a multiplayer game of parenting and civilization building
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Also, for clarification, I am faaaaaaaaaaaar more educated on the law than Forman is, and I'm pretty sure he's just now realizing he may have done something that could get him arrested, so this is damage control. Pure panic mode thinking; a cornered animal crying out in fear.
This guy cannot keep himself from acting like an imbecile and yet he pretends he is intelligent.
I may not be the smartest man on Earth, but I'm smart enough not to doxx people and get banned from the OHOL discord for it, so I guess I'm smarter than forman, though.
Firstly, I don't live in your country, but it seems like I still know more about US law than you do.
Secondly, it wasn't me you moron. I already told you the reasons why that "attack" (which wasn't even an attack) was moronic (like you are).
Thirdly, I never doxxed anyone.
Okay..... so like do you just type words without having any idea what they mean? Cause that seems to be what you are doing.
Try google -- maybe chatgpt can help you out? Hahaha
Forman, if I wanted to argue with someone of your intellectual caliber, I'd probably have to start debating toddlers.
-----
EDIT: Why don't you go try doxxing somebody, I hear that is your preferred way to throw a temper tantrum
You're hilarious kid I'm probably 100x smarter than you.
You don't even know what a ddos is XD
Or have any clue how law works
Do your homework before talking shit, you dolt
Also, for the record, using a bot farm to DDOS a game service is a crime.
You can literally go to jail for that and people have in the past. The law that governs this for US residents is the Computer Fraud and Abuse Act, and any potential DDOS-er would be wise to read about it.
-----EDIT: I do not know why you people behave like this, but it is profoundly disappointing. If I were you, I'd take a long hard look at myself and ask "Is this really the life path that I want to be taking?"
Okay for 1) you would have to prove intent beyond a reasonable doubt -- goodluck with that.
And 2) probably have to prove damages
oh and 3) this is probably not a DDOS. Unless they were actually repeatedly spam birthing, as in sending the command, despite the fact they were out of lives.
I don't know exactly what happened, but for one that would be incredibly stupid since you don't need an account to do a ddos.
It seems to me that whoever was responsible was DELIBERATELY using the accounts in order to get them deleted.
Which I think is more likely to be one of the karen phex players than one of the "greifers" people keep blaming.
>Good, people should be held accountable for their actions.
Except it's not accountability -- it's mob rule. People are not held accountable for their accounting.
>People who are too stupid to play nice get rightfully targeted when they deliberately try to harass members of the community or disrupt the server as a whole.
Except people get targeted arbitrarily or by mob rule.
>The only people I ever see get hunted down are jackasses who more than deserve it.
Then you are not paying attention
>The cold, hard reality that everyone is trying in different ways to make you realize is that actions have consequences.
Wrong. People curse others often for no reason at all and start vendettas for their own selfish motivations.
>If you're gonna throw a temper tantrum and hissy fit, then the community is gonna treat you like a toddler and put you in timeout, because that's where temper tantrums belong.
Firstly, by "community" you mean basically 10 psychotic players that have no lives. Secondly, the real "temper tantrum" here is someone following another player around across lives trying to curse them/ruin their gameplay -- that is like mental illness.
Also, these "timeouts" last like 5 years. Jason is selling a game and then allowing mobs of ohol phex losers to brick other people's games simply because they can.
It is amazing steam hasn't removed OHOL for bad business practices.
I thought it would be better to build the kitchen amid the farm. But every families have their kitchen adjacent to the nursery and usually above the farm. I could not think of a reason why my design isn't better.
show me
forman wrote:…
The leaderboard tag, in combination with family information, allows a person to track where other players are. By combining the curse AND leaderboard tags, a player can track down a cursed player directly to their current life (where they will see the curse name above their head).
...I thought public logs were delayed a day. How do you find someone in game?
You can look up somebody's leaderboard name with their curse name or vice versa.
Then you can pull them up on the leaderboard and see their (live?) relative life data which tells you which family they are in.
At this point, it's not a complicated process of elimination to narrow it down, but if you DO have them cursed, you can see the curse tag on their head.
The Phex comm system (embedded in yumlife mod) is a hell of a lot worse, although you can turn it off (assuming there are no backdoors).
I'm pretty sure the base phex config shares your coords, it also obviously tags you with by ID and their admin have no qualms about sharing
that ID info (over discord for example)
to curse you
You're immediately making this personal when it isn't.
It's true several people have cursed me recently but if that was something I cared about, I would just buy another key, for what, 10 dollars?
I wrote this post to bring awareness to both Jason, and the greater community at large, as to the mechanics and the way in which they are
being exploited, with the hope that it will be fixed in the future.
People do not want to play near you anymore for it.
And by "people" you mean like at MOST 10 people from discord/phex in a game of well over 100 players.
These "people" are a minority and by now, I have already personally witnessed a greater number of players complaining about the account
tracking your "people" have been doing, as well as the heavy handedness of the curse system which empowers them.
What I am describing here is a handful of bad actors who are (through exploits) spoiling the game for a greater number of players.
.
In keeping with this quote from jason in the trust update:
"This doesn't allow you to track specific players across lives, but rather shows you the growing group of players that you generally trust."
Unfortunately, the public data available including curse/leaderboard names (as well as phex) in fact DOES allow people to track specific players across lives. This has led to many players on the discord, as well as phex groups, to track and harass players across the entire game space, as well as encourage others to curse them in an attempt to perma force them into donkeytown.
This is demonstrated clearly on this site https://oholcurse.com/
The leaderboard tag, in combination with family information, allows a person to track where other players are. By combining the curse AND leaderboard tags, a player can track down a cursed player directly to their current life (where they will see the curse name above their head).
In the aforementioned trust update, Jason goes on to state...
"The curse system is great, insofar as it allows you to say, "I don't want to play near this person anymore," and have your wishes respected. Each person gets to decide what counts as "unacceptable" on their own, without needed consensus from others. Maybe one person doesn't like swearing, and another person doesn't like berry munching, and a third person really hates bossy players. Some people might like the drama of a murder or theft, while others might hate it. Curses allow us to avoid defining global behavior rules that must satisfy everyone."
I will repeat, " avoid defining global behavior rules that must satisfy everyone "
This is, of course, not at ALL what is happening, instead we have a clique of older, abusive players exploiting the various holes in the curse system (and public data) to try and enforce THEIR set of rules, which are really tantamount to "we don't like you".
They are then running around, tracking players down like a mob of thugs, harassing and mass cursing them, and encouraging others to do likewise.
What's more, most of player base is probably TOTALLY UNWARE this is happening, just as I was unaware prior to joining the discord -- and that was after multiple years of playing the game.
I think it's fair to assume that, if prospective customers KNEW about this cyberstalking/bullying behavior (and the mechanics that enable it) PRIOR to buying the game, they wouldn't even bother.
Step 0: Coordinates
Periodically (every 5 hours apparently) there will be a global announcement that a new pad is available.
This will register as a bell that disappears once you die.
With mods, you will be able to trap the coordinates and you will need to write them down.
The easiest way to do this is with a map/waystone.
For me, the launch pad was about 7k away from the town I was building in, west beyond the ginger highway, and north about 1700 past the snow biome.
Needless to say, you are going to need exclusive use of a truck and also likely a place to store your goodies between lives.
Step 1: Metal and Copper
This can be done easily at any town that has the infrastructure.
The metal body is as follows
14 steel ingot –-> 14 steel rod (newcomen roller HEATED)
3 steel rod –-> 3 steel beam (newcomen hammer ONE HIT)
9 steel rod –-> 9 sheet metal (newcomen hammer TWO HITS)
2 steel rod –-> 2 steel fins (newcommen hammer THREE HITS)
You will also need two engine tubes for later
2 sheet metal –-> 2 engine tubes (newcomen ROLLER)
Since you have to use the roller twice, at this point, you can also do
4 copper ingot –-> 4 copper rod (newcomen roller COLD)
2 zinc ingot –-> 2 zinc rod (newcomen roller WARM in hot coals)
You also need 1 plaster
Step 1.5: Build Rocket
Unfortunately, you cannot fit an entire rocket into a truck, so at this point you should drive to the launch site and place a flat stone, plaster, and all the steel pieces in order except the engine tubes.
All of these pieces can be removed at this point until you place the white milk paint.
Realistically, step 1 with the steel is pretty trivial so I would recommend placing all the metal and paint so it cannot be removed and returning later.
Step 2: The desert
At this point, you basically need to move your truck to a black base and spawn as black so you can access the desert.
From the desert you will need
1 cinnabar for red paint,
one topaz for blue (green) paint,
14 niter for saltpeter for fuel and battery acid
17 paper to purify the saltpeter (3 for glass)
4 bowls sulfur for acid
3 sand
3 glasswort
To make the saltpeter you need 14 ashes
Place the 14 niter into 14 bowls of water and light 14 kindling
Once the kindling turns to ash, use the bowl on the ashes
Now place 14 paper into the 14 bowls and use them on an empty bowl to purify
Wait a few minutes until it turns into dry peter
Now add 4 bowls of sulfur to 4 of the salt peter, put all of this in your truck (this is for acid later)
You will also need to make 2 glass LIGHT BULBS and 1 glass ROCKET window.
I'm not going to explain this, look it up on one tech.
The window is something new made by using a hot bulb (on pipe) on the newcomen hammer.
When you do that, you should also turn two of your copper rods into copper foil (newcomen hammer)
All of these things can be placed into a truck.
Step 3: The jungle
Again, I recommend driving your truck and hiding it near a brown base then spawning as that culture.
From the jungle, you will need:
10 sugar cane
1 indian yellow pigment
I'm not going to explain this, but once you have 10 sugar you add it to 10 bowls of salt peter and cook the mix over coals to get fuel.
Then add 5 fuel to each rocket tube.
At some point you will also need to make 3 buckets of paint.
Use the cinnibar and topaz/indian yellow to get green and red and dunk 1 bulbs in each to get red/green LIGHT BULBS
You will need the white and red paint for the rocket but not the green paint.
You will also need one hand held smithing hammer and a drawplate and two copper ingots
Step 4: Dani Cells
Assuming you set up the metal on the rocket, at this point you will have everything you need.
You may also want
food, axe, full water bucket, bowdrill, arrow/bow/quiver, clay bowl
The problem with dani cells and sulfuric acid is it cannot be moved in a truck. Neither can copper wire.
Drive back to the launch pad.
At this point you may want to use a property fence with plenty of room.
You will need to light 4 kindling and use your sulfur/saltpeter bowls on the coals
MAKE SURE YOU HAVE BOWLS OF WATER READY
You use the bowl of water on the cooking sulfur/peter to get acid, the coals are consumed
IF YOU WAIT TOO LONG BEFORE ADDING WATER, THE ACID IS DESTROYED AND YOU ARE //SCREWED//
Now place two copper foil in two acid
Place two zinc rods in the other two acid
Use the hammer on 2 copper ingots to make copper bowls
Follow onetech instructions to assemble your dani cells
Use your drawplate on the two copper rods to make 2 copper wire
Add all of the stuff to the rocket, if you followed the instructions (and I didn't mess up) you are good to go.
(BE ADVISED there is a high probability I did forget something, you should double check each step)
Once you place the dani cells on the rocket the timer starts, at which point I advise getting in.
No clue what happens if you wait (I wouldn't try it)
This next to that, yeah.
The alignments are also pretty good. Mainly I like roads to be straight and uninterrupted.
I suppose the road 'cell' size could be more consistent, ie matching the smith size.
That would look neater from a satellite but wouldn't really be any more functional.
I did the trees but not the coal, would have liked to put a stone road running through it but the tracks would interrupt that no matter what (I think)
Planting diagonal would be kinda odd but I guess a zigzag would work -- that's what I usually do with the branch piles.
Pretty sure this is it. Can't think of much improvement other than the well being in the center.
I've noticed that donkeytown has been improved somewhat.
Now you can have kids there which is good.
This offers a solution to the fact that people always resettle old towns in th main game and never allow for new towns.
The one issue here is that it doesn't seem like you can access the special biomes (desert, jungle, arctic)
This effectively blocks the tech tree once you need rubber (newcomen)
Placing donkeytown in the middle of the map will solve this.
And no, donkeytown would not be reachable (even by car) and if it is, just move it further away so that it isn't.
Every so often I log in just to see what's going on the bigserver.
Not to my surprise, all families are are past gen 30 (3/4 I think were over 100)
there IS NO WAY to play from the beginning.
This means that over 50% of the game content is effectively BLOCKED.
Just to be clear THAT MEANS THE GAME IS BROKEN.
Jason, for THE LOVE OF GOD FIX THIS -- it is UNPLAYABLE.
Simplest solution is to ALLOW PLAYERS TO EVE WHEN THEY WANT.
When other players log in, they can then CHOOSE which of the MANY FAMILIES they want to play in using /die.
Right now everyone is FORCED into the same SHITTY ASS TOWNS.
Final phase, tech tree is done.
There is nothing to do.
This is like buying a game and then being FORCED TO START AT THE //END// OF THE GAME //EVERY// TIME.
This is DREADFUL DESIGN.
It is BROKEN.
FIX PLEASE.
If I recall correctly, it was the data number or version number that needed to be updated?
Whatever the case, for the love of god, please stop this from happening.
You can set your server statically in the settings.
On servers numbered 3 or greater, when you die of old age, you respawn on top of your body.
This does not work on server 2 (and possibly other servers so be careful)
Your friend can set their server to be statically the same as you and should birth as your child.
Subsequently, you will birth as their child once you die or spawn on top if you die before you can have a child
Only been playing under two years but have clocked roughly 1500 hours.
I could see some pioneer or satellite-town system working.
You can bring it up on github issues section which is the list Jason is currently working off of.
You can turn lasso into rope and since the recent update you can also turn rope back into thread
This is all VERY true
The simple solution is to allow players to Eve whenever they want
This would naturally balance out and people would just avoid those stupid maxed out towns
You should go to Github and mention your issues in the issues section
This is the list he is currently working off of for the weekly updates
Pretty sure the eve chain is bugged on server2 it seems to work on server3
This is pretty annoying because there's literally nobody ever on server3 (less people even than server2)
I've repeatedly attempted to spawn near my body as an eve on server 2.
I have dug a well, placed a home marker and survived until 60, dying of old age.
Each time I do not spawn anywhere near my bones and my crave remains wild foods only.
If you span as an Eve and live to old age, you will spawn next to your bones if you get Eve again. If you spawn as someone's kid it won't break your chain. You don't need a home marker.
I recall that happened once and I respawned right beside my body (in the same screen).
I lived to old age like 20 lives on server2 and this never happened once.
My crave also was stuck at the eve level the entire time.
I had thought if you died of old age, near a home marker, on an empty server you would respawn near your body at gen 2.
This appears to not be the case.
I can't seem to find any formal documentation on this mechanism.
How do you do this?
Someone recently wiped server1.
The server was basically empty other than a small amount of stuff built by myself and others.
That said, apoc on small servers is basically just griefing and renders solo servers basically unplayable.
Since Apocalypse is basically impossible to pull off on big servers (despite them actually needing it) the
mechanism is basically pointless and should be removed.