One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#1 Re: Main Forum » "Everything runs out": has it actually ever happened? » 2018-04-21 14:55:57

I think Rapa Nui and the Mayans had trouble from deforestation or other resource related problems, there was no sign of external invasion and they both seemed prosperous with their construction of giant stone statues. The area of mesopotamia also accidentally salinated their farms since they did not understand that using water from Tigris and Euphrates had been putting a tiny amount of salt into the fields.

#2 Re: Main Forum » Warfare » 2018-04-03 16:31:56

War is hell
But as a side note how do you domesticate and ride horses?

#3 Re: Main Forum » I am the LAW » 2018-04-03 13:26:39

Rebel wrote:

How do you think those ancient empires collapsed? lack of communication.

What?
and
Why can't you just tell people as babies what area is for what function and the basic rules? If people have no direction then they are going to think everything is free game and have no reason to believe certain areas are for certain purposes unless they learned how things normally work in a previous life.
Sure maybe writing would encourage people not born in the village to obey the rules, but it doesn't seem like the most necessary mechanic for such a small group of people in villages. There isn't enough specialization in jobs that occur to warrant the use of writing. Even in the ancient civilizations talked about, writing was mainly used by merchants to track transactions and label what each item might be, and priests for religious purposes. Usually language was the only communication needed to survive otherwise. Some cultures never developed a written form of communication, such as much later Hawaiian people.

#4 Re: Main Forum » Writing is an important and hard thing to begin and learn. » 2018-04-03 08:21:28

It really seems like Jason was going for a less artificial approach for the game such as using something like knowledge points to unlock things, and more for a figure out a way to overcome a problem on your own and with the help of other players. He limited the amount of freedom you have personally in order to add more importance to passing down what you know and have down to the generations to come. The whole point of the crafting system being so convoluted is so players can help each other by passing down the information needed to maintaining a tribe to players who do not know the information. This idea of knowledge points would go against the idea of the game, since you would be gaining and manipulating things on your own with and passing down information automatically.
Writing is more of a social effort since everyone has to be on board and agree upon what a symbol means rather than some object, such as the wheel, being created to make everyone's life easier.

#5 Re: Main Forum » I am the LAW » 2018-04-02 18:20:06

Why do you need to put that in the game mechanics when you can already do that? You just need people to listen to you and be on board with what you are doing. You probably would have to have the support of some players from the start, who probably will be your enforcers, to convince the other people in the tribe what you want them to do. I don't think there is a strong need to make that into a mechanic in the game.

But as a side note to make a law you should spend fifteen years in the academy, and become the finest cadet they've ever seen.

#6 Re: Main Forum » The ultimate project! » 2018-04-02 18:03:59

Neamtu44 wrote:

Please friend...do build wells all over the place..that will be such a bummer..
#icryevrytim

Fine... I will! And ill add in black jack and hookers to the wells

#7 Main Forum » The ultimate project! » 2018-04-02 11:08:39

WAR!
It is time to encompass entire settlements in unbreakable objects (oven bases and trash pits)! Easily make a bow and kill a villager in a town to gain access to the required tools and resources if you can't otherwise do so. Then little by little surround the entire settlement and lock it out from the rest of the world! Even if you die others will continue, perhaps you'll find your work in your next life to continue your previous work.
We will bring destruction to the world and bring it back to the darkness! Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

#8 Re: News » Update: Name that baby » 2018-03-30 15:48:20

does this mean it is okay for me to surround entire settlements with filled trash pits and oven bases?

#9 Re: Main Forum » Family or fallacy? » 2018-03-29 05:27:10

Allowing boys to live allows more work to be done without needing to watch babies. Its just the PEOPLE that believe boys are useless, which is part of the game. The players interactions with each other is a good chunk of how the game operates, since this is a game about civilization building and individual people. The whole "this is unrealistic" idea is worth almost nothing given the fact that this still is a game and does not try to be realistic in the first place.
The pregnancy trait would just make it significantly harder for new players to spawn as a baby even if it would directly give value to men as part of the process of getting new people in the village.

#10 Re: Main Forum » Is the game over ? » 2018-03-26 19:19:34

Do you ever think that you can go around stabbing people because you will be revived as a baby in a new city?
This game isn't meant to mirror real life at all
That is almost as bad as saying the technologies and units mirror real life
The civilization building is inspired by real life but it is still a game

#11 Re: Main Forum » A cool, weird, and maybe harmless bug? » 2018-03-26 17:10:11

aPlanetaryCitizen wrote:
Eannatum wrote:

Religion is what inspired art.

well, I think religion is what COMMISSIONED art, so technically money inspired art. mostly.

I bet Michelangelo would have happily painted the sistine chapel with thousands of dicks, if paid well enough! Sure, there are cases in which true belief of the artist inspired his art but mostly in more recent times or way in the past I think... Not in the middle ages

Whatever the most powerful influence was at the time the piece was made
Greco-Roman culture inspired art around the renaissance (the time of Michelangelo) as well as religion. The wealthy families, such as the grandfathers of the renaissance the Medici family, supported artists through patronage, giving the artists money to create art and become popular. These investments were not financially sound and were an attempt to ride on the fame of the artists as a Patron of the artist; If the artist failed, there would be no fame or money to be had.
Europeans rediscovered Greco-Roman culture during the renaissance, that had not been used for centuries, and inspired the Statue of David and other full statues of people as an artistic design. It also inspired the use of curved arches in use of construction of architecture.
Money propelled but the world inspired.
Look at Andy Warhol and his soup can art
Look at Modern Art

#12 Re: Main Forum » To many Bones ... » 2018-03-26 15:13:23

Just be grateful you can eat mashed up rabbit bones!

#13 Re: Main Forum » Trolling 3.0 » 2018-03-23 12:36:32

rebb wrote:

I wouldn't be surprised if people started to create white-listed servers, possibly via source mods, if this ends up plagueing the game too much.
Especially if no good counter-strategies are found.

Also i think the "this is realistic" argument falls somewhat flat, simply because of the whole "one hour is one life" system.
It implies time is actually compressed, and people can essentially do "bad stuff" instantly that would otherwise take them hours or days to do, ie taking down structures or destroying wood floors.

In reality, people would not just stand idly by and watch some guy make a hole in the sidewalk for a few hours.

it kind of ends the fun after figuring everything out
whats the point of expanding massive farms and villages? A griefer is just going to come and destroy it

#14 Re: Main Forum » Trolling 3.0 » 2018-03-23 09:07:59

Joriom wrote:

My blood. I'm so proud of them. They grew big and strong.
Source material. Please also read the OP to get the hold of situation and human stupidity.

katastic wrote:

Wow... this got angry really fast.

I was just looking for methods of griefing so I could plan a code way to track and disable them.

Yeah I think your assumption of the OP was wrong

#15 Re: Main Forum » Dug Big Rock Purpose? » 2018-03-21 12:23:53

It makes me wonder if you can combine things without a recipe to form something new

#16 Re: Main Forum » A map of villages and roads on server 3 » 2018-03-21 12:21:01

I have no idea where I've been adding roads but i've been trying to add incomplete roads to newer settlements and older unconnected settlements

#17 Re: Main Forum » Industrial Revolution » 2018-03-19 14:37:48

I would love to see industrialization and factories
Mother: "Your job is to live in this factory and do 1 menial task for your entire life while farmers provide you all the food you need to survive and do your 1 menial task. The rest of us however will be doing other cool stuff."

#18 Re: Main Forum » [GUIDE] CARE VS CARELESS - "RULES" (FOR NEWBIES) » 2018-03-16 15:32:12

Fencce7 wrote:
Babsy wrote:

  (if you water all, the soil will disappear after the carrots turn to seed):(

Wait, what?
I didn't get this one.
A guy said something about this a while ago, when I was watering the seeded soil. I asked what he ment, but he didn't specify.
When it seeds, the soil dissapears, we all know that.
But.
How else do you grow carrots without watering them?
How else do you get seeds, without first growing the carrots?
Is there a way to get seeds without destroying the soil?
If not - then why was that point even made, seems obvious for whoever have been doing farming.

if there is no one left then leaving planted but unwatered seeds helps anyone else who manages to find the area
Doing this will not provide seeds or carrots only preparation for the next people that come.

#19 Re: Main Forum » [GUIDE] CARE VS CARELESS - "RULES" (FOR NEWBIES) » 2018-03-16 15:27:36

It seems like you need a full berry bush to get a bowl full of berries now, which somewhat hinders the idea of (kind of) infinite compost.
I don't know why you wouldn't take the last berry off the bush. you have to water domestic berry bushes when they are depleted of berries, which leads me to believe that the berries will not regrow until you water the bush.

#20 Re: Main Forum » Refund? » 2018-03-16 13:41:43

illumin8ed1 wrote:

I remember the good old days when "100% satisfaction guarantee or money back" was not a thing. Now people feel entitled to it just because they didn't like something.  There were days where you could only return something if it was broken / defective, otherwise you were the dummy that bought something you didn't ensure you wanted.

It's not a very good way to go through life.  You can't go to a restaurant and pay to eat whatever you want, and then at the end say you didn't like it to get your money back... you already ate it! And how do we know you are lying or not? What if you enjoyed every minute of it, but just want your money back because you are cheap? Someone spent the time and money to acquire the ingredients and cook the meal just so you can have the chance to taste it and determine if you like it or not. Whether or not you actually enjoy it or not is your own fault.

You can't expect to just buy a game, play it for who knows how long, and then when you are done just expect to get your money back...  Someone spent many days of their life just so you can play with it at all, just so you can taste it, and you expect to just take that back because YOU don't like it? You punish them because YOU don't like it? Good one...

but a video game isn't completely destroyed and unusable when you call for a refund. Other people can still buy the very same game despite you disliking the game and getting your money back. It is up to the discretion of whoever is selling the game (Jason in this case) whether or not they feel like giving your money back; it's more of a personal issue.
That restaurant analogy is way off from getting a refund for a video game

#21 Re: Main Forum » Windows 10 Security Detector found a Trojan in OneLife.exe » 2018-03-16 12:30:25

Maybe that what is what truly made this game innovative; the fact that it was a virus the whole time and all the money in all of our bank accounts is slowly being siphoned away!

#22 Re: Main Forum » The New Update did not do Enough to Stop Griefers » 2018-03-16 04:00:11

Left4twenty wrote:
The Person In Yellow wrote:

death still wouldn't be instantaneous and the person stabbed would have an opportunity to response until stabbed enough times

One minute is one year which makes one second how long in game?
Every five seconds a month goes by meaning a second is about 6 days.  Six days is plenty of time to bleed out

it takes about 6 seconds to lose a hunger bar if I remember correctly, which means that as an adult at their peak you could not eat for maybe 114 seconds before dying which is almost 2 years

#23 Re: Main Forum » The New Update did not do Enough to Stop Griefers » 2018-03-15 16:49:17

FirstConqueror wrote:

I doubt a person living during the neolithic, and transitioning into small agricultural societies, would be able to live through a knife wound, maybe we will learn how to make bandages and unlock a health science tree

death still wouldn't be instantaneous and the person stabbed would have an opportunity to response until stabbed enough times (depending on certain conditions). That would be why mass murder would still be hard to commit unless you could go undetected.
but the point is that it seems too easy to commit mass murder in this game, and the game has complex processes that constantly need to be watched by multiple people. This means that if even a few people suddenly die the whole village is heavily set back in farming/hunting and clothmaking/ crafting/ baking/ firekeeping etc.

#25 Re: Main Forum » The New Update did not do Enough to Stop Griefers » 2018-03-15 14:00:43

Left4twenty wrote:

Quote feed is getting a little long.  If your fun is in succeeding then when you fail you didnt have fun, if your fun is in simoly playinh, then you jad fun nonmatter what, to each their own though. This is a game about building a society, societies have thieves, murderers and criminals.  If you don't like playing a game about society then you don't like playing vanilla ohol.  If you're worried about success, succeeding at what?  Just building a virtual house, sans the rules that make it a pointless challenge (a game)?  Why?

but murder in real life with a knife or bow does not normally take 1 hit to kill someone, which makes it hard for people to commit mass murder with a bow or knife. Sure there are criminals and murders but after it is discovered that someone is
a murderer they get exiled or executed. Murder was and still is (in some areas) a capital punishment. And "succeeding" for me, which is where some of the fun comes from, is seeing what is next in the crafting tree and how you can advance your society further beyond this neolithic era type crafting and agriculture. Isn't the game planned to have futuristic technologies?  if people just destroy everything you've built how will we ever get to that point?
The complexity of this early crafting and agriculture will eventually get boring (not that I have it all figured out yet) and I would eventually like to move on to see if there are more advance things, as I said before.

Board footer

Powered by FluxBB