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#1 Re: Main Forum » Town stages are skipped and game difficulty is out of balance » 2023-09-28 19:52:20

squishysquid wrote:

he's not, most of the advanced players /die out of eves, if you forced ~5 playing at peak tryhard with how popular the nodelay client's become too. You're going to have a guy  bitching about how no one wants to build cisterns for him to drain the newcomen so he can put the engine on by hour 2.

how is vets refusing to play with eves an argument that supports eves speedrunning earlygame fast?
and people bitching about not having X or Y in town, is exactly what i want(minus the bitching part), cisterns, rubber, compost, other shitty jobs, just give me anything to do man, everytime i login theres a town with 99/100 things already completed, i feel completely useless after 5 minutes and end up playing another game instead.

#2 Re: Main Forum » Town stages are skipped and game difficulty is out of balance » 2023-09-28 17:56:32

SoloAceMouse wrote:

Fuck progression, we should cater to the players who would rather destroy everything!

who said we hate progression and like to destroy everything? neighter is true so stop with the salt reactions and threats to curse everyone.
we are not 5year old bear luring sheep murderers alright? XD never done, never will, we're just theorizing possible ways to optimize the progression curve for maximum amounts of fun for everyone, including you

the game loop is just so much fun, but there is literally nothing to do anymore which is a waste of a great game and already limited playerbase
we are just endlessly stuck in the "midgame" with zero possibilities of progression
ye you could start a glass bottle collection, and an army of bucket stacks and trucks but if no one uses them whats the point? did you really progress at all?
at some point you made so much that hauling it to the next settlement is gonne be a pain so you only take the valuables.
leaving your next town in the exact same situation with the exact same amount of riches as your last run.
what "progression" are you talking about? there is literally none to begin with.

as for the solution, i would agree that apoc is harmful to the fun of others and would love to see anyone or the dev come up with a better solution.
playing on another server is a nice alternative but requires alot organisation to find a group of ppl and its always more fun if you could do it with alot of ppl preferably including a bunch of noobs which mostly only play on the main server and dont hangout on discord
also agree that earlygame even without tech looting will probably be over fast. but fast is better than nothing at all. we could maybe minimize the harm an apoc does in some way, i.e. not doing it daily or whenever we feel like but say on the 1st day of a month or something so ppl know not to grind too much on the 30-31th(alot of games with this kind of grindy progression have a montly server reset) and trade that slight harm for a couple hours of earlygame chaos fun followed by alot more hours of early-midgame fun with setting up i.e. the very useful but less critical stuff that veterans likely didnt speedrun yet. we could have hours of fun for a group of people * 4 towns.

fug wrote:

Early game is going to last an hour or two MAX and that's if your Eve sucks.

than thats 2 hours of fun we missing out on currently and that is assuming you are not exaggerating which you definitely are. maybe the critical stuff ye, but theres enough useful things to do after the critical stuff is setup that would give a ton of gameplay for bored veterans that seek progression
even with the current tech looting, some towns are still uncivilized after a full day, im sure thatll be even worse(and thus more fun) without tech looting

#3 Re: Main Forum » Town stages are skipped and game difficulty is out of balance » 2023-09-27 18:10:37

Brohop wrote:

If only there was a mechanic to get a fresh start/reset in the game, ohhh wait there is but Jason nerved it even tough it didn't happen for over 1,5 years.....

so you saying all vets should come together and do apocalypses at regular intervals? XD sounds good to me, if only we could convince all vets at once haha, its probably gonne become a curse fest otherwise

edit: or if dev could add a more friendly way of fresh starts instead of having to grief the complete server by yourself with an apoc smile or deal with "tech looters" in another way(the people that loot rich towns to spoonfed new eves or even prebuild towns for them, which is super helpful but ruins the fun of early eve survival)

edit2: i guess we could use the other servers in a creative way? get a couple vets/noobs to switch to an empty server all at once? would require organisation tho, say we inform/advertise somewhere in discord and maybe sometimes at random main server nurseries to also get some noobs involved that on i.e. mondays's and friday's we switch our active server to an empty one, have like a smart shedule for which date/times we switch to a new empty server?

#4 Re: Main Forum » Clothing management is suffering. » 2023-09-22 14:01:11

good idea, if a shoe pair was just 1 item would be nicer, and being able to tell a shirt from dresses etc would be great too

#5 Re: Main Forum » Trading with whites is always negative » 2023-09-22 13:58:20

BlueMist wrote:

If there's a significant imbalance that results in white families dying off then it's worth looking into. From what I've observed, families don't necessarily die off because people refused to trade with them. It's usually due to a bunch of other factors.


i dont have numbers on it, so im not sure, but i dont see white fam getting to any serious amount of gens lately while the others do occasionally.
i assume due to veterans prioritizing oil/rubber races for obvious reasons and the rest mostly prioritizing good or populated towns which is again the ones the veterans are in.

biggest reason ive seen them die off to lately has been simply lack of players during nighttime(lack of females) but its the veterans online at that time including myself sometimes that may go become a high yum baby poopin machine to save a specific town(which in the case of 2+ towns on the last female) means almost a certain death for the other towns. and if i have to choose between no one getting oil/rubber and thus water anymore or no one can talk to whites anymore, its an easy choice.

#6 Re: Main Forum » --solved-- » 2023-09-19 14:57:16

oh theres already a recipe for it, thanks!

Marquis wrote:

Moreover, check out this page on onetech.

i ironically use that website like for 99% of my questions, idk how i ended up both not looking there AND not simply trying a couple tools. i guess i asked some ppl for a quick fix answer, i think also in phex chat but i guess ppl at that time didnt know of the recipe eighter and so i somehow convinced myself it didnt exist without checking lmao.

#7 Main Forum » --solved-- » 2023-09-19 11:21:32

Frodo
Replies: 5

if newer players see a bunch of ropes on seperate tiles they try to clean it up by stacking them, turning 8 milkweeds into oblivion with two clicks each, you basically have to eighter start a forage trip for every rope you randomly need or hide them really well from the rest

im also accidently stacking them myself sometime

a new recipe to turn lasso back into rope would be great

#8 Main Forum » Trading with whites is always negative » 2023-09-19 11:14:11

Frodo
Replies: 3

They literally have nothing that other races can use and thus if they are at risk of dieing no one cares to save them.

I believe that this was done on purpose? to discourage people from roleplaying as racist crusaders.

But cant whites just have like some minor food or luxery items to trade with? That are not critical but worth keeping them alive for.

I know they have the language perk, but you cant trade language and its not a big deal to begin with, people can use a mod or a radio(also when visiting) or even a piece of paper to talk

#9 Main Forum » Town stages are skipped and game difficulty is out of balance » 2023-09-19 10:54:15

Frodo
Replies: 24

Im really enjoying the grindy gameplay loop, however find myself without a purpose in most towns, since they already "maxed" and have everything they need.

The biggest problems causing this are:
- truck drivers mass feed new eve towns, completely skipping the towns tech progression to midgame items
half nude half rabbit towns usually already have some fully wool clothed players around, knife, froe and some horse handcarts before even starting a farm, it kills the fun and difficulty curve
- lack of endgame content(could use some hightech items that take forever to build and only enhance comfort a little bit)

This tech skipping is also overflowing into other issues:
- due to the early availabiliy of horse handcarts and tools, veterans dont have to help with early tech things like rabbit catching or tool smithing but can right away go into mass construction of rooms and food variety producing, meaning that both surviving in the town becomes too easy aswell as outside(as foraging has been almost non existent)

The only thing that is currently lessening the issue is that families die overnight due to low population and ppl dont want to transport everything over so they only take the high value items. So the issue does not get out of control, but it does remain stable meaning that 95% of the gameplay time is being in an advanced town, wandering around, trying to find a job thats not already been completed, which is boring and likely not what you were aiming for.

possible solution inspiration to the eve town feeding issue:
- limit trading in some way, perhaps to only biome specific items, or only between similar tech tier towns
- some tag on all but starting items, that disallows families to use them, only to be removed when a family member itself crafts one of them
- enforced isolated start(temporarily removed from world or some barrier), only allowing other towns to interact when they have i.e. a radio
- not letting new eves spawn until all families perished(waiting players can play as enemies to help clean up the server, like in human vs zombie gamemodes)
- new eves spawn in an isolated part until all 4 races are there and stable and then the next eves will again spawn in another isolated part

possible lategame inspiration:
- large statue that saves the family name, date and personal quote into some hall of fame website
- portal for teleporting(without handcarts or trucks) to other towns
- cryopods that allow the family to retire, put the whole family to sleep permanently(kinda like a positive apocalypse)
- super expensive robots, that can automate a small part of the more boring tasks
- lategame biomes north and south of the race bands with difficult enemies(maybe even a boss?) and lategame ingredients(think of minecrafts nether&end)

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