a multiplayer game of parenting and civilization building
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Look at a game like TF2 that has PvP content. Now imagine that after you were killed by the opposite team, you then respawned as part of the opposite team and are now being told to fight your allies.
This used to be a thing that happened quite often in TF2 for the longest time.
Angel Carrillo wrote:Dude, it is just a word. Doesn't give you the right to murder people.
The thing is it's not just a word, it's hate speech.
That depends on the context, who is using it, and why. Otherwise a lot of out'n'proud LGBT people who happily call themselves and their friends fags are speaking hate against their own fabulous selves. The person declaring others to be fags could be gay, too. A very edgy gay. Edgay, if you will.
And I thought the people who kept hunting you down were immature. You take the cake and smear it all over the walls.
Jeez, people are still salty over this guy for something he did months ago? This community is extremely touchy.
And war will kill off fertile women.
What responsible tribe would send their women into combat? What responsible tribe wouldn't protect or hide their women from invaders?
Could just make the tribe-specialized crafts more of an extra bonus. Different clothing styles or cosmetics or little things that don't impact the main tech tree, or a few different recipes or ingredients, or other little side-things. Maybe one tribe can make special color dyes or something. I dunno how willing people would be to trade for that kind'a stuff though.
So how will we trade again?
I'd suggest trade language, but I don't know how that would even be implemented 'cause then there'd have to be your language, their language, and a third language used for trading which would defeat the point of the language barrier.
One can easily choose to Eve by hopping onto an empty server. You'd likely get as many children there as you do on bigserver what with all the picky /die cowards.
Universal lineage ban: Often runners are people who want to see other towns first. With this you have to live with whatever you get or risk every other town being awful.
I like this.
I only find it annoying when I'm standing there with a bowl of berries and carrot, waiting for an unshorn sheep to pop out a lamb, and some ninny comes along and shears it before I can say anything. You'd think context clues would make them stop and think "huh, this person is waiting for something. Maybe I should ask!"
Two separate sheep pens--one for bakers and one for clothiers--could probably help. Maybe? So long as they keep to their respective pens and don't step on each other's toes.
--for the community to come together and designate one of the official servers as an unofficial roleplay/realplay server?
Since there've been grumblings from some people about "shoving all griefers onto a griefer server" or whatever~
This way,
- people who ree at the mere sight of a crown or a cult or whatever don't have to chance being born into a family otherwise content with playing out such drama and can point people who want to do that stuff to this unofficially designated roleplay server
- fellow roleplayers and realplayers and whatnot can play out their drama and shenanigans in peace
- people who focus on the technical min-maxy efficiency aspects of play can do their thing in peace, too
- people who want to fool around with new tech can just hop onto the big server? Or maybe there could be a server unofficially designated for that kind of thing so people don't /die as much or aren't as bothered by people /die-ing to get to a big town because on that server it would kind'a be expected?
I dunno. There are two main play styles (roleplayers and non-roleplayers) and they seem to clash a lot, so--in my opinion--it might be worth separating those player groups. That way people who don't like roleplay aren't ruining things for those who do and vice-versa. I've seen some games do this kind'a thing, anyway--one game I've been reading up on that's done this is what foisted this notion upon me in the first place. That and the grumblings of griefer servers.
I mean.. Just sayin'. There are how many official servers? There's enough room to divvy up for everyone. No toes need be stomped on. No fun need be ruined by incompatible play styles.
Also I've been thinking of ways for us roleplayers to inject culture into our towns using our, y'know, imaginations. To give some examples,
- declaring an animal as a Holy Animal, allowing them to roam freely. Like cows, geese, or pigs. ... Or sheep if you want to make things a bit difficult.
- banning a certain color dye, or reserving it for royalty so that anyone else seen wearing it is executed if they don't willingly subject themselves to [punishment]
- "Those guys wearing [insert color] robes are part of the Holy Order/Cult of Whatever/etc. They only accept virgins/women/men/etc." Maybe they sacrifice first borns born into the cult to a Nosaj and revere endstones as Holy Relics. May or may not be an apocalypse cult. Who knows? They could make a temple on the outside of down. Decorate it with bones. Or flowers. Or somethin'.
- villages of raiders who pillage other towns. OHOL vikings! Bandit towns!
- large cities/kingdoms who make small outpost towns pay tribute for protection?
- and so on 'cause the possibilities are endless.
I hope this malarkey makes some iota of sense.
People who break every single game-related thing down into maths break the immersion of the game, too.
The way I see it, if you don't like how he's running things/his servers you can create your own or find a private server being run in a way that you do like.
I don't see how letting griefers post their own stories endorses them. When you open the thread to read it you tend to find quite the opposite as the majority of the forum-goers poo-poo them and bury them under a tonne of salt. That's the opposite of endorsing.
I don't see how it's so unfair? Playing vanilla vs. playing with a mod is a choice and you've chosen to stick with vanilla. The mods are available to anyone who wants to download them. They're easy to install and it currently isn't against any rules to use them.
FPV + shrooms = yes.
If the person
- finds their own iron (unless the town has a surplus and won't be hurt by the loss of 3-4 ingots)
- forges their own tools (or asks someone to forge the tools for them)
- brings clay back to town so the plates they take can easily be replaced
or is living in a town where the loss of a few things won't be noticed, I don't see the problem. People migrating away and making separate towns if x town is too crowded or otherwise falling apart can extend the life of a lineage.
Or to use the rhetoric I see a lot, you can't force people to play where they don't want to. If they wanna bounce and make their own place away from yours, they can. No one owns those tools unless they're behind a gate or in someone's hands.
I've had this happen recently, too. Last night I disconnected several times in quick succession--I'd be back to the game and it would disconnect me again and then I'd reconnect and be back in the game for a few seconds before being disconnected again and so on until it finally stopped being a weenie. I've also had to log into the tutorial before being born into the game, otherwise it says I can't log in.
I've watched several people die on screen without issue, though, so I dunno if what I'm experiencing is related.
Das one cute ginger.
Salad Fingers girl is my waifu.
The ever-lauded efficiency might increase. People who know what they're doing can fence off certain areas, or make fences off areas for themselves to perform their chosen job. A baker can set up a fenced bakery and keep all the items they need therein, where meddlesome passers-by can't just grab, say, their round stone and run off with it. Someone who knows their way around a forge can set up a forge for themselves and keep their tools within their gate where people can't just nick their bellows and whatnot.
Personally, I can't wait to make a fenced-off bakery complete with a little wheat farm to the side so I can bake and distribute pies and bread in peace without someone filling my bowls with trash. I'm sure there's someone out there who likes forging things who would like to do the same, given all the complaints they lodge about people stealing all their bowls and plates, never mind the bellows. Pass them down to other people who know what they're doing and eventually they can create buildings and voila, shops. There's no currency so the shops would be obligated to put their completed items out for the general populace to use. I guess the currency can be knowing their stuff won't be messed with while they're away from their station.
This thread's just informative, though. I'll have to make my hypothetical bakery outside of town so people don't mess with my fence.
honikker wrote:Being a redundant contrarian is my specialty.
It's not so much being redundant as being a hypocrite.
Sure, we're "evil robots" who worry and argue about efficiency.
But while this is happening, you come here and threaten us with griefing because we're "suiciding too much".
Like a OHOL terrorist of some sort..Forgive me but, compared to you, the people of this forum are very reasonable.
We're the adults having a reasonable conversation and you're the children who come to our table and say "You didn't give me my chocolate so I'm going to be as disruptive as possible!!!! :'(".
That's right. You look like children to us.
I think it was MultiLife who already pointed this out, "you're throwing a fit".
Yeah. That's exactly what's going on.
"The adults are too busy talking so I'm going to throw a fit so they will pay attention to me!!"
The line you seem to be having apparently major issues with is: The ever-general they cry at every little inconvenience, it's no wonder people grief--it's easy as pie to get a rise out of people around here over something as simple as playing "inefficiently."
The key words therein are: it's no wonder people grief
Understanding why people do the things they do in response to the environment they play in is not the same as threatening to hop the bandwagon, kiddo. My personal opinion is that /die babies are cowards. Your personal opinion is that /die babies are a-okay. I find you boring. You find me childish. We are at an impassé. Neato. Don't have an aneurysm.
honikker wrote:The ever-general they cry at every little inconvenience, it's no wonder people grief--it's easy as pie to get a rise out of people around here over something as simple as playing "inefficiently."
Quite ironic that you would complain about people complaining while simultaneously complaining about stuff that's been argued to death already..
Being a redundant contrarian is my specialty.
I do not want to die alone again, because all the idiot babies end up committing suicide
I do not want the YUM bonus and good temperature to get many children who end up committing suicide one after another because the city or camp does not fit your ideal camp
I do not want to live surrounded by robots
Honestly: same. I thought the whole point of the experience this game provides was making do with what you're born into and hopefully making it better for the next generation. ¯\_(ツ)_/¯
Additionally, the notable playerbase comes off as a bunch of stuffy min-maxers who get upsetti every content update (that I've seen so far--the first update I was around for was the planes) and complain how "this is an rp item" or "this is too complicated for noobs." Quite a few also moan about people who like to immerse themselves in the game via roleplay. The ever-general they cry at every little inconvenience, it's no wonder people grief--it's easy as pie to get a rise out of people around here over something as simple as playing "inefficiently."
Little OHOL people plushies with suction cups on their hands and feet. ?
edit// aw. Emojis don't work, they just become question marks.
I played as eve the other night (I play as "onion".. maybe you have met me) that went to 15 or 20 generations, and by generation THREE one of my kids said "beware the nosaj cult" as their last words, and by generation 5 it was a murderfest. I played a legitimate 1.5 hours in other lives and was born back into my own eve town at around gen 7. Two people were murdered in front of me. I only had enough tokens to choose to curse one of the culprits, and I had to play 20 more minutes in a town that now sucked balls in order to do so. Nine or ten people witnessed the murders but only one was old enough at the time to curse the culprit. Are the kids that witnessed the murders going to grow up in this town to avenge their mothers and curse the evil man when they turn 56? no they are going to peace the eff out of there and play in another eve town and forget it ever happened. Overall a crappy experience, this is why I stick to early generations.
It really does come down to different playstyles. I would have loved to be born into those circumstances--I love cults, but it also could have been fun to grow up a cultist whose life's goal is to dismantle said cult, or foil them, or die trying. The Nosaj is part of the game. Some people are going to make it their goal to bring about the apocalypse. If not roleplay, then that would be their "points." How many endstones can they make? How far can they get before someone comes along and dismantles the tower? If they succeed at pulling off the apocalypse, they win. It's probably the only part of the game with a "win"-like result.
Admittedly, I play a lot of RPGs and the occasional MUD and approach this game as such: every life is its own story, even the lives where I leave town to find iron. In one life, my mother said we needed some so I made that my quest. I ultimately returned with a pitiful one iron and raised two children while out in the wild. At the end of that life someone else found iron, and I spent my last moments doing shrooms with one of my daughters and a grandkid. People who worry about points and statistics are akin to those people who play Pokemon competitively and count their IVs and EVs and worry about viability. Their style of fun is my style of boring, and probably vice-versa because I like pampering my digital monsters and get attached to them. It will be fun to see how the roleplayer versus point collector thing develops.
Though roleplayers who stand around and do absolutely nothing are annoying. It is possible to contribute and roleplay.
To address the thread's title though, the only thing that would "make me really care" is if my babies didn't /die all the time. It's really hard to care about the life of your children if you've become numb to seeing them die for no reason of your own. Eventually it becomes difficult to get attached to a kid--you don't know if it's going to /die as soon as you pick it up and, even if it looks like it's going to stay, sometimes they /die after a minute or two, or if you take too long trying to think of a good name to name it. Why bother being hopeful if there's a rather large chance of it being another let down? Why bother caring and getting attached if the kid could just perform their own late-term abortion at any second?