a multiplayer game of parenting and civilization building
You are not logged in.
Also, weight training for your dog, and feeding it muscle shakes?
Yes, but they aren't BORN that way.. adding them to the game being automatically aggressive without any way to change it is stereotyping them.
Give me the option to weight train, feed it muscle shakes, and/or train/abuse my dog in other forms and I'll happily accept aggression as a direct result.
Moderators already have more than enough options to manage forums, just no forum structure to work on.
Most topics would not need moderation - people who want their stuff to be found would still post in the correct category, trust me. And even moving topic somewhere by moderator - thats just single button.
And even in the worse case scenario - it does not work, people still use only one board to post everywhing and additional ones are not used... We get more flexibility while loosing nothing, right?
That's fair, I suppose thinking about it there's really not a whole lot that truly needs moderation atm. Aside from the occasional argument between two 12-year-olds hurling insults at each other, not much goes on here.
Honestly I wasn't sure if mods even had the ability to move posts around on this forum. Assuming they do [and if they don't, can be given the ability] then there's really no big down side. I assume most cases of wrong-topic posts would be new people or those who are unsure where to put it in the first place.
I guess there is no big downside, unless you count upsetting Aurora.
Jk Howling wrote:
Creative Commons - Includes stories, fanart, anything involving roleplay, possibly mods
Help & Guides - Would contain guides and be the place to ask questions if you need help with something.
Suggestions & Ideas - Anything involving new or changed features in the game or forums. I never did understand why these were on Reddit when the official forums exist.. Mods could go here as well, perhaps.
General Discussions - Miscellaneous threads involving anything else.
I like these categories more than the ones in the original post, I added them in the original post as another possibility
Glad you like them ^ ^ I was trying to go along the lines of "slightly broader but still sorted" categories. Smaller, stricter categories aren't bad but would leave things a lot more spread out, with a bunch of stuff left out in the general discussions.
There's also a link of how some I think some of the recent threads would be sorted with this system: https://i.imgur.com/SgA0hoa.png
You also have to keep in mind a previous quote of mine:
Did you know 30+ breeds of dogs and mixes are incorrectly identified as “pit bulls”* in dog bite incidents?
How do you know all those claimed pit-bull attacks were actually a pit bull? A vast majority of these cases are solely based on visual clues- it "looks" like a pit bull therefore it must be one!!1 Besides, I highly doubt only 17 of those dogs were "mixed breed." A vast majority of animals, especially thosed involved in dog attacks, are not purebreds.
They rarely do a proper dna breed testing for any of these animals, however.. Why waste the resources, right? A vicious dog is a vicious dog! If it looks like a pit bull, it must be one. Who cares if its a mutt with mostly Husky in it, it doesn't look like a husky so it's probably not one :D /s
First off, I'm sorry about Eli and EJ. They were my kids, and I take full responsibility for their damage. I knew raising twins was risky, and that a lot of people abandon them as griefing is common among them [and rather hard to deal with.] I realized my mistake later in that life when I saw them decked out in gear they clearly didn't make/earn, but lacked the tools to deal with it myself.
But...
-------------------------------------------------------------------------------------
I born back almost right after and everybody i knew was gone. Was pretty pissed so i started stabbing people randomly.
You deserved to be cursed and deserved all of those deaths due to being cursed. Your reactions are out of proportion to the cause, and I'd call your petty murder sprees griefing in every case. "I'm in a bad mood so I'll kill u all kek XD" is griefing. There is no justification to it whatsoever. I'm a bit surprised it took you this long to reach black text, given how often you jump to murder sprees over a single griefer. All I can say is it was a long time coming.
it was like 4 hours with target on my back, when i didnt wanted to do any harm
For one, and you said this yourself: None of the players know what you did to earn that black text. You could be anything from a petty small griefer, to a serial killer. The one thing they do know is that you did something bad within the past hour, and enough times to get cursed by 10 different players. Why risk letting a serial killer in their town if they can prevent it?
For another thing, that's a bit of a stretch, if not a lie You basically seem to kill off every town you're born to, given your stories here. Whether it's because some guy stole your fleece, another guy looked at you wrong, or simply because you're in a pissy mood- nobody else kills people this much or for such little reason, except for griefers.
While I can admit you're great at the actual game aspects, the entire social aspect of it seems to be your downfall. It's a social game by nature. You're not playing alone. Every single person that plays has a different perspective, a different way of thinking, different ideas and priorities and interests. To a lot of them, progress isn't the only thing they care about. Your opinion on how to play isn't the only one that matters.
im for one gonna ask the cursed kid if plans to play normally , tell to stay out of drama
Have fun getting stabbed / your entire town killed off. Cursed people have done something bad enough, in the past several hours of gameplay, to earn their mark. It can be anything from petty griefing to serial killing, but I've never heard of an innocent getting black text outside of grief notes, which are being patched.
The vast majority of the fanbase agrees to abandon or even stab cursed babies. It's not worth the risk for the very, very slim chance that they won't do harm, when a vast majority will. Taking their word for it is even stupider than believing they did nothing wrong. Every cursed player did something wrong enough times to get that way. You're no exception.
----------------------------------------------------------------------------------
All in all, I think you deserved what you got. I can admit you're great at the game in some aspects- if single-player mode was an option, you'd likely thrive at it, given how effective you are at progressing and creating. But when it comes to social, you're way too stab-happy and easily angered by other players. Other people might be sponges, roleplayers, even griefers, but they're enjoying themselves, no?
It gets to a point where you have to ask yourself- are you enjoying these lives of killing entire towns over one person/a bad mood/they try to revenge you?
Honestly that upsets me as well. The fact that pit bulls [which are commonly misidentified breed-wise as it is] are going to be given this cruel stereotype in the game, solely because they're so misconceived in the real world as vicious, dangerous, and 'evil' just rubs me the wrong way.
If you're going to make one breed dangerous solely because of controversial opinions about them, then make other dangerous breeds deadly as well :/ Or better yet, none of them.
We can't control environmental factors that'll affect how dogs in this gave behave. Don't give dogs personality-based traits if we can't help determine those personality traits by raising them. A German Shepherd abused as it's raised will be a lot more aggressive than a Pit Bull that was raised with love and affection, now wouldn't it?
All dogs are dangerous and have the same capability to cause injury to any person around them. It depends how they were raised. Environmental factors play a HUGE role in any animal's behavior. No breed is exempt from this, and no breed is born aggressive.
Some fun facts:
Did you know you're more likely to be bit by a small breed such as a Chihuahua, than a Pit Bull?
Did you know you have a a 1 in 112,400 chance to be killed by a dog bite, and that 25% of fatal dog bites were inflicted by mixed breeds?
Did you know that 81% of dog bites cause no injury at all or only minor injuries that do not require medial attention?
Did you know 30+ breeds of dogs and mixes are incorrectly identified as “pit bulls”* in dog bite incidents?
Did you know cows kill more people yearly than dogs do?
Did you know being charged by an injured, rampaging bison isn't perfectly safe? I didn't either!! Shocking, right?
Edit: Some sources
I do all of those regularly aside from griefing, unless killing griefers counts.
Survival is my most common lifestyle, as tending sheep, making compost, and supplying the town with food is my go-to task in large civs. This is also filled in with smaller, related jobs like tending the berries, planting carrots/wheat/stew crops, etc.
Progress is my favorite, but I rarely get the chance to aid towards it. Big civs take up a majority of my spawns and its not often for me to spawn to a lower-tech town or as an eve. I do enjoy aiding in progress when I get the chance, however. Making the first set of iron tools, setting up the berry farm, making a sheep pen and bringing back mouflon.. Enjoyable and fulfilling, especially if you're reborn there later to a thriving city.
Social is a common aspect that filters through all my lives. I like sharing stories and information with other players, though I don't roleplay a whole lot. Teaching plays a bigger role, however. I'm a firm believer in "teach don't stab" unlike a few other 'veteran' players, and can often be found showing newer players things- provided they don't starve mid-teaching T-T
Vanity is probably the thing I focus on least, having lived some lives naked from start to finish. I do often go on rabbit runs if I'm born male though, toting a cart of them back after making one myself. The only other thing I go out of my way to make is an apron if sheep are available. If I'm tending sheep and don't need one, I tend to leave the fleece outside the pen for people to use how they wish.
And I guess if you count killing people as griefing, that does happen. I only tend to stab if I catch someone griefing red-handed, however, or in retaliation to an unprovoked kill. There are so many other players who overreact and end up borderline griefing themselves just because someone looked at them wrong- it's annoying.
Eh, not a fan. People should be using their curse tokens wisely and should know the whole story before cursing someone. You don't get that story or knowledge from a simple piece of paper. You don't know if the person on that paper is a griefer, a new player, or a completely innocent person.
We already have a bad enough problem with people wasting their curse tokens on people who didn't deserve one. Its worse with paper.
Tbh I like the idea of shoving all the heavily cursed people together as Cains. Even if they purposely went out of their way to be a Cain and start building cities or whatnot, they can freely grief each other without bothering the rest of the playerbase.
Maybe keep black text + visual mark at 10 curses, as an early warning sign ["this person is dangerous!"] and up the Cain banishment to 15? It'd help get rid of some of the worse griefers out there, at least temporarily, while at the same time keep an aspect of that "keep or kill!?" cursed-baby drama.
+1
I do have my doubts on how it'd work though. The moderators would have to start enforcing posts being on-topic and be able to move threads to appropriate categories if misplaced. Some sort of warning system for repeat incidents might also have to be put in place since, as the game grows, the griefers so prevalent in-game will likely reach the forums at some point.
Lack of that, it'd probably be a benefit.
I could envision something like:
Creative Commons - Includes stories, fanart, anything involving roleplay, possibly mods
Help & Guides - Would contain guides and be the place to ask questions if you need help with something.
Suggestions & Ideas - Anything involving new or changed features in the game or forums. I never did understand why these were on Reddit when the official forums exist.. Mods could go here as well, perhaps.
General Discussions - Miscellaneous threads involving anything else.
Something along these lines are what I'd imagine it like.
Edit: Slight fix to the image and a phrase rewording.
I've got my doubts about how an organized system would work [would need more moderation I assume, to make sure posts are relevant to the categories and that those which aren't get moved to an appropriate group] but it would be nice nonetheless.
I doubt it's a bug. Chances are more likely that a new eve spawned in the town and named their child before the parent could, or perhaps the mom died/abandoned the baby and a new eve/descendant of said eve raised it instead.
Anyone can name a baby and pass down their last name to it, so long as the baby stays in their arms long enough to receive the name. If Eve Still picked up an unnamed baby and named it China, it would be China Still, but would remain on the Rainbow family tree.
This is why I'd like a little added section to the family tree. A tag similar to being murdered, but instead of "Killed by x" it'd just say "Adopted by x" with a link to the other family tree. Seems way less confusing and would permanently link their family trees together. You'd be able to see more of the story.
Food-wise
Popcorn is a decent option for early game. You only require some dry corn and a fire. Each soil grows 4 corn, each corn makes one bowl of popcorn. Each bowl feeds 1 pip and has 4 uses. It's not very filling, but good for early baby/old-people food.
Sauerkraut is an option for mid-late game towns. Each pot fills 5 bowls, each bowl fills 4 pips and has two uses. Good kid/elder food when available, and only costs one soil per pot. Downside is you'll have to spend a lot of time running back and forth between salt-water holes and coals, and they require quite a lot of iron to make [at least 7 minimum].
I guess if you don't care about wasted calories, you could always just have every member young or old go off milk, pies, stew, omelettes, what have you. It's not efficient but it can work.
But nothing will ever be as easy or as efficient as berries. They're the most consistently available food there is, as every town barring very early eve camps or long-time abandoned towns have them. This is also keeping in mind that almost all new players will be familiar with them, as they're the primary food source in the tutorial, which doesn't even touch upon the idea of "better" foods.
People will go for what's the closest, what's familiar, and what's the easiest. Berries fit all three categories. New players also won't know better until corrected- and how often do you stop when you see an adult eating berries, and explain to them there's better food nearby?
When you're born to an eve who has been presumably been running for the last 10-15 minutes in search of a suitable home. You go to suicide, assuming she can't keep you since she doesn't even have a camp yet. She runs after you yelling "wait!" and you stop out of curiosity.
She spam grabs you until her hunger is low, and you die laughing in each other's arms.
Pretty sure you're missing the fact that when someone first purchases the game, their first life will automatically be in the tutorial. Fairly sure that's how Jason made it work- I remember when it first came out, even those of us who've had the game for awhile were automatically thrown into the tutorial the life following the update.
I'll likely be opening a new twin-tutoring thread for the influx of new players once I get home from vacation tomorrow. It'll be personal 1-on-1 guidance via discord voice chat for any forum members who want to pick up something new.
I'm also planning on asking around towns in my male lives tomorrow if anyone wants to learn anything, and going through steps with them. A teaching role sounds fun, and sorely needed.
Are those the only warning signs that someone is a griefer? People have started handing me knives and telling me to guard them lately, and make sure no one bad gets one, so I figure that I should know some signs that someone is up to no good. So far I've just been asking what they need the knife for and explaining that I'm keeping it safe, and if they ask me to do whatever they were going to do instead of giving them the knife, then I'm more likely to give it to them in the future. But I'm wondering if there's a more efficient way of handling things.
The best we can really do is stay vigilant. Keep an eye on your fellow players, and be ready to act if you notice anything suspicious.
Some prevention tips:
-Check if your babies are cursed by making them talk before feeding. If they don't talk, let them starve, or better yet, kill them yourself so an uninformed family member doesn't mistakenly give them pity and raise them. This can help prevent a lot of the griefers who've been around longer, as their black text makes them obvious. A good way to do this is asking them to pick a letter when they're first born. It's also a fun nickname selector.
-Act before they do. See a child acting suspicious? Notice someone taking things out of the village? Find some things behind trees? Warn your family of these occurrences, and if you got a name, to keep an eye out for that person. The more people aware of a potential griefing situation, the easier it is to prevent it, and the less damage they can get off via surprise factor. I've also found that I'm much less prone to being revenge-stabbed mistakenly if I gave the town a name and reason before trying to take action myself.
-If you have multiple weapons, don't "guard" them all yourself. Hand them out to other teenage/adult players who have proven to be trustworthy, and have the means to store them. A town with multiple armed people is harder to take down than a town with one person and a backpack full of knives. It's not hard to find decent people to give them to- just look around camp for any players out of their child years and have been productive around camp. My priority is usually bakers and shepherds, and then older farmers and nursemaids. Be ready to pass on your gear to the next generation before you get too old, and try to swap out empty backpacks for ones with weapons in them if babies are given such.
Some other tips:
-If you have a weapon, fight back. Every player is equal in this game, once they reach of-age to pick up weapons. Most kill-griefers only get away with it because the town is unprepared, nobody has a weapon, or the few that do don't end up taking action [or don't know how to, or get surprised.] You can practice hitting people by sparring with berries- if you successfully feed someone, consider that a stab. The game is basically just clicking, its not rocket science to learn.
-See someone killing and don't have a weapon? If you're a fertile female- don't stick around to be killed! Grab some food, make sure you have a home marker set, and take a vacation from home. Go hang out in the wilds for a bit. Maybe trap some rabbits, gather some iron, etc. Raise your kids and explain that you have a camp, but are avoiding a griefer. If you're a male, I'd suggest taking the time away to make a weapon yourself. Check back at camp a bit later to see if the griefer has been killed or finished their mission.
-Check behind trees whenever you're out of town. I personally often like to do "collection runs" in larger cities, in which I take a cart out and scavenge the outskirts for any tools, weapons, or clothing that might've been abandoned or hidden. Discarded baskets and pie plates are common, but I've also found completely stacked corpses with backpacks full of knives, half-made weapons, a variety of iron tools, fire making tools, snares, you name it.
-Save your curse tokens for those who actually grief. I see people waste them time and time again on innocents, just because "someone told them to" or "everyone else was doing it." If you don't witness the griefing yourself, get both sides of the story before making a decision. The same can be said for feeding/healing a murderer or murder victim. I've seen griefers get healed mistakenly, and get fed after stabbing for no reason, because they spout bullshit and are believed. Knowledge is power, and making a snap decision can get you killed.
Personally I agree that thriving civilizations are pretty dull.
There's usually not enough tasks to be worked on, and with so much of the game done already and piles of food building by the minute, there's just not much to stay interested in.. People end up stepping on each other's toes trying to do things.
Also, with more people comes more drama, it seems. I have yet to live a city life in the past two weeks that hasn't dealt with a bunch of drama. Usually ends up being griefers or murderers of some kind. Or the berry field dies and everyone panics. Or some roleplayer takes their games too far. Gets tiring.
A full live in a bustling city usually accounts for only one of my daily lives, though its sometimes cut short- whether from getting mixed up in drama or just suiciding out of it early. After that, I try to spread my runs between eves and early camps, or sometimes play mini-eve if I'm a girl and run off from the city to start my own outpost town. I put my best into the small camps I'm born in, and take eve runs wherever they put me [such as two eve runs in a row yesterday in an already-established city. Tarr was eve'ing there too, very fun lives!]
Gotta do the best we can to enjoy ourselves in the game.
pein wrote:well its not the best food anymore
but try explaining a kid to milk a cow and drink milk when hungryput baby near cow
"dont eat berries"
"only drink milk"
"ok?"works about 30-40%
Correction:
put baby near sauerkraut/popcorn
"dont eat berries"
"eat sauerkraut/popcorn as bby"
"eat til hunger bar big"
pick up baby, place near milk
"drink milk when bigger"
"not when smol"
"wastes foods when smol"
"ok?"
Most of the time he'll end up back in the berries anyways, because they're easier and faster and most probs think there's so many that it won't matter if they take those instead.
I always name mine Romulus and Remus, or Castor and Pollux. Surprised neither are on the boys list. Granted, I do love my mythology.
Females usually get matching flower names. Lily and Rose, for example.
Death to monarchs!!!!
I hate when someone pretends like they are king and ride around on a horse with all the knives. Doing nothing but making up rules, and threatening people.
Doing that is a sure fire way to catch my arrow in your back.
(Nothing against crowns personally i think they should be used as labels, farmer=carrot crown shepard=wolf crown ect... no idea why people want them though... its like painting a target on your head)
There are some "monarchs" that actually do their "job" pretty well. I've had a reigning king in a large city approach me, my husband, and our clutch of kids in a nearby outpost town and ask if we needed anything. He happily fetched soil on his horse-drawn cart and later, a bow+arrow and a rope for us to catch our own mouflon.
I've had others who go around asking what needs to be done, if anyone needs help with something, what items we're lacking, and help distribute jobs to those who recently got their hands.
There can be a place for these "monarchs" outside of roleplaying if they do it correctly. The annoying ones are the ones who take it too far and start demanding things, or don't work a single job in their lifetime, or start stabbing "rebels" and what not.
On the rare instances I get a crown, I tend to work even harder, whether people acknowledge me as a king/queen or not. I try to help out where needed, keep an eye out for griefers, and talk to people a lot more than usual [asking if there's been any problems, they need any help, etc.] Eventually I pass down the crown to whichever of my children seems to be the hardest worker.
Solid af list. Mind if I also add a few points?
- Followup on carrot farming: Don't plant/water more than 4-5 rows, and please return to pick them. Often times if you plant but don't water more than this, some passing stranger will notice all the dry carrot beds and take it upon themself to water it all. Chances are this person won't return to pick them. Also, I've seen many towns that plant anywhere from 10 to 30 rows of carrots at once. That's 50-150 carrots, or 70-210 carrot seeds. Ask yourself: do you have the room to store all these, and do you really need that many?
- Please make sure nobody is using not any tool or item before claiming it as your own and using it yourself. The mount of times I'd had crucible plates stolen for pies, or kiln adobe stolen for useless walls/another oven/etc, or even someone just taking the stew pot I'm working on to make themselves is just absurd.
- Always leave one wooled sheep for lambs, if you don't have a domestic mouflon. Yes, its a reversible mistake, but its also a common and annoying one. Feeding lambs is more efficient as we get both a wool and a poo from it. Often times you'll already have a shepherd handling the herd, and interfering with their job can frustrate them.
- Have a bunch of ropes in a mid-to-late gen town? Check the current water situation before throwing them elsewhere. I lived a life earlier in which we had two buckets, a single nearly-empty deep well, and a rapidly draining water supply. Someone grew a bunch of milkweed- and then proceeded to make somewhere around 5-6 carts, or at least planned to. Yes, carts are useful, but our water supply is our lifeline. Water means food, compost, life. Make up for all the water you used to plant that milkweed at at least making a bucket or two to keep the farms going.
- If you're raising children, please don't shove them on a large fire in the middle of desert, especially fully clothed. It's way too hot, and their food bars will drop faster than you can keep up with. If there isn't a baby fire around, either make one in a non-desert biome, or find a nice desert edge tile.
- Not many do it, but in a large town it's a benefit to do frequent outings with a cart to scavenge anything that'd been abandoned or hidden. Make sure to check behind trees as well. Discarded pie plates and baskets are common, but I've also found many backpacks and clothing from corpses out of town, snares from rabbit hunters that perished on the job, and tools / half-made weapons stashed behind trees by either griefers or veterans. These are resources that could be a benefit to your town if you bring them back.
No need to interrupt your vacation for a bunch of players who don't know how to combat killers. The murder numbers aren't any higher than they have been all week- go enjoy yourself and relax, Jason. Most of us will still be here when you get back, and those that aren't shouldn't be around anyways.
How are all of you dying so easily? I can understand one surprise death, but after that move away! Like, leave the scene of the crime! The number of times I see everyone rushing TOWARDS the action and then practically lining up to be murdered next is astonishing. The only times I approach an injured person is to sew them up. Then I get out of the kill radius ASAP. I do my best to figure out who the killer is, and then avoid them.
This, pretty much. Yes, they have a new overpowered killing toy. Yes, life sucks when you have people running around stabbing everyone with little to no consequence. But no mid-to-late game village should be that vulnerable to being wiped out by a single person, even with this fancy new weapon. All players in this game are on an equal playing field once they reach the age to pick up weapons. If your entire village dies to one person, then honestly you were kinda asking for it.
Here's a few tips, plain and simple.
-If you have a weapon, fight back. Every player is equal in this game, once they reach of-age to pick up weapons. Most griefers get away with what they do solely because either nobody has a weapon, or the few that do don't end up taking action [or don't know how to.] You can practice hitting people by sparring with berries- if you successfully feed someone, consider that a stab. The game is basically just clicking, its not rocket science to learn.
-See someone killing and don't have a weapon? If you're a fertile female- get out of there! Grab some food, make sure you have a home marker set, and book it. Go hang out in the wilds for a bit. Maybe trap some rabbits, gather some iron, etc. Raise your kids and explain that you have a camp, but are avoiding a griefer. If you're a male, I'd suggest taking the time away to make a weapon yourself.
-Check if your babies are cursed by making them talk before feeding. If they don't talk, let them starve, or better yet, kill them yourself so an uninformed family member doesn't mistakenly give them pity and raise them. This can help prevent a lot of the griefers who've been around longer, as their black text makes them obvious.
-Act before they do. See a child acting suspicious? Notice someone taking things out of the village? Find some things behind trees? Take down the person and explain why they were killed. If they were innocent, they'll be reborn and have learned a lesson- little harm done. If they weren't, you just saved your town.
-Followup: Check behind trees whenever you're out of town. I personally often like to do "collection runs" in larger cities, in which I take a cart out and scavenge the outskirts for any tools, weapons, or clothing that might've been abandoned or hidden. Discarded baskets and pie plates are common, but I've also found completely stacked corpses with backpacks full of knives, half-made weapons, a variety of iron tools, fire making tools, snares, you name it.
-Save your curse tokens for those who actually grief. I see people waste them time and time again on innocents, just because "someone told them to" or "everyone else was doing it." If you don't witness the griefing yourself, make sure you know the full story before making a decision. Knowledge is power.
Had the same thing happen, only it was a daughter that I'd decided to let die because she was acting way too suspicious [jumping out of my arms a millisecond after entering them, temp running in circles, etc.] Me and a son agreed she shouldn't live. She survived on a warm temp tile and ran away laughing with our early tools. She was cursed.
Multiple instances of people shearing the last sheep, letting the berry bushes die, eating all the carrots and not leaving any for compost, eating all the corn meant for stew, etc.
Being killed over small disagreements, or because I "might" do something when I show no inclination to do so.
Just because it's written there doesn't mean you have to do it ^^
You're missing the point lol. If there's a note that has "Curse Bob" written on it, and you pick it up, it automatically makes you curse bob, as you say aloud what's on the paper.
Similarly, if you write a note that says "Curse Bob" on it, attach it to an arrow, and shoot somebody, it forces that person to curse Bob upon being hit with the arrow.
So yes, because it's written there and you picked it up, you have to do it.