a multiplayer game of parenting and civilization building
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this is so sad omg
111? 222 next time!!
good job guys.
I think culture in terms of religion has started to pop up. I've seen the "anti-spider god" appear on the forums a few times and myself created the Great Bear God after my eve was chased by a bear to a prosperous land.
stop arguing nerds. play the game. who gives a shit.
oh my gosh, i only looked at the website to see this bar had been introduced.... I think some explaining is in order, Jason.
I hope this isn't an april fools
Thank you for the inputs!
Disasters would be great late game! Super high-tech civ to be pushed back a few years!!
As for day and night, I was thinking 5 minutes night, 10 minutes day. Some dual-star solar system science shit can explain that!
As for seasons, they could last 10 - 15 minutes and each reap different benefits / hazards.
Spring - greater rate of seeding from carrots
Summer - greater likelyhood of rabbits respawning faster, less water
Autumn - greater harvest rates
Winter - more water, though can't plant too much.
I'm super dumb - how do I find out what server I'm on?
People can't even keep a village alive for more than 25 hours, I don't think we're going to exactly have monorails and ray guns just yet.
edit: plus I like the feeling of development throughout the game. If everything was already here I'd know I'd get bored within a week. This keeps me on my toes... When new content is added I come crawling back to try and get to a better developed point!
I had this issue! I'm sure Jason answered this a while back, but basically go into the downloaded "one life" folder then run the game from in there. If you run it from anywhere else it will just come up with the black screen and curser!
I have lived countless lives on the game now, and I think, out of all of them, maybe once or twice I was stabbed with a knife. I have lived to old age in countless, advanced villages with no issue relating to griefing at all - most of the time people don't even have knives, even in some highly advanced areas. My own experience obviously doesn't mean griefing doesn't happen, as I'm sure it does, I just don't think it is to a scale that people make it out to be. I've seen comments stating that people are worried that every life will end up ruined by a griefer? That's nonsense - most people buy the game to play the game, not waste £17 on stabbing people for a half-assed twenty minutes of fun.
What I truly think the issue is... Is being a man. Though I'm sounding like a radical feminist at this point, men are simply pointless in this game. There have been numerous occasions in the game where I spawn as a male, only to be starved to death by parents who desire females, or I've even seen male babies run off into the forest, dying, only to try and respawn again as a girl. I, myself, have even been guilty of selecting girls over boys in the choice of who lives and dies... Women can continue the legacy, after all.
I therefore think men need much more of an importance in the game. Whether it becomes mandatory for a woman to give birth near a man (then we can spawn some Adam's as well as eves) or any other role which makes men have more of a use. Thoughts on this? Or what could be implemented to make men more important?
Hey! So I made a quick youtube video just outlining 10 things I want to see in One Hour One Life. Could you check it out and see what you think of them? I'm all open to discussion!
Video Link:
https://www.youtube.com/watch?v=yzxBm6TRulE&t=12s
Might make more videos on OHOL in the future, idk yet though!
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