One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#1 2021-01-27 11:47:07

yaira
Member
Registered: 2018-07-26
Posts: 65

Aren't you little too used to living in chaotic city? +video included

I want to remind you how much easier our life can be in a well-designed city.
Here’s one satisfying town for you!


I've always found satisfaction in tidying up a town (If you saw someone cramming a cart with junk, that is me) Though, there is limit on what I can do to a developed city ... as often they got shitty layout. People put floors and walls here and there so the city gets huge and fancy. But if you do that, it also becomes chaotic, hard to walk across anywhere. A city where people can't find a tool they need, and end up making new one...
I wouldn't call that a ‘developed' city. Rather, that's a huge, fancy shithole. (Think of a big room where every single wall got shelf but every single shelf is a mess)

I'll show you an ideal city. This is the optimum layout and this is the right place for every item. ...And this town also got contents we don't normally have time to enjoy. Hope it gives you new ideas on what else we can do.

Town tour: https://youtu.be/3W1lyTAUt30
Picture of the entire town: https://imgur.com/a/QOD9KEs

*This town is built in my localhost server using VoG (voice of god - by tweaking server setting)
ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ
It's not a revolutionary design but it got little ideas every corner. I hope you find some of them useful. I really want to see 20~30 people living in this town. (I know I shouldn't expect that happening..) If you liked my design, would you build early towns like this?
When you make your personal town, arrange your workplace like this. I assure you, you'll find it so much easier to work there.

Something not satisfying? Any changes you wanna make? I'm looking for different ideas (in terms of efficiency, aesthetic, entertainment or whatever) Show me another great city you know!
.
.
RhsQLOU.jpeg

Last edited by yaira (2021-01-28 14:47:13)

Offline

#2 2021-01-27 11:48:16

yaira
Member
Registered: 2018-07-26
Posts: 65

Re: Aren't you little too used to living in chaotic city? +video included

1. Color: Colored plaster should be used for distinguishing the building. (nursery with red/pine wall .. forge with black wall) I wish it becomes a new rule so that player without mod will find it easier to figure out the city.

2. Layout: Position is everything when making the most efficient city. Above all, I placed nursery fire so it can be reached in straight line from oven or forge. In fact, whatever you do, everything you need will be near you. e.g. Corn right next to pig right below hot coal zone..! Isn't it wonderful? (I hope taco masters like my L-shape countertop)
I've built very carefully so that wall and box won't get in your path, but still and all, building looks finished and aesthetically neat. Door? What for? You're not gonna insulate 10x10 size room... Hey, rather make two tile gate. No, make a diagonal gate! Now, that looks cool

3. Tile: I don't like tiles. Either too slippery or too much detail which makes it hard to find small item. Natural green/yellow ground is the best tile for workplace! Preserve the grasslands for christ sake! Tile is only needed for nursery and gloomy ground. (...And I mean it, pine floor around farm is the worst meta! Of all place, farm with seeds and beans?)

ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ
4. Forge: Ever seen a forge like this? No more waste of space and effort to make charcoals for newcomen. I present you the best forge for speedy blacksmith.
*If you need to floor forge, please make little pattern with 1~2 stone floor so it doesn't make eye dizzy. e.g. https://imgur.com/a/1ERNY9E

5. Sprinkler: Hell amount of steel and time is put into making one and its best chance to be used is for secondary farm on the outskirt? What a shame… In fact, this is what made me start this project. I wanted to find out the possibility of sprinkler in practice.
If you want to utilize plow as well, every single tile needs to be harvested. ...And crops suitable for that are... carrot, wheat, cabbage, milkweed. *Make sure you plant the right amount of crops we need or we'll end up harvesting unwanted piles of them*

6. Hot coal & 2nd oven: This isn't something you can choose to build or not. This MUST be built. I'll say 50% of chaos is caused by not having this.

7. Bottle: I prefer placing them on table without rubber stopper (sick of them). FYI, quicklime bottle can be placed on black lab table only. But you can't place dish with food or bowl of soaking thing on lab table.

ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ
8. Nursery: If you build a room without a missing wall or floor, the room gets insulated (warm). * the maximum size is 8x8 (including walls) * FYI, if you build a room 9x9, ONLY the center 5x5 tiles will be warm.
…And a shocking news, bear rug barely adds any insulation! (tested and confirmed  https://imgur.com/a/CQ5LcXk )  Now, can we get rid of this dirty furry thing?

9. Track: Please don't extend track to the inside of building (especially kitchen)! For all those tiles we can't use... BTW, who first thought of using track cart inside nursery for the clothes? Full respect for you. It's little ugly but holds 8 clothes and can be passed through? It's phenomenal!

10. Stew crops: Sick of these! Beans make a big mess and corns hide the tile above it. Please be careful about where to plant these. (Plant beans the farthest with a slot for picked bean pods) Look at my farm, all stew crops planted right below crock! Isn't it so satisfying just to look at it..?

11. Wheat: Don't plant too much of it! There're often too many piles of wheat, more than town can consume, it starts blocking your pathway. ...Same for pumpkin and garlic. In this town, I planted just right amount of crops you'll need to make various foods. (by calculation, you have to plant beans 3x more than squash/corn!) You might plant more but keep this ratio. *Plant ONLY as much as town can use up, since plow needs every tile to be a hardened row!

ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ
12. Stone road: Diagonal road to another race. This road is on the basis of the well, you'll encounter springs on your way. Plus if you make paved road between white / brown homeland, that'd be perfect.

13. Airplane: FYI, if you read a map before taking off, no matter which direction you run, you'll land at the closest landing strip to the map. (to the last map you read within 30 sec) *You can't land on landing strip where another plain is parked, so build least 2 landing strips to be sure.

14. Property: Please leave some kerosene inside follower gate, so people can freely use it. (Dream of all, locked vault: Here, leader can ensure security by checking if self-claimed owner opens the lock at one go.

ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ
15. Grape: (...by the way, how come nobody thought of planting grape instead of fence?) Grape doesn't need soil but needs shear! and it makes a beautiful pen! ...Well, this idea only came to my mind when I was decorating doggy house.

16. Cathedral: Wouldn't you want to have wedding or coronation if you see something like this? Everyone wants a beautiful place. It's just that we can't spare our time for it.

17. Maze: You know what? It was a casino I wanted to build. But in second thought, nobody would enjoy it cuz it's annoyingly difficult to play a card! Instead, this maze will be enjoyable. (I wonder if anyone succeeded in running a fun casino? If you've seen one, please tell me about it!)

Rules of Deathly Maze
1. Roll a dice to decide which gate you'll enter
2. Eat a mushroom
3. 45 seconds later, enter the maze
4. Find a crown / a key hidden behind pillar (junk is hidden behind every single pillar)

For hardcore challenger,
1. Breed more boars
2. Eat popcorn and mushroom beforehand
3. Take off all your clothes and wait until you starve
(Eat popcorn while waiting for others. If everyone is ready, )
4. Eat one more mushroom
5. 45 seconds later, enter the maze

(Is knife fight possible? There's delay but you might try.)
Of course, you shouldn't use mod to be fair, but still, it'll be fun just dodging the boars
*This maze is not a good one. Make more pillars and don't make one-way corridor.

ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ
* Customization for each race
Ginger: Make a fishing ground and build road to 2nd oven. Make property space bigger.
Brown: Plant mango and sugar cane near kitchen or 2nd oven. Place tattoo stuff on the cathedral table.
Black: Prepare antivenom along with pad. Plant glasswort near 2nd oven (if needed)

* Tip for auto-orienting wall
Plastered wall and ancient wall don't change its shape. https://imgur.com/a/BRO2ZoB Build the highlighted walls first and make them plastered or ancient. Build the next wall only after that.

* Picture of fishing ground, airport, deathly maze:  https://imgur.com/a/SmPMTmA

Last edited by yaira (2021-01-28 09:56:36)

Offline

#3 2021-01-27 20:23:33

MrsDuckGirl
Member
Registered: 2019-05-03
Posts: 75

Re: Aren't you little too used to living in chaotic city? +video included

Having different colors for buildings is a good idea, even if now (with the family update) it's tiresome to do.
I also like a lot the grape fences for sheep pen.
What bother me most are the blocking path items (keep in mind I'm lazy and anything that can save time is welcome), what I surrounded in red on your town picture :
Yrv6lpP.jpg

Rows of tombstones, rows of carts, rows of tables. Notice how I rearranged your tables into diagonal, it never keeps you from going throught.
The tables I surrounded in orange are inaccessible from the middle spot (fire).
You may prefer this set up (for tacos) :
K6ZILtR.png
or even better this one :
AZBdVaL.png
You can put all the uncooked dough on table, cook one, right click table to switch bowls, cook etc, then use round stone on the table to smash all three bowls of dough. You can also reach box behind you in right clicking it (cook one bowl, right click the tile, not even the box itself, just the tile, to switch bowl and cook the meat, repeat until you're done). Then cook your tortillas barely moving.
Also, I cut your railroads into two parts. The way you designed it, it can't be used for sheeps. If you cut it in the middle of sheep pen, it can be used both for rabbits and sheeps. Then make it reach the kitchen (because it's so annoying to gather).

I would have added boxes to the pig/goose farm. Again because I'm lazy, each time you want to feed the pig/goose you have to go out of your pen. Add boxes between corn and farm and voilà. One box with slot (for drying corn) one without (for bowl of kernels). You enter the pen, you can feed as many animals as you have bowls of kernels.

I can't say anything about sprinkler nor plow as I don't use them.

I always choose a spot for my town- to-be with those requirements : berry bushes, wild soil, maple trees (of course, irons veins close by). I quite never remove berry bushes nor maple trees. Then, I always want straight roads going to/leaving from the well (and leading to a cistern, again to save time !). Then I build around it. Every profession will need the well.

This is my latest town, that I find pretty convenient :
vWzkNon.jpg
Sorry for the transparent trees, but if you look closer there are maple trees right of the kitchen and some right of the forges. I use them either for fences, kindlings or paper. All of them are wild.
Same goes for the berry bushes : none of them is a domestic one. So yes, it may scare purists, but you wouldn't believe how many soil (=grow wheat, feed a sheep...) I saved not removing them and replacing them with a pretty 3x3 domestic patch.
As we are on the vegetable farms (and I agree with you, natural ground is better to find stuff than pine floor) I found out a three tiles gap between farms is awesome : put boxes to store vegetables in the middle one, use the left and right to drop soil/bowl/hoe/bucket, and never be bothered by the box.
My farms are too small for 20-30 people (but you'll never have that amount of player in your town, this is the whole amount of players on BS2 wink ) but yours have too many beans. They can't stack and people (including me) always missclick and harvest some, not knowing what to do next with them.

I may have forgotten things I wanted to say, it's late here for me. You may say I have too many pig farms in my town, that's because it was an experiment. And no, no nursery, as when I play on BS2 my kids are always near me while I'm working.

Oh yeah ! Put some yummy spots a bit all around your town. And use skewer on wheat to make a basket.

That's all for now !

Offline

#4 2021-01-27 21:18:30

Eboy
Member
Registered: 2020-11-08
Posts: 10

Re: Aren't you little too used to living in chaotic city? +video included

No matter what, the junk will build up over time. Similar to this game's update history.

Offline

#5 2021-01-27 21:46:46

TheRubyCart
Member
Registered: 2019-12-12
Posts: 293

Re: Aren't you little too used to living in chaotic city? +video included

welcome to the forums

Eboy wrote:

No matter what, heil hitler. Similar to this game's update history.


You are amazing, you are loved, and have a good day to whoever might read this <3

Offline

#6 2021-01-28 01:39:19

Cogito
Member
Registered: 2020-03-09
Posts: 192

Re: Aren't you little too used to living in chaotic city? +video included

yaira wrote:

5. Sprinkler: Hell amount of steel and time is put into making one and its best chance to be used is for secondary farm on the outskirt? What a shame… In fact, this is what made me start this project. I wanted to find out the possibility of sprinkler in practice.
If you want to utilize plow as well, every single tile needs to be harvested. ...And crops suitable for that are... carrot, wheat, cabbage, milkweed. *Make sure you plant the right amount of crops we need or we'll end up harvesting unwanted piles of them*

I've spent a fair amount of time working with sprinklers.

The crops I prefer: Wheat, Corn; Tomatoes, Cucumbers, Hot Peppers, Squash (+Pumpkins), Beans; Cabbages, Carrots, Onions

Wheat and corn provide infinite seeds from their 'fruit', so are *very* easy to mass farm.
Tomatoes, Cucumbers, Hot Peppers, Squash, Pumpkins, and Beans produce seeds from their fruit, so are very fast to cycle but take time to make the seeds.
Carrots, Onions, and Cabbages require seeds to be gathered from the plant while still in the plot, slowing down the cycle a lot.
Wheat takes a longer than most crops to cycle, as the plough can't immediately go through after harvest, so better to do in one big go and then rotate other crops through quickly (to avoid a single wheat crop blocking you from ploughing the entire field).

----

All of these require operational expenses of 1 bowl of water, 2 charges of kerosene, and appropriate seeds to complete a growth cycle. The capital costs required to get this going are the sprinkler system, plough, and initial soil investement (1 per plot).
In this context I am referring to capital expenses as the one-off investements required to establish the farm, and operational expenses as the ongoing costs involved in producing the cops.

Milkweed requires 1 soil per plot in operational expenses per growth cycle, and takes a long time to decay if you leave one for seeds. Rope is very useful, but it will ruin your farm until you can replenish the soil.
Consider setting up a dedicated area for milkweed, and move the sprinkler system to water it (alternatively water by hand).

Moving the sprinkler system requires operational expenses of 2 hammer charges, 1 soil, and 1 milkweed seed per plot; as well as 1 bowl of water and 2 kerosene charges to complete the growth cycle. The extra cost of the hammer charges (1 to move the sprinkler there and 1 to move it back, so 1 steel per 100 plots) is offset by the time saved in the main farm cycling normal crops. There are no capital expenses for farming milkweed this way beyond the cost of the sprinkler system and plough.

Berries should not form part of the normal farm, but can be sprinkled by moving the sprinkler system in the same way as for milkweed. The capital expenses required for berries are 1 soil and 1 seed per plot; as well as 1 charge of kerosene. The operational expenses are 2 hammer charges per plot; as well as 1 bowl of water, and 1 charge of kerosene to complete the growth cycle.

Vineyards will also benefit from being sprinkled, but are more expensive to establish (an extra 1 copper and 2 shafts per plot compared to Berries) so it can be harder to get the minimal viable farm size required to justify the operational costs of moving and running the sprinkler system.

----

There is an assumption in all of the above that the farms (main, milkweed, berries, and vineyard) each consist of one long straight row of plots. Using two rows of plots for each farm doubles the operational costs of water and kerosene for all crops (and soil for milkweed); doubles the capital expenses of soil, water, and kerosene for berries and vineyards; halves the operational cost of hammer charges for milkweed, berries, and vineyard; and halves the capital cost of the sprinkler pipes.

Trading 1 bowl of water and 1 charge of kerosene per growth cycle for 3 steel (and manufacturing costs) per plot is a good deal.

Importantly, bending the pipes around into a U shape does not decrease the upfont steel cost (in fact it costs an extra 4 steel for the pipes), and it also doubles the operational expenses again (four times costs for water and kerosene listed above). It is a Bad Idea, from a costs perspective - though it may make the farm look nicer, fit into an available space, or simplify the logistics of dealing with so much produce.

Personally, I find the U shape makes it harder to harvest crops, as you have less available space to harvest the middle rows.

Finally, make wheat first and turn the straw into baskets. Harvest other crops into piles, and then while the next lot of crops is growing fill the baskets with your produce (two baskets per pile), and then place those baskets into carts to take back to town.

Offline

#7 2021-01-28 03:13:05

darkdemon23
Member
Registered: 2020-12-17
Posts: 12

Re: Aren't you little too used to living in chaotic city? +video included

No matter how hard you try things will always tend towards the state of highest entropy

Offline

#8 2021-01-28 05:08:33

Eboy
Member
Registered: 2020-11-08
Posts: 10

Re: Aren't you little too used to living in chaotic city? +video included

TheRubyCart wrote:

welcome to the forums

Eboy wrote:

No matter what, heil hitler. Similar to this game's update history.


Where you always a cringy attention seeker?

Offline

#9 2021-01-28 07:36:14

yaira
Member
Registered: 2018-07-26
Posts: 65

Re: Aren't you little too used to living in chaotic city? +video included

darkdemon23 wrote:

No matter how hard you try things will always tend towards the state of highest entropy

Well said! I totally agree with you
...but there's level of untidiness. Well-designed city doesn't fall down to "...just fuck this city" level of chaos. I know, I've been cleaning towns.


ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ
MrsDuckGirl,
I'm so glad you like the grape fences!
and the box between corn and pig would be great!
I agree with you about hot coal tables. It was aesthetic vs convenience dilemma.
But I gotta point out... You can pass through track cart..!
Also, I calculated the right amount of beans we need to make stew+bean burrito+bean taco. And this is the result. I know it's alot, but I planted beans the farthest with a slot for picked bean pod.

ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ
Cogito,
I'm sorry I don't really get your point. But I've tried hard to get your opinions together since you seem to have researched on sprinkler.

First I want to point out...
1. Operational expenses of sprinkler are 1 bowl of water and 1/24 charge of kerosene.
2. Wheat does NOT take longer than most crops to cycle. Wheat stumps disappears in 30 sec.
3. Wheat seed head disappears in 2 min. Corn kernel disappears in 5 min.
I've NEVER seen they make a mess. Believe me, I've been a cleaner.

I don't understand...
Why would you move pipes at all? That's insanely painful task!!! not practical at all!

Lastly... I think you're little too obsessed with expenses of sprinkler. Just one bowl of water and puny amount of kerosene is revolutionarily cheap!

I think the farm you want is something like this.
mFlk00C.png

...Well, I've thought of this layout too but aborted it because,
1. Not enough empty space for compost or anything.
2. There's no way eve camp would plant berry in a row for future sprinkler.
3. There's no need to harvest all the cucumber, tomato, onion, pepper etc... These aren't suitable for plow. Only carrot and cabbage MUST be harvested, hence suitable for plow. (As for wheat, people just love cutting wheat anyway.)

DON'T say you want a one long plot!
That stupidly long plot - it's so long you'd grow a year older by the end of the plot - and nobody even know it exists there - is why I started this project.

ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ
By the way, Cogito and MrsDuckGirl both talked about the farm...
Anyone wanna talk about forge, maze or anything else?

Plz show me a pic when you tell me an idea. It's hard to picture in my head without a pic x(

Last edited by yaira (2021-01-28 12:56:55)

Offline

#10 2021-01-28 11:51:46

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Aren't you little too used to living in chaotic city? +video included

*faints*  It's the person who did those analyses back after the temperature overhaul, almost two years ago!  Nice to see you around yaira.  Now, I'll read your post.


Danish Clinch.
Longtime tutorial player.

Offline

#11 2021-01-28 11:55:06

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Aren't you little too used to living in chaotic city? +video included

Wisteria: https://www.youtube.com/watch?v=MsAJT8H5Lbg&t=46s  Lots of signs for stations.  I helped make it, but I wasn't the person with the Eve spawn there.  It's long gone now (we didn't maintain it).


Danish Clinch.
Longtime tutorial player.

Offline

#12 2021-01-28 12:52:33

yaira
Member
Registered: 2018-07-26
Posts: 65

Re: Aren't you little too used to living in chaotic city? +video included

I'm embarrassed you remember me..X)  I've been playing just for this winter

Those are really fine cities! It’s a good thing you recorded them
I knew it wasn't in bigserver... Too beautiful to exist there!

Offline

#13 2021-01-28 13:03:33

Cogito
Member
Registered: 2020-03-09
Posts: 192

Re: Aren't you little too used to living in chaotic city? +video included

Apologies I'm going to talk about the farm some more, and I don't have a picture for you as I have to go work and I know this is already going to take too long to write out - but I'll try and whip something up later.

My philosophy with a sprinkled farm is to produce as much food as possible, as quickly as possible, as cheaply as possible, and as varied as possible. Obviously these things are aspirational, so we compromise where we have to. I'll come back to this as I address your points.


> 1. Operational expenses of sprinkler are 1 bowl of water and 1/24 charge of kerosene.

Note that by a charge I mean 1/24th of a bowl of kerosene - it's not obvious how to name these as the word 'charge' can reasonably be taken as a bowl of kerosene as well.

Operational expenses for a full growth cycle include:
Per Plot
* 1 seed (except for berries and vineyards)
* for vineyards only, 1 use of the shears
* for milkweed and berries only, 1 soil
* for milkweed only, 1 use of a hoe
* if moving sprinklers, 2 uses of the hammer (to take it there and take it back)
Per Row
* 1 bowl of water
* 1 charge of kerosene to run the sprinkler
* 1 charge of kerosene to run the plough

Capital expenses for a farm include:
Per Plot
* 1 soil
* 1 use of a hoe
* for berries and vineyards only, 1 seed
* for vineyards only, 1 copper
* for vineyards only, 2 shafts
* 3 steel + forging time and resources for the sprinkler (divide by number of rows for doubled rows and if moving sprinklers)
Per Row
* 1 plough
* 1 sprinkler pump

> 2. Wheat does NOT take longer than most crops to cycle. Wheat stumps disappears in 30 sec.

Wheat takes 6m grow + harvest + 30s + plough + plant + water time to cycle
Cucumbers take 4m30s grow + harvest + plough + plant + water time to cycle
Tomatoes take 5m grow + harvest + plough + plant + water time to cycle
Carrots take 4m grow + harvest + plough + plant + water time to cycle

Wheat not only takes longer overall, you also have to wait after harvest before you can plough, which is super annoying. It's common to do other things while the grow phase is happening, so the actual grow time isn't *that* much of a pain, but the waiting to plough is interminable.

> 3. Wheat seed head disappears in 2 min. Corn kernel disappears in 5 min.

Wheat seeds are obtained by gathering threshed wheat into a bowl. Use the bowl on the plot to plant it, they are infinite.
Corn seeds are obtained by shredding corn kernels into a bowl. Use the bowl on the plot to plant it, they are infinte.

> Why would you move pipes at all? That's insanely painful task!!! not practical at all!

Sprinklers take
* 3 steel
* 1 use of a newcommen hammer firing (piston blank)
* 2 uses of a newcommen roller firing (steel rods)
* 2 uses of a newcommen bore firing (steel pipe)
* 3 uses of a newcommen lathe firing (2 for valve and 1 for fuel nozzle body)

Each firing of the newcommen takes
* 1 bucket of water
* 1 basket of charcoal

If you're fast you can get 6-12 uses from a firing newcommen, so roughly one sprinkler (8 uses) per firing on average - though logistics means it's often less than that in reality.

It is painful and expensive to make sprinklers, so reusing them (by moving them) makes a lot of sense.

> Lastly... I think you're little too obsessed with expenses of sprinkler. Just one bowl of water and puny amount of kerosene is revolutionarily cheap!

Definitely, but I'm more just quantifying the costs so I understand what's involved. The real value comes from not needing to create soil except for milkweed (and the water saving is nice too).

---
> I think the farm you want is something like this.
> ...Well, I've thought of this layout too but aborted it because,
> 1. Not enough empty space for compost or anything.

There is no need for compost except for milkweed, so that's fine.

You need space for the harvest, so I try and leave three spaces above and below my doubled row main farm.

*IF* you sprinkle berries and vineyards you build them in a completely separate area, so they don't impact the space for harvest.

> 2. There's no way eve camp would plant berry in a row for future sprinkler.

They won't plant anything in a row for a future sprinkler - just plant new ones and destroy the old ones if needed (though people will complain because 3x3 berry meta is strong, and for good reasons).

> 3. There's no need to harvest all the cucumber, tomato, onion, pepper etc... These aren't suitable for plow. Only carrot and cabbage MUST be harvested so is suitable for plow. (As for wheat, people just love cutting wheat anyway.)

I don't quite get why you come at it from this angle.

Like I said up top, I want to make a lot of varied food quickly, and these plants are the best for that. After their short growing cycle harvest them all to the square two above or below, they make a nice stack of 6. Remove the stakes, plough the row, and plant your next crop. If you need to move the produce, put them in baskets and ship them off to the kitchen or nursery or wherever. In practice I find shifting them up another two squares makes plenty of space for a few more harvests, and then I'm dead anyway. There is no reason to leave them on the vine - the farmland is too valuable.

I understand that you *can* leave them on the plant, but if you do that in a non-sprinkled plot then you are spending 1 bowl of soil and 1 bowl of water for every single plant you grow. It's so much cheaper to grow them in the sprinkled farm, so just harvest them when they grow and move on to the next crop.

---

A couple of closing thoughts.

In practice, I found a farm with 12 sprinklers was more then enough work for me. It has a good pay-off curve (the time taken to recuperate the water spent making the sprinkler system) and allows for one player to make a lot of food really quickly.

I avoid putting berries, vineyards, or milkweed in the main farm rows because they disrupt the plough+plant+sprinkle+harvest cycle and slow down food production. Additionally, you often start with a small farm because it takes so much effort to make the sprinklers, so you want a layout that can be easily extended. It's still cost effective to sprinkle them, which is why I move pipes (sometimes). I also move pipes to establish forests.

---

Apologies again for talking about farms and for the lack of photos, but I love the sprinklers!

Offline

#14 2021-01-28 13:50:16

yaira
Member
Registered: 2018-07-26
Posts: 65

Re: Aren't you little too used to living in chaotic city? +video included

(seriously.. do you have to elaborately explain all the details..)

I see you have quite different way of maintaining a farm... It seems you're running a very small farm where you harvest everything and plant entirely different crops and harvest everything and so on. ...Ah!! Now it all makes sense! (That's gonna make sprinkler farm a secondary farm forever!)

...One picture is better than thousand words.
I'll wait for others ideas on another topic

Last edited by yaira (2021-01-28 18:03:44)

Offline

#15 2021-01-29 07:25:15

Cogito
Member
Registered: 2020-03-09
Posts: 192

Re: Aren't you little too used to living in chaotic city? +video included

yaira wrote:

(seriously.. do you have to elaborately explain all the details..)

I was avoiding doing work...

yaira wrote:

I see you have quite different way of maintaining a farm... It seems you're running a very small farm where you harvest everything and plant entirely different crops and harvest everything and so on. ...Ah!! Now it all makes sense! (That's gonna make sprinkler farm a secondary farm forever!)

It necessarily starts small, because sprinklers are so expensive, but as more sprinklers get made the farm expands. I guess it doesn't need to get very large because a well run farm can produce a lot of food by just one person.

I don't think you'll ever get rid of the normal farm in a typical town, because too many people are used to farming like that - and for a lot of the towns life that's the only way to ensure its survival. Once you get sprinklers we need dedicated industrial farmers to crank out the food and continue cranking out the food. That's the biggest problem with sprinkled farms I've found - people aren't familiar with them so they don't use them. I applaud this post because it takes us a step towards a consistent sprinkler-meta where people know how to use the sprinklers when they are set up.


For rooms, I think something like this is optimal. You lose doors from top and bottom, but you have doors near those edges so not a big loss. You gain a lot more usable storage like this.
5HNepMK.png

Offline

Board footer

Powered by FluxBB