One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#251 Re: Main Forum » Problem: I keep spawning as Eve. » 2020-04-27 21:31:45

Are you suiciding as Eve?

If you have a high gene score, you might be "the one" that gets chosen to be Eve by the server.

If you die young, the server still needs an Eve for that race, so it's waiting for another high gene score user to spawn.... and if your score is higher than most people, it might pick you again.

#252 Re: Main Forum » Toxic is trying to steal accounts » 2020-04-24 14:48:07

PX, where did that hash come from?  And how can you prove that hash is connected to the same Toxic that is posting and hosting that fishing site?

#253 Re: Main Forum » Toxic is trying to steal accounts » 2020-04-24 14:27:49

Yeah, it is totally possible for anyone at any time to have their account "overhauled" with a new, fresh key (if your old key got stolen or whatever).

I can turn off the old key, and get you a new key that only you know.

If you bought the game off-Steam, you can prove your identity to me by emailing me from the email you used to buy the game.

If you bought the game on-Steam, the procedure for proving your identity will be a little bit more complicated, but still do-able.


In either case, please email me:   jasonrohrer AT fastmail DOT fm

#254 Re: Main Forum » auto-update » 2020-04-24 14:17:22

King of the necro threads.

Zed goes way way back....

#255 Re: Main Forum » PSA: Account phising going on » 2020-04-24 14:14:44

Wow, this is weird.

Can someone email me a sample phishing link, just so I can check out how it works?

jasonrohrer AT fastmail DOT fm

#256 Re: News » Update: Prep Table » 2020-04-24 02:28:52

Voy, can you do me a favor and make an issue listing these issues?  Otherwise, I'll forget.

Also, someone please make an issue about the loss of the rubber timing belt.  Will fix.

#257 News » Update: Prep Table » 2020-04-23 22:17:36

jasonrohrer
Replies: 10

JK5zILG.png

New stuff:  Tables for rolling tortillas in batches.  Buckets for hauling quantities of palm kernels, corn kernels, and threshed wheat.  A bunch of new stacks.  Efficient scrapping of various metal parts.

And more fixes based on reported issues.  Only 30 open issues remain.

#258 Re: Main Forum » Coming soon: tortilla tables » 2020-04-20 19:50:14

What would the upgrade be there?

People have talked about a stove or whatever, but how would it be better than hot coals?

#259 Main Forum » Coming soon: tortilla tables » 2020-04-20 19:20:55

jasonrohrer
Replies: 27

https://edge.onetech.info/versions

Roll from 1 to 4 wheat tortillas in one go on an empty table, and from 1 to 8 corn tortillas (depending on how much dough is left in the bowl when you dump it on the table).

A table functions in this capacity in a more advanced way than a flat rock (so it's not just a wooden reskin of the old flat rock capability).

#260 Re: Main Forum » A Matter of Trust » 2020-04-20 16:33:47

Crump, that's a very wise post, and really tackles the heart of what this game is about (trust).

And yes, trusting the next generation to use the infrastructure and precious resources wisely is a stretch.  Which makes it a perfect analogy for real life.  As much as you'd like to reach out from the grave and shake some sense into your grandchildren, you just can't do it.

On your death bed, you can say, "Sonny, take good care of my 57 Chevy, and always change the oil, and don't ever sell it.  Keep it in the family, okay?"

But for all you know, as soon as you croak, your 57 Chevy is getting listed on Craigslist.


Getting back to the game:

Long term, across many generations, trust obviously just doesn't work.  Which is kinda the point.

We could imagine some kind of external trust-tracking system that would make this easier and more viable.... but then again, maybe it shouldn't be easier and more viable.  Maybe it should be pretty much impossible long term.  But that won't stop us from hoping and trying, right?

And in the very rare cases where it actually works---you get born back in the same village tomorrow and find that people are still maintaining the thing you set up, just as you intended---wow, that will be a precious and magical thing.



Morti, I hear you about curses.  But what are the alternatives?

#261 Re: Main Forum » Why I declined to get a refund Jason. » 2020-04-20 16:23:59

I stand by a universal, no-questions asked refund policy for anyone and everyone, no matter how long they've had the game, or how much they played.

I have sent refunds to a few people who have 400+ hours in the past.

When the "infinite carrots" were fixed a few years ago, someone emailed me about how I had totally ruined the game, and they demanded a refund, even though they had 200+ hours, which was a lot, given how long the game had been out.  I sent them a refund right away.  Then the next day, they changed their mind and wanted their account back, but it was too late.

#262 Re: Main Forum » Jason can you delete my forum account? » 2020-04-20 16:18:57

Yeah, I might be able to....

But I've never done it before, and I'm nervous about what might happen.

The Forums give me a warning when I try to do that:

Warning! Deleted users and/or posts cannot be restored. If you choose not to delete the posts made by this user, the posts can only be deleted manually at a later time.

You see the danger:  if I delete you, and leave your posts, they will be orphaned, which means I lose the power to delete them all in a batch in the future.  I would have to go and delete them one-by-one, if I ever needed to delete them all later for some reason.

It just kinda makes a mess in the database....

I'm also not sure how the orphaned posts will appear in the forums, and it might "lop off" a bit of the historical record.

#263 Re: News » Update: Food Fixes » 2020-04-20 16:12:58

Yeah, I agree that male and female are quite different currently, and I think that part is in a pretty good place.

I also fully understand why some people would prefer one of the other.  They both have their strengths and weaknesses.

#264 News » Update: Food Fixes » 2020-04-17 22:30:20

jasonrohrer
Replies: 16

zs2c1Vg.png

Thanks to input from forum members Twisted, Miskas, and Fug, all food values have been re-examined and rebalanced based on how hard they are to make and what input resources are required.  We might see a perfectly balanced food system as being flat and boring, because all foods would be equal in terms of efficiency, so this update does not aim for that kind perfect balance.

The YUM system is meant to make the less-efficient foods still worth eating from time to time, and YUM has been changed so that your chain never breaks.  Your bonus grows every time you eat a new food, and you get that bonus each time you eat a new food, but eating a MEH food simply skips applying the current bonus, instead of setting your bonus back to zero.  This means you can no longer cycle a small set of foods to farm a small bonus over and over, but it also means that during tense times, you won't destroy your YUM progress when you have to eat a MEH food out of desperation.  This will make growing a large YUM bonus quite a bit easier, and we'll have to see if it swamps the rest of the food system.  If so, there's a cap setting (limiting the bonus from growing to high) that I can apply as needed.

But up until now, YUM hasn't been needed for survival anyway.  I'm in the process of changing that.

Last week, I cut all food values in half as an experiment, based on observations of massive food surpluses in most late-stage villages.  People had also been depending almost exclusively on low-efficiency foods for survival, since massive surpluses made efficiency unnecessary.  By the end of this week, food behavior in the game has indeed changed a bit in reaction to these reduced food values, with players making more high-efficiency foods---there was quite a bit of panic and starvation earlier in the week, of course.

The most interesting thing about scaling food values was how it reduced the value of low-tier foods.  The problem with a uniform scale factor is that it effects high-tier foods too (a berry went from 3 to 1.5, and a feast plate went from 40 to 20).  This made the game universally harder, regardless of which foods were eaten, which wasn't exactly the goal.  The goal was to make the high-tier foods more necessary for late-stage villages.

This week, a new gradual scaling system is in place:  as the generations wear on for a given family, a growing value is subtracted from all food values.  This value reaches a maximum of 5 after about 30 generations, and if subtracting the value would make a food 0 or negative, the food is pegged at 1.  So a berry would eventually be worth 1, while a feast plate would eventually be worth 35.  A cooked rabbit would drop from 10 down to 5.  You can see how this kind of adjustment affects low-value foods much more than high-value foods, in relative terms.  It is a bit like the opposite of the eating bonus, which buffs low-value foods much more than high-value foods, relatively speaking.

Beyond food changes, there are a bunch of new stacks, and an arrow pointing toward visitors that knock at your gate.  You also get better labels above the heads of the people that you are navigating toward, helping you find them in a crowd.

A few exploits have also been fixed.

If you're die-cycling to find your friends (living less than 20 minutes in your last life), you don't count toward the posse size of a posse that you join.  This limitation already applied to twins, but the goal is to prevent a group of friends from ganging up on people.

Abandoned outposts (non-primary homelands) untap springs and iron deposits when they expire, allowing new Eves to settle there later, and preventing one player from making loads of spurious outpost homelands to block iron and water opportunities in a large area.

#265 Re: Main Forum » Well Tessellation is a form of protest. » 2020-04-17 21:07:26

FYI, this is a jackass way to report a bug.

Just report the bug and leave it at that.

#266 Re: Main Forum » A way to deal with griefers » 2020-04-17 21:04:28

The big difference here is that this game is, in part, ABOUT griefing---or rather, how we deal with it collectively.

Society and civilization exist as a way to deal with griefing, among other things.

We band together because we are less vulnerable to the whims of lone bad actors when we're together than when we're out there alone.

We form monopolies of violence (police and military) because we'd rather have violence in the hands of a few trustworthy people than in everyone's hands, equally.  We appeal to the monopoly to carry out justice on our behalf (report a crime, testify in court, etc).


The group, when acting together (like a police force or army), can be so much more violent than the individual----the bad individual really doesn't have a chance of doing that much harm before getting dealt with.

I.e., 100 people are going to kill one bad person before that one bad person kills 100 people.  Even the best spree killers or serial killers rarely kill 100+ people.

Furthermore, the group has more resources at their disposal.  You bring a pistol, they bring a rifle.  You bring a rifle, they bring a machine gun.  You bring a machine gun, they bring a tank.

As rich as the richest person on earth is, they'd have no chance of persevering against the US military, as an example.  There's always more where that came from.


My goal is to build systems in the game that let you deal with this inside the game.  I might be trying to do the impossible here (given that no other game has pulled it off, and they all end up with report systems---totally broken and useless report systems, generally), but I'm still trying.

#267 Re: Main Forum » Well Tessellation is a form of protest. » 2020-04-17 20:51:46

This has been fixed in the update that will roll out in about an hour.

I'm not kidding.

#268 Re: Main Forum » I am pissed off. » 2020-04-17 17:45:37

Tobias, I just read your email.

Do you have any ideas for solutions to this problem?

The problem is not the wells themselves (because Eves can actually take over those wells and make towns there).

The problem is that these "secondary" wells do not unlock any iron, so an Eve that settles there later will not have any.

Seems like primary homelands should unlock iron no matter what, even if they are formed by taking over an existing well... hmmm...

#269 Re: Main Forum » Jason can you delete my forum account? » 2020-04-17 16:23:11

Deleting a forum account is kinda messy.... the best way is to remove all your posts along with the account, but that of course destroys the context of threads, and loses history.

If I don't delete the posts along with the account, I'm not sure what will happen.  I've never done that before, and I'm worried it will make some kind of mess... 408 orphaned posts?

So, it's probably better to just leave the account alone, and have you ignore it for now.

If that's not sufficient, please let me know by email:   jasonrohrer AT fastmail DOT fm

#270 Re: Main Forum » Ladies and Gentleman we got em’ (RIP Jason) » 2020-04-17 16:13:55

BTW, Toxic never gave me his Steam ID so that I could process his refund request.

I guess he loves the game too much after all.

#271 Re: Main Forum » Add edible fences. » 2020-04-17 05:39:02

Adding edible fug this week.

Then he will finally be useful.

#272 Main Forum » In this video... » 2020-04-17 05:37:55

jasonrohrer
Replies: 37

https://www.youtube.com/watch?v=93Akl5ebdBs

The griefer team has something like 3 knives, and some arrows.

Where did they get 3 knives at such a young age?

This town is not following rule #2 from California's Weapon Safety Handbook:  keep weapons under lock and key to prevent unauthorized access.

There were days in the distant past where a trusted elder kept the town knife in a backpack, and only lent it out in necessary circumstances.  Files were even kept guarded to prevent more knives from being made.

The posse system has lulled you into a false sense of security.

Moses there at the end is still trying to work while everyone else gets slaughtered, and he is the victim of the same fate, in the end.

There is safety in numbers, though, and the good folks outnumbered the griefers.  Why did they have no weapons in reserve?  Why did they have no leader to guide them through private orders so they could organize?  Why did they have no panic room?


This 3-person team might be /die spamming to end up near each other, and this week, I'm blocking those folks from contributing to a posse in their next life (just like I block twins from contributing to a posse).  People who are /die spamming to be born together really are essentially twins.  The detection happens whenever your last life was less than 20 minutes long.  Then you can't be in a posse in your next life (well, you can be in it, but you don't count toward the min posse size).


But every time I patch another one of these "holes" for you.... holes that you have the tools and power to patch yourselves.... I feel....

#273 Re: Main Forum » LOTS OF BBS OUTSIDE OF HOME!!! » 2020-04-17 02:02:51

Yeah, Tobias, it does work like that.... it's a very rare edge case, and that bit of code is complicated, so I will leave it.  It only has an effect in the rare case where someone only crosses their boundary when sick (or with emote frozen) AND then also loses their homeland (which only happens if no BB is born in homeland for a whole hour).

I'm pretty sure this is NOT causing the problem as described by Zues.

#274 Re: Main Forum » LOTS OF BBS OUTSIDE OF HOME!!! » 2020-04-17 01:56:46

Thanks, Tobias, will take a look at that bit of code.

Zues, that wasn't the purpose.  It was meant to engender trade between fams and introduce social challenges to the process of climbing the tech tree.

#275 Re: Main Forum » Engines from wells are being stolen and they probably always will be. » 2020-04-15 20:13:54

You never really needed property protections before.  Nothing was valuable, so you had nothing to protect.  Anything stolen could be easily replaced by making a new one from a pool of infinite resources.

It's not like you "refused" to use it.  Why would you waste time using something that was useless?

Do you refuse to breed Airedale puppies?


Players who lived naked along desert boundaries weren't refusing to wear clothes.  There was no reason for it.

Anyone still holding out and not wearing clothes now?

Players who ate nothing but carrots (when they were infinite) weren't refusing other foods back then.  There was just no point to other foods.

Up until last week, there hasn't been much of a point to other foods beyond berries.  Milk was OP, but why bother?  The amount of food you got per unit water from berries was sufficient.


But players adapt over time as things change.

Board footer

Powered by FluxBB