a multiplayer game of parenting and civilization building
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ollj you sound like a jojo villain lmao
"No, Spoonster, I'm COMPLETELY RIGHT, always! Never wrong. Never have been, never will be. It's impossible. A truly great designer is never wrong. Well, I was wrong one time, but that was when I mistakenly thought I was wrong. So I was wrong about being wrong, since I was actually right! I felt like a failure that one time, though."
i dont know whether this is sarcasm or not
What if there was an in all cases significant ingame reward for keeping your character well fed with a variety of different foods, and having a high genetic score? It could probably give you a bigger potential to your contributions for your family.
I'm telling you to imagine a "health system".
At first, you are born with 0% health. The maximum your health can go by default is 100%, and the default minimum it can get to is -100%. The absolute maximum it can get to is 125%, and the absolute minimum, -125%.
Having a high percentage of health can;
*Make your hunger increase more slowly;
*Make your character walk slightly faster;
*Let you, at a young age, do tasks that would otherwise require you to be older;
*Give you a higher chance of having babies;
*Make your life lasts for just a few minutes more;
*Increase your genectic fitness;
*And more, maybe?
But otherwise, having a low percentage of health can;
*Make your hunger increase faster;
*Make your character walk slighty slower;
*Decrease your chance of having babies;
*And decrease your genectic fitness.
Off course, what can influence my health?
*The Yum Bonus;
*My genectic fitness;
*Temperature;
*Recovery from a lethal wound;
*Having yellow fever;
*And having a low number of lives, probably.
PS: Your genectic fitness could increase the maximum or minimum amount of health you can have slightly, depending on how high or low it is!
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