusionnal logic makes sense, interesting, did we found a spoonwood number 2?
Yes when i told him to "get a life" and he tells me "i am alive so i have a life", it totally makes sense, that's absolutly what i meant by that, he "destroyed me" for sure.
"Oh so you think spoonwood is not enjoying posting here and that is why he should get a life?"
Yes
Dodge if you have a life why are you here arguing with spoonwood?
How many days did you waste here on the forums arguing with spoonwood?
I think you have to get a life
Time you enjoy wasting is not wasted.
You came here to defend spooney wooney? So cute
Spoonwood telling me i'm socially inept, the irony is burning my soul, lmao.
If you dont know something just google it, that's what i usually do when i dont know something, marvelous the golden age of information we live in.
No i'm not projecting, the sentence i typed was a very clear way to express what i thought about the situation, was it rude or unecessary, yes maybe, was it inept, no, would it have been inept had i said the same thing in a different setting like in real life telling someone you barely know to "get a life" maybe yes maybe no depends on the situation, but this is the internet the social rules are different.
Never mind i was wrong you're not pretending you're actually 100% dense, also you never asked me to explain to you what it means.
You can't even explain what "get a life?" means Dodge. Not being able to explain what things mean is a sign of poor social skills, and the people who use such a phrase as "get a life" almost invariably have poor social skills, since they speak gibberish or they tell people to get something that they already have.
You're unironically like a child that answers with "no u"
man are you also like that irl? if that's the case i cant even imagine how you socialize it must so frustrating to have even a regular conversation where you're unable to make sense of anything that someone tells you unless they speak to you like you're two years old.
But i'm pretty sure you already know that words have more that one meaning and for some reason you find it clever to use one meaning of it and attempt to correct everyone on the meaning of it.
oh wait, this isn't a simulation therefore this is real life thus it's already irl..............lmao
get a life?
I'll pass but go ahead and let me know, might even be the next culinary trend.
I'll have "cinnamon fries" with a large slice of "peppercorn berry pie" and some "truffle flavored mangoes"
Remove all the disliked mechanics and hire someone than can draw with you art style and let him add content ad eternum.
Make a new game that focuses on how it's actually played and not having a million craftable objects this time using an already existing engine and hiring someone to do the coding.
There's clearly an important part of the playerbase that plays this game like it's a "chill" stardew valley crafting type game but multiplayer and with parenting elements, these players will always complain about any change that disrupts their way of playing this game and they would rather have an endless ammount of craftable objects that look nice, they are mainly interested in continuously making new stuff and just have a game where they can turn off their brain and not have to think too much about how their actions could have any more complex implications, they dont want to deal with any overly challenging and intricate situation and would rather just make pies and get a sens of usefulness while mindlessly crafting and looking forward for new content the next week.
There is a pretty good potential new playerbase for that type of game as proven by other games of the similar type, so if you double down on that aspect and playstyle of the game (animal crossing, stardew valley etc) and have someone continuously add new stuff it will eventually build a more important following and make more sales which will finance the second game.
You wont have any enjoyment doing anything new if everything you add except objects is met with instant complaining, hate and negativity, make it clear that the new game will be broken, unbalanced etc at least at first and have fun with breaking everything at your heart's content and learn from what you break and that process to make something better out of it, and to anyone that isnt willing to go trough all the ups and downs and dealing with the punches and would rather complain about any change made, just redirect them to your first game.
The current game is neither interesting for the players that want a relaxing experience because they are constantly met with frustrating elements that doesn't meet that type of gameplay nor for the ones that are looking for something else since everything new added doesnt have the time to grow into something more interesting being instantly met with complaint and eventually taken down.
The base concept of the game itself is really good and an actual novelty in a gaming world filled with copies and copies of the same reskinned games over and over again, it would be a shame to see it disappear because of a few complainers and some bad decisions.
especially considering five years of full-time work
Honestly you can only blame yourself for that one.
You could have used an already existing game engine like Unity and have the same results if not better and you could have easily outsourced most of the coding for dirt cheap, plenty of extremly skilled coders that have very good rates on sites like fiverr for example, especially since it's not a 3D game.
Then all you had to do was drawing, code the bare bones and do some thinking.
Instead you CHOSE to code an entire game engine from scratch and sink multiple years into it, an end up with an extremly limited engine that continuously has issues and is a nightmare for everyone that actually digs in the lines of code.
If everyone that made a game coded the entire engine they would probably learn to tie rope knots too at the end of it, but you made it in one piece, almost, congratulations...i guess.
You have your pride, Jason's "20 year of game development i know more than everyone but pretend i dont" experience, with an exhaustive list of games that could be featured on an old flash game website, this makes me a master chef since i cook on a regular basis.
Yes you can say it "i made this game entirely myself" (minus some nitpicky code borowing), was it worth it though?
What did you really gain from doing it this way?
I'm not good at everything, i'm pretty good at problem solving and thinking outside the box, having a different perspective etc but put me in front of a piece of paper and tell my to draw something and my level of drawing is pretty much kindergarden levels.
You on the other hand you're a pretty good artist not only at drawing but writing and just the way you see things in general BUT you're not really good at solving design issues, seeing the different pieces of the puzzle, the overall perspective and how all the different pieces interact with each other.
Btw this is why it was such a nightmare trying to explain to you different design concepts, it would be like you trying to guide me trough drawing complex elements, and sure enough it ended in very mediocre if not bad results like the earth like limited world that turned into the rift or the job skill system that turned into tools slots.
So, really, why try to do everything on your own, what really was gained?
Now we are faced with the reality, the game is ok on a surface level but in reality compared to the potential of the original concept idea that you had, it's terribly mediocre, all the systems in the game are forced fake mechanics, instead of an organic and natural experience, which makes the game extremly bland an uninteresting to play, it has only value for how many recipes you can make, which is why a lot of players are crying to have more recipes, it's one of the only interesting aspects of the game, without MORE and MORE recipes added you become bored, a multiplayer memory game with some faint aspects of parenting and survival.
And now correct me if i'm wrong and as i understand you're pretty much over with it, cant really blame you after "five years of full-time work".
So yeah congrats you made it all on your own...time to pop a bottle of champagne i guess.
All of this at the cost of the game itself and all the fun and great experiences that the players could have had.
If in retrospect you would have done it completetly differently and if you realise that doing it this way is completly unrealistic, then fair enough, everybody does mistakes it's part of the process.
But if it's all a matter of some god like pride complex, or any other weird reason and the game being good is only secondary, then it's really unfair for everyone you tricked into believing in this project and that are now left with this game...
Personally i think the truth is probably in between those two.
Or maybe you're just entirely satisfied with how the game is and you pretty much would do it the same then ok, but in that case you presented it in a very untruthful and fallacious way, think original no man's sky promises or fallout 76, same kind of vibes.
Because the way you painted that picture and the way i can see it, this game would have been amazing.
Dont get me wrong i enjoyed the time i had here playing the game, thinking of ideas and interacting in the forum for the most part, but i dont see this becoming really much more interesting, at least not with the same developpment mindset, time to move on, will peak on the project every now and then because you never know.
Jason is a good artist but pretty bad at design and problem solving, he doesn't want help to create his game and insists on doing everything himself, which results in a lot of frustration, poor game making decisions and most likely enventually a lack of motivation to continue the project due to the overwhelming challenge that it represents and the actual state that the game currently is in compared to what it could have been if he had made better decisions.
Guys, please respect the OP and take this argument elsewhere. It does not belong in this thread.
Heh, the irony...
...
I'm done...
If you cant understand the difference between not being able to play at all, waiting in front of a black screen telling you "waiting for players to fuck" and being able to actually play the game, there's nothing to do.
If you dont get it you dont get it that's fine.
The length at which you go to try and find an insane logic to justify a bad argument is crazy...
Also do you really want to force players into some weird sex mechanic that would be mandatory in order to progress, there's children playing this game...
And what if the only alive players are members from your own family...weird.
Well Dodge I didn't say a 20 minute wait and wasn't think of a time that long.
If you have to wait for players to fuck to be able to play then you could even wait 30-40 minutes or even more...
Bad argument is bad.
Alright, so I've been playing Oxygen Not Included lately. When I load it up, it feels like something of a several minute wait before I can play.
That's caused by having a shitty pc, it's not an in game mechanic, if you had a better pc it would load faster
in the vast majority of cases, they have to wait 3 minutes *to do* anything.
3 minutes is not 30 minutes also you can play as a baby your not stuck on a waiting screen, it's a huge difference, you can move, see the world, talk etc, you're not stuck on a black screen that says "waiting for players to fuck"
So make no mistake, some players have *already* have waited indefinitely to have a child in OHOL.
Irrelevant argument, same as before, comparing waiting on a black screen to actually being able to play but just not having a baby.
Yet, you're saying a guarantee is necessary. Yea... before believing you're in a position to lecture someone on what is possible, it's just better to try to realize what's been in front of your eyes sometimes.
Again comparing an actual inability to play the game against being able to play but with less features, then say that we already have that...
Maybe you should realize what's in front of your eyes and stop seeing it for something else.
Dodge I agree with you that it would be a bit tedious ... but ...
Players would appreciate their lives better ... think about it
Life is very cheap at OHOLand explain that if you play ranked in League of Legends ... the waiting time to enter a play is 5 minutes + -
It doesn't seem like too crazy an idea to me
In league you're guaranteed to enter a game after waiting +- 5 minutes.
If you needed other players to fuck in order to spawn you could wait indefinitly if nobody does it.
I hear you on the value of life aspect of the game that is a complete joke, but having a mandatory indefinite waiting time before each life is not the way to go.
Plenty of other solutions for that problem.
Players don't have to spawn in immediately in order to be players of games. At least some people load up games and wait for them to start. If you don't know that, then you don't know enough about the range of people who play games.
Players do have to wait for other players to have a baby sometimes. You claim that they can't wait to potentially find a partner, but they already clearly do wait on having a baby.
Yes let me just boot the game then wait on a timer for 20 minutes before i can play...
You clearly have no idea what you are talking about, if you cant find a solution that's fine.
Dodge wrote:In reality he wants to see these roleplay situations that you are creating happen in the game, more than everything, but he wants them to feel as real as possible like if your life depended on it and you where 100% immersed in the situation that you are playing and in that case roleplaying a situation just doesn't have the same degree of immersion, i agree with that.
He wants to see having or being a husband happen in the game and for it to feel real but constantly reject any sort of marriage mechanic as part of the game's future design?
I never mentionned fatherhood or marriage, dont know why you quote me on this and try to make it seem like i'm contradicting myself...
The case of fathers has already been discussed multiple times and he already gave you his reasonning as to why he doesn't want to add it.
He doesn't want the game to revolve around sex and finding a mate to make babies, he thinks it would overshadow other aspects of the game and make it too much of a central part, also players need to spawn immediatly when they login and not have to wait for other players to potentially find a partner.
I partially agree with that, there's too many issues to make it a mandatory part but i think it could be added in a way like a bonus, you dont HAVE to but there would be the possiblity to.
Yes maybe there's a possible way to implement it without making it too much of a central part and integrate it seamlessly in the game but i personnally i'm not really that interested in it so i never gave it too much thought, maybe you can find a way to make it work
There's a misunderstanding here... The reason Jason doesn't think roleplay is interesting is because if the game was done right you wouldnt need to roleplay these situations they would be a real part of the game.
You wouldnt need to roleplay being a merchant, king, smith etc because you would be that person.
In reality he wants to see these roleplay situations that you are creating happen in the game, more than everything, but he wants them to feel as real as possible like if your life depended on it and you where 100% immersed in the situation that you are playing and in that case roleplaying a situation just doesn't have the same degree of immersion, i agree with that.
But the game is FAR from that point anyway...
For me the hook was seeing all the possibilites and all the potential that this game had, everything you could imagine could be part of this game, it was very exciting because everything could happen, a whole world living and breathing with real players in it and infinite possible situations.
In traditionnal games you go from point A to point B going trough C, sometimes you have multiple choices, like using route D or E instead of C or reaching point F or G instead of B.
But eventually once you actually have gone trough it, it's over, you see the limitations of it, and you're done with it.
OHOL had that potential for infinite possiblities and limitless situations.
RIP that game...maybe another one.
Language ..., if implemented correctly, can be a great mechanic
The language must be learned in one lifetime, (or your children can learn the language if they live in another city with another family),
If we had players from our family learning the language of other families, we could have translators and start promoting the professions
This is another mechanic implemented in a "sloppy" way.
currently translations are done with a sheet of paper and a rubber ... or with a radio ... this is illogical and absurd
The mechanics of homeland has also completely destroyed languages
+1 Language is a mechanic that has a lot of potential but the way it's implemented right now, used to serve race/biome restriction is really bad, you used to be able to learn a language, now you either have to use cheesy way to communicate or use "the whites", completely absurd and uninteresting.
It's only this way because the dev wants to make race/biome restriction a thing, and he thinks it's an interesting way to solve the issue of "trade", this plus the magical homeland barrier.
If it was done right language and biomes would be part of a natural way to have different homelands.
But dev prefers to force everything because he cant find a way to make it work organically and he's too good to implement suggestions from the community
What’s with all these new accounts with like 3 posts randomly being invested in the drama??
Alice? Spy Mouse? Are you guys dodge and fug or what?
It's discord drama
Where would all these new accounts come from?
I let you do the math