a multiplayer game of parenting and civilization building
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Please, use the car.
I really don't need it, and it will be lost anyway.
To find your town back, from were we stopped, travel around 3k more west, then go south. Get help with the dry wells, they should show you the direction of your own well.
It was nice to meet you, have fun there !
See you in another life.
1. Broken.
2. A game that sounds awesome on the paper but you feel scammed in the end.
3. Destroy in a few seconds what you wasted hours on building.
4. Players.
5. Race restrictions.
6. A bowl of berries with a carrot.
7. Slinky, because I met her when I was a noob and let me expand her town without saying anything, even when I made weird buildings. She's also a great player with logic and anticipation. And Tarr because he's the bug-digger.
8. Too many. I quit, play again from time to time (on low-pop) because of limitations (not only race restriction), repetitive tasks, grieffers and the anger it brings in game, forum and discord, Also now I have a life.
Shallow and deep wells both reset, tho I'm not sure how nor why.
You can empty your shallow well and come back next life with only one bowl of water available. It seems (but here it's only supposition based on my observations) it happens when you have more than 5 buckets and/or a cistern with water in it.
When it happens to me, I empty the shallow well, upgrade it to deep well and empty it. Next life it should be reset, as long as my cisterns aren't full because it seems it doesn't reset when I have a lot of water stored nearby.
Having different colors for buildings is a good idea, even if now (with the family update) it's tiresome to do.
I also like a lot the grape fences for sheep pen.
What bother me most are the blocking path items (keep in mind I'm lazy and anything that can save time is welcome), what I surrounded in red on your town picture :
Rows of tombstones, rows of carts, rows of tables. Notice how I rearranged your tables into diagonal, it never keeps you from going throught.
The tables I surrounded in orange are inaccessible from the middle spot (fire).
You may prefer this set up (for tacos) :
or even better this one :
You can put all the uncooked dough on table, cook one, right click table to switch bowls, cook etc, then use round stone on the table to smash all three bowls of dough. You can also reach box behind you in right clicking it (cook one bowl, right click the tile, not even the box itself, just the tile, to switch bowl and cook the meat, repeat until you're done). Then cook your tortillas barely moving.
Also, I cut your railroads into two parts. The way you designed it, it can't be used for sheeps. If you cut it in the middle of sheep pen, it can be used both for rabbits and sheeps. Then make it reach the kitchen (because it's so annoying to gather).
I would have added boxes to the pig/goose farm. Again because I'm lazy, each time you want to feed the pig/goose you have to go out of your pen. Add boxes between corn and farm and voilà. One box with slot (for drying corn) one without (for bowl of kernels). You enter the pen, you can feed as many animals as you have bowls of kernels.
I can't say anything about sprinkler nor plow as I don't use them.
I always choose a spot for my town- to-be with those requirements : berry bushes, wild soil, maple trees (of course, irons veins close by). I quite never remove berry bushes nor maple trees. Then, I always want straight roads going to/leaving from the well (and leading to a cistern, again to save time !). Then I build around it. Every profession will need the well.
This is my latest town, that I find pretty convenient :
Sorry for the transparent trees, but if you look closer there are maple trees right of the kitchen and some right of the forges. I use them either for fences, kindlings or paper. All of them are wild.
Same goes for the berry bushes : none of them is a domestic one. So yes, it may scare purists, but you wouldn't believe how many soil (=grow wheat, feed a sheep...) I saved not removing them and replacing them with a pretty 3x3 domestic patch.
As we are on the vegetable farms (and I agree with you, natural ground is better to find stuff than pine floor) I found out a three tiles gap between farms is awesome : put boxes to store vegetables in the middle one, use the left and right to drop soil/bowl/hoe/bucket, and never be bothered by the box.
My farms are too small for 20-30 people (but you'll never have that amount of player in your town, this is the whole amount of players on BS2 ) but yours have too many beans. They can't stack and people (including me) always missclick and harvest some, not knowing what to do next with them.
I may have forgotten things I wanted to say, it's late here for me. You may say I have too many pig farms in my town, that's because it was an experiment. And no, no nursery, as when I play on BS2 my kids are always near me while I'm working.
Oh yeah ! Put some yummy spots a bit all around your town. And use skewer on wheat to make a basket.
That's all for now !
The premises about something not killing you making you stronger is nonsense. All sorts of harmful things don't kill people like cuts, burns, crimes committed against them, etc. and don't make them stronger.
That is because you think of muscle strength only, when strength can apply to your character/mind too.
How about
Error is human, and you are human, therefore you are an error.
Ridicule never killed anyone, and what doesn't kill us makes us stronger.
Therefore, ridicule makes us stronger.
So I checked and the boar can pass through doors and springy doors. Tho it can't go through fences.
Also yes, springy doors now automatically open like gates, so the one way door isn't a thing anymore.
I don't understand why you use waystone inside your pen Pein, can boar pass through doors ?
Also to me, you need two entrances because you can't predict where the pigglet is gonna go.
It seems like ancient walls and locked doors is the best solution (as long as boar can't pass throught doors) to not be grieffed. Tho, it annoyes me that you don't have direct access to storage to quickly feed pig and remove its meat.
Bad new, I built a pen this morning, using double 5 railroads and the boar escaped while I was off screen. I don't understand why, it shouldn't have, and the pig never escaped.
EDIT : this is actually because you need 6 railroads.
Ok, so... I came up with another design, a bit harder to grief :
WARNING : I messed up, the railroad should be 6 tiles long (and not 4 like on the picture) I can't change it because I play alone, and you need to be 2 to remove railroad.
The table block the boar from moving diagonally when the wagons are gone. They are removable so you should maybe use stone walls. The wooden fences prevent people from entering the boar pen by mistake, I'm just thinking that putting 2 boxes/fences left of the tables could be enough.
This is a more expensive building though.
Pig meat is tatsy, but you need to feed a pig twice to get 5 meats (once for the pig to pop a baby, once to feed the baby pig). You wish you had the domestic boar, which will pop a baby piggy from time to time, but the domestic boar is deadly.
Here is a farm design that will allow you to get the boar without being bite : make a 4x3 pen, one gate south and one gate north. Inside, you just have two tiles, one for the boar and one for its baby. Use either gate, depending on where the baby spawns, to take care of the pig. The boar can't move to bite you, nor it can go out of the pen. Just be careful to not stand on bones while removing them as the boar will move to this tile as soon as they are taken.
Also works vertically :
BUT this design is dangerous : you can still cross the pen by mistake, because of the automatic path.
So here is a safer one : around the pig pen, make another pen, but with one entrance only (yes, I have two on my design, the gate plus the corner, but as they are on the same line I stll can't enter the pen. Just don't build two entrances on the outside pen). This way, you can't enter the boar pen by mistake.
Also, the boxes are very convenient but if anybody adds a long shaft it'll free the boar.
Then you can build a taco factory close to it :
Be the new Pig King !
So 5 garlic bulbs * 5 garlic cloves - 1 = 19.
Hmmm... In my country, 5*5=25 and 25-1=24.
But we use ancient mathematics, maybe you use modern ones ?
This is indeed a very pretty image !
It deserves to be shown on your post and not as an ugly link. Next time, write this :
[img]link of your image[/img]
*Grabs Baileys*
(the alcohool, not Tom)
I once went to New Caledonia and got amazed of how many different bananas they had. And I'm talking about domesticated bananas. America and Europe quite only know the long, thin and round banana (Cavendish) but some are small and thick, some are more squared... The flesh has the same aspect but the texture and taste aren't the same as the Cavendish. Look at this man holding two kinds of banana (I can't remember their names, sorry):
Fun fact : they don't grow on the tree like the man is holding them, nor like we see them in game, and nor like the Cavendish, they grow in the other direction, their "butt" toward the sky.
About the garlic, our grandmothers (at least here) advice us to eat one clove when you feel you're gonna get a cold or the flu (maybe because of its vitamins). So yes, it's as "disgusting" as eating raw onions, but you can eat it raw.
We also stick some into pork or mutton before cooking the meat, it adds flavour.
You can also rub toasted bread with garlic before putting it into your fish soup.
And yes you can braid garlic, but it's easier with their stems (please no more recipie using milkweed, nobody plants it) :
Garlic is the new tomato/onion problem. You barely can do anything with it, and it's gonna take ages to be fixed.
Well, it depends. If the last fertile female alive is a potato, then obviously feed her and take care of her babies. If there are already 3-4 fertile women in the family, no need to bother and waste food, especially if the town is already struggling with food. I had a life once, born as a boy, and game crashed when I was about 1-2. Impossible to reconnect. Then looking on the family tree, I discovered that I died at age 20. People kept feeding me. That's kind, but what's the point ? I was male anyway. Keep food for people who are actually playing.
Don't forget it's only a game and it's okay if a family dies out. It's a bit sad, it's a pity, but it's okay.
About the words to use... I don't really mind. I like "potato". "Comatose" is ok too, but there's a bit of sadness in this word. As long as it's not an insult, I'm ok with anything.
Spoonwood is like the Phoenix, he's reborn from his own ashes.
Can someone summarize this in 140 characters or less?
That's what I was about to say. Thank you Twitter and others for making new generations too lazy to read.
Remove unnecessary words, keep it short.
Reminds me Orwell's book.
Book ? Too long, won't read.
MrsDuckGirl wrote:It doesn't reflect how good you are with the game, nor how much you contributed to your town.
I don't know the standards by which you judge being good at the game. Gene score provides some standard with respect to being good at something that gets measured.
I forgot I had to choose wisely my words with you... By "good", I meant how comfortable/handy/smart/advanced you are with the game. Wondible is "good" at the game, however he has a sh*tty score.
MrsDuckGirl wrote:If it reflected the number of crops you watered, the number of steel you made, then okay. But on the opposite, you waste food on potatoes to save your score.
The game isn't getting designed as some sort of crafting competition as I understand it. Also, I don't see how an individual player surviving by eating an extra potato or two is *necessarily* wasting food. The food is there for the players, not for efficiency reasons. Additionally, I rarely munch, only doing so in an early camp sometimes or if I haven't planned well when traveling to another town. As bad as munching is efficiency wise, and as bad as recommending munching is in general, munching is still better than starving to death.
By "potatoes", I meant potato players, those who don't contribute at all in their life because they either crashed or went AFK, but some people keeps feeding them to not lose points for this stupid score. This is indeed not a crafting competition, but you can admit that the one who crafted 20 bowls and plates is more useful to the family and future generations than the one who ate all the berries.
Quack quack, Slinky ! Likewise !
Why do you care so much about leaderboard ? Except for being first on something, I don't see the point.
It doesn't reflect how good you are with the game, nor how much you contributed to your town.
If it reflected the number of crops you watered, the number of steel you made, then okay. But on the opposite, you waste food on potatoes to save your score.
And being leader for what ? Telling newbies "get iron" when they don't know how to ? More advanced players don't need such orders, they can see the town needs iron or farms need to be tend.
I've been leader several times, and found it annoying. The only good thing is, when I found a family my town needed and I'm too old to get back to town, I can tell them from far away "browns are this amount of tiles and this direction from us". This, and rick-rolling my followers.
... I'm the one who let you a horse and letters yesterday. I couldn't find your camp this morning to leave a letter, so here you are.
I'm done with my town, doors are wide open. The key is behind the maple tree that is in the 3x3 room. It's all yours now if you want it.
You can use it to train on more advanced stuff, there's still a lot to do. Or give it away to someone else, you know where it is.
And sorry for removing your Eve camps twice, I took precautions to not being grieffed.
(...) all the ppl rejected me (...) the ppl still rejecting me
And now, you're not rejected anymore ?
Aaahh, thank you Cordy. Yes you're right, you need at least two tiles to separate two gates.
I made a sucky image to illustrate. The "idk" squares are positions I didn't test, but a priori it doesn't work.
I wanna follow this guide but :
1) I don't know what "BOWNS" are
2) I don't have allies/mates
3) I dont know what a LEADER YES OR YES nor a MATE YES OR YES is
4) I don't have mates anyways
5) I don't listen when people shout at me
So, I tried to build two gates, face to face, separated by an alley. It removes the short shaft on one gate. Same if I build the gates in diagonal.
Is that normal or is it a bug ?