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a multiplayer game of parenting and civilization building

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#276 Re: Main Forum » I found something disturbing today » 2019-01-29 07:07:25

I was in the an family but much earlier. I killed this guy who claimed to be god and did nothing but eat. I hope the family makes it

#277 Re: Main Forum » This is Chirp Chapley/Mr Dryer, signing off » 2019-01-25 07:22:47

I loved how you used the radio! Hopefully soon in another life someone will do the same!

#278 Re: Main Forum » Please Jason, stop adding useless high-tech. Work on the basics. » 2019-01-20 08:47:26

I like the random option. Would you rather have your village die out because no one wanted to be a girl? Unlikely sure, but in my opinion this game's birth mechanics should always be random

#279 Re: Main Forum » I dub this place "san-cal 2" » 2019-01-19 07:48:27

I lived there! First life I was Miguel and had a pet goose called Boris. I tended a small sapling farm and tried to write down my adventures with Boris and my bro Tinesel

#280 Re: Main Forum » Quad Eves Going On Server Two » 2019-01-17 18:06:36

I am willing and am free 15:00- 16:00 (GMT) Weekdays and from 7:00-10:00 weekends! I'd love to join in but my timezone is a bit of an inconvenience..

#283 Re: Main Forum » Paul Bunyan Can Help Towns Live Forever » 2019-01-14 09:02:34

I once walked east for a while. Saddened by wasting of time  I let a boar kill me, only to find a camp a few meters away!

#284 Re: News » Update: Radio Telegraphy » 2019-01-12 07:37:06

I ran into an eve camp. Our town had had a murder if only we had this device!

#285 Re: Main Forum » Two out of eight kids were leavers, unplayable trend » 2019-01-11 18:03:31

Had this bug when kids died instantly. No baby skeleton. Nothing. The moment I pick them up they die. I was able to still feed them so that was weird

#286 Re: Main Forum » On twins (again) » 2019-01-09 07:36:58

Eve run and needed girls. Got twins. I thought that they would suicide, but when they stayed I was surprised. Certain that they would die, I tried to get a yum bonus and warm - only to step onto a snake. Those girls lived to fertile age and birthed many babies

#287 Re: Main Forum » Favorite OHOL Character? » 2019-01-06 13:06:05

My favorite is the coco colored girl with a ponytail. I think she looks great as a kid, and even cooler as an old lady. The brunette with straight hair for the same reason, and the curly beard guy.
Least favorite is the blonde lady...I just don't like her till she gets wrinkles

#288 Main Forum » The Waluses » 2019-01-05 07:31:05

WalrusesConquer
Replies: 0

I think we  did decent and I died surrounded by my grandkids. You all did great, just posting this to see if any of you were a walus (walrus)

#289 Re: Main Forum » Real life people as OHOL characters (challenge) » 2019-01-04 18:25:55

Captain Picard looks 10/10! Should frame it, that is a masterpiece

#290 Re: News » Update: Apocalypse 2.0 » 2018-12-28 11:20:05

Can we survive through it? Nice! We'll  have to work together, and be more like family.

#291 Re: Main Forum » (potential) Megathread: Recap Your Last Life » 2018-12-27 09:47:45

I was but a humble worker. My mother, my uncle and I lived in an empty city. It was full of everything! I spent my childhood exploring old ruins and tidying up. My mother gave birth to my sister, and passed on her crown to her.
She was the Queen.

Now, I continued working in the bakery and taught my son Leo how to make pies, when he fell sick. He couldn't move, only cabable of sleeping and eating. I fed him and his sister and proceeded to make a snowman, so  Leo could see something Nice when he woke up.

I went back to the berry patch and saw my Queen give birth to a beautiful baby girl. Unfortunately the lil mite had been brought out too soon, and died in her mother's arms. Our queen spiraled into madness, relaying on her son to feed her, not wanting to drop the corpse. I stepped in and asked her Majesty to see my snow man.

To my surprise she accepted, so she and her son went to inspect my work. Pablo begged her some more and after telling her the story of my son. She put the bones down.

I started delaying by age and realised that only my daughter could have kids. I prayed to the Lord to turn Pablo into capable woman, who can have a baby girl. And then my granddaughter jumped into the screen. MY GRANDDAUGHTER.

OUR PRAYERS HAD BEEN ANSWERED!!!
Goodluck sorrows: http://lineage.onehouronelife.com/serve … id=2557091

#292 Re: Main Forum » A Jolly Christmas » 2018-12-26 09:46:38

Not related but shout out to my brother Lemon (Santa) who together we Distributed presents to children on Christmas day!

#293 Re: Main Forum » Game suggestion: "I love you" » 2018-12-26 09:37:09

I would love this! Much better than trying to sneak in their name in your last words.

#294 Re: Main Forum » Encountering a would-be griefer in real life. » 2018-12-24 22:05:23

I mean my brother is also a nice person, but all  talks about is how guns should be added and how he would kill everyone... Seems we are dealing with a different breed of people.

#295 Re: Main Forum » Are the new characters all coded as if they are white? » 2018-12-24 22:00:31

I was a black boy born to a black mom. It still happens

#296 Re: Main Forum » To make the game even harder, it needs to be made easier. » 2018-12-17 06:44:37

Glassius wrote:
lionon wrote:
pein wrote:

better communication, and bigger FOV might work

I agree.

Communication, communication, communication!

So, there are two types of players: efficient and RPG. Efficient are sparing their time for settlement development and neglect teaching, as early settlement is constantly on the edge of survival. They finish game when face high tech city with plenty of resources and nothing to do. They continue playing only for game mastering (pein) or to check new updates (me). Other players cannot learn from them, as they are only working.

RPG players are griefers, newbies, religious members and so on. The most memorable example is Aurora.  They contribute a little or nothing to the settlement, why they contribute a much to the relations and drama. They are the masters of communication, but in terms of learning the game, they have few to say. Sadly, many of them believe the fairytale this is a game about civilization building and parenthood. At this point this is not true, because of lack of communication from efficients.

They get angry at each other, as efficient do not tolerate playing and tech experiments, as this is using out necessary resources. RPGs are getting lost and confused and often leave the game for others with better story tell.

The solution is communication, but how to enforce it? Introduce day/night cycle! Jason may make a night much colder, which will force players to build shelters, in which they need to stay to keep warm. Maybe even beds and tents, to make chit-chats during night with perfect temperature. To counter this shorter time window for work, days may be much warmer, so people are easier at keeping temp balance and working. This would put more time for communication, drama and teaching.

I will make a comprehensive suggestion about it. Please consider supporting it!

Every minute is an year. As much as I would also like a day and night cycle I'm not sure how it could implemented.

#297 Re: Main Forum » okay, so why do we have cars? » 2018-12-14 20:45:31

Can more than one people drive the car?

#298 Re: Main Forum » Tarr's breeding machines » 2018-12-14 20:41:46

I think my favorite moment recently was when this girl was inside a room and tried to make a door. It became a box instead.

Passing bowls of berries through we had a human zoo!

#299 Re: Main Forum » Hello everyone » 2018-12-12 06:41:15

I want to say XD but I know how much you hate that so...

Hahahahahah
Ha

#300 Re: Main Forum » GUNS » 2018-12-12 06:37:49

Also why add guns in a game of cooperation? Personally I'm against more fire arms, a bow is just rope and a new shaft. Guns require iron. Iron is a pain to collect.

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