a multiplayer game of parenting and civilization building
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Especially with family specialization key processes are bottlenecked. I'm more used to playing with the default 6-7 slots. Realistically towns lowkey struggle even with one person doing everything. I'm born with no available clothing. So I try to make some. There are no carrots. There's no soil. Now I'm learning the shovel to make compost. The hoe to plant carrots. The shears to make clothing. This all in the basics of childhood. Imagine there are no shears and I have to learn smithing too. That's using all my tool slots and I'm lucky if I have enough.
Now everything else is down to noobs that struggle to make fire. The productive function of the town becomes a birth machine biding time until another decent player joins.
I have a strong grasp on the basics and bootstrapping primitive towns but it's just so pointless and difficult in the current game that I let myself starve even as late game eve. Top 100 players and it's pointless. No point wasting everyone's time.
You're half right. I understand the intention behind tool slots and genetic score: to make you care about your family. In a sense it does that. We're discouraged from abandoning babies and encouraged to support our town.
The problem is that it disables us from going that. With 14 tool slots I can make my outfit, doctor others, smith tools, make compost, bake, run the well etc everything that needs done to leave a town better than I found it. With a couple other people making clothes and rubber or whatever the town can be successful. The problem is that there are SO few productive players that the couple of them are breaking backs to support two dozen leeches. With restricted tool use it's not even possible.
My last life I was in a 3-family town using newcomen and producing all the rubber they needed. It was still a struggle because out of the 30 people only a handful were productive at handling serious problems. A brown guy fetching latex, a black guy getting sulfer, a white lady running the well. Without multiple key players it breaks down FAST. Nevermind how they're going to transition to diesel.
People are gradually learning to work around family specialization. It's a pain in the ass and completely unnecessary but it can work. Tool slots can work too. The problem with tool slots is that they reset so frequently, and increasing gene score is solely based on playtime. If I could live to 60 every life and mostly bypass tool slots from day 1 it would be no problem.
The issue is that I have to grind for 20 hours just to do the bare minimum 13-14 tool slots. New updates to the system are only geared towards making that grind harder and more RNG based. It's shackling good players and putting the key in the hands of bad ones. It wants you to save everyone but then it puts a hard lock on making that possible. You can't save the town without tool slots and you can't have tool slots without saving the town. It's stupid.
You will also be glad to know that it isnt a farewell as the bans for both JasonY and Spoonwood are temporary.
Just wanted to say that I appreciate this. It's a small community and permanently banning people over a little drama would be jumping the shark.
I have a friend that just started playing the game recently. Usually I'll make a medic apron and pads so that I can heal him when he gets bitten by wolves or whatever while wandering in the wilderness. Since he's not very good at crafting he tends to munch berries and chat a lot. In particular, making faces and trolling WBsteve style. Calling people ugly and stuff. Sometimes he gets stabbed, sometimes he stabs people. I heal both parties equally, at least until we run out of pads. Although to be honest I always keep the last pad in my apron for him, because we're friends.
It's given me a new perspective on griefing. People aren't necessarily doing it for malicious reasons like trying to destroy a family. Sometimes they're just bored and goofing around.
ENTROPY MUST CONSUME US ALL
THE HEAT DEATH OF THE UNIVERSE IS INEVITABLE
SOME DAY, THE LAST STAR WILL BURN OUT
MEMENTO MORI
REMEMBER DEATH YOU FOOLISH MORTALS
IT ALL RETURNS TO DUST IN THE END
People who loiter in the nursery
I like to loiter in the nursery in my last few years of old age shouting about how I'm a crazy old man/woman with a knife and spamming murder mouth at all the different babies. I'm careful to never actually hurt anyone, I just think it's hilarious how cagey and nervous the room gets. Sometimes clingy mothers kill me for it but I always die of old age before the wound gets me.
MEMENTO MORI! Remember death, you mortals! Entropy must consume us all! The heat death of this universe is ever approaching! Nothing can last forever! It all returns to dust in the end! Order what ye may, chaos shall overtake it! Dream, hope, struggle! Your efforts are futile!
Currency needs to have value on it's own.
What practical value does modern paper currency have?
About the same value as a playing card.
Griefers don´t like that idea no?
Realistically, nobody should like that idea. Don't tell me that you never get cursed for stupid reasons. Like some idiot kid that wants your backpack and curses you when you don't give it. Or killing a griefer and getting cursed by people as a murderer. It happens all the time. I get cursed more doing good for the town than I ever have just screwing around munching berries. Yesterday I got cursed for making faces at the babies in the nursery while I was waiting to die from old age. Most players are stupid, misguided and frequently abuse curses.
Realistically, any good player would end up counter-cursed by a griefer and end up marked as an evil baby in their next life.
I know this isn't necessarily what you're talking about here, but marking a baby as "cursed" in any way is too meta and shouldn't happen. Anonymity is a large part of people's immersion in this game. Every life is a fresh start. A new name, a new place and a new family. This is your life now. Peeling back the face of the game to reveal the player behind the person would harm the experience.
Again I know you're talking about something different, but I could see someone suggesting a mechanic where mothers of newborns are notified of cursed babies when the player was cursed in their last life or something.
I think unfortunately they have to be able to be disassembled due to the issues with door griefing/tile griefing like we seen with waystones and other various items.
Or to allow the station to be dismantled using tools, like with the forge/oven and loom.
That's why I say semi-permanent. They should be difficult to construct so that they can't easily be used to block, but also stationary and require an involved process to deconstruct so that people can't just casually walk off with them.
Higher tech villages should look, feel, and more importantly be different from their early and mid game counterparts.
Exactly. It's ridiculous to me that high tech towns with oil and diesel engines are basically using the same metalworking technology that Eve does. Newcomen is a step up but it's only used for machining, the basic process of refining and smithing steel is the same. We should have technology to automatically refine and multiply the production of steel at least. Likewise, ways to use it beyond the basic eve-level steel tools.
Honestly the tech levels for different things are all over the place. I'm talking about tractors and industrial agriculture. The game doesn't even have plows. Why can't I hitch a plow on a horse and lead it across a row of soil to till it? That's basic technology. Inconsistency comes with the territory I guess.
That's what I mean by infrastructure, semi-permanent work spaces that are difficult to craft but improve productivity. They're centrally located and breaking them down is difficult so they're resistant to grief. The current glass tech would be a first stage tech, which can then be transitioned into a stationary semi-permanent bottling facility.
Eventually a modern city would have a dozen buildings with various facilities and a very high level of productivity, fueled by its infrastructure. Multiple working parts that each make the whole stronger. This specialization in turn introduces more "jobs" which provide depth to play.
Industry, infrastructure, specialization. Take steel for example. Currently we have the smithy. That's infrastructure, but on a basic level. Firing wood to make charcoal is primitive technology. We need a foundry. More complex and difficult to make, but also more productive. Feed it a stack of three iron ore and it produces a full stack of steel. Combined with a diesel mining pick it makes mountains of steel, which can then go into making engines and rails more feasible. Now your range of operations has become greater and you gain access to new natural resources. This is just one example of how investing into infrastructure could support a high tech city. Semi-permanent installations that boost productivity through technology and automation. First you make the smithy, then the newcomen, then the foundry. The newcomen requires rubber, the foundry requires newcomen, which bottlenecks that stage of technology to prevent rushing.
With a little creativity we can apply this principle to most vital resources. Take your primitive car and add farming attachments for tilling, planting, watering and harvesting to increase food production. Add a roller attachment to make a bulldozer for paving roads. Technology supporting roads and cars in particular would increase our ability to locate and travel to/from other towns as well, which enables multiculture and trading.
Hey, I'm whining about cheating not mods.
pein's texture swap mod is fine for example, because it's purely cosmetic and doesn't provide any advantage.
My solution is to make a small cage outside of town for when you want to drop off any personal items or starve a baby.
Bonus point if you install a box on it to pass food through to the trapped child as they're forced to live their life in isolation until their inevitable, voluntary suicide.
I've seen many ppl hold a knife/ bow and stand on the griefers' tile struggling to figure out how to shoot/stab.
This is always so awkward. It's like they're filled with this shameful stupidity and anger that just makes them totally helpless. Some griefer's hiding the knitting needles, bellows, buckets and luring bears into town. I replace the items and kill five bears before I find the griefer and shoot them. Some useless idiot that was begging for backpacks because he couldn't make one himself sees that and runs over naked with a knife.
I stand there watching them fumble while they try to murder me. What do you even do at that point? Patiently wait for them to figure it out? It's clear that they're just a harmless idiot but they're trying to kill you. So I say I'll show you how to do it and stab him. Oh no! I just stabbed that guy for no reason! Just like how I shot that other guy for no reason! It's an evil murdering griefer!!
So a third guy with a turkey on his head comes running over and grabs the knife. I patiently wait for the cooldown to expire while he also fumbles and fails to stab me. I ask him if he wants to learn too. I stab him too, because I'm getting fed up at this point. Finally someone with more than two brain cells comes and kills me because I was killing griefers and slaughtering useless berry munchers while they tried to kill me.
Usually at that point I'm already an old man and I've had a very productive life, improving and protecting the town. So I don't really care. It's just sort of tiresome. Seems like the only winning move is not to play, because if you take out someone evil you'll usually get killed in revenge. All you can do is stay out of it and let the griefer run wild giving the town what it probably really deserves.
In this thread: cheaters should get banned and they cry about it.
I'd like to hear an official opinion from jason.
Isn't it obvious to ban people that are cheating? They're using external software to provide an unfair advantage. That's cheating. It should warrant a perma-ban.
Either include the mechanics officially or ban the cheaters. This is not a game where modding is harmless.
Is cheating officially condoned? Will there ever be anticheat measures?
So many players use mods to cheat and it's disgusting. It's unfair and defeats the intended purpose of the game by default.
Either ban it officially or make it an intended mechanic.
Everyone's responsible and nobody's responsible. Anyone can feed from a berrybowl if they want to help a baby. Anyone can ditch their baby at the nursery if they're too busy to mother. Both are fine and intended. Sometimes a teen mom's unexpected pregnancy means that grandma has to raise the baby. It happens.
With the most recent update gingers now have the added advantage of being the only ones that can decorate their hats with roses, since the seeds have to be stratified in a cold bowl in a snowbank.
We could have a pin-panel.
Yes. Some sort of... message-board. You might even call it a "forum."
How can you tell if the horse is single or not?
Clearly the horse is single if it's not being accompanied by a partner you fool.
Yes, highly skilled players like myself should have more authority than low tier noobs like you. The hero always earns hate from villains. You're just too stupid to understand the situation. Instead of blaming that on others, blame yourself for being such an idiot PUNK.